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Numerikuu

PC Member
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Everything posted by Numerikuu

  1. 10/10, 100/10, best update, bestest update 💖
  2. Been using him since he released in 2014. Needless to say, it's another fine rework from Pablo 💯👌
  3. Thank you, Pablo. His rework is amazing 💖 (and thanks to the audio team for touching up his ability sounds too! 🥰)
  4. That should be fine. The only kinds of 'account interaction' that is typically a no no in online games are ones involving currency or item exchanges, though usually the former. Anything that can potentially upset DE's bottom line basically.
  5. While I didn't say my piece on the forums, I did say my piece over on Pablo's Twitter thread when he asked for our feedback. Personally I feel like he more than listened to the feedback provided, and did the best he could with the time constraints. Hydroid was lacking in survivability (sure, he has brief moments of invincibility, if you have the energy for it) and Undertow had many issues with it, despite its uniqueness. I feel Pablo recognised this and went with the best option which was to remove Undertow and replace it with not only a survivability skill, but also a damage buff as well. Couldn't have asked for more personally. Also the added manoeuvrability for Tidal Surge? I could smooch you Pablo 🥰 really looking forward to trying out his rework tomorrow!
  6. I'll both miss and not miss Undertow. Miss it because of its uniqueness, not miss it because it did not match Warframe's core gameplay speed and style at all. There was too much wrong with it and too much that needed to be fixed and changed. The damage ramp-up took too long. The energy cost was painful. It didn't vacuum, so your screen would end up cluttered with loot thus preventing you from being able to properly aim to drag things in with your tentacle grab. Last but not least, Surging from it would release all enemies (when it wasn't supposed to) meaning all that time spent ramping up tick damage from water pressure was wasted. Personally, after seeing what it has been replaced with? I won't be missing it. Same for his passive ability (which was imo one of the worst in game next to Frosty boi.) I'm really looking forward to trying out his new 3/augment in the coming days, along with everything else. P.S: I wished when we crouched we'd turn into the Undertow puddle instead, just as a little visual keepsake of the old ability :')
  7. Bumping for Pablo, since he's requesting people's feedback via Twitter 👀
  8. This really. Elude is always the ability I replace. Currently I'm using Coil Horizon (used to use Pull before the range nerf) which procs Archon Stretch, and gathers enemies up for Lull. Speaking of, I find it funny that Lull is Baruuk's ability yet imo I find that Ash has more use for it than the frame it was originally meant for. The only thing it's good for on Baruuk is Restraint degradation.
  9. High brightness levels would do that. He looked like his usual self on my end.
  10. 100% this. It's honestly getting just a tad too much now imo. Time to flesh out and marry together the content that's already in game. God knows it's needed it for years now.
  11. Me, a Hydroid main: In all seriousness though, I get you. I'd feel the same way if I had Inaros as a pick. As for a terrible prediction: Dominus Thrax is another version of Rell.
  12. Agreed there, which is why it would be nice if his passive was changed to reflect that. Have his weapons deal more damage to enemies trapped/primed by his abilities perhaps.
  13. I usually stick to the NA server despite being from the UK. Tends to be more active.
  14. Neither is it a negative. Personally I enjoy needing to use my weapons and not spamming one key over and over. To me that means there's a flaw within the games power structure. What point is there having weapons at all? Regardless, different strokes for different folks. Doesn't mean I don't agree with you regarding him needing some love (though personally if there was a frame I felt needed it even more, it's Inaros).
  15. Definitely needs some lovin', but he's not obsolete either. Sure, he's no Khora and doesn't have a synergising ability that wipes enemies caught up in his tentacles, but you know what does? An AoE weapon. He's a 'frame where you use your whole arsenal and not just spam 1 over and over. This makes him less mindless to play which I (and I assume the other mains) personally enjoy. Because lets face it, this game has far too many mind-numbing nuke frames as it is. The only thing that irks me is his 3 and how poorly it synergises with the rest of his kit. His 1 isn't great either, and his passive is one of the worst in the game. Out of all his abilities I like his 2 the most, but ever since the bug introduced where you can no longer aim glide and cast it's definitely taken away from the fun of it (god I hope they fix this in Duviri). I hope he gets a rework, yet still maintains the image of a kraken-summoning badass pirate.
  16. I wish the Companions would follow your Tenno instead at that point, much like the Sister Hound does.
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