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About Balbersky

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  1. Balbersky

    Operators suits need to be reverted.

    Quoted from the hotfix 23.10.3 thread Sounds like things are going to be alright! I'm relieved.
  2. Balbersky

    Chimera: Hotfix 23.10.3

    Thank you! That's reassuring to know.
  3. Balbersky

    Operators suits need to be reverted.

    The rubber pants used to be part of the koppra suit, while the thigh-high boots where a separate thing. It looks like all of the suits have been cut in half, with the part above the waist being fused with the shoulder part of the hoods and the part below the waist (the pants) being fused with the leggings or boots. So now the clothes are distributed in a much more straightforward helmet/chest/arms/legs way, which I guess might simplify the process of developing future cosmetics (tennogen or whatever?). Unfortunately it's messed up all of the ones we have now, which sucks. I wonder exactly what the fixes they have planned will entail, since it's clear that at least some of the changes were intentional. Ideally both the shoulders and the "pants" would get their own separate slots for maximum fashion flexibility, but that's probably too much to ask, especially on such short notice.
  4. Balbersky

    Shoulder Equip Region for Operator

    This seems like a sensible solution to our current fashion woes, at least from the waist up. It would also allow for new and exciting customization possibilities!
  5. Balbersky

    Operators suits need to be reverted.

    I'm all for improving the way the suit pieces interact with each other to improve customization (which was apparently the intended purpose of these changes), but what was achieved here was the complete opposite. Almost every combination of parts from different suits looks way worse now than it did before.
  6. Balbersky

    Operator armor changes: No, DE. Just no.

    A bunch of us have also been despairing about these terrible changes in the feedback forum.
  7. Balbersky

    Operators suits need to be reverted.

    Rebecca replied to a post in the Chimera Bug Report thread complaining about the operator clothing changes and said that the character team is looking into it, so there might be hope still.
  8. Balbersky

    Operators suits need to be reverted.

    The Varida Suit + Koppra Hood combo used to look positively arresting. Operators rocking that look were a common sight, so I doubt I'm the only one who liked it. Now it... It, uh... doesn't look great. To put it lightly. (Also, I thought the patch notes said that animation sets for operators were now disabled when editing appearance? Because my operator still shows up in the Zenurik stance while in the editor. Did I misinterpret what DE meant?)
  9. Balbersky

    Operators suits need to be reverted.

    YES. PLEASE. PLEASE change them back. I appreciate that the Koppra faulds can now theoretically be used with other sets without looking like they are hanging in midair (except not really because now the koppra set's primary color is a lot brighter, and since you cannot color pieces individually, clashes horribly with anything else. It will be blindingly bright white even if everything else is a light grey) But the changes to how suits and hoods work need to be reverted. They are a nightmare of clipping and brokenness. And the super cool koppra hood is now a floppy mess when opened. That cannot stand.
  10. Balbersky

    Equinox Deluxe skin helmet

    I like the helmets a lot. They definitely have some phallic/yonic imagery going on, but that doesn't detract from the designs being cool as heck. On top of the Mara comparison, the design as a whole feels very reminiscent of Kazuma Kaneko's artwork for the SMT series, with all those papercraft-looking elements. Equinox herself reminds me a lot of Harihara from Digital Devil Saga: