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sunderthefirmament

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Everything posted by sunderthefirmament

  1. You've never had enemies spawn on top of you or behind you? Normally the game spawns enemies out of view or in areas inaccessible to players (most visible on the derelict tileset). Lua exterminate throws this all out, and just plops enemies out of the ether right in front of you on a regular basis.
  2. I have no idea how to fix Devour, but slapping some overguard generation on Sandstorm (per enemy hit or something) would go a long way towards making Inaros into the tank king again. I suggest OG on sandstorm because it’s easy to replace with the Helminth currently, as it’s weak and requires modding in a way that most Inaros don’t do. But yeah. Devour is another matter entirely. Single target, slow, immobile, and ineffective. I don’t even understand how it’s still in the game.
  3. No, this can still happen on PC. If you move through rooms quickly and wipe enemies out soon as they spawn, you can very easily reach the end without enough enemies appearing. They aren’t sitting around in side rooms somewhere- the game just never spawned them. You can trick the game into spawning them by leaving extraction, but this takes time and exterminates are supposed to be fast. So I will often just abort the mission. Slightly off topic, but if anyone thinks exterminate spawns are perfectly operational, play Lua exterminate a few times.
  4. There's probably a psychological term for it. The few times that charm mega-proccs stick in your brain, somewhat smoothing over the constant need to revive the idiot cat. Somewhat. I do take issue with the "Charm isn't that strong," part though. Every major content update has a new resource or set of resources to grind. No, not all of them can be affected by charm. But when they can, it assuages the grind, and that's major. That said, I don't think I'll be that upset if they nerf charm. Smeeta has become mandatory for me, at least outside of archon hunts where I prefer panzer because there's just nothing charmable there. Nerfing or flat out deleting charm would nudge me towards trying something new.
  5. It is truly a testament to the diversity of human experiences that you can actually find people defending Hydroid’s passive- a CHANCE to spawn a tentacle on a slam attack. I’m trying to remain cautiously optimistic about the upcoming Hydroid rework, but from what I’ve seen I am worried it won’t be as profound a departure as the soggy captain needs to actually be worth using in modern Warframe. We’ll know in a few weeks, I guess.
  6. If it actually functioned like you suggest, as an ability we could quickly activate to evade attacks and then just as quickly emerge again, ready to fight, I would likely have a very different opinion of it. It's too slow for that. While you can do some interesting chain-casting with Tidal Surge or interrupt your melee attacks mid-swing, it's just too clunky to be used as a quick in-and-out defensive ability. The operator fills that role better than the puddle ever will. Again, if it let us do something like those ghastly Twins in the second Matrix movie, only with water and not whatever ethereal nonsense they're using, I would probably like it quite a bit. As it stands, it's too slow.
  7. Which locks you out of doing anything except slowly creeping (or awkwardly surging forward) and slowly damaging a few enemies at a time. While loot blocks your vision. I can just cast the occasional ability to replenish my shields (augur, brief respite) to achieve functional invincibility while also not locking me out of playing the game. I did: I can elaborate. It's slow in terms of mobility and time-to-kill. It's clunky in terms of entering and exiting the puddle. It's also clunky in terms of loot blocking your view, and the view being awkwardly low. It's deeply inactive because you don't really do much once you activate it. You can pull people in and creep/surge around, but it's not anywhere near as active as playing the game traditionally. It's ugly in terms of visuals but often, again, in terms of the loot blocking your view and just clustering above you. And finally it's ineffective with its time-to-kill and target/range limitations. I don't think it's accurate to claim that the "rest of the comunity"[sic] loves Hydroid's puddle and wants it to be preserved. His usage stats should hint that there's something deeply, deeply wrong with his kit.
  8. You are asking for a slow, clunky, and deeply inactive ability to be preserved. It's ugly, ineffective, and bad. It basically serves one purpose in modern Warframe: invincibility while waiting at extraction so you can stare at your phone or alt tab as the rest of your inept party slowly trundles towards the green marker. There are ways to make turning into liquid cool and exciting, but let's not pretend Hydroid's puddle ever achieved that.
  9. They should really time prime resurgences to align with reworks for relevant frames as well.
  10. It's a passive, immortality ability that lets you slowly damage enemies at no risk to yourself. It's boring, and it's impossible to balance. An ability that lets you suck up and kill enemies while remaining invulnerable isn't good for the health of the game. It's like Limbo's binary kit: feast or famine, and a balancing nightmare that DE keeps kicking down the road with nerf after nerf after nerf. Undertow embodies this on a much smaller scale admittedly, and it can't really grief allies as much as Limbo, but it's still impossible to balance. I'm cautiously optimistic about the Hydroid rework, though what I've read of it makes it seem somewhat underwhelming. Still, if he ends up being even a bit more playable and useful in high level content, I'll finally end up purchasing his totally sick deluxe skin. Gotta reward DE for reworks somehow, even if they're not amazing.
  11. I'm pleased that Kahl will get some QOL improvements, but the fact remains that he's still stuck on a treadmill, grinding those same three missions every three weeks. My ideal fix would be to give us another shop through Chipper that lets us spend other resources to buy stock, much like Ticker's debt bonds. I don't want to be excessively negative, but even with the proposed changes I still think Kahl is going to feel like a slog to play. I'd really just prefer a way to burn through resources I already have in order to get stock to get archon shards. There's nothing novel or exciting about Kahl once you hit rank 5 with him. A skip that lets players buy the stock by using resources farmed up in other ways would be much more player-friendly. And let's be honest. DE could stand to be a bit more player-friendly.
  12. Sure, sounds good, but I think we need something more to actually use our current mechs on. Right now, we basically only use them in open worlds and railjack. They aren't required for either, except Orphix, which no one runs because its difficulty is overtuned and it just isn't realistically rewarding enough. If DE is going to sink more resources into creating a new mech or multiple new mechs, I hope we also get more enjoyable content where they shine. I don't think Orphix is a good example of mech content, because it feels forced. You have to use mechs just because, and as a result they feel shoehorned in. I'm not sure what good mech content looks like. I think the only time I actually enjoyed using my mech was doing the isolation vaults. Voidrig seemed suited for that content, while not actually required. Buttwidow never clicked with me. She launched in a pitiable state, and I've never found her one advantage over Voidrig, healing, to actually be worth it. But to each their own.
  13. I don't think relatively low power level is a requisite for exilus status though. Look at PSF.
  14. Were you on Jupiter when you noticed this, specifically the gas/cloud city tileset (not a ship)? Jupiter has those melee Nullifiers that are basically the antithesis of fun. I haven't noticed an increase in aggressive mobility from other nullies.
  15. Ash, w/ enemy present Ivara, w/ 3 augment Kullervo* Limbo Loki Nezha Nova Wisp Wukong *+any frame with Kullervo's 1 subsumed (though I'll admit getting through the doorway isn't always easy/predictable). I don't know that I necessarily would want Ivara's 3 augment to be exilus slot compatible, but it's absolutely an inconsistency in design. All it does is improve speed and mobility/utility. There's a stronger argument for it being exilus than Wisp's 1 augment or basically any of the drift mods.
  16. Oxylus can't use Charm. There are fishing hotspots in the southeast ocean area of the Plains of Eidolon that are basically only reachable with a dashwire. It's a minor QOL suggestion that I don't see DE actually acting on, but it's not like it would be useless.
  17. While this is true, she can't throw bait or glow dye/pharoma while on the dashwire. Fishing on dashwire is also awkward because you can't access the gear wheel. You have to create a dashwire, equip your spear, and then get on the dashwire.
  18. I would also like a fix for her hard landings after charging up powers mid air. I’ve heard this is only an issue if you use cast speed increases on her, but cast speed isn’t something I’m willing to sacrifice on Garuda.
  19. While I agree that this is currently an issue, I'm hopeful that the QOL changes coming in the next mainline will ameliorate this problem. Holding melee to auto attack will undoubtedly introduce another host of issues, but I'm looking forward to not breaking my wrist, hand, and fingers while trying to get Shimmering Blight to function. Hopefully this makes excessive attack speed less of a liability.
  20. This is my only source of hesitation when requesting a LoS check on Vortex specifically. DE can’t code LoS checks reliably, or there’s something about their level geometry that is messing it up. Whipclaw feels awful to use. Fireblast is a gamble.
  21. Yeah. With the reduced ammo for many AOE weapons, and the changes to ammo mutation mods. AOE is still very strong though, so how effective the nerf was is open for debate. I can only speak for myself, but I found the nerf effective enough that I think before I fire with my bramma, and occasionally run out of ammo. But it didn't force me over to single target bullet hose type weapons or something. I think that's okay. When nerfs make something seem completely unviable, they've gone too far.
  22. I think a decent middle ground would be: Bastille: no line of sight check Vortex: line of sight check.
  23. Because they can’t balance something as binary as Limbo. If he works, he’s too good and the game becomes a cakewalk. If he doesn’t work, why would you bring him? Arguably debuffs and CC need an overhaul across the entire game so we can affect enemies with varying degrees of resistance. Maybe then Limbo’s CC could start to be acceptable (though still prone to griefing). As it stands right now, every “boss” enemy is different for basically every ability. The only way to know what will work is to memorize it. It’s a bad system that’s been allowed to fester over a decade now, and unsurprisingly some frames suffer more than others.
  24. The riddle of Limbo is that once you know how to play him, like really understand his kit, you likely have enough experience with the rest of the game to write him off as not worth using. That's his skill ceiling- getting good enough at Warframe to recognize when a spade is just a spade, or recognizing that there aren't any secret layers of skill to his clunktastic kit. I would argue that the best Limbo players just don't play him, and that his self-proclaimed mains shouldn't really be listened to when potential reworks are discussed. Limbo is rarely getting in his own way, after all. It's the other players that need their experience protected.
  25. I would much rather DE rework Nyx to be more useful. A light rework that completely overhauls her Absorb would be enough, perhaps with some bug fixes and tweaks to Mind Control. Absorb is a boring and bad ability on its own, and the augment is super problematic. It’s either way too good or useless, nothing in between. Like Limbo, in a way. Some things just can’t be balanced. But reworks like the one I’m suggesting are very rare, and as the roster bloats and bloats they are only likely to become less and less frequent. So sure, I support Nyx becoming immune to ancient disruptor energy drain while absorbing.
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