Jump to content


PSN Member
  • Posts

  • Joined

  • Last visited


  1. as stated in the titles the 3 galvanized status mods still don't give the proper damage increase on weapons that are projectile based instead of hitscan, tested with a 120% status chance bolter prime with 30% crit chance to compare yellow damage numbers with 4 status effects on level 85 infested chargers due to them not having armor and are still easy to kill with no damage mods other than some elemental ones to add some extra status effects (impact, puncture, cold and radiation) it gets 507 damage with 4 status on crit with a fully upgraded galvanized aptitude with both stacks and 867 with serration even though galvanized aptitude should be giving way more damage by how it should be 320% vs 165%. this same test appears to be the case for most projectile weapons still on console making these mods pointless on several weapons until it is fixed.
  2. just replying to this topic to hopefully get it some more notice as the gun still doesn't work with multishot I even tested it without the multishot mods and it basically kills in 1 extra shot with just 4 projectiles and 2 mod slots open vs 16 projectiles due to the fact that the extra projectiles from multishot mods on the Kompressa don't register AoE damage on playstation atleast. it will only ever register 4 hits from the base multishot on explosion and never more even if modded to do so.
  3. I like alot of the fixes I'm seeing here but there are some really annoying bugs that still aren't fixed like galvanized aptitude/savvy/shot still not working on projectile weapons on console like boltor prime and the kompressa still doesn't register AoE damage on the extra projectiles added from multishot mods atleast on playstation making the gun practically useless if multishot doesn't improve its damage.
  4. while testing the Kompressa in the simulacrum I noticed an interesting lack of damage from the weapon and status effect output even with 100% status per projectile. basically multishot on the Kompressa only seems to register the extra projectiles from multishot on the direct hits but not the radial attacks resulting in 20 status effects instead of 32 which also means that the weapons radial attacks damage (which is the majority of the weapons damage) is unnaffected by multishot. I even tested with saryns toxic lash ability which has 100% toxin procs and it still only registers 20 procs rather than 32. with close inspection it only puts out 4 damage ticks on the explosions despite there being 16 projectiles, even when shooting at the feet of enemies it only results in 4 hits. A fix to this would be greatly appreciated as this really handicaps the guns overall potential.
  • Create New...