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_-Malicious-Melodi-_

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Posts posted by _-Malicious-Melodi-_

  1. I have been attempting to construct a build using the Tek and Mecha Set mods... So far i am using Mecha Empower, Mecha Pulse, Mecha Recharge and Tek Gravity.

     

    I have seen mecha pulse activate, Mecha Recharge should be a passive. However, Mecha Empower does not increase damage to marked targets, 

    For the Tek Set, Tek Gravity does nothing, nor can i get the Tek set bonus to activate at all. Does the tek passive not worth with venari? if so, this should be fixed, the Tek set does not effect kavats, it effects the warframe. Venari should be counted as a Kavat.

     

    These passive sets as well as the Synth sets are mostly broken and need to be fixed ASAP

  2. 13 hours ago, EvilChaosKnight said:

    When they are not braindead, busy with something else, being non-cooperative AF (because Kavat's abilities are apparently RNG), or despawn for no apparent reason (thanks, Simaris and your SO), etc.

    There's a very simple fix someone suggested already earlier. Allow us to bring both a cat/dog and a sentinel into a mission. Problem solved, end of the debate.

    So, you just want to complain about kavats.... very constructive... thanks...

  3. Loki is in a very good place atm... Switch Teleport is the only skill i feel needs to be looked at, as its really only used to troll.

    My main concern is Chroma... His passive is what he is, his energy color determines the elemt. Changing that, chroma wont be chroma anymore. I do agree that Toxic and Electric need a slight rework, but Fire and Ice are amazing. Hes only has an energy problem if hes built to have one... seeing as you have to take hp damage to charge up the 3rd skill, Rage is basically built for him. 

    The 2nd skill on fire is nuts, i boost my HP from 300 to 960 and it heals up to that point turning chroma into a form of pseudo healer. 

    As for the 3rd skill, The recent patch was a major buff, the ability to recast the skill before the duration ends and obviously you haven't seen very many one shot build chromas. Currently at max buff my chroma sits around +~1280% Armor and +~1060% Damage, No rhino roar can even reach that.

    As for Effigy, yea... it needs a bit of work.  

  4. i can see something a little similar to the Dark Split-Sword for that, placing 1 mod locks out the others... but i think just adding a collection of new Kavat mods would be a better idea... Technicly Venari has 3 unique skills already, they are just part of the warframe, which does open up mod capacity for diffrent mods. 

  5. 1 hour ago, Irisena said:

    As our beloved "super kavat" why not let her use existing smeeta and adarza mod? That way she cope with her weakness by having some utility effects. Pretty easy to implement and shouldn't take too much time either

    while i love the idea... suddenly having the Adraza and Smeeta Crit buffs at the same time might be a little over powered.

  6. 2 minutes ago, Urska said:

    tbh not sure what to say not cuz your right but I don't feel like fighting due to I disagree with almost everything you said. I have rewritten this a few times and not really sure why so blah Lol. going go back to playing with my peeps and see if i can break it like most stuff in WF I touch, just wanted to play WF normal without stacking or breaking it, cuz that makes it dull over time, Soo cya and thanks for not just giving some childish hate post like a few here did

    You just have to remember there are 2 sides to every story. Iv soloed with a few of the warframes people commonly think are the worse warframes for the gamemode. It comes down the player skill. Do you want to become better at the game? Overcome challenges? or do you want more stagnation? more 'easy' content? The way i see it, ESO, while it has major problems in forms of bugs, is a step in the right direction. Maybe what you want is a more rounded experience, rather than an easy one. The bugs and spawn rates need to be fixed, The way efficency is gained/lost reworked to make nuke frames less viable. 

  7. Smeeta Kavat.... Double Resource chance(Including Kuva, Affinity, and Cryotic), Free Rare Resource Chance, Free Crit Enhancement chance. 

    Chesa Kubrow... retrieve, Goes and picks up drops for you from a greater distance.

    Adraza Kavat... Provides a decent critical chance boost to the whole team.

    All Kavats/Kubrows.... can be revived.

    People who use sentinels only because of the vacuum are simply lazy. If you cant move 2 feet to the left to pick up the resource drop, than thats on you. Adding vacuum to the game was the worse thing they ever did for companions. 

  8. 1 hour ago, Mover-NeRo said:

    Ye and that Arcane is there just for looks?   stop playing stupid.

     

    1 hour ago, Trickst3rGawd said:

    EXACTLY.  It's not even a bug.. it's just the Arcane+ Venari heal. 

    It is a bug, its been found by many people and i have tested it personally. If you have a mod with -Duration equipped... even if your overall duration is >100%, Venri's heal never ends. Instead, it will stack multiple times giving upwards of 500+ hp/s healing. 

  9. You get a short period of invulnerability as you pass through the portal, it gives you plenty of time to spot an escape route. Plus, i run a glass cannon build on all my frames, no +HP, not +Shields, its my preference, but i haven't experienced much of this until around zone 10.

  10. To be honest i like were Venari is as a kavat right now.... What the problem really is, is the lack of Companion mods. Where are the elemental kavat mods? How about some more interesting support mod? Currently Venari is no different from any other sentinel or kubrow, aside from the obvious of being a warframe abilities. 

  11. 1 minute ago, Urska said:

    going ask how? with a Loki + khora combo, also that isnt a solo XD. but really "nerfing" it where we can do more zones is not a bad thing as it wont at all effect it for other players, instead, it makes it more rewarding for them. i guss in a way it just feels bad but geting to only 8 n spaming it isnt that bad. just feels like it

    IV soloed it with a loki.... then with a khora.... Dont pick someones sentences a part... .and No, nerfing it would not make it more rewarding, There is more to the term "rewarding" that actual mission rewards. At a certain point the rewards will dry up, For example, iv already farmed everything in normal and elite. Im sick and tired of everything getting "easier"... Elite onslaught is actually sorta fun simply because it has a small aspect of difficulty. That difficulty, that challenge is what i call a "rewarding experience" if i can just mow my way to zone 20 with my eyes closed, thats boring. Most people can make it to 12 relatively easily, most people decide to stop at 8 because of the difficulty ramp up getting to 16. I do not fault them for that, its their choice. But "ELITE" is as the title implies.... more difficult, more challenging, not necessarily more rewarding.

     

    As a side note.... Its people who imminently call of nerfs rather than try to learn the gameplay and get better, that are ruining the game for people who want MORE challenge and MORE difficulty. You are 1 player out of millions.... you are entitled to your opinion.... but dont make it sound like its the most popular opinion. Plus your post lacks any constructive feedback, its just wanting things to be easier. I will give you credit for not being someone who wants things handed to them. 

  12. Iv Soloed to 12 with a loki and a khora.... Most of the enemies are actually scaled the opposite direction of your complaint. This isnt a matter of "git gud" or anything like that, its simply a matter of what is and isnt difficult... and seeing as nothing in this game is actually difficult, Nerfing Onsalught is the wrong way to go. This game needs less nerfs, less catering to new players, and less down scaling of difficulties. 'ELITE' Onslaught is designed as an endgame activity to provide a challenge to more advanced, well equipped and more well rounded players.... In its current state, it still doesn't.

  13. 2 hours ago, TKDancer said:

    it shouldnt matter cause i can see it ending before the time runs out

     

    i can see seconds still left to go then poof, its gone

    If you are talking about the others that get pulled it, its only for half the duration according to the description.... maybe DE forgot a 0

  14. You also have to remember that the damage numbers are not a hard number as well... There is an aspect of random when the addition of a critical chance comes into play unless you are at a perfect 100% chance. Beyond that, enemy armor and resistances can change your damage numbers as well.

  15. 8 minutes ago, Lmv.Matty said:

    Always the reward problem... But im pretty sure, even if DE would give us Exca prime with 98% drop rate, in any missions that wouldnt be enough to make everyone happy... 

    Agreed on the rewards... dont exactly agree on the Excal prime coming back, but yes.... The rewards are the issue. New players need Catalysts, Reactors, Forma, Endo, Nitan....Veteran Players do not.... I have stacks of them. DE has long catered to new players and ignored veterans pleas for better rewards, more challenge, new modes. Sanctuary onslaught is a step in the right direction, but iv already farmed it dry and now want something new again.

  16. 33 minutes ago, Enfair said:

    Of course I know everybody is complaining about the lato and braton vandal drop chances. I feel like a system SIMILAR to operational supply would be much more well received, as well as quell the constant complaints of people saying "its too hard, and not worth the time." Make it so that based on the rank you get per zone, you get more "currency." After you get x amount of currency, you can buy a certain item from the drop table, and people would start saying that the game mode is worth their time, instead of constantly blaming you guys.

    im not complaining about the rate, got both weapons in a little under 2 days of on and off farming.... On top of that, i do not agree with making a shop out of everything... im so tired of all the people wanting everything handed to them, yes, Khora's rate is a bit stupid, Yes, the game mode is broken... No, the Vandals should not be in a shop and should not have their rate changed. 

    Warframe is not and will never be a game about handouts. Its a grindy farming game. You can buy just about every other weapon in the game with platinum, with a catalyst and weapon slot packaged with it. Why make Rare and Unique event/game mode rewards easier to get?

  17. 38 minutes ago, Ravenous222 said:

    Are you sure that's what's causing it? I tried replicating this in the simulacrum and it didn't work. 

    i just tested this a bit, if your HP drops below 90% you get the heal buff. With the duration below 100%, each time your hp drops below 90% it will give another buff until it stacks to an upper limit of like 200hp per second

  18. 19 minutes ago, Whitetiger62512 said:

    I can see your points but honestly I see it more that the Vets have the advantage in a lot of ways since they have all the rare and uniqe items that have yet to make it back into the game. I know several vets in my clan that have never really had to go through some of the trails for the new players like the relays(Not really hard most of them but point is the vets can skip them.)

    Yes a lot of the events have low replay value but that is for people who have played them and likely to death the first time the event appeared. So how many players today have played the events from 2013? If they brought events out in year packs moving forward with a few new events each year you could just keep rolling next year in the list for the events and it would always be oldest events being released again.(An idea spawned from what you countered with so thank you for your insight.)

    Except a lot of the rare and unique items have made their way back into the game through new events.... the wraiths and Vandals are mostly old content that found its way back, through new events. All content eventually makes its orbit and becomes available again. I just feel reusing the older events and saying that vets can skip them isnt the best plan, the idea is to include all players. I think a rolling reward system on a new event/game mode would be a much better idea... similar to how sorties used to be. Create a fully randomized playlist game mode that has endless replayability, and every week change up the rewards. These rewards can include vandals, wraiths, unique mods, unique cosmetics, even boosters... that way there is something for everyone, you keep an aspect of replayability and you recycle existing content into a fun and fresh way. 

  19. 23 minutes ago, ShinTechG said:

    As far as just waiting out the timer, It did cross my mind about that. Of course, something else would have to be put in place.  I guess all that would be part of this issue or a whole other one.

    Thanks for your feedback

    If you remove one meta, another spawns... The Efficiency as it is now is harsh, i agree... however, removing it removes all form of challenge within the game mode. The Efficiency drain/gain needs to be tweaked heavily, at a certain point nuke frames will be less necessary and possibly become less viable if they modify the way efficiency is gained.. I view the game mode more as a beta in its current state.

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