Jump to content

7grims

PC Member
  • Posts

    4,284
  • Joined

  • Last visited

Posts posted by 7grims

  1. uau, the worse frame ever, not even worth being called a tenno, is 1 year old?

    And yet DE as not done nothing to make him minimally playable, of the so many frames that need rework, limbo should be on the top of the list, like a sick patience looking for a organ transplant.

     

    "Mogamu still hasn't made a video on him"

    hint hint, even mogamu doesnt touch trash.

  2. New star chart.

    For once, since 2014, I'm excited to see the improvements they will make.

    It has been requested by players ever since close beta.

    And the way they describe it, sounds exactly like what we wanted and need.

     

    But yet again, I remember the promises of the codex, of Awing, kubrows, it all seemed good, until it was proven it wasn't.

     

     

    Ohhh, and the new raid thingy, its supposed to be something very similar to the jordas boss, Awing against giant boss in space.

    If the jordas boss was terribly bad, and also taking in account Awing did not improve at all, that new raid is a fail I cant wait to see and laugh.

  3. Well I suggest for ppl to avoid the black butler.

    It's not particularly horrible, its just very ordinary and non eloquent, its like those boring cartoons you saw as a kid, things happen, nothing changes, the main guy is always the best of the best, there really is no effort on the making of that story.

  4. Since DE did such a bad work, exploit the game, its simple:

     

    Enter mission, grab ur scanner and look around on the first and second tile-set for the target hint thingies.

    Simaris will also say his usual line, right at start "hunt for me tenno, bla bla bla, im boring"

     

    If non of those things happen, abort the mission, since there will not be a target spawn.

    Maybe try that node again, or change nodes, or change planets, until u see the hints and hear from simaris.

     

     

    Its really sad, that even the daily mission as to be RNG like, and you can have low chances of a target spawn.

    Specific missions should be marked on the star chart, just like all the other synds.

  5. -snip-

     

    Take a moment and reflect

     

    You are in a "please balance weapons" tread, yet you say it is important for some to be better then others.

    Well that what you have now, some weapons are good and some are bad, lack of balance.

    Yet, it is ok for weapons to be bad or inferior, as long as they aren't variants, or primes.

    No much sense here.

     

    Why not start being honest and direct:

    You want balance, as long as it is in the weapons you like.

    As long as it is on primes and variants.

    F**k everything else, cause no one cares, and it doesn't matter.

     

    You dont want balance, you want buffs on the weapons you own and like, truth be said.

     

     

    And why is the boltor and soma behind a mastery lock?

    It is for progression yes, but why specifically the boltor and soma?

    Because they are unbalanced, they are far superior to other weapons, such as they lock them.

    But if we are talking about real balance, the hind or grakatta (2 infamous weapons, cause they are bad), should be as worth and valuable as the boltor and soma, that is the balance we are talking about.

    And if there is balanced there is no reason for those to be mastery locked, hence that fake progression path is unveiled.

    Much less variants, which the only thing you need to do is get in the void (and fight against the fake difficulty barrier called RNG), or get in a event, and win a superior weapon that comes with a potatoe, and both do not require no progression rank from you to access such places.

     

     

     

    And as for:

    "A) a long grind and high level of advancement through the game"

    Not much grind, when you are new, all prime pieces that drop around are sweet sweet candies, when you have few primes left to acquire that is when its a hard nightmare, that's only cause DE makes any new primes extremely hard to get, few months later, these primes become easy on the RNG tables.

    And also, were is the progression on acquiring a prime? Did you do the regular weapon first? Did you have to own it to get the prime? No, there is no progression, cause you can jump those steps.

    "B) a long grind and getting carried"

    Getting carried, speaking like a true warrior, you did not progress enough to get those weapons, yet somehow you bend the rules, and got carried, progression would have said, you should have earned your prime, you did not, you were carried. Once again you jump the non existing progression path.

    "C) friends who will give you stuff"

    Progression? Nop. wow, that is a skill I have not unlocked yet, I must be very low on the progression tree, cause I never heard of such progression perks.

    "D) platinum"

    Progression? Nop. Just pay2win. As long as you pay you get the best gear, and jump the progression path.

     

     

    Again, the vast arsenal of weapons exists for players choice, and to create their own unique sets of play style choices.

  6. I do not regret 4 formaing some of my stuff, even if newer shiner things appear that outclasses it.

    Because most enemies we encounter hover at 30~50 levels and I made my gun effective at said level range. 

    Hence even though a shiner weapon could do the job better given the same treatment, I would not regret using my trusty old weapon, because it is still relevant.

    *Hugs Lex Prime*

     

    Prepare to cry when DE launches a umbra lex, or dex lex, or any new invented variant, that makes whatever is prime, inferior.

    And obviously because there will be even more superior gear, enemy levels will have to raise allot, making ur lex prime even less relevant.

    And we should also ask ourself what was the point of regular lex, mastery fodder to feed the hungry trash canister?

     

     

    It would be done in a new expansion or just before one, when everyones getting ready to level up, get new skills/talents and replace everything with better, shinier stuff anyway. This solution is not viable in WF.

     

    It isn't viable in warframe but it is what appends.

    The new variant frames/weapons, outclass the regulars.

     

    And it isn't even a part of a planed progression path for players.

    Not at all, you don't have to own the regular to obtain the new variant, you don't have to do first the regular to progress to the variant.

    Even a new player can do an event, and is rewarded with a variant, far superior and better, and then he is lucky enough to know he doesn't need to invest on other gear for a long time.

     

    All the gear in the game isnt about progression anyway, its about player choice to build and play with their selected equipment.

    But such choice is taken away from the players, because, owning nova prime and synoid gammacor (random examples), will guarantee him winning in the game, but owning nova and gammacor, or limbo and hind, will give him less perks to achieve goals.

  7. Well, yeah, if you read the part about having tiers of weapons... I would guess, then, that you are the kind of person who thinks that all weapons should be just as viable as any other weapon, meaning that there are no tiers and that the weapons a new player has access to will be on the exact same level as the weapons that veteran players have devoted lots of time and energy into acquiring?

     

    See, in a game with progression, then there must be some level of, well, progression. If enemies get harder as you go farther, then your equipment must get better, too. This doesn't mean that there are "worthless" weapons- every weapon has worth for the level at which it's first accessible. Just because a weapon that's available to players in Mercury or Venus isn't as good as something that takes a while to get and craft doesn't mean it's worthless. It's very worthwhile while you're putting in the time to get and craft the upgrade.

     

    But I think it's silly to look at a game like Warframe and expect that the Mk-1 Braton be just as good as a Braton Prime. Then why spend any time getting the Braton Prime? Your concept of "all weapons being equal" fits in other types of games with less crafting/rpg elements, maybe a good casual arena shooter where players just pick a pre-made character and run around fighting other pre-made characters all the time. Or a FPS like Halo where enemies are more or less the same throughout the whole game.

     

    But that's not Warframe. Or any game with character leveling and progression.

     

    Prisma, Wraith, Prime, and Vandal should be better than vanilla.  

     

    Vanilla should be better than Mk 1.

     

    What's the point of having variant weapons if they are all equal.   Why not just call it the "Prime Skin" then?

     

    All these weapons exist so players can build their arsenal and create their unique sets, and gear combinations for players choice.

    The point of so many weapons is diversity, like the devs said in the past, they think of warframe as a sandbox were each selects their path and tools.

    Just like the mandatory mod issue, that prevented other mods to compete with damage mods, is being solved, and is similar to the issue of that mandatory weapon to achieve meta goals.

    Just like some frames were/are overly powerful and OP, they needed a balance, or they become abused toos like greedy-mag and mesa were, these superior weapons share the same issue.

     

    Mastery and progression aren't the issue.

    To obtain primes, you just have to grind the void, very few things are limited by mastery.

    You can even obtain the prime variant of most frames and weapons, before doing the regular gear, there is no progression path in that.

    To obtain event weapons you just have to do the event.

    These variants are easily acquirable, and in no such time they represent progress, they only make past invested gear obsolete, in comparison to the new variant.

     

    If the goal is progress, and to only invest and show interest in variants, then DE should develop only the variants first, and then after that, the regulars could come out, at least we wouldn't fall in those investment traps, and everyone can prance around in gold, cause no one would ever play with regular frames and weapons.

     

     

    And KalastRaven, yes, why not just call it Prime skins?

    Abilities are copy-pasted, the majority of the frame/weapon model is copy-pasted, then decorated in fine digital gold ornaments, stats are tweeked only for primes (and soon umbras).

    You should really ask yourself what is the point of primes, and even whats the point of regulars.

     

    The point is:

    - fake content, taking players to grind for unneeded stuff

    - making investment traps so that players waste money (buying forma, catalyst/reactor, etc) and waste time (re-leveling the same gear several times, creating again fake content) on gear that will be obsolete in the future, and so they can restart their investment again when the variant arrives

    - making "90%" of items in the game, simple mastery fodder trash

  8. Idea: Add 3 daily Simaris missions such as with the other syndicates. The mission given to the player would have the synthesis target(s) and unless they are synthesized the mission can not be completed. Basically, it is a random objective with the synthesis being a vital part of the mission.

    This way we would get the same mechanics of the synthesis hunting in the missions, but we wouldn't have to search through the galaxy to find a specific node with the desired enemy present. This way we would also not have to go to the Relay to cancel the daily mission or whatever, it would just be an optional thing every day.

     

    Yes.

    Besides the fact we have no info whatsoever about the simaris synd in our liset, no quick menu, which forces to go visit simaris.

    There is not even a shortcut for simaris on relays (and we still cant sprint either), and we also are forced to ear him talk his usual tape every-time we accept the mission.

  9. All aside here are some actual ways to make the Codex/Simaris alittle better

    - The idea about spy mission intell giving you scans is actually really good and should/should have been implemented.

    - If you complete a faction, you get a X% proficiency  bonus on them. Your attacks do a bit more to their sheilds/armor/flesh depending on the faction. Maybe more drops?

    - There should be tiers of dailies for simaris. Some arent just scanning but actual spy missions to gather enough intel on special enemies.

     

    Besides that, nothing much else I can input.

     

    Yah, there could be several missions that could reward with codex entries.

    I also find that after killing 1 enemy type for 1 million times, it should at least unlock the codex entry too.

     

    And now that I think of it, its sad we only have pluto to do our daily rep cap.

    Its darn repetitive, to always scan corpus, and always in the same pluto tile sets, this cause if u go anywhere else, its not as efficient rep wise, as it is scanning a pluto guy, and since the objective is to take a pretty photo of the enemy, I guess it is unnecessary for the scan rep to scale with enemy level.

  10. And this post does nothing really to help them. I've re read it and I don't see anything besides complaints, no suggestions for improvement, no new ideas, nothing that really helps the game become better. As it is this post is barely feedback

     

    DE keeps developing their game on the molestation and exploit of RNG.

    It creates bad experiences, its hard to give feedback, when ur entire experience of a new feature is based on frustration.

    Wish I could fart roses and tell how fun it was to do all that rainbow magical missions, but it just wasn't, so if my feedback sounds like a rant, its cause there is no much else to express and say about it.

  11. 1st attempt
    no trails nor simaris show up on the window
    I abort the mission
     
    2nd attempt
    no trails nor simaris show up on the window
    I abort the mission
     
    3rd attempt
    no trails nor simaris show up on the window
    I abort the mission
    I get it, so that node is not good at all
     
    4th attempt
    I select another node same mission type, same planet
    I get 1 of 4 targets
     
    5th attempt
    same mission
    I get second target of 4
     
    6th attempt
    same mission
    I got confirmation of target trail, and simaris shows up on the window
    As soon as I complete the mission objective, trails are gone
    I go back to re-catch the trail, all is gone
     
    7th attempt
    Same issue, target trails vanish right after the mission objective is completed
     
    This is were I give up, cause some measly 10k rep, aren't worth all this.
    Everything regarding scanning and the codex, is so bad, no fun, badly made, etc.
     
     

    Would love to see real use and purpose for the codex.

    Would love for the codex to give actual info, not later after I went to the trouble of scanning enemies, which forced me to use the wiki to begin with, making the info that I won useless now.

    Would love to have alternatives for scanning, to complete the codex (for no good reason, since the codex is useless)

    Would love to see simaris offering worthy rewards.

    Would love to see actual/real specific simaris daily missions.

    Would love to see real scan/codex/simaris improvements.

    Would love that DE would read this, but they never will.

  12. -Remove Endless, Its drastic, but finding a way to remove endless missions perhaps capping the length of time. Say at 60 Waves, 60 Minutes, 12 Interceptions. This way DE doesn't have to worry about that aspect, i.e. account for people playing endless mission with new difficulty and being able to run it forever.

     

     

    The factor u are forgetting is RNG, and leveling up.

    Endless missions are both good to grind for recources, mods, cores, end of wave/round prizes.

    On the aspect of leveling up, it will again provide faster progression of xp gain.

     

    And as for endless missions the uprising flow of artificial difficulty is the correct answer, the game is setting a choice of more rewards if you keep going, versus, the risk of loosing it all if you quit, there is hardly any other way to set a endless mission without artificial difficulty.

    Ever since DE introduced survival back in U9 or so, I immediately thought, all warframe should be about endless missions.

    Non-endless missions are boring and repetitive. most ppl have figured out years ago, which frame to take to each type of these so they can beat the goal fast, and non-endless its unrewarding.

     

    Maybe non-endless missions would be fun and worth, if they were longer, if they were properly rewarding, and if the AI would provide a good challenge (cause other then AI, I have no idea how one could cut out the artificial difficulty on shooting games, its not only warframe that haves these issues).

  13. So you are the kind of ppl that as long as a variant exists, it should just be a direct superior to the regular.

    And you talk about balance, when from the start, this believe as already been compromised, there is no "balance everything",and "make everything worth" proposition, if you set the regular weapons to be dead in the water, and they will be inferior to all variants.

     

    The regular gear is only 90% of everything that does exist.

    The game wont be balanced if the few variants (prime, wraith, vandal, prisma, etc), are the few that are better and superior.

    No, it would only make ppl only use those variants, leaving the majority of all weapons (the regulars) as inferior and unused.

     

    ridiculous.

    -1

  14. Copy-paste whatever the conclave dev team is doing, and apply it on all PVE gear.

     

    It's amazing that the small conclave dev team is doing a better job at weapon balance, and also frame balance, then all the rest of DE is doing on PVE.

    In conclave there are few weapons, or none, that aren't worth, all the gear matches well against it each other, making everything relevant and equally good.

  15. Thanks timerwin63 for showing what is the artificial difficulty.

     

    I don't think I can remember any shooting game, that doesn't feed on artificial difficulty.

    If the idea isn't doing high skilled moves, it isn't doing puzzles either, it isn't find things or exploit, it is shooting, and shooting games all work with AD.

    And as far as endless missions there is no other way to create an end of mission, besides direct increase of enemy levels.

     

    Well, I might just be wrong, there is always someone out there, with some new out of the box idea.

  16. Same trash over and over, a new dress, more or less stats, copy-paste the abilities, bam, another pointless thing for players to grind.

     

    End result:

    Regular frames will still be undesirable, unworthy of investment, and inferior.

    Primes might become the new regular trash if umbras are superior in stats.

    Umbras might become mastery fodder if they aren't superior to primes.

     

    Bad game development, its all I see.

    (even if umbras never existed, since the primes already do a good job on ruining what the players own)

×
×
  • Create New...