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BloodArmoredApostle

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Posts posted by BloodArmoredApostle

  1. On 2018-10-09 at 12:30 AM, taiiat said:

    even though yno, usually it's a small sliver of the available choices that are exponentially stronger than all of the rest. the correct choice with such a ratio would be addressing the outlier(s). takes less Development Time and in this sort of theoretical scenario, things are only uncompetitive because of a new option made available that then made the others uncompetitive.

    not really. infinity Stats means you can't create obstacles, only timers to stand around and wait for.
    which is exactly why balance matters, because you can't have anything meaningful in a Video Game without it. infinity Stats means everything is irrelevant. infinity Stats means having nothing to do in the game(and creating content that is more than just a timer to wait for being impossible) because the actual Gameplay plays itself and requires nothing of the Player.

    I don't believe I was going for infinite stats on anything in particular. It may sound like that, but I do not see a problem with players coming up with a particular formula to solve a problem. This issue is drawn in all games that a player plays, The concept of adaptation within gaming may feel like it has been here a long time since the timing of SNES with adjustment  release patch cartridge, but the concept in terms of how long it has been in the industry as a whole is still relatively new compared to more known methods of design and development. I do not take progress, and the removal of some designs in gaming to be a complete drawback in it's entirety, but it does lose some of it's splendor in this process of refinement.

  2. 13 minutes ago, Datam4ss said:

    Nerf warriors are a common species as they cannot accept other forms of fun except their own narrow minded definition of what fun is. They want to slap their brand of fun on all humanity.

    I believe that a founder who has 5 years in game should know this simple fact. 

    If things are uncompetitive, buff the weaklings and the enemies, not nerf the strong stuff. Or slap on specific enemies. DE made nullifiers and noxes but they don't seem to be able to discard the heavy handed nerf mentality they do to please a vocal minority.

    I was merely starting a discussion, not a smash and trash subject. I do apologize if you misunderstood my post. Hopefully, you understand what having dialog means, and discourse instead of resorting to plastering someone with (oh your a founder response) classic response.

  3. 3 minutes ago, taiiat said:

    because a lack of balance is everybody using the same Equipment and the same Mods.

    Mario Powerups are rare things you get only here and there at the discretion of the game/Developer, so your example doesn't make sense. it's a very limited thing there, rather than being infinite like most things in Warframe are.

    Exactly the Devs can create obstacles scaling whatever they maybe, since games get updates now days this allows games to constantly progress. The Devs can care about what players use enmasse in general because that may take away from the game objective, but not entirely.

  4. This is one thing I have been trying to understand for at least since closed beta. IS why DE is trying to balance the game in a PvE setting? Do you want players to feel powerful? What is the objective here DE? What is the objective in this game? The lore is like we are really powerful beings, but it is appearing as if DE has no direction to if they want that to be true or not. The game's draw was power creep, and I do not see how power creep in a PvE game is really that important. Balance the PvP stuff, I am fine with that, but your last focus should not be on a vague interpretation of what you created.

     

    The community is a good community out of most from what I do understand, and have experienced in gaming for a good while now. My other problem, resides in the communities desire to manage players ability to have fun in the game. Truth of the matter is that if Warframe keeps going on this field trip of Balancing for PvE which really takes away from the game's entire theme. DE what is the point of playing the game? The lore is based on power, in gaming it is easy to place obstacles in front of the player. Yes, movement is power, and I applaud the movement system that has drastically improved from wall running/coptering to full on parkour. If these theme of being powerful is taken out or merely squashed because of all this PvE balancing DE there is nothing left, but a shell of a game. 

    Take for instance mario, just an example, if you were to nerf jumping or firepower what would be the point in playing mario? The star is broken, the flower is broke the leaf is broken, but the game is fun and it is against PvE. I see no reason to be balancing around AI when DE can just create obstacles in front of the player that are bigger than the current. Why is this a thing?

     

  5. 6 hours ago, MrMrs said:

    Wukong was very popular in other games. What stopped him from coming here? Also, the idea of a priest is typical in other games too, along with ninjas, dragons, lore based gods, and more. I don't see how werewolves should be an exception. Additionally, even if it is a part of other games they're all implemented differently to create a sense of uniqueness. Warframe makes those ideas and makes them incredibly unique most of the time.

    I understand your perspective, and it makes sense. I just don't know I suppose if I would want it in particular. I guess if the community votes yes on it, no issues there. I am just saying, I would like somewhat different perspective on it not really a warewolf warframe.

  6. Just a reminder to everyone if you have a facebook to make sure your information is safe please change your password on Facebook. A major hack of 50 million users happened Sept 28, 2018 leaving over 50 million users accounts vulnerable to being hijacks/personal information stolen. (google it) Just a concerned tenno looking out for the community. Back to farming mentenno and ladytenno. Working in the IT field has me in most cases looking out for others information, this comes natural my apologies.

  7. oh boi the day I hear of this kinda crap. I am sorry OP, but this is not something I think fits the games appeal nor the function of the game. It is fashion frame and about power strength including appearance yet save us so much political tripe and trouble if we just do not go this route in the game altogether honestly.

     

    We all know what happens when a game gets politicized.

  8. This game's theme is about powercreep. How can you say that knowing your a space ninja killing thousands of other units in other factions. That is power creep might as well take space ninjas out of Warframe. Matter fact, turn this game into a basic realistic shooter cuz powercreep. Really make so sense OP. You like this game because of the power creep theme, then make a hypocritical statement such as this is laughable.

  9. I would like to be able to farm for the skins, and I can't get anymore standing after hitting tempest being MR23 doesn't help since queing has been changed. It is just frustrating to see things that you can't even obtain due to lack of players playing it. They should either scrap conclave or allow the skins to be obtained some other method. The rewards are nice locked behind a wall none can obtain except with clan mates which is not even cool to the slightest.

  10. 2 minutes ago, DrBorris said:

    I... uh... *scratches head*

    Did I word it that poorly?

    First Siphon gives 50, second gives 100, third gives 150, fourth gives 200, fifth gives 250, sixth gives 300, seventh and all after give 300.

     

    Is this about the thing in the spoiler? By (Current Kuva) I meant the amount of Kuva you have total after 'x' siphons at current (live patch, right now). And subsequently (Scaling Kuva) was how much total Kuva you would have after 'x' siphons.

    I see you mean by rotation increase, to match the level of enemies to reward of kuva per capsule is that correct?

  11. I dont know OP. Like the scaling reward for Kuva will have to be incremental at best, and not by 200 that is a bit much. I would support a 25-50 incremental increase, but nothing drastic as by 200. That is too much. I still want to have content in late game as a player. The max it should get probably by increment done 50 ending in a total of 300 per kuva harvested (300 per capsule), even then maybe and that is stretching it.

  12. No because no one likes hurt feelings :/. Downvote may cause unprecedented brain damage, and non fixable trigger warnings. Plus, it goes against addictive means of the forums, dopamine for likes and responses versus depression for people who can't handle dislikes, or discourse. 

  13. You OP need to play EA's games lately, you can have your loot boxes there. Keep that trash out of our Warframe. I can't speak for the community, but I can assure you that at least most do not want to see that kind of crud in their space ninja game. We already had a system like that before with transmutation and credits. It was horrid then, and a plat sink is worse. Just because you can afford things behind plat does not mean hiding content behind a paywall makes any sense at all. I am not sure where you even came up with this, before you were going to bed maybe?

  14. It takes time to do damage. The growth even with 212% power is 4. Nidus still is damage king over saryn, scaling isn't bad. The fast pace your speaking of would be nice if we had more of a combo system that integrated well with the game mechanics. However, that would require nearly a overhaul of the entire system that is currently in place. I believe DE is going that direction eventually, but for now they are focusing on upcoming events. I truly believe it will become what your saying, but meanwhile gonna have to wait on that transition.

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