Balbersky

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About Balbersky

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  1. I have not kept up with the whole "corrupted mods" issue, so I'm not sure how legitimate the community's complaints about abusive moderators actually are, but some of the things I've read on reddit and similar sites are a bit alarming, in that they give me the impression that a lot of the complaints come from people that consider that getting kicked or banned from chat for being openly bigoted is somehow unjustified. Every time someone gets kicked for using a transphobic slur in General chat (with Nezha being the trigger, usually), a bunch of people pop up to defend them as if some great injustice had been commited, and these defenses often include a generous dose of contempt towards LGBT people and other minorities (and also the dreaded SJW boogieman). Now, don't get me wrong, I think the proposed changes in how chat moderation is approached sound great, and if previous moderators were really abusing their powers they should definitely be replaced; but when these changes were mentioned during the latest devstream, twitch chat flooded with "FINALLY THE SJWs WILL GET WHAT THEY HAD COMING" messages, and that gives me some pause. Hopefully DE isn't being pressured to be more lenient with the more toxic and hateful elements of the community.
  2. I was about to make this exact thread. Lowering the Koppra's set primary color brightness so its individual pieces don't clash so much with those of other sets should be relatively easy, I think. Making the faulds colorable separately would also be cool, but probably more complex to implement.
  3. One of the most common complaints about the first implementation of the operator cosmetics mesh rework was that the chest piece and the shoulder portion of the hoods were fused together, limiting customization. This has been solved! Sort of. Turns out the shoulder part has been completely removed from a lot of the hoods (notable exceptions include the varida hood and a few others). As an example, here's how this change affects the Manduka hood: Before the rework, it meshed perfectly with the Kopra suit, you can barely tell they are part of different sets. Now? It looks like it has been awkwardly pasted over the suit. I assume the reason for this removal is that otherwise the shoulder part of the hood would not play well with the new details added to the suits and arms. I've more or less resigned myself to the fact that it would not be feasible to go back to the previous model and this is how things are going to be from now on, but I'm not exactly thrilled about it. Hopefully we will get lots of new operator fashion that make the rework worth it, but so far I'm not seeing it.
  4. Balbersky

    Operators suits need to be reverted.

    Quoted from the hotfix 23.10.3 thread Sounds like things are going to be alright! I'm relieved.
  5. Balbersky

    Chimera: Hotfix 23.10.3

    Thank you! That's reassuring to know.
  6. Balbersky

    Operators suits need to be reverted.

    The rubber pants used to be part of the koppra suit, while the thigh-high boots where a separate thing. It looks like all of the suits have been cut in half, with the part above the waist being fused with the shoulder part of the hoods and the part below the waist (the pants) being fused with the leggings or boots. So now the clothes are distributed in a much more straightforward helmet/chest/arms/legs way, which I guess might simplify the process of developing future cosmetics (tennogen or whatever?). Unfortunately it's messed up all of the ones we have now, which sucks. I wonder exactly what the fixes they have planned will entail, since it's clear that at least some of the changes were intentional. Ideally both the shoulders and the "pants" would get their own separate slots for maximum fashion flexibility, but that's probably too much to ask, especially on such short notice.
  7. Balbersky

    Operators suits need to be reverted.

    This seems like a sensible solution to our current fashion woes, at least from the waist up. It would also allow for new and exciting customization possibilities!
  8. Balbersky

    Operators suits need to be reverted.

    I'm all for improving the way the suit pieces interact with each other to improve customization (which was apparently the intended purpose of these changes), but what was achieved here was the complete opposite. Almost every combination of parts from different suits looks way worse now than it did before.
  9. Balbersky

    Operators suits need to be reverted.

    A bunch of us have also been despairing about these terrible changes in the feedback forum.
  10. Balbersky

    Operators suits need to be reverted.

    Rebecca replied to a post in the Chimera Bug Report thread complaining about the operator clothing changes and said that the character team is looking into it, so there might be hope still.
  11. Balbersky

    Operators suits need to be reverted.

    The Varida Suit + Koppra Hood combo used to look positively arresting. Operators rocking that look were a common sight, so I doubt I'm the only one who liked it. Now it... It, uh... doesn't look great. To put it lightly. (Also, I thought the patch notes said that animation sets for operators were now disabled when editing appearance? Because my operator still shows up in the Zenurik stance while in the editor. Did I misinterpret what DE meant?)
  12. Balbersky

    Operators suits need to be reverted.

    YES. PLEASE. PLEASE change them back. I appreciate that the Koppra faulds can now theoretically be used with other sets without looking like they are hanging in midair (except not really because now the koppra set's primary color is a lot brighter, and since you cannot color pieces individually, clashes horribly with anything else. It will be blindingly bright white even if everything else is a light grey) But the changes to how suits and hoods work need to be reverted. They are a nightmare of clipping and brokenness. And the super cool koppra hood is now a floppy mess when opened. That cannot stand.
  13. Balbersky

    Equinox Deluxe skin helmet

    I like the helmets a lot. They definitely have some phallic/yonic imagery going on, but that doesn't detract from the designs being cool as heck. On top of the Mara comparison, the design as a whole feels very reminiscent of Kazuma Kaneko's artwork for the SMT series, with all those papercraft-looking elements. Equinox herself reminds me a lot of Harihara from Digital Devil Saga: