Jump to content

7grims

PC Member
  • Posts

    4,284
  • Joined

  • Last visited

Posts posted by 7grims

  1. My pc as a faulty fan in the graphics card, so I pointed a fan at it, turn it on every time i play warframe.

    If i forget it, the game becomes extra slow until my pc just shuts down, and so far I've been lucky, since i believe it might just burn the graphics card someday.

     

    My laptop graphic card also burned down couple a years ago, and it was only on standby, but the heat was so strong that summer day it got rekt.

  2. Thats cause drops in archwing are a terrible terrible very very bad idea.

    Drops are little things in a huge map, they can be anywhere, right above ur head or right below you were ur eyes cant see, there is lots of reason to not seeing those drops, so many obstruction and details everywhere.

     

    Ever wonder why archwing guns are auto-rechargeable?

    Because it wasn't planed to for this game mode to have drops, because the devs knew catching drops would be utterly stupid and impossible, yet some how AW ended up with drops anyway.

  3. Yes specially choose a room, stay on it, dont even get close or beyond doors.

    Wondering around only makes ppl loose xp, loose drops, get down and far from team mattes, etc etc, thousand of good reasons to stay together weather its a surv, a def, a MD, etc.

  4. Lesson 1 DE didn't learn:

    Removing banshee from random defense missions, evryone complained, they moved her to the tenno research lab.

    With archwing they repeated that sinful mistake.

     

    Lesson 2 DE didn't learn:

    Stalker used to have a chance of dropping nothing, letting all ppl disappointed, and sometimes running in circles to make sure if they didn't miss a drop.

    It was improved so it always drops something, even thought u always get dread over and over, or some uninteresting mod.

    With archwing missions, you run missions were nothing haves a chance of being awarded over and over.

     

    Plus a thousand other sins and huge no-no's AW still haves, and the last update did not even address.

  5. Kavasa prime collar is all in T4

    Thank you wiki ;)

     

    Now I can evade wasting my keys on that useless item, just like I evaded obtaining the odonata prime.

    As if kubrows were good or easy to get, now collar prime is also mega hard to obtain, viva la RNG.

     

    And once again, wiki proving to be more useful then the codex or that useless post full of "???????"

     

     

     

    #HateKurbows #Hatearchwing #HateCodex

    xD

  6. Yah, all those meaningless improvements in U17.5 did nothing to make archwing better.

    Sadly the changes it needs are too big a severe, and DE is taken on making AW as bad as it is, that why their "improvements" were such light unimportant stuff.

     

    What you say makes much more sense then you realize.

    The fact is banshee used to be obtainable in random defense mission (back in U8 and such), people complained, and DE improved by putting stuff in the tenno research lab, but for no good reason, now with AW they reintroduced those bad ideas, no wonder no one is getting nothing and no one is playing AW.

  7. Unlikely.

     

    Why are you asking for compensation? You don't even know what the change is going to entail.

     

    He is kinda right, if the idea is to make all mods desirable, then ppl will want to play with other mods besides V polaraties, which is nowdays the only polarization ppl use when modding a weapon.

  8.  

    3.-

    Trinity allows the existence of spam and spammers, but again remember the previous statements i made, they were all in order to eliminate spammers, the only thing after what i suggested, that would allow spam would be trin. Right now, she has horrible game-breaking boring abilities, and link. And you said it yourself, trin is mandatory, without ev and blessing, and also without energy leech and health leech, trin wouldnt be so needed, which would allow more flexibility. It is trins fault she is the best battery and all we need is energy.

     

    Its sad that trinity got nerfed over and over in the past because of those arguments.

    It's not her itself that his OP or game breaking, its what she allows.

     

    I feel sad for trin, she is now only a feeble sample of what she used to be, poor girl.

  9. So true.

    I keep criticizing the current way this is done in the game, yet there are still many ppl who disagree for all the wrong reasons.

     

    Each new prime access its new prime frames and weapons that make regular gear inferior and obsolete.

    We invest formas, patatoes, time on these only for a better version to come out and make all that investment pointless.

     

    DE needs to re-look at this, they even stated once that they would make both primes and regular equally desirable and worth.

    Something, an whatever feature/detail, as to make them both worth keeping and desirable to play.

     

    And obviously this issue isnt limited to primes, there are prismas, wraiths, vandals, etc, and soon even umbras (maybe) that gonna build up again on these problems.

  10. Traps in the void are cool, they were designed specifically for it, hence work well, unlike crappy ark traps.

     

    Defense lasers are good too, its always a good way to kill door heroes who ignore protecting the pod, and do not stay in xp share range.

     

    No archwing is good, even after the last "improvements" , archwing is still bad

     

    There are void pvp tile-sets.

     

     

    But yah, the game haves serious issues.

  11. I remember a long time ago when these low mastery players were in fact an annoyance, in such simple things as doing a good xp farm mission, the amount of ignorance they had was really destroying my joy of playing.

    Even when I tried to teach them or show them the how, they would just ignore it.

     

    MR might not mean skill, but it might mean better mods and better weapons, the proper stuff one needs on a team mate, plus the actual knowledge of knowing how to play.

     

    MR doesn't mean skill, but fully ignoring it and saying it is meaningless is also wrong.

     

     

    Sadly that guy wasn't very friendly either, most ppl "win" arguments with the easy solution of ignoring others, its sad.

  12. Well just checked and switched builds so here is something pretty interesting:

    Before builds would often sacrifice other abilites so the 4th could work, this was 100% the case with Mesa, her duration was so far down the drain everything lasted 1 second.

    Now that Duration helps with efficiency it also helps with the other moves.

     

    I just checked out my Equinox build: 

    Default the ultimate uses 3.5 energy per second (eps)

    my previous build, her duration was a mere 43 and efficiency was 160 (fleeting expertise) together that constituted a drain reduction of....0.2 now:

    My new build has a duration of 128 and an efficiency of 130 (streamline) and that constitutes a reduction of 1,6 which is much better obviously.

    And my other moves will work better.

     

    I'm unsure about your numbers, I did try it on the game, and fleeting expertise does increase the drain, less continuity makes it drain energy faster, hence, the more fleeting expertise u equip, the less efficient you are on toggle abilities.

     

    If you choose to not equip fleeting expertise, the your drain isn't so severe, but only with streamline equipped all other abilities become less efficient.

     

    But for the majority of frames this worked well, yet this now only creates new kind of players choices.

    We used to choose to break some abilities so we could be efficient in 1 or 2 of the ones we really use; now we have to choose to be less efficient overall, or choose to loose/replace some mods in a build.

  13. "when more efficiency means less efficiency, its a weird twisted kinda logic." what?

     

    What you mean by what...

    Haven't you realize yet about the changes, fleeting expertise makes the toggleble abilities less efficient.

    Its kinda hard to put more efficiency, or to try to max the cap of 75%, when in these frames that means those abilities will end up costing more on drain.

    Hence, more efficiency is equal to less efficiency.

  14. I believe the problem is somewhat different of what you expose.

    I'm not a fan of this new feature for toggle ability frames, many got better and all, but a few like equinox and nyx dont benefit from this (debatable, but I have my reasons to state this).

    And then we can observe this was only for toggle ability frames, all other frames still have the same issue, of the non-benefit from duration abilities.

     

    In the general analysis, even though we can say this was a good change (maybe), it doesn't make much sense, when more efficiency means less efficiency, its a weird twisted kinda logic.

×
×
  • Create New...