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7grims

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Posts posted by 7grims

    • You can now revisit Junctions, and see their new and improved diegetic menu!

    There is no way of quickly seeing if you have completed a junction.

    I used to see if all challenges are complete, and then click on the junction node to see if it lets my in the junction, if it didnt let me in, that would mean it is completed/done.

    Now its an even bigger time waste and no ease of knowing quiclky, since you have to fully load in the junction.

    Maybe the icon should change once the specter is vanquished.

  1. BUGS:

    - Quick menu button, still doesn't work wile on navigation menu (and wile in some other menus)

    (hence we have to press esc repeatedly to exit and open the quick menu)

    - market doesn't show if you own a blueprint of a weapon, not even checking hide owned dismiss it.

    (in my case I found this bug because of archmelee weapons BPs)

  2. BUGS:

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    The quick menu button on the liset haves bugs, yet I dont see a "fixed" entry on that list.

    Noticed that the quick menu button does nothing on the navigation menu.

    Noticed that pressing the quick menu button on the relics/tears/whatever-the-new-void-thing window will open/go to another instance, but does not close the relic menu. (hence they overlap)

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    Venus Junction challenge, kill 10 eximus, isnt counting, and its very hard to find eximus on a easy level planet, were they almost never spawn.

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    And PLEASE, PLEASE, make those new frame icons on the mini-map optional to revert to the old way, or just delete them, Those new icons arent stylized, nor simple, they just make the information hard to quickly read.

    They are just too "loud" and make the visibility of the rest of the map messy. 

     

  3. Volt:

    Finally, been waiting for volt speed to be correct to this.

    Games have to keep a consistency, if rolling is used for opting out on other features, the same should be for volt ;)

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    Lunaro:

    Sounds really bad way to fix unbalanced matches... will only make us wait endlessly

    Other games automatically move players from one team to the other (without load screens or interruptions)

    Other games use spectate, until both teams are equal on players

    There could be some unbalancing features for the teams that have the extra player (example: cannot enter opponent inner ring if you have more players, etc)

     

     

  4. I agree with you, yet, just like the update they did with all the nerfs/balances, had bad timing to come out, this tread too haves bad timing.

    The game is so out of control, that right now, we need OP gear, overpowered gear, we need all the cheese we can get.

    Doing a couple of sorties, or raids, dealing with void RNG, etc, is enough to prove enemies are spinning out of control, so much, that if we had proper balanced frames and weapons, playing the game would become unbearable or not possible.

     

    Enemy scaling, is the real problem, the devs have to tackle first.

     

     

  5. The balances were good, the timing for this update was horrible.

     

    Enemies and tenno are at a disparity of balance that is just out of control, some missions difficulty settings seem to have been designed by a 9 year old, meanwhile mid and low levels are boring and non challenging, people have been talking about this for years, it shouldn't be no surprise DE.

     

    Take a fresh new step, remove or re-thing enemy scaling, the gimmick is getting pretty old now, and its starting to show on the community frustration level.

     

    HINT HINT:

    Rathuum (tier 1 and tier 2), were a good example of good enemy AI and engaging combat.

  6. ur wrong, nerfing frames, and keeping the enemies at their current state or keeping on buffing enemies is bad, thats why we spam more, thats why we exploit more, cause the enemies have reached a level of out of control, some very specific mission have become ludicrous and stupid, either by constant knock downs and stags from eximus, or one hit enemies, or non-intractable nullifiers, etc

    There is also the unpracticable RNG, wich also comes in play why people use exagerated camping/exploit strategies with constant spam.

    There is also the problems of mid and lower levels being so insignificant its both pointless and boring to play them.

    Frames do need balance, yet the rest of the game is out of control, we are comming to a point were the planed  design of this game makes no sense at all.

     

  7. •    An indicator has been added to the HUD (beside your Shield stats) to display how many allies are in range of your Tenno for your shared Tenno Affinity. This allows for better indication if you’re in range of your squad to ensure you’re getting the shared Tenno Affinity, and to increase communication and awareness of where your squad is on the map. 

     

    Been waiting for this since 2014, hopefully this will help eliminate hall heroes players.

     

     

  8. I do feel this enemies are very VERY different from everything else in the game.

    They are tactical, they dodge, they have abilities, they have their own unique looks, etc, they are far far better then most enemies in the game, were the AI just seems dull, these required some more skill to kill, and that was challenging and rewording.

    Sadly it felt like they still had the same problems all the game haves, i.e. artificial difficulty, enemy scaling to high levels, who just forced us to use tank frames, and meta weapons.

     

    I do hope, more enemies from the game get this kind of features, much more interesting, and as for the artificial difficulty, keep it only for endless mission types, as for real difficulty as we go trough the planets, they should just be more enemies, even more dodgy and tactical, with more challenging abilities, rather then just high scaling of their life/armor/shields. 

  9. 14 hours ago, notlamprey said:

    Yup. There is nothing that strikes me as 'better' about these enemies. They are designed to force "cheese or pain" gameplay, which is essentially no gameplay at all. Pass.

     

    That is cause the artificial difficulty is still there.

    The exaggerated high enemy levels are still at play, besides that, the enemies are agile, move, dodge, unique powers, unique looks, etc, makes it more skillful.

    Sadly we are all cheesing out with tank frames and tonkor, because of the artificial difficulty.

  10. The enemies are good, everything is well designed... except the artificial difficulty, its still there: high enemy levels, that's bad.

    Most ppl are "cheating" or "exploiting" that bad part, by using tank frames, that's were DE failed, on perpetuating at making stuff with mindless high levels of difficulty, instead of just keeping it simple, for skill challenge.

     

     

     

  11. Its good to see this event, the enemies arent mindless artificial difficulty with brainless AI.

    THIS IS THE KIND OF DESIGNED DIFFICULTY WE BEEN ASKING FOR AGES.

    It's fun, engaging, well done, I tip my hat for you guys, good work.

     

    Start implementing this kind of AI and enemy design trough all the game ;)

    (except the high enemy levels, that just forces us to cheese out with tank frames, which is what all the players are doing to bypass those high numbers)

     

     

  12. Limbo cons:

     

    - Redundant abilities:

    Either make 1 and 2 work like ivara's 1st abilities, or make them point at floor ban limbo, point at enemy ban enemy, or just make it ban limbo whenever it bans an enemy, since we can roll to exit ban state.

     

    - ability 3 is 100% useless, there is absolutely no point of using that ability on a stand alone, it does nothing, it is the only ability in all the game that is fully dependent of any other of his abilities, no other frame is like that. Plus, he only buffs himself, selfish.

     

    - strategy wise, his ban to the void thingy, is pretty non tactical, its only useful in very few little situations.

     

    - he looks like a fool, making a warframe with a space-ninja-hightech-suit that resembles a texudo, is not very inspiring.

     

    - cannot pick up loot wile on void, both for limbo, and for all that bare the burden of playing with him.

     

    No wonder, the king of trash, the has no honor to be called a tenno/warframe, Mr useless guy, limbo, is hated (with reason) by the community.

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