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Lord_Drod

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  1. The zenith treatment now applies to all incarnons. It just swaps full charge like a few shots in. When DE? I accept full time pay with benefits. Also reload speed has been increased 4x. Liminus units are invisible.
  2. Devils bargain seems like a way to force you to spread out or not use specters personally.
  3. Good points. I agree mostly. Although I think bonewidow is better overall. Enemy voidrig is definitely more dangerous that's for sure. The rogue mechs are also more dangerous than the disruption mechs. Also, Zakkhar can you stay up with her vs fragmented one? I have, but I've also been immediately oneshot. Better survival though in general.
  4. Oh, so you're talking about tenno necramechs instead of enemy necramechs? I guess we were confused. Bonewidow has different advantages that voidrig does not, from a player perspective. I still prefer her myself. It was unclear from your post and the language barrier. I agree with your two points.
  5. lol good call. I missed the status chance. That's a really bad riven negative that he should drop and then adjust for what I said. You'll want some status chance, but not a lot since it takes so many hits. Sentinel is a good thing for priming too and we don't know what he's running on that. Skana is definitely good enough to take them down. You can take them down with pretty much any melee built for rad and crit, but its harder on pure status weapons like a dark sword.
  6. Maybe you should give yourself time to practice tennokai since you can't hit a 2 second window consistently and need tennokai's to hold for you while running discipline merit because 4 hits is too long to wait for it to queue up again. That's why opportunities reach exists, but you want the large window with the frequent proc chance. I don't need you to say it. Your issue doesn't exist if you only heavy attack when the window is up. That's the risk reward of the system. There's no downside to having tennokai hold, where you can't ever miss the window of opportunity. Furthermore, you apparently don't realize that you're basically asking for a permanent 12x combo since you'd never lose combo if you waited for tennokai to proc and it held until your next heavy attack. Free heavy attacks as often as 1 every 4 hits with zero downside.
  7. I agree with most of that. Usually you have options to cheese the challenge though between gearwheel, companion, operator, mech, and whatever the modifiers are plus 1 change for vosfor. It's annoying when frames receive most of their DR survivability from an ability, that uses duration and energy and is now useless. I'm not really about swapping shards and going all out just for that mission. I usually will adapter my melee and put exilus in it though, if I need to. It was fun to test things though after cheesing, since there's some ridiculous modifiers like no shield mode etc.
  8. So it comes up around weaker enemies, and you hit it within the range or ignore it and use regular attacks, then see a stronger enemy 10 seconds later and have to wait for it to come up again. Whats the problem? You're literally using the one that comes up every 4 hits. Opportunities reach lasts 4 seconds long while adding 3m, so you're more than 3m and 4s away from another tanky enemy and want it to be instantly available on sight with zero penalty for missing the window? Not to mention you only need it on strong enemies, but not enemies strong enough where you're using it on only one enemy for a while apparently. You have a 55% chance of it coming up after 5 hits anyway, without disciplines merit, 80% after 10. If you're regularly missing the window, then I guess it's an issue.
  9. Oh rip, you did have CO, my bad. So try using the 90 radiation mods instead of corrosive and/or blood rush for pressure point, opportunities reach in for dreamers wrath. Then you could put corrosive/cold on verglas sentinel. You could try arcane strike too for more attack speed. If you're roaring, then really I guess swapping to radiation would be the biggest change. You don't really need pressure point though. Opportunities reach may make it easier to hit the weak spots. So I'd be surprised if blood rush for pressure point, and just the 90% heat in for primed fever strike wouldn't be fast enough. You could try the glad crit mod too or more attack speed, crit damage shards.
  10. I don't know polish, but it looks like you're built for corrosive with pressure point. Drop sac pressure, Swap corrosive for 90 radiation mods, put in blood rush, CO, drop reach, opportunities reach for the tennoki crit one, and faction murmur mod if you can fit it. That should wipe pretty hard. I'm not exactly sure what your riven roll is so maybe you'll have to sacrifice something. The mechs are so tanky that they'll have a bunch of different statuses on them where CO is still worth it. You can use your companion for additional priming and crowd control. Also, if you really want to, the melee violet tau shards for CD will help more vs the mechs since you can't strip their armor, and you could run naramon.
  11. Judging by the comments about mirror defense and your game knowledge though I'm sure people would have been happy to have you in the squad as a limbo. You can't stasis the fragmented one though surely, what did you do for that? It would have been okay to neutralize some of the mobs, except if they all have overguard. There's far worse teammates you can get than a experienced limbo. I didn't like him in circuit though because operator can't kill enemies inside the bubble, which makes me wonder if the mech would have that same issue.
  12. I'd like a test mode yeah. I failed like 7-8 missions probably just testing things. Simulacrum just isn't the same thing as the real deal. The enemy level doesn't go that high. You can't slap on all the modifiers. The simulacrum tiles are useless. Just let me use captura scenes or something. That would add more value to the captura scenes and match their grind up with their utility. You can spawn like an enemy or two in there.
  13. You often do have operator though. That's only an occasional challenge. It helps to use companion for cold proc spreading, then still shield gate on top of all the health tanking. I just mainly build for defense in those missions and don't really utilize my frames abilities, especially with the 75% duration modifier, and liminus guys around etc. I end up building for melee and that seems like what they want you to do anyway since the melee adapters are recently released. If I have pure shield gate frames, no operator, then I guess it depends on the other modifiers and choices haha.
  14. Heavy slams are pretty strong now, but it doesn't really work that well with tennokai since you build combo on the ground. I'm sure they are amazing with crescendo and a pure heavy build where you don't do tennoki. Also, the slam set mods. Maybe you build combo by blocking though with a slam setup. I don't really see an issue with occasionally missing the tennokai window and losing all your combo. I mostly use melee to take out the rogue eximus necramechs in deep archimedea and I'm sure I missed the window sometimes, but it is pretty hard to do that with opportunities reach on. You have multiple solutions to your issue already, opportunities reach, heavy attack efficiency sources, combo count sources, and just using a melee that has high attack speed.
  15. I mean why bother with disciplines merit or wanting a hold for it. That makes no sense. If there's no one around stop attacking...you won't keep your combo without naramon or combo duration. That mod gives you tennoki every 4 hits so you can afford to miss it. If you are running some combo duration, you can't wait 4 hits? Opportunities reach is best anyway and it gives you a 4s plus massive range.
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