Just wanted to get some feedback on a build I've been working on for Mag Prime in Arbitration. Also wanted to see if anyone else has specific Arbitration builds for frames you normally don't see in Arbitration. Or even for the frames that we do see!! I just know it's pretty damn fun coming up with ways to make non-tanky frames go the distance and sometimes even outlast the tank frames.
I've have been messing around with different Mag builds for a long long time. I put the first 400 in-game hours into Mag. I'm currently at 1200 in-game hours and my top used frame is Mag at 43%. I eventually upgraded to Mag Prime 🙂 (reluctantly)
I use Wyrm Prime with Cryotra (100% Status Chance Radiation/Cold) with her in Arbitration. Negate, Crowd Dispersion, Coolant Leak are my favorite Mods with Wyrm.
Umbral Mods - I've got two Umbral Mods on her. Vitality and Intensify. I used to never run Mag with any health/shield Mods. But in late game Arbitration I found myself getting one-shot a lot. Looking at my build and my Umbral Mods I realized I could bring my strength almost back to 100% if I used both Vitality and Intensify. This helps a LOT with my Crush Augment. I can bring my shields to 1600 with only a few enemies around.
Augments - Fracturing Crush & Counter Pulse are a must. I also love Greedy Pull because I always have energy (among everything else) but for Arbitration I left it off. Her Magnetize Augment is really good for Arbitration because you can't kill the drones if your bubble is in the way and it lets you destroy it when you want to BUT my duration is tanked enough so I can use Magnetize to kill really quickly then be done with it. UPDATE: Someone pointed out that my low duration might effect Polarize too much to be worth using an Augment. I'm considering putting Greedy Pull here because I think it will keep my energy topped off pretty much all the time.
Aura - Bolstering her health with Physique which puts me at 940 after Umbral Vitality. I plan on using the new Aura Forma here so I have more options.
Adaptation - Just a great surviveability Mod. And it kicks in when your shields or your health are hit. So I can take advantage of its benefits while my overcharged shields are getting hit. Not maxed at the moment but works great as is. I have 2 mod spaces available so I can definitely max this if I want to.
Overextended - Mag needs range. I'd prefer to really max her range out but for this build 190% does the trick. Allows me to only use one Mod to do it. Plus I don't want my Magnetize bubbles taking up too much space even though they won't be there very long.
Primed Flow & Fleeting Expertise - 744 Energy is a very nice energy pool to have. The way I play Mag is pretty dependent on being able to cast anything I want whenever I want to. So having a high energy pool to stack and also having decent efficiency is a must.
EDIT: I currently run a maxed Arcane Guardian which works wonders with Mag. I've had that Barrier on there for awhile but I am going to start building an Arcane Aegis as my second Arcane here.
EDIT: And I run Vazarin because Mag can't heal herself. Plus Vazarin is just so damn useful in a pinch.