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DealerOfAbsolutes

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Everything posted by DealerOfAbsolutes

  1. +1 to the point on impact. My 2 cents about Impact: In addition to what impact already does, staggered enemies have their entire hitbox treated as "head". The issue of stagger animations making hitting weakspots harder is solved. This also gives Impact a mechanical advantage against Corpus as hits on the "head" ignore Shield Gating, while giving a decent bonus against all other factions and giving "headshot" bonus mods another use. +1 for Puncture buffing damage against Overguard Throwaway idea for Puncture: In addition to what puncture already does, weakened enemies have duration of all other procs except puncture refreshed and take +100% damage to health AND Overguard; this bonus is additive with Viral procs. In this way, Viral procs would have their value diluted in the same way Base Damage mods are nowadays giving a small reason to use Corrosive. One of the main reasons Viral kills Corrosive is that Viral provides its own unique multiplier that you can't get anywhere else while you can get 100% armor strip from anywhere nowadays, while Corrosive can't even get you that. Also give some actually useful utility that many players consider mandatory on weaker damage types: Idea for Cold: In addition to what Cold already does, 50% chance to spawn small energy orb on proc with 3 second cooldown between spawns. Idea for Magnetic: In addition to what Magnetic already does, nearby enemies are pulled towards afflicted enemy. +5m radius on first proc, +0.5 on subsequent capping at 9.5m.
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