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---.CCC.---TradeFrame

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Posts posted by ---.CCC.---TradeFrame

  1. 24 minutes ago, Marvelous_A said:

    Yes it's totally normal for the intermission to last longer then the mission itself. We all know intermission II started from Oct 2019 and the work from home started from last month totally interrupted their plan of work. I mean who can possibly ask the devs to plan before head and work in the previous 5 months? Totally unreasonable.  Seriously screw those players.

    And we require a break after intermission because inter-intermission is a thing. I mean intermission is an effortless reuse of assets aready but who even cares? Instead of letting it stays for 2 more weeks I think just ending it and replace it with emptiness is just a better idea. Who could possibly think otherwise?

    lol. Well said. Like the subtle sarcasm there.

    I'm both kinda surprised at some of the other posts here that "Defend DE no matter what" and not surprised at the same time.
     

    • Like 2
  2. Which is my point exactly. Why doesn't it take into account subsequent events?
    If you want to honor founders / old time players, you can add a 2nd figure in brackets or some thing.

    That's a lot of space in stats wasted for something that a majority of players won't ever get.

    For eg, founders get a cool badge on their stats.
    Do non founders deal with a empty space on their profile? Nope.

    • Like 1
  3. 9 minutes ago, nslay said:

    If you do rescue missions too well, you get blueprints for the less-quantity-too-expensive versions of specters. Why would you want those? The first two are already sufficient for everything!

    IMO, rescue currently punishes players who do it perfectly. Do it sloppy and get Vapos and Phase blueprints! Get the cheaper higher quantity blueprints! DE needs to at least make them 10x across the board so that the high quality ones are even worth getting or even crafting (because they are pretty expensive for ... well, no real gain)!

    NOTE: Just be careful when you read this post, quaLity and quaNTity might look similar.

    Because I'm sure there are other players like me who don't use specter bps because they get over too soon.
    Now I know you can "farm" them more, but what's the harm in adding them as a normal drop?

    It's a semi-decent mechanic and might as well make it more usable?

    I've been playing ages and personally I haven't used any specters (except healers and for that junction quest).
    Heck even nightwave forgot specters exist 😄

    ps - yea, they do need to make specters better, more usable. As I said, it's a good mechanic. Why don't we get to use it more often?

     

  4. On 2020-04-04 at 12:34 AM, Deshiel said:

    I keep seeing advices to get Arcane Grace, but being an owner of R5 Magus Repair I see absolutely no reason to when I have this.

    Arcane Grace at r5 has a 9% chance to heal 6% of your total hp for 9s, meanwhile Magus Repair heals not only you but your entire squad (assuming they are in your area of range) like its no big deal to the max of your health.

    My conclusion is that Arcane Grace needs to be buffed.

    in b4 magus repair nerfed or uses operator energy or changed into a flat hp increase.

  5. I never really noticed or bothered, but when I hit a personal best in damage dealt in the latest Fomorian Sabotage, I headed to my stats section to have a look.

    Slightly surprised to see that my score was 0. Despite doing the event multiples times in past months.

    I was left wondering if it's meant to only show the 1st time the "operation" was deployed - (are "operations" termed as such, only when they were 1st released?),
    and why it doesn't take into subsequent scores for repeat events.

    http://prntscr.com/s9zcdl
    Also, it is possible to have a codex link in the operation names?
    I don't know most of these missions, unless I make the effort to look up wiki / google.

    • Like 1
  6. This is specifically about how sounds are categorised in the game audio options.
    Can we please change the dojo sounds from "sound effects" into "music"? Or have an option to specifically disable dojo sounds?
    Changing the category/label of this sound from sound effects to volume, will let us mute it along with other music in the game, while leaving sound effects in regular playing sessions fine.

    I'm tired of listening to the non stop orokin background music in the dojo.
    I don't believe it should be called a sound effect when you can't move away from the sound source.

     

     

  7. 1 hour ago, KanoThalion said:

    about this operation well first the credit reward is nowhere near amount of work you put in a mission they need to either lower down prices or give us a little more and secod why cant i join squad on murex raid, in every other railjack mission you can just jump in and have fun but here for some weird reason you need to have premade squad wtih sometimes is just hard(i spend 15 min lf for group) and by the end of the raid we didint even get our credits

    PLZ DE STOP WITH THE GRIND THIS IS RIDICULOUS

    happened to me in both my ground and RJ mission. Did 4 rounds on ground, 3 rounds in RJ, crashed in the ground mission, got no credits for RJ mission.

    Not going to play this for a few days, even though the ground one was actually loads of fun.

  8. 30 minutes ago, [DE]Megan said:

    Magus Lockdown Changes:

    We are making changes to Magus Lockdown due to it being virtually one of the best CC and Damage combinations in the game. In some cases you can clear waves of Elite Sanctuary Onslaught without even using a Warframe or Weapon, and simply spam Magus Lockdown to victory. This goes well beyond the intended use of it and we are changing it to a CC only Arcane - true to its name - Magus Lockdown! 

    • Magus Lockdown will no longer apply Puncture damage to tethered enemies.
    • The amount of active Tethers is now limited to 2 per player. 
      • For example, Void Dash once > one Tether, Void Dash again > 2nd Tether, Void Dash a 3rd time > 3rd Tether, 1st Tether dies etc..

    I dislike this change. I don't mind removal of the damage, but don't limit the tethers.

     

    Same for arcane energize, 15 seconds is too long a cd for it.
    When I can spam 15 energy pads or 150, why is there a CD for arcane energize?

    SAME thing for the archwing blink option. Can you remove that 3 sec and make it 1 sec?

     

    • Like 13
  9. 10 hours ago, [DE]Saske said:

    Hey Tenno! We are aware of this issue, we do not have a timeline for a fix, but we are investigating.

    I checked a couple of accounts and this issue seems to be visual only. 

    if that's the case, then cool.
    Didn't remember how much I had earlier, so couldn't check myself.

    unknown.png
     

    Btw, if this helps, the lich stole the kuva which was 511 and it ended with 1.
    :shrug:

    Edit - 

    7 hours ago, [DE]Saske said:

    Hey Tenno! A bug introduced in the last HF that would show various resource items as "1" in your mission rewards has been fixed.

    • it was a display bug only (you still got your 6000 Kuva)
    • the fix has been done server-side so there's no need for another HF


    Nice 🙂

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