Jump to content

staranow

PC Member
  • Posts

    229
  • Joined

  • Last visited

Posts posted by staranow

  1. 9 hours ago, This_Guy_Steve said:

    Basically, putting a nerf to Nezha augment made it so I no longer play the frame. Nobody will after what you guys did when nerfing its augment.

    Tbf, I played Nezha before this. And I will continue playing him after this nerf as well. I just won't use his 4 augment, it sucks now. A 50% nerf range is just way to high to make it worth using. A 25% range penalty would be fine, but 50% is way to high. I sadly never got to even play with the augment before the nerf. I was planning to make a build around it as well but I will no longer bother. It wouldn't surprise me if Nezha's playrate fell off a cliff with this nerf tho. I actually ran into a few players playing Nezha due to this augment when I normally never see another Nezha while playing public at all. Take my like tho, since I agree with your sentiment at least.

    • Like 6
  2. 4 hours ago, 16Bitman said:

    tl;dr:

    Boreal decided to start floating very high in the air.

    This made breaking him out of the blue bubble move impossible for OP, so he had to wait it out.

    Boreal also started stacking several invulnerability moves at the same time.

    This resulted in OP taking 15 minutes to complete the mission.

    Honestly you could have shortened it even more and just went with 'tl;dr: OP hates this boss fight' and that would have been accurate enough. Your post made me laugh though so thanks for that.

    4 hours ago, Numerounius said:

    The change that I would make: Make it so that only one effect is active at a time to prevent overly obnoxious effect stacking. That is boss design 101.

    It would be great if they made that change but even just fixing the obvious bugs with the trash ads of just floating in the air doing nothing and the drive bomb attack continuing forever would be nice, even if it wouldn't actually change the fight meaningfully. DE did fix it when overguard made Boreal completely invincible so its not like they refuse to update him.

  3. So for context, I'm a legendary 3 player. A vet with over 5000 hours (over 10,000 according to Steam). I have done every single Archon hunt every week since DE added them to the game. I'm not the best player/best builds/always minmax/always level cap/git gud scrub sorta player. And I don't WANT to be.

    And yet the Archon hunt I did yesterday was so bad I feel the need to describe it. I'm well aware that bugs in warframe are common. I don't even get upset most of the time when a mission bugs out so bad that the only option is to abort the mission, try again and hope THIS time it actually works.

    So I start the mission Solo as always. Stack my galv mods and arcanes on the trash mobs leading to the first boss arena, skip the cutscene. Blast Boreal in the face, get him to half health, skip the cutscene. Continue running through the mission. Get to the locked door, hunt down both deacons, open the door and continue towards the second boss arena. Stacking my glav mods and arcanes on the trash mobs on my way to the boss again.

    Find boss, wp point it, aim my weapon and before I can shoot it uses one its invulnerability phase moves. I say 'one of' because this boss for some reason has 3 DIFFERENT INVULNERABILITY PHASE MOVES. Just why DE? Was one not enough? And best of all it LOVES to spam invulnerability moves.

    So it spawns 2 trash ads (only 2 because I'm solo) I must kill before I can damage the boss. But these aren't just regular trash ads these are 'special' sentient enemies. Each enemy has 8 different canisters on its body that you must break before you can even damage them. Look even the trash ads are invulnerable... how fun😑. So break canisters, kill enemy, repeat on the second enemy but wait... the Aerolyst is just floating there. Not really moving or attacking me, huh that's odd. I kill them, turn around to fight the boss and whoops the boss decided to fly away from me and hover 30-40 meters in the air. To bad I didn't bring a frame that can fly to follow it. Guess I'll shoot at it from the ground...

    I shoot it for a few seconds and it uses another invulnerability move. This time it uses its blue orb screech move. This orb blocks all bullets as if it were a frost globe, and constantly pushes you away. So I leave my frame and void dash void sling towards it and shoot at it with my amp to destroy its overguard and end its screech move. It uses its AOE electric field attack which I ignore and shoot it until it summons its trash ads again.

    This time the trash ads even move! Which you think would be a good thing but nope. See they do this weird dive bomb attack but then they get stuck in the animation of the move and just stay that way. So you can't shoot at them from below because they are too close to the ground and you can't get under them. You can't shoot at their sides to destroy the canisters because the wings are in the way and block your attacks. So I run behind them and shoot at the canisters from behind until they die. Both enemies were stuck in the dive bomb animation btw.

    I turn around to find the boss and it uses another invulnerability move. This time its the shoot 5 small orbs pyramid move. Sadly it spawned the pyramid in a location that I can't shoot at it from where I'm at so I run around the terrain and start shooting at the small moving orbs. Break the move, start shooting the boss and its uses its blue orb screech again. Leave frame, dash towards it, shoot its overguard with amp and before I can break its overguard it uses its pyramid orb attack again! So it can stack multiple invulnerability moves at the same time! WHY IS THAT A THING DE?!

    This completely breaks the fight. To end the blue orb screech move I need to break it its overguard, but I can't damage it because the pyramid orb move is up. But I can't shoot the pyramid orbs with my guns because the blue orb screech move BLOCKS MY BULLETS. So I try to shoot the small pyramid orbs that move around with my amp while constantly being pushed out of the blue orb. And I give up. What happens if I just wait? Will one of the invulnerability moves end if I just wait it out? It turns out that 'yes' the blue orb screech move will eventually stop. Letting me shoot the pyramid orbs with my guns so I can continue the boss fight. I shoot the boss in the head for a few seconds and it summons its trash ads again.

    This time the ads float around and attack and thankfully don't use the dive bomb move. I kill one and am breaking the canisters on the second when Boreal uses its blue orb screech move again. This breaks the fight AGAIN. I can't damage his overguard to end the screech move because a trash ad is still alive. And I can't shoot at the trash ad to break its canisters to let me damage it because the blue orb screech move blocks my bullets and the trash ad is INSIDE THE BLUE ORB! So I wait for the screech move to end. Kill the trash ad. Shoot Boreal in its stupid face a few more times. Rip the shard from its body and run to the exit. I got a regular blue shard for my trouble btw if anyone was wondering.

    This fight took over 15 minutes though I felt like it took over 40 minutes it was so frustrating. I can kill the 60 eyes secret boss on steel path solo in just over 10 minutes. And that's a fun fight, I enjoy that fight! There is just no reason to do it besides fun sadly.

    Now its possible I just got really unlucky with what moves the boss decided to do. Maybe the boss move rng was just really bad that run for me. I have always hated Boreal the most out of the 3 archons. Its just not a fun fight at all but I never had such a hard time with it like I did yesterday. I'm seriously considering just skipping that archon hunt every time it comes back from now on. A single blue shard, not even a tauforged one is worth how awful that fight was.

    Some possible changes you could make to the fight to improve it would be have it spam its AOE electric field move more. Give it cooldowns so it can't use its blue orb screech move so often. Make it so that when you kill its trash ads it gets stunned for a few seconds letting you attack it for free. Don't let it stack its invulnerability phase moves atop one another. I'm sure there is other stuff but that's what comes to mind.

    Well I hope that the Dante update is fun and less buggy then normal on release. I hope you at DE have a great day. And I wish all my fellow tenno the best luck with whatever your doing.

    • Like 8
  4. 7 minutes ago, Somnium_Bellator said:

    @[DE]Megan @[DE]Taylor I want to add the UI mess with the sorting items selection. I check Nora's offering and they are not by default order, change it to default order. Now I open my inventory and everything is sorted by sell price" order... I change it back to "By name" order. Nora's shop items order is changed again. Just an example of the UI mess when sorting items with different windows or NPC shops. It's annoying at this point because it leads to confusion.

    Could something be done so selected item orders won't interfere with each other??

    This is indeed very annoying but I have no hope it will be done. Still it would be nice, gl tenno!

  5. And now this topic is unfeatured and unpinned. And so the cycle continues.

       DE do something players dislike --> Players complain --> DE apologizes and promises to do better --> Most players forget about it --> DE do something players dislike.

    Oh well see you in the next comment section when DE screws up🙋‍♂️. Good luck and have fun tenno🌟

    • Like 12
  6. 11 hours ago, [DE]Taylor said:

    AH - fixed! Post is updated now. To save you the search:

    NEZHA PRIME
    Health: Base Rank - 265 (from 125) / Max Rank - 465 (from 375)
    Shields: Base Rank - 85 (from 50) / Max Rank - 280 (from 150)
    Armor: Base Rank - 265 (from 250)
    Energy: Base Rank - 175 (from 150) / Max Rank - 225 (from 225)

    Ah, thank you for the info and for updating the original post as well. I doubted that Nezha P would get a max energy buff but I still wanted to know for sure!

  7. 1 hour ago, (NSW)Justarius said:

    So...... this is gonna be another one of those things that gets buried with no real meaningful change huh?

    My heart goes out to those frost mains who havent got a good skin since 2017 with harka. (yes its been that long)


     

    He actually got a void shell skin, Update 32.2 (2022-11-30). Now I know some people don't count void shell skins/helmets as new fashion. And thats fair its kinda a reskin in some ways but I do count it. Mostly cause I like the look I made with it😅

    Btw DE your forums sucks, thanks for logging me out AND when I log back in you send me back to the home page instead of the page I was on when you logged me out... 

  8. Well adding more plat to these bundles is nice and all. And it does increase the value of them but that is not really what most tenno have issues with. Most players want MORE bundle options. And cheaper prices.

    So make a Frost bundle with his skin and signa for say 25$ (just a rough price) with NO PLAT OR REGAL AYA.

    Make a Mag bundle with her skin and signa (same price as frost) with NO PLAT OR REGAL AYA.

    And make a double bundle for say 50$ (rough price) with Frost skin, Frost Signa, Mag skin, Mag Signa and the color Pallete.

    Most players (vets) who are supposedly who these bundles are for don't really care about the plat or the regal aya. They already have the frames and just want the cosmetics.

    Now I know these bundles are not made for me. If I can't buy it with plat I don't buy it, its that simple. But more clarification about how we are supposed to value these skins at would be nice.

    Is it trying to be a SUPER DELUXE SKIN? If so it should be able to be bought with plat.

    Is it trying to be a SUPER DELUXE TENNOGEN SKIN? If so charging real money for it is fine.

    I'm a 100% FREE to play player. So if you do want to charge real money for this stuff thats fine. But the optics of it make it seem like these bundles are WHALE BAIT. And not "TO CELEBRATE 10 YEARS OF WARFRAME."

    1) FOMO or Fear of missing out. LImited time stuff is never a good look in ANY video game.

    Whale buzzwords. EXCLUSIVE, LIMITED TIMED, EXPENSIVE bundles. I could throw PREMIUM SKINS in there as well. SPECIAL NEW COSMETICS (signas).

    Again people can spend their money however they want (and they should!) but this kinda thing doesn't interest me DE.

    • Like 6
  9. Is Primed Surefooted mandatory? Nope.

    Is it really nice to have on most frames in the game? Yes.

    Should it take 400 logins to get it? No.

    If you want to just play titania/revenant/nezha/rhino you can ignore it. If you want to only use 1 focus school and switch between your frame and op/drifter at least once every 30-40 seconds (Unairu Poise), you can ignore it. If you want to use your helminith power to put on status immunity on every frame, you can ignore it. If you want to use a worse version of it (handspring) but is easier to get, you can ignore it. If you only want to play base star chart and never fight level 150 enemies you can ignore it.

    Seriously, its just like aoe weapons or certain warframe kits. If you don't like it/them, don't use them. No need to tell other people how they should play the game. Respect other players opinions and just agree to disagree.

    Though if @Qriistsomehow has actual influence with DE go ahead and have them delete it and just give every warframe knockdown and stagger immunity. And while your at it give every warframe innate vacuum, enemy radar, health regen, energy regen, infinite instant pet revives.

    • Like 4
  10. On 2023-06-21 at 10:54 AM, [DE]Megan said:

    Fixed low level enemies killed by headshots not filling the Incarnon Mode gauge for Primary and Secondary Incarnon weapons. 

    Am I crazy or do Incarnon weapons feel harder to charge now against low level enemies? Like I'm getting 1 charge per head regardless of multishot and sometimes I get none even tho it was a headshot. Not seeing anyone else mention this. Against steel path they stay alive longer enough that charging the gauges is fine but with low levels it feels way worse since this update for me

    • Like 2
  11. 26 minutes ago, [DE]Danielle said:

    Fixed always getting the base Hek in Teshin’s Cave offerings even if you own the Kuva or Vaykor Hek.

    Thank you! I love my original Hek but that is not the version I would bring to Steel Path Circuit...

    And cool that we are getting Fulmin Prime/Wisp Prime👍

  12. Thank you for allowing Nightwave to have the Frakta Shoulders, Saturn 6 Armor set, and the Emissary suit again. I don't need it myself but I know several tenno that have been waiting for it for years now. So thanks for that.

    Also Emissary suit works for Drifter would be cool as Halo mentioned.

    Any word on Hata-Satya? Is it supposed to work on Soma's Incarnum form or not? I don't actually care if it ever DOES work on that form but knowing if its currently bugged to (mostly) not work on that would be nice.

    Not a big fan of removing information the playerbase wants to know on the decrees.

    Sad to see how common grab bag drops are now but I figured thats what would happen regardless of the whole "less grab bags from now on' spiel...

    Thanks for fixing more bugs as always, 1 bug removed 2 more added😝

    Any news about the random slow that pursists the entire time your in the Circuit? If this was mentioned somewhere I didn't see it.

    Have a nice day fellow tenno.

    • Like 2
  13. 3 hours ago, [DE]Megan said:

    General Additions:

    • Iron Wake is now home to a very special memorial to the late Tenno, Datareaper, located just behind Clem’s Fort. Datareaper created the character Clem and, with it, brought joy to many fellow Tenno. His memorial displays his favorite and most used Warframe, and his custom-colored Kronen Prime, as the Kronen was also his creation from a Contest long ago. Clem Forever <3. 

    Thats really cool, glad you have done this

    3 hours ago, [DE]Megan said:

    New Landing Craft - Skaut

    Wish I could see what my ship colors would look like on this BEFORE buying it but I will get it eventually anyways I guess...

    4 hours ago, [DE]Megan said:

    Break Narmer Mission Changes & Fixes:  

    • Cumulative Challenge Change: Progress on Break Narmer Challenges now persist between mission runs, rather than being reset for incomplete challenges. 

      • The Break Narmer mission progress screen will now show your challenge progress. 

    Finally! Its here! Thank you 🙏

    4 hours ago, [DE]Megan said:

    General Changes: 

    • Armor attachments (Chest, Arms, Legs) and Syandanas are now available to be equipped on the Drifter! 

    This is pretty cool, spent waaaaay longer then I thought I would tweaking it but happy to have it included. Now if only the Mustaches would last... Limbo Prime desperately wants it all year round.

    4 hours ago, [DE]Megan said:

    Fixed enemies instantly dying when casting Mag’s Pull on enemies that are affected by Titania’s Spellbind. 

    Too bad that sounds fun lol

    4 hours ago, [DE]Megan said:

    Fixed the Primed Sure Footed Mod having a very tiny chance of not preventing knockdown at max rank. 

    Thanks for this! Very rare that it would be an issue but I remember it happeneing 3 times in 1 mission once...

    4 hours ago, [DE]Megan said:

    Fixed Kompressa’s additional bubbles (after the first 4) not exploding with radial damage as intended when modded with Multishot. 

    Nice!

    4 hours ago, [DE]Megan said:

    Fixed cases where audio transmissions playing in a specific order (Quests, etc.) could get interrupted by other transmissions that are unrelated. 

    • Transmissions that are unrelated to the main event ones will now play at the end of the queued sequence. No more rude interruptions! 

    Cool, actually had this happen to me a few times lol

    All in all nice work DE

  14. Sadly your proposed stream time does not work for me and I actually LIVE in america and the timezone is not horrible (i.e. 1 or 2 AM). I just can't do it. Getting rid of grabbags is great (if it actually happens) but less streams and having them all at the same time means if you can't drop EVERYTHING to watch the stream no drops for you. So yet again, less streams, less devstreams, less community interaction. But maybe better drops? I wish you the best regardless DE, and I hope you think this through a little more. Try to stay happy and healthy.

    And Good luck to all you lucky tenno out there, where this stream schedule actually works for you. May the drops be sweet and the streams fun🙏

    • Like 14
  15. Evolving cosmetics sounds cool, thanks!

    2 hours ago, [DE]Rebecca said:
    • Fixed Titania’s Solstice skin missing the ‘Prime Details’ toggle. 

    Thank you for this.

    2 hours ago, [DE]Rebecca said:
    • Fixed Yareli being able to enter  Orphix fields by riding into it on Merulina.

     Shame, that would give us a reason to actually use Yareli😔

    2 hours ago, [DE]Rebecca said:
    • Fixed Clients joining Host missions not seeing pickup resources after a Host Migration. 

    Thanks for that, super annoying in relic fissures when you can't even SEE the reactant lol

    2 hours ago, [DE]Rebecca said:
    • Fixed being able to dodge Trading zone restrictions in Maroo’s Bazaar around Varzia by jumping. 

    Incredibly curious what that actually means lol

    2 hours ago, [DE]Rebecca said:
    • Fixed inability to place Decorations properly on the Codex table in the Orbiter. 

    HUZZAH! 🤩 Thanks so much for this!

    2 hours ago, [DE]Rebecca said:
    • Fixed Stalker spawning in a Junction and pushing you outside of the level.

    Lmao🤣

    2 hours ago, [DE]Rebecca said:
    • Fixed Nightwave Act description for Day Trader claiming only 1 win is required when in fact it’s 3. 

    Thank you for fixing this, now there will be less confused/pissed off tenno. About that at least...

    • Like 1
×
×
  • Create New...