Gwen_Seinaru
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Posts
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Posts posted by Gwen_Seinaru
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2 hours ago, [DE]Megan said:
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Fixed completing any side objective in The Duviri Experience defeating a Dax enemy patrol forcing your main Story objective waypoints to disappear, leaving you unaware of where to progress.
Not fixed, still happens.
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I don't know how to leave a comment on the Warframe Market website so this is the next best thing.
Just traded with a player named Eldavion, they were very polite and I felt that the trade was very fair. 10 for one Frost Jaw Mod.
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I had this happen to me too, same circumstances, Rumblers expired while I was in operator form and couldn't use the ability for the rest of the mission (didn't die)
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I got a daily reward but no new daily Nightwave act.
Edit: took another look and the daily nightwave act appears on my navigation console but not in the Nightwave syndicate window.
Edit2: Scratch that, now there is no daily nightwave act.
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I had this problem and I was using Nekros in a squad when it happened. It also happened when I was Running an extermination mission on Jupiter solo while using Nekros, caused a "friendly" Mine Ospray to appear that wasn't behaving like other creatures spawned through Shadows of the Dead, was able to ignore it that time and it was destroyed by some enemies in the mission.
Just tested with a Grinner Hykka Master in the Simulacrum and had no issues so I think its just related to the new Vapos units on Jupiter.
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I am also experiencing this bug
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I can't extract from the Archwing mission at Erpo. I completed the objective went to extraction point and nothing happened, waited close to 10 minutes before I had to abort. This needs to be fixed
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Since the 2.4 buried debts update went live, the enemy's movement speed in Archwing missions has been erratic. Corpus enemies move way too fast and often crash into walls or sail right past me and Grineer enemies move so slowly that it takes as long as three to four minutes for one enemy to get close enough to fire at me and thats if I stay still and don't move. This has been occuring in all the Archwing missions that I've played and I hope this gets fixed soon.
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Also been having this problem, Corpus moving at mach1 and Grineer moving at a snail's pace. I really hope this gets fixed soon.
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Pretty much what it says in the title, but to elaborate, I've found that in the higher level regular/quest missions the number of enemies that can appear at one time when the objective is to defend or control an object/location to be rather high. This is mostly a problem in the sense that squads can very in size from 4 to just one person and that some players, like myself, prefer to do quest missions solo to enjoy any quest specific dialogue that may occur. While Alerts and the like benefit from large numbers, as the name implies a sort of "all hands on deck" feel, I feel that the regular missions, intended for exploration, and quest missions, intended to advance the story of Warframe, could do with dialing down the sheer volume of enemies players can face at any given time. This is only my personal opinion however and I do not mean to call for flat nerfing everything. Just giving some food for thought and hoping the devs see this and at least give it some consideration.
The Duviri Paradox: Hotfix 33.0.3
in PC Update Notes
Posted
Thank You 🥹