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Wiebejamin

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  1. I'm on PC, Mastery is Legendary 3, and the Mastery Sigil has this awful thin square box around what I assume is the outline of the sigil. It looks awful. I like the sigil normally but I can't fashion frame like this. This is a very old bug, and I'd really like to see it fixed so that I can actually use the Mastery Sigil.
  2. Replacing normal weekly missions instead of adding to them is bad. It removed catchup mechanics and makes less varied gameplay. I like that they exist, but at the expense of catchup mechanics, no. Go back to what was promised. Edit: Or at least remove them altogether. They were proposed as a strict upgrade, what we were given is a strict downgrade. If you don't want to implement it as promised, don't implement it at all.
  3. Yeah, I think it's just a good idea then and now. It would add a lot to her feel and flow without really adding anything to her power.
  4. Zephyr's 1 should refresh her midair jumps and rolls. It has 3 different modes: Big swoop, Hover, and Dive Bomb. Dive Bomb necessarily lands you on the ground, that's like its whole thing, so it's not really necessary to discuss, but I feel the other two are. Big swoop: The really big fly you get by tapping the first ability is a lot of fun. It gives you a lot of momentum coming out of it. This is good, as it allows you to keep going in the direction you want without needing to spam it. It is also bad, because it's very hard to stop. There are a few ways to cancel your momentum. 1: You can do a melee ground slam. Issue with this is that Zephyr rewards you for playing in the air and this is the opposite of that. 2: You can use the ability to hover. Issue with this is that you have to hold the button to hover, which means it takes a second for the ability to realize you're holding it. You often wind up in the wrong spot. 3: You can jump backwards. This is easily the best option if you want to use Zephyr in the air, even if you intend on hovering. However, if you used your midair jump before using Tail Wind to reach your new spot, it's not an option. I feel like it would feel a lot nicer if you always had it as an option to get out of the big momentum. Hover: Hovering is a nice way to stay aerial and be a carpet bomber. The issues with it are exiting it. With it, you have two options: Melee or Roll. Meleeing out of it, to me at least, feels clunky. It's nice to have it as an option, and if you want to do a melee ground slam, you can. But again, may be personal bias, it feels clunky, especially if you don't want to do a slam, but just want to reposition in the air a bit faster than you can with the hover itself. The second option is to roll. This is much more intuitive and faster (depending on your melee). However, again, if you already used it in the air, you have to land before you can do this again. Really just makes the best option to melee slam and jump back up, which is very unfortunate. It would also be nice to have a double jump again after hovering, since you lose a bit of height whichever way you exit the hover, and the double jump back is the obvious way to get that height back, if you want it. tl;dr: simple QOL change for Zephyr of letting her Jump and Roll after using her 1 (whichever way she uses it) would really help the feel of playing her in the air, and make her less dependent on landing on the ground all the time. Warframe is a much more aerial game than it used to be, and Zephyr can already stay in the air as long as she wants, this would just be a simple way to give her more control of it.
  5. When you figure out what causes the self slow on the Critical Cold decree, please let me know I'm so curious
  6. I know this is a long shot, but once it's resolved, could we maybe get some information about what exactly caused it? This is just one of the most perplexing and fascinating bugs I've encountered and I'm very curious. From what I've seen, it's an overlap of the Crits do Cold Procs decree, abilities causing crits, and the player being in the range of an ability that ragdolls enemies. Baffling to me, so I'm curious at its root cause. PS: also forgot to say, glad it's on the radar and y'all're working on it. o7
  7. Disappointed it doesn't look like they've fixed the massive self slow yet
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