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tape_drive_TS1140

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Posts posted by tape_drive_TS1140


  1. TYPE: In-Game

    DESCRIPTION: Host migration fatally broke ground assault mission.

    VISUAL: pieceofshit.png

    REPRODUCTION: Get 1 person in the mission, join, let host leave.

    EXPECTED RESULT: For mission to continue after host migration without anything breaking.

    OBSERVED RESULT: After host migration waypoints didn't appear, monsters stopped spawning, extraction prohibited.

    REPRODUCTION RATE: Unknown.


  2. Remember when you spat on Primed Sure Footed? I did do, and DE's policy does not allow exchanges, now I gotta wait 300 days until I get that mod from Daily Tribute...
    So after this update, I went to SO with my dear Staticor... without knock-down preventing mods I spent more time laying on the ground than killing enemies. Staticor never dealt self damage, why the hell does it make you lay on the ground now? Operator's Amps which barely dealt any self damage, now piss you off with self kd too. KD, excessively, everywhere!
    I was doing Disruption Sortie with Mirage + Bramma one day, was doing fine until something disabled all of my abilities and I got the generic "ability in use" notice. Had to abort. In next try a another player hinted that it's the Bramma that does that. I presume the new and improved KD script does not fully consider ability script?
    Ofc the new and imroved KD script extends to enemies too: they can make you lay on ground now too. And it's super annoying that I have to mash buttons to make my frame stand up, and frame likes to do it very slowly.
    There's currently more self KD than there was self damage. Perhaps we could use a new mini-school that would focus on mastering of standing on legs?

    • Like 6

  3. 8 hours ago, Kalbintion said:

    we started using strict mode for javascript

    'use strict';
    I learn the importance of this syntax in my very first JS project. It's not much, but it's something.


  4. Now I found a new error:
    1. Open (empty) Kuva Bramma
    2. Click on DETAILS
    Click on DETAILS does not open DETAILS window, instead you'll get "Uncaught ReferenceError: chargeurTemp is not defined" JS error.


  5. 5 hours ago, Kalbintion said:

    if it happens again please post the console output here as it may contain hints on what's going on if an error is being thrown

    I forgot to mention that no errors were thrown into console when this glitch happened. So it must be... something even screwier.

    I figured out the reproduction steps (it wasn't so hard as I thought, it's VERY SILLY actually):
    1. Open any frame (only warframes and archwings are affected [for test I randomly chose Excalibur Prime]) 
    2. Click on Forma icon
    3. Put any mod that adds something to base stats in a slot (I chose Armored Agility)
    4. Click on DETAILS, remember the value of the stat that the mod is affecting
    5. Click on the mod to make slot polarity change prompt box appear, click on any polarity
    6. Check DETAILS, the stat should be reduced now, repeat 5 to lower stat value even more
    7. Pull out half to all of your hair on your head and yell: "What the hell... !?"

    BTW, would it be possible for you guys to make all frame stats appear on the right side of the 8 slots, so it wouldn't look so empty, and I wouldn't have to click on DETAILS to check how stats are affected, and leave only abilities under DETAILS?

    • Like 1

  6. Today I found a logic error. I can't give reproduction steps since I have no time trying to pinpoint the culprit. It happens when I shuffle around cards and polarize slots (in Titania's frame in my case) after mods are in slots. Perhaps it has something to do with combination of many things, like dragging, then calling polarize, timing, and idk...
    What happens is that under Details, the last glitched/touched mod's stats will not be added to base stats. And when I then remove that mod, the stats actually get reduced. So if I glitched Primed Flow, Details will show (Titania's) base energy of 225, and when I remove that mod, Details will show 35 energy. I presume it happens with all stat modifying mods. I think I once managed to even reduce several times so the stat was negative. I don't know if this bug is limited to frames or can be produced on other items.


  7. Talking about "micro" optimizations...
    Why does the Launcher consume 12.5% (a full thread) of my CPU, or ~25% of GPU when GPU acceleration enabled? Will the launcher ever have an option to be energy efficient?
    After this update, alt+tabing isn't anymore instant, it now takes forever.
    When game is minimized, it doesn't idle, it continues to consume ~33% of my CPU. Is it really needed? At least it isn't using GPU.
    Why are players still forced to endure cinematics everywhere? Why do we have to mash our space bar?
    Why do we have so many loading screens? I can bet some info can be reused from memory without forcing 30 second of loading into and out.
    Why are we forced to wait 10 seconds on Mission Summary screen?
    Why can't we fast travel to Maroo in Maroo's Bazaar? Or Borko K'teer?
    Why isn't the ship circling around the planet of any last visited location, including relay and bazaar?
    Why do some UI elements (SO's zone finish score box, ordis, assasssins) consume half the screen, blocking view to what's actually important?
    Why do we have to mash M to switch between maps of different information, why can't we just have 1 decent sized map box or overlay with important info only?
    Why does extraction spot toggle off map overlay?
    When will Warframe finally be able remember password and auto login?

    • Like 3

  8. Also, Hydroid's ability #4's details aren't shown as ranging from base to charged: energy cost should be displayed as 50-100, range 5-15, quantity 10-20
    Currently it only shows charged energy cost and base values of range and quantity. Confusing.


  9. JS error: "Cannot read property '10' of undefined"
    1. Open a new build of random warframe
    2. Search for Umbral
    3. Pick random Umbral mod, put in random slot
    4. Open JS console
    5. Left-hold-click on the installed mod in slot, drag dozen pixels down, let it go to let it fall back to its slot, repeat a few times until you get first error in Console.
    6. Now pick next random Umbral mod, put in random slot: first Umbral mod will disappear and next error will be thrown in console
    Second JS error will be fatal, forcing to F5


  10. On 2019-12-08 at 7:53 PM, tape_drive_TS1140 said:

    ETA on when Fireball Frenzy (updated), Immolated Radiance, Healing Flame, Exothermic, Tesla Bank, Photon Repeater and Repelling Bastille (updated) get added?

    On 2019-12-09 at 1:29 AM, Stoi84 said:

    No ETA as we haven't started working on this yet.

    I have a dream, that one day...


  11. From https://warframe.fandom.com/wiki/Eros_Arrow_Skin

    Quote

    The Eros Arrow Skin can NOT be equipped as a cosmetic item in the Attachments section of a bow's Appearance options. To equip this skin you must select it from the gear wheel. The skin lasts for exactly one mission. However dieing during any mission will unequip the Eros Arrow Skin, also using up one gear item. Enjoy Tenno! ❤❤❤

    Also, somebody should fix the typo in wiki, there should be "dying" instead.


  12. wut.png

    I keep getting Excalibur included under Rank after mission end. Dunno when exactly, but I think I started seeing this bugframe like half a year ago. I've not noticed anyone else reporting this. But ofc, since it appears always last in the list and requires player to scroll down in case of many equipment, players do not bother, so it's the least annoying visual bug.
    I think Excalibur gets included in case of a mission where archwing can be used.


  13. Today I did some trading. I got super annoyed that absolutely all mods I traded gave me 2 popups of "this mod is used by an equipment, mod will be automatically removed". Every single mod I traded triggered the popups. And none of the mods were in use. Praise Lord I won't be needing to trade for looooong time...


  14. I get something similar after some missions, but instead of "Warframe: Expired" I see regular Excalibur gaining affinity. Black picture just like that. And I don't even own a regular Excalibur. I've seen this for long time now. Now that's what I'd call a bugframe. 😄

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