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(PSN)IAMPRO_16

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  1. Sir..... dear lord and savior Pablo, this is a lot to take in. A YEAR in the making?!? I commend you for the absolute level of creativity you've brought into this. I've read through as much as I can. It's so fleshed out in how much it makes just about every current and new enemies unique, the new and optimized gamed modes are better than expected, I just...... it's just so crazy to see the amount of dedication you've put into all of this. I can't even begin to know where to even ask questions, but hopefully I will have something after going through it again.
  2. This is a small idea I created some time ago last year and a way to keep Eidolon hunts a bit more relevant as of now due to Arcane Farming, and I just want to share it so it doesn't go to waste. New Sentient/Eidolon Idea: The Kuvalyst. *The Grineer has somehow captured enough Tau energy from Vomvalysts on the Plains using enough lures and takes a large Sentient Bone for good measure to a large area in the Kuva Fortress. The Grineer seemed to not have learned from the tragedy of Gara in her efforts to prevent the Sentient from consuming Kuva to restore its ability to reproduce. One Eidolon lure somehow gets destroyed, triggering a chain reaction, causing the rest of the lures to explode, releasing the Tau energy from within, forming the small but deadly enough of an Eidolon. It begins to roam within the fortress, killing many Kuva Grineer and binds itself to the Sentient Bone to restore its basic form. In its accord, it also finds a large reserve of an unknown form of "Prismatic Kuva", becoming a new variant of an Eidolon, dubbed the Eidolon Kuvalyst. Through the use of this Kuva, it somehow gains a greater amount of sentience and power, knowing what it has done, but not why and can't find a purpose to fulfill. The Kuvalyst isn't able to leave the Kuva Fortress’ gravitational borders, but finds the large, caved-in floating asteroid around it and aimlessly walks around on it, trying to find a purpose. The Worm Queen, despite her animosity towards the Tenno, sends out a beacon to Kahl to talk to the Tenno, asking for our help to try and subdue the new threat upon their fortress. Abilities/Appearance: It holds a similar frame, but smaller appearance to the likes of the Eidolon Trio, being the Teralyst, Gauntulyst and Hydrolyst. Its right arm however, features a Kuva Flak Cannon, providing it incredible damage to both Ground and Air-based units. It holds greater agility, being able to move quickly throughout the battlefield. Unlike its 3 gigantic brethren, it doesn't have 4-6 synovia, but has developed damage attenuation to compensate. It has 3 different attack patterns, each corresponding to a specific color: Blue, Yellow and Red. Blue: Blue Kuva was used by the Orokin to “temporarily” control different bodies for an unspecified amount of time, but was just as effective as Red Kuva in the sense of control. *The Kuvalyst instead uses Blue Kuva to control different turrets around the large asteroid firing many Tau bullets at the enemy, dealing considerable damage for a short period of time. You can destroy the turrets to limit its offensive capability, but whoever destroys a turret, takes a special Tau debuff, making them 2.5% more vulnerable to the Kuvalysts' attacks for each turret destroyed. The projectiles can be dodged. Yellow: Yellow Kuva, being a synthetic version of Red Kuva, failed at being better than the original, but was able to have a new purpose of its own, which helped to keep a youthful appearance of whoever used it. This pioneered the research of Grineer cloning, but deteriorated over time due to effectiveness or lack thereof. *The Kuvalyst instead uses Yellow Kuva to heal itself intermittently, making the fight endurance-based, like its 3 older siblings. To prevent it from healing, you have to hit brighter-glowing parts to stun it out of healing, continuing the fight. Red: Red Kuva being the most prominent of the 3, is mainly used to prolong someone's consciousness through continuity, which is the transference of their mind to another body, usually someone younger. *The Kuvalyst instead uses Red Kuva for a totally different purpose, using it to fly around the asteroid. Despite being around "Erra" level of size, its speed is incredible, prompting the use of Archwing to keep up with it. After the first health bar is depleted, it heals itself back completely, prompting the Operator/Drifter to ask, "Uh... Ordis, what's it doing now?" Then Ordis says, "It appears to be healing itself, Operator." The player then says, "S#&$." We use the asteroid chunks to send it back to the surface, then each player uses their special attack from their chest to damage it further, starting the next stage. This is to prevent the Kuvalyst from fully healing itself, making the fight take longer. *The Void Unibeam is the endgame ability for all Operators/Drifters, dealing massive damage at a focal point from their chest. It is essentially a "relearned" ability from when the Operator couldn't fully control their power themselves. To bring it back at a time like this, I mean, why the hell not….. To unlock this ability, the player MUS have at least two fully mastered focus schools, meaning each node and upgrade must be filled from ANY of the five chosen schools. The new ability shows up as an ever-swirling icon right above the currently active focus school. This ability cannot be upgraded by any means to only allow flexibility towards Operator Amps.
  3. This is an idea I've had for some time and I wanted to have more interactions with the like of the Kuva Fortress when I first play the War Within. I want to do more with it, but there little to no content being involved so I have this to go with it. Hope you all like it. It is a lot, so please bear with it. The Eidolon Kuvalyst The Grineer has somehow captured enough Tau energy from Vomvalysts on the Plains using enough lures and takes a large Sentient Bone for good measure to a large area in the Kuva Fortress. The Grineer seemed to not have learned from the tragedy of Gara in her efforts to prevent the Sentient from consuming Kuva to restore its ability to reproduce. One Eidolon lure somehow gets destroyed, triggering a chain reaction, causing the rest of the lures to explode, releasing the Tau energy from within, forming the small but deadly enough of an Eidolon. It begins to roam within the fortress, killing many Kuva Grineer and binds itself to the Sentient Bone to restore its basic powers. In its accord, it also finds a large reserve of an unknown form of Prismatic Kuva, becoming a new variant of an Eidolon, dubbed the Eidolon Kuvalyst. Through the use of this Kuva, it somehow gains a greater amount of sentience and power, knowing what it has done, but not why and can't find a purpose to fulfill. The Kuvalyst isn't able to leave the Kuva Fortress’ gravitational borders, but finds the large, caved-in floating asteroid around it and aimlessly walks around on it, trying to find a purpose. The Worm Queen, despite her animosity towards the Tenno, sends out a beacon to Kahl to talk to the Tenno, asking for our help to try and subdue the new threat upon their fortress. Abilities/Appearance: It holds a similar frame, but smaller appearance to the likes of the Eidolon Trio, being the Teralyst, Gauntulyst and Hydrolyst. Its right arm however, features a Kuva Flak Cannon, providing it incredible damage to both Ground and Air-based units. It holds greater agility, being able to move quickly throughout the battlefield. Unlike its 3 gigantic brethren, it doesn't have 4-6 synovia, but has damage attenuation to compensate. It has 3 different attack patterns, each corresponding to a specific color: Blue, Yellow and Red. Blue: Blue Kuva was used by the Orokin to “temporarily” control different bodies for an unspecified amount of time, but was just as effective as Red Kuva in the sense of control. *The Kuvalyst instead uses Blue Kuva to control different turrets around the large asteroid firing many Tau bullets at the enemy, dealing considerable damage for a short period of time. You can destroy the turrets to limit its offensive capability, but whoever destroys a turret, takes a special Tau debuff, making them 2.5% more vulnerable to the Kuvalysts' attacks for each turret destroyed. The projectiles can be dodged. Yellow: Yellow Kuva, being a synthetic version of Red Kuva, failed at being better than the original, but was able to have a new purpose of its own, which helped to keep a youthful appearance of whoever used it. This pioneered the research of Grineer cloning, but deteriorated over time due to effectiveness or lack thereof. *The Kuvalyst instead uses Yellow Kuva to heal itself intermittently, making the fight endurance-based, like its 3 older siblings. To prevent it from healing, you have to hit brighter-glowing parts to stun it out of healing, continuing the fight. Red: Red Kuva being the most prominent of the 3, is mainly used to prolong someone's consciousness through continuity, which is the transference of their mind to another body, usually someone younger. *The Kuvalyst instead uses Red Kuva for a totally different purpose, using it to fly around the asteroid. Despite being around "Erra" level of size, its speed is incredible, prompting the use of Archwing to keep up with it. After the first health bar is depleted, it heals itself back completely, prompting the Operator/Drifter to ask, "Uh Ordis, what's it doing now?" Then Ordis says, "It appears to be healing itself, Operator." The player then says, "S#&$." We use the asteroid chunks to send it back to the surface, then each player uses their special attack from their chest to damage it further, starting the next stage. This is to prevent the Kuvalyst from fully healing itself, making the fight take longer. *The Void Unibeam is the endgame ability for all Operators/Drifters, dealing massive damage at a focal point from their chest. It is essentially a relearned ability from when the Operator couldn't fully control their power themselves. To bring it back at a time like this, I mean, why the hell not….. To unlock this ability, the player must have at least three fully mastered focus schools, meaning each node and upgrade must be filled from ANY chosen schools. The new ability shows up as an ever-swirling icon right above the currently active focus school. This ability cannot be upgraded by any means to only allow flexibility towards Operator Amps.
  4. That Warframe is called Titania. the teleporting she does is only when she's in her Pixie form(4th ability) and she can "Blink," similar to Archwing, as that's the only way our Warframes can "technically" fly, whether in open worlds, or in Archwing/Railjack Missions.
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