Ms_Salami
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Posts posted by Ms_Salami
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Ok cheers, Ill try again.
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yeah, did you read the post? I said I tried the answer in my clue....
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I tried all three answers, none work. including Transducer which is the one shown on the clue in the first place... feels bugged man.
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same. missing but not forgotten
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On 2019-12-14 at 2:35 AM, Steel_Rook said:
I'll do you one better - how about having ANY explanation of what the thing does? I still have no real idea about how that mechanic works. I was under the impression that we got all of the resources we've picked up at the end of the mission. Is that NOT the case? Because if it is the case, then what's the point of the Refine button? What happens if we pick up more than 200 Pustrels? Do they disappear into the Ether? What is this mechanic and why is nothing in Railjack explained?
This is the kind of terrible new player experience which damn near made me stop playing within my first 10 hours or so. I thought I'd dealt with it two years ago, yet here we are all over again, with a new undocumented piece of content that I just have to blindly guess my way through by pressing all the buttons and keeping my fingers crossed. What happens in a couple of months when the Stream and the Patch Notes are no longer front-page news? What does a player do THEN?
Exactly.
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Refining should not be in the game.
It's just busy work to make sure you lose materials in several ways:
- Forgetting to refine or host ending mission without warning - Lose materials.
- Max capacity of forge - Lose materials over capacity.
- Refine mid mission (or whenever) and fail mission - Losing resources
- Use materials for repairs and special weapons, - Lose materials.
So adding a warning is pointless because you lose either way and neither way is wrong.
Expecting mid mission comms to agree refining is absurd and trolling is real, intended or not.
IF there has to be a forge at all (shared resources):
- Forge should auto share at end of mission
- Anything above max capacity should be auto shared
- No refine button at all (auto as required)
I have searched for WHY we have refine at all and all I can find is it because its an 'programming engine issue' due to using resources during an active mission, ie it has nothing to do with game play. IDK if thats true.
I see some arguments for cooldowns instead of using materials.
IDK what's best, I just know its not working and adding a tool tip is like putting a band aid on the Niagara falls.
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Refining:
Remove refining. What are the benefits of it? What is is supposed to achieve? I tired to search but couldn't find anything, only more people supporting the idea to remove it.
It's been said here already, host ends mission and there is no time to refine, trolls, no partial refine, bugs, host migrations, administration and not play. All it does is exacerbate these issues.
Bugs in the last 30mins:
Missing railjacks on the inside
Infinite falling in missions, unable to unstuck
Also, the near constant insta death when exiting ships now is stupid
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A bit? The vehicle AI is so broken it fails the missions EVERY time.
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I got the first imprint ok from the infected kavat. It cured ok but the second kavat imprint wont work. None available and asks for 15p for a blank imprint like its starting it over.
Infected Kavat no imprints available.
Browse imprints show the original scan still there.
I paid the 15p and it now appears to be doing the correct thing. Fingers crossed it works.
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The melee weapon FEEL seems to have been negatively impacted. IDK its intended but the weapons feel lightweight, Polearms feel like toothpick.
Nice of those to say melee is OP now but then they don't provide any build links, stats or video.
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same, first three missions did this. 🥵
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21 hours ago, Chewarette said:
? 200 Nora Credits is 60+ Nitains, that's enough to fill 2 years of weapons/warframes
Oh so Nightwave is just Nitain farm now?????
O my bad, I though it was for, cosmetics, weapons, forma, mods, kuva, endo, catalysts and reactors and GTFO.
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I don't understand why DE do this. Self fulfilling activity / content gaps.
Easy would have been to increase the number of weeks, add prestige knowing they were not ready with the next series.
200 credits is not enough to 'fill' the gap, of missing weeks and weeks of alerts.
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Still not fixed....
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Nightwave still not registering progress
- Rare mods collected whether drops or rewards
- Invasion missions
I am not even gonna try forma, because if it doesn't work its irreversible and nonsensical anyway.
Whats also worrying is the apparent lack of response on this. I cant find any staff replies on this, but then I see this may be broken as well.
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doesnt count for me at all.
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Not bothering with game until fixed.
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Yes the invasion missions are not counting either.
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Same here, needed half the group to leave so the one at the exit could start the timer.Same here, needed half the group to leave so the one at the exit could start the timer.
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On 2019-03-03 at 4:12 AM, BenaBean said:
Turns out the only time he's ever shown up for me was my very first mission after Nightwave was released. Hasn't spawned since.
He only spawned once for me too.
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On 2019-03-25 at 4:30 PM, Airwolfen said:
Uhhh no? What @FLSH_BNG said there is correct. The statement is. "if you get all challenges in the week but 1 elite you are still fine" then it is true. There is more then enough points to make it with that.
But the 60% thing is dodgy I guess. Describing it at around 60% of the points is a better desription.
70% of points is better still.
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On 2019-03-21 at 9:11 PM, FLSH_BNG said:
We only need to complete 60% of the challenges to get all of the nightwave rewards for each act.
A single elite weekly challenge each week unfinished is considerably less than the total 40% remaining.You'll get all of your rewards, don't throw a fit.
Again, this has been debinked a number of times. Stop with the misinformation.
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6 hours ago, K4RN4 said:
You only need to get 60% of the points to get to rank 30. In most weeks that can be done in 4-5 hours. Even a casual player should be able to do this
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Console Update: Sisters of Parvos (Status: LIVE!)
in Announcements
Posted
This is feedback from the dev stream 155. I didn't know where else to put it. The granum void progenitor spawn appears to take much longer than the current system for liches. I immediately think of how long (and how attempts) it takes to get the desired weapon to drop, especially when you're (a) down to the last weapons and (b) trying to increase the kuva % increase to the max. I can see this being a BIG source of frustration for all players in those missions whether your farming for them or not.
Also, it wasn't entirely clear why you went tot the granum void to then have the progenitor spawn afterwards once you get minium tier 1 reward?. Maybe I missed it.