Jump to content

ToaSirian

PC Member
  • Content Count

    190
  • Joined

  • Last visited

Posts posted by ToaSirian

  1. 11 hours ago, Artekkor said:

    I appreaciate the bounty changes but... It took you just a couple months too long. I've already finished the grind of both necramechs and ALL the mech guns.
    I mean, this will help when you'll release another one, but seriously. How much time these changes would save, were they  introduced about a month after deimos' original release.

    DE, you need to learn how to try to predict these things long before you have to fix them. This happens almost every time with new content islands you introduce. There has to be some kind of a pattern that could help in predicting player base reaction and preventing the necessity of patches such as this.

    thats why you dont play immediately bro... this type of S#&$ ALWAYS happens. ALWAYS, without exeption. 

    • Like 3
  2. On 2020-09-10 at 7:00 PM, [DE]Danielle said:

    Currently, Void damage is relatively ineffective against Cloned Flesh and Fossilized enemies which greatly limits the use of Xata’s Whisper on Grineer and Infested enemies. In an effort to give it (and Void damage in general) more utility across enemy categories, we are removing this resistance so that it aligns with its neutral effectiveness against the other enemy types. It is important to note that Eidolons, Amalgams, and certain bosses will still maintain this resistance.

    I have an idea... instead of everything 0% rezistance, buff it to 25% weakness on everything. Then it might be viable. Or make operators any fun to play during normal missions.

  3. Conservation in general isnt the smoothest system, okay, but its bearable in PoE (Plains of Eidolon) and 4T (Fortuna).

    There is RNG on what subtype of animal spawns. It doesnt matter in PoE and 4T. What matters here is the quality of the capture, giving low, medium or high standing for a bad, good or perfect capture. Highest ranking animals give in the thousands range of standing. Getting Perfect captures is a valid way of gaining standing in Poe and 4T.

    Why it isnt in HoD:

    First off, the RNG of the sub-type spawning. The gear item to spawn more rare animals doesnt matter either, because you need any and all subtypes which brings me to:

    You need to combine multiple captures from different animals into tokens. Tokens are vastly less rewarding than the standing gained directly from captures in PoE and 4T.

    That being said, capture quality doesnt matter, but thats kind of a side thing.

    Tracking footsteps has never been super duper, but its even worse in HoD. The orange atmosphere, lighting, particles and grass makes visibility super bad.

    Pathing was kinda weird sometimes, but it has been worse in HoD: strange u-turns followed by another u-turn. Even v-turns on high rocks, making it painstakingly hard to get to the lure spot.

    Spawning: well, spawning is... bugged... sometimes. Some animals tend to spawn in terrain. Air borne animals are sometimes nowhere to be found.

    If you have any points that I forgot, Ill gladly add them to this post.

    • Like 12
  4. A small summary of the main points, in no particular order:

    - 257 nodes of the same old same.

    - With bullet sponge enemies (Nox, looking at you)

    - With more abysmal rewards then ever. Not even a weapon or something, since the gameplay is what we play for. Kuva, yea, alright, but that just feeds into the band-aid riven system loop.

    - This is a thing for mid to endgame players, right? Most of us have got millions of resources and mods already so the increased drop chances don't add anything.

    - And some Warframes that were 'op' before will see more use then ever because of cheese.

    - Power creep will produce a new meta and riven trading will see an uprising. Prices will increase substantially because of necessity.

    Whoopedy whoo.

    Aight?

    • Like 18
  5. A small summary of the main points, in no particular order:

    - 257 nodes of the same old same.

    - With bullet sponge enemies (Nox, looking at you)

    - With more abysmal rewards then ever. Not even a weapon or something, since the gameplay is what we play for. Kuva, yea, alright, but that just feeds into the band-aid riven system loop.

    - This is a thing for mid to endgame players, right? Most of us have got millions of resources and mods already so the increased drop chances don't add anything.

    - And some Warframes that were 'op' before will see more use then ever because of cheese.

    - Power creep will produce a new meta and riven trading will see an uprising. Prices will increase substantially because of necessity.

    Whoopedy whoo.

    Aight?

    • Like 3
  6. 13 hours ago, [DE]Rebecca said:

    Over the course of the past several months, there’s been a lot of repeated bad-to-mixed first impressions on new content releases.

    We are doing our best with Hotfixes but, for a Warframe player, the experience you’d want to have with new content is not the one you’ve been getting the first 4-5 days after release (sometimes longer in the case of Liches / etc).We apologize for this frustration. This is a topic we plan on addressing by adapting our approach for the remainder of the year’s Updates. With the release of Warframe: Revised earlier this month, we’re hoping to continue in this direction with revising old, but also adding new in a better way!

    That is not to say future Updates will be completely bug free (we’d never make a claim like this), but we hope to break out of the bad first impression cycle in a constructive way. Thank you for your patience!

    How many times have you said things will be addressed??? How many times have you only barely made things better?? Dear Rebecca, we all love DE, but these are some damn shallow words.

    'Bad to mixed first impressions'... this wording really shocks me: you really don't seem to grasp the fact that the content you have been putting out is factually hurting (y)our game.

    • Like 5
  7. yo, we need copious amounts of credits (and endo) to get anywhere in this game.

    EDIT: there are a TON of mods that need credits, oftet 300k up to 900k(!), weapon blueprints cost 15k to 25k, build cost between 15k to 25k. Fieldron/detonite/mutagen need 15k for a one time use bp, and 15k to build. i know invasions exist, but one can only do so many before those get tiresome. (And that's why the missions need extra credit drops.)

    ALL the base missions are only worth doing because they are mandatory for arbitrations later in game. Now, Memphis, Phobos, is a mission fairly early in game, so 2000 credits i find a little low, but fair. Now consider a node like, uuuh, Adaro, Sedna. There, I don't think 2000 credits is reasonable. You've already unlocked the Index at that point, and be around mr 8. This is where the real grind starts, to get to at least mr 15 to be able to use all rivens and kuva weapons.

    Credits need to be scaled up towards the end of the star chart.

    • Like 7
  8. On 2020-03-01 at 7:14 PM, Galadh said:

    But that's the whole point to go on, to beat all hardships and uneven odds. Kinda... Space-ninja like, Id' say. Struggle to go on, to better yourself.

    All im actually trying to say is

    1. 2000 credit rewards for ```endgame``` Sedna are really bullS#&$

    and

    2. This is a video game, not a day job. People have jobs to go to, or genarally have things to do in their lives, and then coming home to do the same missions over and over and over isnt remotely fun or rewarding.

  9. On 2020-03-01 at 7:14 PM, Galadh said:

    - it gave me a reason to try harder, go further, learn more, try to figure out everything what I needed to know...

    And PS. do you know how long you have to run with weapons that are really S#&$ to get to the good guns? To be able to participate in everything in the game you have to be mr. 16, rivens, kuva weapons etc. Do you know how painfully slow the road to get there is? Most my friends are burned out at mr 8 because the grind is so out of wack. I only made it, back in the day, because im more patient than most people.

  10. On 2020-03-01 at 7:14 PM, Galadh said:

    But that's exactly what makes the game fun: striving to proceed further, to trying to think of ways how to make the credit gain more quick and reliable - how to get to Index for example. The thrill of waiting for like "ahh, then I will finally will be able to..." -

    Dude, you like torturing yourself? There is a limit to what is satisfying, and you literally have to grind the index for quite some hours to get all the credits needed. Like with everything, having to do anything for so long gets boring real quick.

  11. On 2020-02-28 at 5:21 PM, [DE]Rebecca said:

    This will only leave the 2,000 Credits Cache, and the 80 Endo drop for each category, with a drop chance of the sum of all prior denominations.

    This is still very low. Ive been playing with my friend, who started a new account, and he constantly has credit issues. The gameplay loop: buy gun for mastery -> unlock the new gun for mastery. This is cool but, do you have any idea through how much credits you burn playing this game? Weapon bp`s, build cost, fieldron/detonite/mutagen bp`s, build cost, and upgrading (prime/riven/rare) mods is pretty expensive too. Occasional Baro isnt particularly cheap either, (but thats understandable - rare vendor) Maybe i forgot something that eats up your credits, but we constantly have to grind for creds next to playing the actual game.

×
×
  • Create New...