So DE went with "keep them alive or with you at all costs" but forgot what we also have been asking for, which is, better companion AI and faster attack animations and better damage. Not only that but unless this "rework" (which isn't saying much honestly) allows us to finally remove more than 80% of the health pool mods from the companion slots then I still do not see them being useful in any content above level 20-30. AI behavior should have been a higher priority than merely keeping them in the game and nothing else!
10 years we've been asking for companion improvements and each time that you guys at DE introduce yet another weak, death prone and brain dead companion or made of glass MOA we ask "why no AI fixes, why no improvements to their damage avoidance, why no behavior changes?" You had one job guys and you still came up short, what a shame I was actually looking forward to this "rework" but clearly it's just add numbers to solve the problem, lazy solution as always.
You know, I'm crazy because I actually like bringing various companions with me to mission, even though I know that they are pointless, heck I don't even have vacuum on all of them because of how bloated the companion mod choices are. Not just bloated mod selection but thanks to our limited 8 mod slots and all of these mods are required in order to make any companion useful, now you had the bright idea to add MORE mods?! No one asked for more mods for any companion/sentinal/robot, we wanted LESS bloat not more. You could have combined a few different mods so that, again, less bloat taking up the very limited space inside of our companions mod slots or out right remove some of them and refund us the ENDO we spent. SO many smart suggestions form people much more in the know than I am yet, again the lazy solution of just making them immortal.