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(NSW)Belaptir

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Everything posted by (NSW)Belaptir

  1. Ok, I understood nothing of this hotfix. Maybe because English is not my first language but shouldn't it be "veiled but soon to be unveiled promotion"?
  2. However, Gaze strips armor in an area and not a targeted enemy, so you can cast gaze and every enemy inside the are will have strip when the others must be recasted every time you want to affect another enemy.
  3. Do isovaults with a nekros. Necramechs have a chance to drop it on death and since they can be desecrated, it means double chance. They also can spawn in the vaults much like cetus wisps to be picked up. Been farming them there and got around 20 already.
  4. It's fine man, you love the game, there's nothing wrong with it for you. I get it! I'm happy for you! But... you know what? I never asked for your opinion. And much less for such a novel just for saying that I think a magazine clip is too small for a weapon.
  5. Dude cool down. Why are you taking it so personally? I just said that I feel the clip could be bigger. Jesus man, it's a game. Can we talk about it without you feeling attacked?
  6. Except I'm not talking about the amount of bullets you have in the magazine, but the magazine clip itself being small physically. I'm not talking about capacity, but the physical aspect of it.
  7. Am I the only one thinking that the magazine clip of the Trumna is physically too small? I mean, the thing is huge and it surely has to fire very high caliber rounds, shouldn't the magazine be... I don't know... Bigger?
  8. I may have worded it wrong. I meant that the status proc caused by blast is useless (reduced accuracy? really?). However, that was not the point of this topic.
  9. We know, magnetic damage is probably the worst damage type in the game (probably followed by blast right now). So what about making it a bit more powerful and less oriented to shields (that are already extremely weak)? I saw a post on Reddit talking about how certain damage types are useless after the last status update and came up with this solution for the magnetic one (which is the worst offender here and the one needing most an urgent rework). What about making Magnetic something different: Enemy melee weapons will have a % chance of getting magnetized (the more procs, the highe
  10. I've read about those too. And I'm not very confident. I'd love to be wrong, but if we take a look at their history of upgrades in other consoles you can't be very optimistic.
  11. The problem with the liches was again, caused by nintendo. The game surpassed the memory capacity of the console and Nintendo wanted to be extra careful because things. I mean, Nintendo could have thought a bit more on the design of the console and instead of giving us an IR camera in the joycon, could have given us a few more GBs and all this wouldn't be happening. However, I still raise a question: why can't we ask nintendo to be as fast as the others for this certs problems? Why is it that the developers (and i'm not talking about DE solely) have to answer for the lacks of Nintendo?
  12. To be fair, I was expecting this. I read all the update posts for all the three consoles, and that phrase (the date might shift...) was written in all three. So, even though they expected it to be at the same time for everyone, they also told us from the beginning that this could happen. The only thing here is that, AGAIN, the problematic is Switch because well... Nintendo didn't even tell them anything about the status. For what we know, it could be this week, but given Megan's message, it could very well be next one, or next month as Nintendo didn't say anything about the status at all.
  13. This is all Nintendo's fault then. Them being picky with the games is not the developer problem. It could be DE, or could be Epic, or Evil Mojo or anyone else. Nintendo has clearly issues with the third party cert process and they should solve them if they want more 3rd party support. Also, the memory limits is again Nintendo's fault. A console like Switch should have a minimum of 128gb as a base. 24 gb (they say 32, but we all know that the memory allowance for switch is not 32gb) is... is crap. They wrote in the first post that due to the process of certification, the dates coul
  14. How comes the other consoles received the cert on the same day and they are launching tomorrow? Have you ever considered that maybe this is Nintendo's fault and not DE? Asking the same question: How is it that the rest of consoles received the Update on Saturday and they aren't delayed? How is Nintendo being slower than the rest DE's fault?
  15. Dude, it's literally in the first lines of the post: If anyone wants to blame someone, blame crappy Nintendo who never deliver when they are expected to. At this point it's clear how Nintendo should get their crap together and start worrying about something that's not Pokemon or Animal Crossing or Smash, like third parties. This is just one more to add to the list of reasons why Switch is my last Nintendo console.
  16. The weapon has a special mechanic with a multiplier of 10x per combo counter to reflect the damage. Meaning for each point of damage you block, you reflect 10x with combo counter x1, 20x with combo counter x2, up to 120x with combo counter x12. The damage you reflect is the sum of the damage you block plus the damage of the weapon itself multiplied by 10*combo counter. Also, the damage you reflect depends on the damages your shield have. So if your damage is, 33 IPS (each of them), the total damage reflected will be a 33 slash, 33 impact and 33 puncture. If you add other elements, they wi
  17. Does this mean we'll eventually have some way of giving orders to our pets? Say yes, say yes, pretty please with a cherry on top?
  18. As of today, the MR requirement for the kuva weapons is useless. Serves no purpose at all because it's not limiting its access to anyone. This leads to cases where a MR7 can have a kuva bramma and nukor and well, that's about it. They won't use any other weapon in game because... why? If you already have two of the strongest (if not the strongest at all) weapons if the game? So what to do or how to solve it? It's should be easy: when a larva generates a weapon, make it so it will generate weapons that meet the MR requirements of the player in that game (or of the lowest MR rank player in
  19. Kuva from extractors and cryotic are affected by lootkats. It's been a thing for a while now, can't remember for how long but it's been a while. However, wait a moment, because I think I found the cause. You just said that And there you got it. Drop Rate Booster affects the entire party (and doubles cryotic). However, Drop Booster affects only the one who has it (and it also doubles cryotic). So if the third player didn't have any booster, they only got double cryotic from the Drop Rate Booster, while you got it from the drop rate AND the drop booster.
  20. Things that might explain this situation before getting into bugs: Kavats. Specifically Smeeta Kavats. They can give you the double drop buff and it's random.Someone might not have it at all during a run while the others would. If all three had a smeeta with you, the difference of cryotic may be due to this. There's also the chance the system flagged the third player as AFK not giving them the yields of several excavations. Of course, there could be a bug, but I'd check with the team if there were lootkats involved in the mission first, because it could be the cause.
  21. They can't help you with that in the forums. You should open a support ticket here https://digitalextremes.zendesk.com/hc/en-us so they can check it and give you a solution.
  22. I've noticed this during my last Steel Path nodes. I've been bringing my moa with a weapon to level up and noticed something weird. When doing normal missions with any frame, the xp that the weapon gained would be the usual you'd expect. However, I started using a certain build for the endless missions (range-based vortex). it pulled basically every enemy in the map into the vortex so I could kill them with ease. When I finished the first mission doing this, I noticed that, even though our kills were decent (considering we're extracting at A rotation, just to clear the node), the XP gained by
  23. As topic. I noticed doing Steel Path that when the vortex has a big amount of enemies, stropha's attacks won't damage them at all. The normal projectile weapons work, but not this one. Videos with proof of it below: https://streamable.com/qo7btx https://streamable.com/fs03u7
  24. THANK YOU! Like... A TON! My poor CoccoDEATH was constantly downed while fighting the Jackal. Not fun at all when you have to choose either to let it die, or to not fight the boss because you're constantly reviving it. Also, any chance you'll fix the error I noticed about protea's artillery multiplier not increasing when hitting enemies trapped by vauban vortex?
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