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Lustrouss

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  1. Honestly disappointed with the bundle, the skin isn't even that good and the bundle is just crazy, it's like a mix of EVERYTHING....
  2. And the event is about to end, the bug still exists....
  3. Yes, I've only considered what makes me convenient but there is a lot to improve with this UI.
  4. I'm not a guy who remembers every single relic and especially if they're vaulted or not, I guess you could look at the things that drop in the relic but if you took a long break and came back you'd be lost again. So I hope there was a filter that only shows relics that are not vaulted and a filter that also shows vaulted relics so I don't have to look through the non-vaulted relic in 15 seconds during survival relic. I only have very few non-vaulted relics and most of them are vaulted so it takes even longer to scroll through to find one.
  5. Been encountering this problem... only thing I could do is not host and leave squad host migrate fix it.
  6. Can we not have this many bugs on at least one update? I mean this isn't even a new event and we already have a lot of bugs fixed for Plague Star but the Hemocyte won't attack/show their weak point for 5 minutes straight.....
  7. Can you guys make the "Infested?" dialogue from Konzu skippable? It's really annoying since Bounty is right above it and if you misclick it you're forced to listen Konzu talk, it's SUPER annoying.
  8. Lustrouss

    Affinity

    Ahh, okay, that was my question the whole time and I was misguided. Now that is... I would honestly like to see you slap base damage mod on something like Lex and try to get a minimum of 50 kills in a SO. Anything single fire and slow fire rate. And I always slap base damage(that takes up the entire mod space) on weapons I'm getting mastery xp off of while I level. I am aware that, such as using a railjack crew in a squad taking turns farming I know that I'm coming up solution for solo(or with randoms if you only have like 1 or 2 weapons to level up). idk, unless people enjoy leveling, I have a booster and it takes 2 rounds of SO to max but to find a squad for only one weapon kinda takes a little longer. (I couldn't make all the weapons at once so I'm making them one by one with the materials I have rn xd) No further explanation? Then I'm gonna thank iuvenilis for explaining how it works.
  9. Lustrouss

    Affinity

    Not me confusing myself, did you not see what others said? I asked the question and they said yes max weapons do consume affinity. You didn't seem to read other replies. And I doubt it is different in solo, you get fewer enemies in solo, you just be slower at leveling in solo. Unless you could provide any proof (from DE) saying the max weapon doesn't consume affinity. And I'm just gonna make it more clear bc my phrasing back there might be a little confusing for ppl to read. 50% go to Warframe 50% go to weaponS and within the 50% it's split upon ALL weapons you have equipped, in other words, the fewer weapons you bring the more affinity you're gonna get on the weapon you wanted to level. Now that crossplay is a thing I doubt Xbox works differently(maybe it does)
  10. I didn't get any Daily Tribute today, what's going on. 10/30/2023 the Daily Tribute resets everyday 5PM PST.
  11. Lustrouss

    Affinity

    So just like what I said in my initial post, they don't want us to level up too quickly xd, well maybe removing maxed weapon affinity consumption is too much, maybe change the percentage a little, allow maxed weapon/warframe consume less affinity, like 35% rather than 50% for warframe.
  12. Lustrouss

    Affinity

    So that actually proves the player not actively killing because if you bring two weapons, one weapon for killing you get 50% on the weaponS, and only 25% on the actual weapon you want to level(in a situation where you don't rely on team kill) but if you only bring one weapon and let other player kill, all the 75% affinity goes to the weapon and the 50% kills coming from you also all goes to the weapon.
  13. Lustrouss

    Affinity

    Now that's the issue, thank you
  14. Lustrouss

    Affinity

    That's the issue, not all weapons can kill like I mentioned but if you bring another weapon for killing you get less sharing for weapons that needs to be leveled, and I know that's how it works for the division you provided. And also, idk if you know, do max weapon still consume affinity? so if I bring a maxed weapon to kill does it take 50% even if its maxed? that could slow down the leveling.
  15. Lustrouss

    Affinity

    Here's an issue with how affinity sharing works in Warframe. Currently, Warframe abilities don't share any affinity with the equipped weapons. I get it, it might be to slow down weapon leveling, but it's causing some problems. We need to level up weapons for Mastery XP, but we don't put potatoes on all of them and that makes the mod space tight therefore it's not so great for killing enemies, but if I bring another weapon for killing, less affinity would be shared to the weapon which I'm not holding making it slower to level up. That led to players hoping someone else does the heavy lifting which makes it EVEN slower to level up if you're both hoping one would do more killings... Here's an idea based on my observations: I've noticed that the weapon I'm actively holding gains more affinity compared to the one I'm carrying but not using. Why not balance this out by sharing affinity 50% to each equipped weapon, making it fair for leveling them up simultaneously? Additionally, if a weapon or Warframe reaches the max level, why not stop it from consuming affinity altogether and have 100% of the affinity go to non-maxed items? This would not only encourage active use of all our gear but also ensure that the leveling process is fair and efficient. (I'm not sure if the maxed weapons, warframe, and companion consume affinity but I do notice if I have full loadout, primary, secondary, melee, and companion equipped, the weapon/warframe takes longer to level up)
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