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1Waterstriker

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Posts posted by 1Waterstriker

  1. On 2018-11-26 at 12:17 AM, (PS4)StationOfDead said:

    their behavior will be low

     

     

    On 2018-11-26 at 12:17 AM, (PS4)StationOfDead said:

    their behavior will be mediocre

     

    On 2018-11-26 at 12:17 AM, (PS4)StationOfDead said:

    their behavior will be intelligent

    So you want to have enemies with different AI? Some being smarter than others?

  2. On 2018-11-28 at 4:43 PM, (PS4)StationOfDead said:

    I don’t understand why it bothers you that I use warframe skills references to make new enemies

    It's mainly a lore problem. How would a new type of enemy use these? I don't think they would be able to reverse - engineer them, because the abilities are powered by the Void. 

  3. On 2018-11-28 at 4:43 PM, (PS4)StationOfDead said:

    I think if it's possible

    They have the ability to lower the level of their enemies to weaken them and increase their allies to strengthen them for a limited time

    Could you please clarify here? I understand what you mean by increasing the strength of their allies, but I don't see how you could decrease a Warframe's level, and anyways, being lower leveled doesn't really affect how strong your Warframe is, just the mod capacity.

  4.  

    A lot of your enemy abilities are basically copy - pasted from warframe abilities, and a lot more already exist in - game. Others are just completely broken. A enemy that kicks you from the game? That's not going to be very well liked. Enemies that prevent you from resurrecting? Same thing.

    On 2018-11-26 at 12:17 AM, (PS4)StationOfDead said:

    • Unit 121 (high priority): has the ability to use various types of weapons

    What does that mean?

    On 2018-11-26 at 12:17 AM, (PS4)StationOfDead said:

    • Unit 118 (high priority): this unit has the capacity to lower the level to its enemies and raise the level of its allies

    You can't really lower the level of a warframe.

     

    On 2018-11-26 at 12:17 AM, (PS4)StationOfDead said:

    • Unit 114 (normal priority): this unit has the capacity to become more resistant 

    More resistant to what?

     

    On 2018-11-26 at 12:17 AM, (PS4)StationOfDead said:

    • Unit 95 (normal priority): when this unit kills its enemies it prevents them from resurrecting

    This is what I was talking about earlier. You basically are forced to quit the mission, and lose all your rewards.

     

    On 2018-11-26 at 12:17 AM, (PS4)StationOfDead said:

    • Unit 115 (normal priority): this unit has the capacity to disable the skills, transfer, etc. of the players

    That's literally a nullifier.

    On 2018-11-26 at 12:17 AM, (PS4)StationOfDead said:

    Unit 27 (high priority): has the capacity to modify missions 

    How does that work? Like would it just suddenly do a modifier?

    On 2018-11-26 at 12:17 AM, (PS4)StationOfDead said:

    Unit 81 (normal priority): It has the capacity to dig through the surfaces of the map and when it comes out create a shock wave that damages nearby enemies

    That's a ghoul auger.

    On 2018-11-26 at 12:17 AM, (PS4)StationOfDead said:

    Unit 92 (low priority): this unit has the capacity to fly with a jetpack

    That's a Hellion.

     

    On 2018-11-26 at 12:17 AM, (PS4)StationOfDead said:

    Unit 117 (normal priority) has the capacity to handle vehicles and invoke them on the map

    Vehicles? I don't think that would work in any tileset except for open - world.

     

    On 2018-11-26 at 12:17 AM, (PS4)StationOfDead said:

    Unit 70 (normal priority): this unit has the capacity to transform itself into objects 

    Thats a Mimic.

     

    On 2018-11-26 at 12:17 AM, (PS4)StationOfDead said:

    Unit 4 (normal priority): has the capacity to create an aura around the enemy so that it is damaged with its own attacks

    People are going to one - shot themselves.

    On 2018-11-26 at 12:17 AM, (PS4)StationOfDead said:

    Unit 125 (high priority): this unit is a warframe controlled by enemy factions

    That will be quite hard to justify with lore, and it would probably be quite easy to beat.

    I'm not going to list all of his suggestions for units that are copies of frame abilities, because there are so many of them.

     

    I really do not want a lot of these to be implemented into the game.

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