Furyk-Karede
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PSA: Operation Plague Star Bounty Standing Changes
Furyk-Karede replied to [DE]Megan's topic in PSAs
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LIVE ON ALL PLATFORMS: Operation: Plague Star (How-to & FAQ)
Furyk-Karede replied to [DE]Danielle's topic in Announcements
"Play Plague Star today!" lol At least we know DE have a sense of humor. -
LIVE ON ALL PLATFORMS: Operation: Plague Star (How-to & FAQ)
Furyk-Karede replied to [DE]Danielle's topic in Announcements
With a decade of experience in this game I've acquired subterranean expectations for how this game performs. But with 3 attempts in a row with completely random and inexplicable mission failures- in a mission that's older than most household pets!- even I'm flabbergasted by how broken this game is. It's embarrassing. -
I know the game's matchmaking is the best the 90's have to offer; but it would be nice if I select a Steel Path fissure mission that I actually end up in that mission. ... as opposed to the regular star chart, non-Steel Path, non-fissure mission. kthx, that'd be great.
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No fix yet for melee animation lock? Sadge. Not as bad when it happens to warframe, but game breaking when it happens to operator/drifter.
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Nova isn't exactly a 'nuke' frame. Especially considering for the last 3 rounds (15 full waves) I let my specter do 90% of the killing. If your answer to game design failures is suggest players contort themselves around the failure... idk what to tell you.
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Any plans on fixing Drifter/Operator randomly locking in the old operator melee animation- preventing void dash or ability use? Use of Operator is pretty consistently broken.
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Is 66% success rate considered a good outcome, as a game developer? Just played 30 waves of Kala-Akar fissure mission for Nightwave challenge. Of the 6 rounds, only 4 spawned enough reactant to open a relic. Anyone that's played this game in the past decade knows this is not a new issue. Anyway... can't wait to see the next content island that introduces even more bugs and doesn't fix any of the old ones.
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Just played Sortie Defection; continually blown away by what this game has to offer. What a hit of nostalgia- that AI pathing is the absolute best the 1990's have to offer. Truly a throwback!
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I don't know what specifically was changed for Kullervo's Wrathful Advance (or why) but it's absolutely nauseating to use with most weapons now. Having the camera warp into a top-down view while revolving up to 3 full circles within 1 second make the ability unplayable in many cases. The worst I've seen so far is when using the Wolf Sledge. sadge
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After a decade of game development, why is it so challenging to encounter a single session without game-breaking bugs?! asking for a friend In case anyone's keeping track, that good old Vay Hek Assassination bug is still around (the one where he disappears during transition). As far as I can tell, that particular bug is has been around for 5 generations of opossum. Impressive.
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I really miss the Warframe from ~5 years ago. 😢
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Is there a sensical explanation for why activating Incarnon mode on weapons can take 30 headshots as host vs. 2 or 3 as client? Is this working as intended?