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Sweg178

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Posts posted by Sweg178

  1. 41 minutes ago, Zakkhar said:

    what it produces is another layer of rules that will result in reduced build diversity.

    just making sure i'm understanding you correctly. You think adding a set bonus will reduce build diversity??  in any case it will increase the diversity. I don't understand your logic. 

    If you just want to disagree with someone atleast come up with a solid reasoning. 

     

     

     



     

  2. 6 minutes ago, (XBOX)ECCHO SIERRA said:

    Then you clearly havent played armored core 4, or 4 answer, which seems to be what From Software seems to be going back to compared to other games in the series, or looked into that much actual gameplay from 6. I havent played 6 yet but in some of the earlier games:

    Theres a lot more emphasis on agility. In armored core 4 they could move at hundreds of kilometers per hour and hit thousands of kph during dodges. Dodging enemy attacks based on timing is a thing. Shooting down missiles homing in on you was a thing. Missiles requiring different tactics to avoid depending on their type was a thing. 

    Looking at missiles coming at you and determining which ones could be dodged with a certain method knowing the others coming at you could not be avoided with the same method and deciding which one was more dangerous was a thing. 

    actively shooting down enemy projectiles was a thing that may or may not be worth it depending on the situation.

    PvP was a thing that people actually cared about and there was a huge skill curve. 

    Fights could happen entirely in the air or entirely on the ground or any combination of air or ground potentially so high in the air the ground was irrelevant.

    you could look at an enemy player's mech and see what parts they were using for the mech itself, compare that to the stats of your mech itself, the weapons they were using and the weapons you were using, and math out whether you could just head butt them or if youd lose that way and had to be more careful about evading their attacks.

    the auto lock on thing is controversial to some people myself included because mechs used to be so fast and agile (potentially depending on build) that even keeping track of where an enemy was could be part of the skill check. Like flying directly over an enemy player then abruptly changing direction to attack from a different angle was a whole dance. 

    blade matches where people voluntarily didnt use guns used to be a whole thing too and the timing really mattered there. There was no hard aim lock you could absolutely swing and completely miss the other guy.

    i wish i had enough money to buy tencent just to ban anyone at de from ever saying "roguelike" again.

    I mean, armored core 4, for answer, 5, and the 5.5 sequel to that, and now this are all different flavors of mech.

    6 seems to be more like 4/for answer then the others but. 

    The mechs in 4 seem to be more about agility as opossed to lumbering walking tanks.

    The necromechs dont feel like or remind me of armored core at all. At least not 6. 

    Timing quick boosts (basically directional dodge thrusters) and flying around to avoid enemy fire isnt really a thing. 

    So, i wouldnt call it a warframe but bigger but theres a list of other problems. 

    >warframes environments are not meant for or suitable for that kind of agility.

    >enemy attacks, types, and etc arent really geared for that kind of gameplay.

    I feel like best case scenario for what OP is suggesting is we get a "mech themed" warframe that is emphasized as being more "machine" than the others. 

    But i doubt theyd ever do that.

    I get it man, you played AC 4 , pat yourself on the back.

  3. 6 hours ago, Loza03 said:

    The problem is... wouldn't that just be a Warframe? But bigger?

     

    What differentiates a Warframe and a Necramech, exactly? Their Speed and Dexterity, or rather, their lack thereof. Necramechs are big, and weighty. They're clumsy, but powerful. Remove that differentiatiation, and you just have a bigger Warframe.

    You are imagining it wrong. The movement will never match a warframe. If you really have to think about it, imagine a necramech fighting a Profit taker with head tracking. Make the side step inclined with the head tracking and not loose any speed ( I believe the mech sidestep still need to be fixed) , thats the movement part done. Lastly , snap an archwing on the mech with head tracking active. Archwing already have movement similar to that we see in AC and just missing the head tracking part.  Add some big guns/ ability that is actually useful (i mean rocket launcher, could be similar to seeker volly). I don't see why you think it will turn into a bigger warframe. 

    • Like 1
  4. 5 hours ago, PublikDomain said:

    Is that really a problem though? Necramechs are already just bigger Warframes. Multiple weapons, 4 abilities, energy system, etc. The only difference is in their size and movement mechanics. And while they're weighty, they're also clumsy, and that clumsiness is one of the big things that turns people off. But they can be weighty and not clumsy. The main difference between Necramechs and the AC6 gameplay trailer is that Necramechs are mostly confined to the ground, while in AC6 the gameplay is more airborne. It's basically just Necramechs with more air movement speed and with an unlimited boost while on the ground. And more guns, ofc. That all sounds great. Why wouldn't we want that?

    Exactly what i was thinking. Also I believe is a big problem of DE that they totally ignores previously released content. Necramech, Railjack, openworlds non of these contents receive any significant update after their initial release and the bug fixes. DE needs to break this trend and touch on some old content to make them relevant again instead of releasing new stuff every year that will be forgotten the year after. 
     

    5 hours ago, Loza03 said:

     

    Looking at the AC6 gameplay, I do see what you mean. Hardly graceful, so, I doubt it'd change that much, though I'm not really sure it'd be any less clumsy. After all, AC is fighting other enemies on either the same scale or larger - Necramechs would largely find themselves fighting much smaller enemies and potentially in human-scaled spaces. So they'd probably still be clumsy just by virtue of getting stuck on or in things that Warframes don't.

    Necramechs are already over sized for regular mission tileset and their heads are already clipping through the hallway. And with the limited and weighted movement we have right now is more inclined to get stuck on the tileset rather than a nimble one. And by nimble i dont mean warframe level movement. Mechs could feel weighted and heavy along with a better movement option as shown in AC. 

     

     

    • Like 1
  5. Just recently watched the armored core 6 gameplay and I gotta say the mechs felt like they have a shocking resemblance with our necramech. It would be awesome if we could do quick and dynamic moves like the armored core game. We already have decent head tracking introduced in duviri. Just add a big enemy like the void dragon and make the mechs more nimble etc etc. Make mechs great again. 

    • Like 3
  6. The concept is simple. Add a combination bonus of different archon shard/ same archon shards. This will add another layer of dynamic gameplay.

    Alternatively introduce another set of minor stones that will give such bonus stats. 

    Example: 5 crimson shard set gives + 50 damage to all weapons. / 5 amber shard set gives + firerate / 3 crimsonshard + amber shard gives 30 damage + fire rate. etc etc.

     

     

    Ps: BDO lightstone rip off

  7. From where I live, after converting usd price to my currency i have to pay almost double the amount for regal aya. I can get behind Platinum price to be fixed worldwide but regal aya is mostly cosmetic token and it should have a regional pricing. 

    Regal aya bundles need to be added to steam store along with proper regional price. 

     

    Edit: I recall seeing regal aya with proper pricing after the Kullervo update. No idea why DE changed that decision. 

     

  8. Just now, Magus_Tahir said:

    Oddly enough Twitch Prime is not in every country according to my research. Here is a list of countries where Twitch Prime is avail.

    https://www.amazongames.com/en-us/support/twitch-prime/gf25r2a8vvfhxtqw/articles/countries-territories-eligible-for-twitch-prime/gu4fawh33vcj6n4m

    So there are places that you can get Amazon delivered to you, but not have Twitch Prime. Apparently this is by Amazon's choice? I need confirmation on that one.

    you dont need twich prime to get the drops from tennocon .

  9. 3 minutes ago, ValinorAtani said:

    Remember that not everyone could access Twitch in the World...

    you have access to a online co op game and not twich? plus you dont need to have a prime account ..i dont get it why people find it so hard ..its like the people that dont want to wear a mask lolw

    • Like 1
  10. 2 minutes ago, Niyooon said:

    trailers looks amazing as always but we ll get not finished garbage like they did with railjack on tennocon :3

    highly doubt that .. it will come down hard on their reputation if it turns out to be another garbage and they are well aware of it 

    plus its not even a full trailer ..we dont know what kind of content this is .. this is just to hype us up for the tennocon

  11. 1 minute ago, (NSW)Finlaena said:

    No, every time something comes up about Primes, there's always a few people who bring up a Hydroid Prime trailer. 

    I don't wanna be out of the loop. >:

    They most likely chose hydroid because this time we have a lots of tentacles coming up XD

  12. 27 minutes ago, (PS4)thowed said:

    Locking a weapon behind watching Twitch?  How nice.

    you shouldnt make statement like this  ..people dont waste their chance to become hostile on trivial things in here

    • Like 5
  13. 12 minutes ago, PurrrningBoop said:

    Not "we". but "you".

    thats what i said in the title 

    13 minutes ago, PurrrningBoop said:

    as long as they are not too often and dont take up half of the screen)

    Thats what it does right now ..it takes half of the screen . 

    9 minutes ago, Baelrogh said:

    HOST MIGRATION is one and only most important quality of life to be fixed.

    yes id also like DE to host dedicated servers and play at 50 ping but as you said "they are humans not robot" ..i think they didnt have enough resource to host servers like that when they first implemented the system and now it has become a problem because apparently people are just being a #$&(% and leaving the squad or actually having  a bad connection i dont fuking know . 

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