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supernils

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  1. It may sound outlandish but technically the game should be playable without consulting third party game manuals at all.
  2. Someone mentioned it and I can't unsee. Why, when I rotate around the z axis with the railjack ("rolling"), does the ship return to its initial position automatically? Like there was a horizont or some sort of fix point to align to. But in space there is none. It's annoying because it also makes it more difficult to aim, countering this movement.
  3. and not only that, it's also covered by enemy health bars (those "diamond" shaped lines) but is far worse as that's the object you're trying to aim at. I was just thinking, why is it so hard to AIM, make the crosshair more distinct! when I realized this. also why can't I upload screenshots to a forum post
  4. You got all these nice faction icons lately for the missions UI (btw I love what you did to the UI recently, Warframe is becoming so polished). Except for sorties unfortunately.
  5. I mean I got myself a new Kavat specifically for it becoming a Vasca. Those codes were a pain to grind. I mean I enjoyed it, or else I wouldn't have done it. Stretched out the whole thing. But now I'm reading that I need 10 more codes for the Vasca process?? Man .... that is unnecessary. I'm everything but thrilled to go back into the derelicts again. Alternative (in hindsight) would be to sacrifice one of my beloved Kavats. But why would I do that??? They fulfill a purpose. Gief QoL!
  6. I don't like it how you goad players into doing mindless lvl10 missions just to get the rewards. Why not give the choice to do it in "hard mode" to get some (lousy) extra loot at least and some "challenge"
  7. I think these kind of improvements do a lot, they're improving most basic game play, it affects the game on such a broad scale. If the character is awkward to control, it affects everything. I played RPGs and FPS and I do see improvement in the RPG part of Warframe but it's still lackluster. I realize balancing is a bit complicated with scaling content (best change ever was the damage scaling with enemy level on newer abilities) and on the one hand players want to use their hard grinded power to squish ants, on the other hand players complain of being unchallenged - how do you deal wit
  8. yeah that's also a solution, like they did with Zephyr
  9. I never liked them. I play with abilities on 1-4 keys. Take Xaku for example. I have to take my eyes off the action for seconds trying to switch to the ability I want, it's terrible. In the case of Xaku I also just wasn't interested in the frame enough to ever memorize the different options which made it worse. I just try to decide on the most useful one and go with that. And with Wisp it at makes least some sort of sense, at least they're all buffs. But for Xaku, it's just additional abilities which share no trait. Why has that frame 7 abilities and most others only 4? Please m
  10. Yeah I also had a similar opinion about him. Lots of good ideas of players in that thread. He needs a rework.
  11. I have quite some problems with RJ, some of which have been addressed very recently and for that it's somehow unfair to do this, but I never talked about the core gameplay. Because in the end, that is what you end up doing. The core gameplay that is Warframes strength (playing as a Warframe). It's very dynamic and polished. Overall I have probably played less than 10 RJ missions but I'm not very motivated to continue. Because at its core it's a rather boring duck hunt game. Maybe that is because RJ is just a side game. Idk maybe it is the awkward mouse controls. But who would bo
  12. ??? The old RJ layout was super similar, it was also mostly "open". The new layout is just a bit simpler, smaller, which is totally a good thing. The old layout was just confusing.
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