SandvichToaster
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Posts posted by SandvichToaster
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On 2019-11-13 at 5:33 AM, -Sheidheda- said:
Both Feral kavats and their ghosts now tend to become completely invisible, as in you don't even see their almost transparent watermark like figure... Over 2 months of awareness and no fix? Why do companions related stuff are always in last priority? 😞
Try enabling "distortions" in the display settings.
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I am having this problem today.
I tried to accept an invite "Failed to join session, host not found". I tried to invite her "username appears to be offline".
She restarted, didn't seem to fix it, I still couldn't invite her.
I gave up and tried to buy from another person, same issue. I could see his invites but "failed to join session", I couldn't send invites because he "appears to be offline" even though I'm chatting with him.
I restarted, still couldn't invite or accept invites.
He restarted. Now it worked. We were in the middle of the trade and he dropped offline.
Let's try with a third person. D:
The first person this happened with, I tried to accept her invite while I was in another clan dojo, could this have caused the error? She had only just started the game up, maybe I invited her while the game was still loading? I dunno. Very frustrating.
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5 hours ago, Unimira said:
Possibly linked to some sort of spawn cap and how fissures seem to target a specific person...
I had this issue today doing solo railjack, no void fissure. So, probably not.
(I usually do fighters and crew ships first, then objectives, but I'd had trouble in the past with one of the objectives having a door that wouldn't open. So this time I did the objectives first to reduce time wastage if that happened, nope, different bug, same result)
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I didn't notice this problem until I'd killed all the crewships and done the main objectives. Nsu. I need 12 more fighters, and none are gonna show up :<
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On 2020-05-28 at 5:20 PM, rikimaru6811 said:
You said you cleared the objective and fighters first, so I assume at this point you should have at least enough resources to craft all your Revolite need
Did you open crates and lockers in the Grineer base, at all? Weaving through the asteroid fields to pickup various resources during your mission? RJ pickup range is 2x now.
In hindsight, you probably should have done that, eh?
I had enough resources. It was time that I was short of.
And I did not realise that the forge gave you the result instantly. Due to a bug where I lost dome charges that I'd crafted during the mission, I thought it took the full 3.5 minutes cooldown before you got more of anything.So turns out the 50 seconds would have been enough, but I didn't know that, because, bugs. It was extremely frustrating.
Also turned out that the mission was counted as succeeded and I did still get the mission reward, even though it told me I failed. Mixed signals are fun.
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So, I don't know what little flashing light or whatever I missed on my HUD to tell me I was in danger.
I just did Nsu Grid for the third time. Failed the first two times after defeating all the ships, because there was a glitch and the last fragging door on the objective wouldn't open. This time I did the objectives first. Then I shot all the little ships, then I went for the crew ships. I boarded the last two crew ships and blew them up. The health bars on my ship were full, so I was quite happy. Mission Complete.
I then started mopping up dropped mods and things with my archwing.
Suddenly, and I use that word because I had absolutely no indication that ram sleds were launched or there was anyone else still alive except me, I get Cephalon CY saying catastrophic failure imminent. I teleport back to my ship, it's full of grinneer and I have 50 seconds to fix a hull breach. I do so.
They instantly make another hull breach, but I can't fix it because I've run out of Revulite. I didn't even know I was close to running out, I only had a couple of minor repairs earlier in the mission.
It's seriously unfun to fail a mission for a BS reason when you think you've already succeeded.It's even more unfun to fail it for a BS reason when you've failed the previous 3 missions because of a ridiculous bugged door.
ARGH.
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Is someone else hosting?
I've had these problems only when someone else is hosting. -
Noticed this on Elite Sanctuary Onslaught. Went again with a screen recorder running, yep, it's still happening. Grineer are portaling into ... The Sky! And then falling out of it. XD
I thought I saw one of the grineer shooting horizontally towards the structure after he'd fallen for a bit, but I didn't manage to catch that on video.
Sorry for poor quality video. It's hard to get a nice view while staying alive.- 1
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Oh right, there's a daily focus cap.
I just never hit it before. RIght. -
I've been doing a bunch of these to try and unlock one of the Vazarin waybound abilities. Usually get around 40,000 Vazarin per attempt.
This time ... well I got some nice rare drops, but instead of 40K Vazarin I got about 800?! I had been playing with another guy who left after round 6, so even if I lost everything I'd earned before then, I'd still have expected to get a few thousand.
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Did these missions again today and played with it some more. It's approaching the console that causes knock-back, not the actual hacking action. You can creep forward and get just close enough to hack without getting knocked back, but it's tricky.
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Doing onslaught. Someone fell over, so me and the other player were reviving them.
Then this happened. I can only assume the conduit materialized on top of us.
And then we were just stuck in this yellow for several minutes. I eventually aborted. It looked like one or both of the other nametags were sometimes zooming past me and then going back to being together. Perhaps they were falling and then respawning, but I couldn't even tell which way was up, so *shrug*.
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Operator mode allows you to hack the console correctly.Had this happen twice in a row.
PS ❤️ Bunny Saryn
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On 2020-03-08 at 3:35 PM, Neurohax said:
There were 5 simultaneous bugs I had in my last Eidolon hunt.
Bug 1) Some combination on using abilities, melee, dodging, and exiting archwing will lock the player in "Cetus Mode" where no abilities or operator actions will work. It can be gotten around by jumping on the KDrive, but only if you go through the gear wheel,, as keybinds to gear wheel items is also disabled. On KDrive, in POE, there's a 10% chance you fall through the world.
I'm not sure whether this is the same bug as Bug 1 (Moderators - that is why I made a separate thread, because "Bug 1" didn't contain enough information for me to be sure this was the same. Since you merged that thread with a totally different bug, I am now posting here instead.) I do not usually use archwing during an eidolon hunt, so exiting archwing definitely isn't the trigger for the bug I have been experiencing.
I keep getting stuck where I can't shoot, can't melee, can't use abilities, can't use operator weapons, can't even Jump. Can't even open the chatbox to tell teammates what's happening.
I CAN get into archwing (up and down works in archwing even though jump does not work, this was the only way I could get rewards sometimes), I can switch weapons by pressing the relevant attack keys, but attacking doesn't happen.
I'm pretty sure this bug relates to who is the host. I've had it happen to me at least once every time I've done Eidolon hunts for a while, but I don't usually host. I hosted yesterday and my friend got to experience the bug for the first time.I haven't been able to figure out how to get out of this glitch, it usually resolves itself after several very frustrating minutes.
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Yes, this.
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I polychromed this room and discovered that most of the lanterns get their colour from one setting, where three out of the four corner lanterns are coloured with another setting.
The settings are: Room Colours - Lights, and Lighting - Accents.
If all four corner lanterns were the same it would be less irritating. The fact that an uneven three of them are different makes it look pretty weird!
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I flew up in operator mode, but he was halfway through the roof, the capture prompt didn't appear, he timed out eventually. :< -
This wall is missing 100% of the time that I find this room in this tileset.
Below the orange thingy - the wall is missing and you can see inside a wall-space where you should not be able to see
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I may have an idea on that
Mine keep getting off the bed, stretching, then falling into the engine.
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And here's a stupidly easy one to play.
The Expanse Theme
Spoiler5JAQKAYMAgMA4KBAJBQCBgKCgKC4JDAEDQBDgJEQKEYMEgKFAKFQJFgJFwKGgKHAKHQMHgSIA
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I know others have done them, but here are my versions of the Avatar the Last Airbender tunes:
Leaves from the Vine
Spoiler5KAAKAQJAYEAcKBIKBQJBYEBgECAECQJCYECgCCoBCsEDIEDQCDYBDcKEAKEQJEYEEcKFIKFQJFYEFgEGAEGQJGYEGgCGoBGsKHQKHgJHoEHsKIYKIgJIoEIwCJIEJQEJYEJwCJ4BJ8EKQEKYEKgCKoBKwKLQKLYKLwJL4EL8KMYKMgJMoEMwENQENwCN4BN8EOYEOgCOoBOw
This is transposed to C Major. I had a lot of trouble with the rhythm on this one ... here's the sheet music I made as the intermediate step. Instrumental gets a verse and a half, pause (as in the show), then the two sung verses.
Four Seasons
Spoiler6KAARAMSAYSAwUA2hA8KBIKBgRBsSB4SCQUCWhCcKCoKDARDMSDYKDwJD2RD8KECEEICEOBEUKEgREsSE4iFQhFWkFchFiSFo In original key of G Minor (I think). Half of the third verse has been dropped down an octave.
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The research lab on Orb Vallis has a research tank with a couple of verminks playing inside it.
How about something similar for the Dojos (but less sinister)? Tie it in to the Conservation thingy, let us trade tags to get conservation areas in the dojos where we can watch kuakas or verminks play in a nice habitat.
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Had this repeat a few times in this mission, haven't tried in other archwing missions
You revive back at the start of the map, rather than near where you died. Kind of an issue when you're suddenly a minute or two away from the thing you're supposed to be defending.
Call of the Tempestarii: TennoGen: Update 30.2.0
in PC Update Notes
Posted
♥!