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MPonder

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Posts posted by MPonder

  1. 1 hour ago, 3levate said:

    You should be using 2 volts. 1 volt is dps volt other is VS volt. Dps volt runs high str, vig swap, shock trooper and a bit of dur. VS volt runs max dur, max eff and casting speed

    Dude, randoms, like konzu, and you get Zephir, Mesa, Ash, Inarus on Eidolon, 2 chromas, etc.

  2. 1 hour ago, Dreadwire said:

    It's simple really.

    1 target vs 4 targets 

    If you solo. The eidolon gonna throw everything at you. So doing everything is a hassle.

    In a group the tension is less.

    Even though you doin 80% of the damage. It feel like a walk in the park.

    Pretty much this. Host, do fast charges, one shot easily 1st and 2nd eidolon shields with Volt+Madurai+177, even without Unairu DPS. A hydrid build with Strenght/Efficiency/Duration so I can even buff the noob Chroma damage with 200% str shock trooper. Some one getting other lures and shooting and I don't have to waste madurai VS, even if nobody would help, I would do the 1st and second eidolon in like 6 mins anyway.

    Pretty low energy pads wasted, hard any lift. 11/12 mins run.

  3. 11 hours ago, Richeatue said:

    Thanks, the only issue with this is the really short range. I don't know if there's a build where you have op turrets AND balanced stats.

    Duration - narrow minded(rank 9 is enough for this build), primed continuityu, constitution

    Strength - Umbral Intensify, Augur Secrets

    Range - Stretch, cunning drift

    efficiency - flow or streamline

    Survivability - Adaptation.

    1 energize, w/e aura.

  4. 25 minutes ago, 3levate said:

    Lanka can easily be used in efficient hunts, many 6x3s have been done with it even after the projectile bug. You just need to bring a hitscan secondary for the waterlimbs and you'll be fine. Saying everyone who uses the lanka is "bad" is just wrong. There is nothing wrong with using the lanka.

    Can you do with just lanka? No, since you need the hit-scan for the water limbs.

    There is something wrong if you don't say the bad things about it and the bugs. Do you think people that are starting have the enough knowledge to build a good secondary or maybe the resources for it? I don't think so. Suggest Lanka is an "exp test", every time I said lanka was bugged here, people argued against and when I said how the bug is, people said it was nothing, not because you can bring a secondary for water limbs but because waiting for the eidolon to get up means nothing.

    So yes, suggesting Lanka is a exp test.

    Let me put it more simple, every time I said it was bugged and how the bug was, people argued with arguments on the level of when self-damage was removed and how bad that affected Chroma in eidolons, you got arguments like "Just stand under Eidolon to take damage, stop being lazy", arguments of this level.

  5. 38 minutes ago, Krankbert said:

    Let me spell it out for you: For the damage to be fine, it needs to be fine for the game as it exists. If it's not fine for the actual game that actually exists in actual reality, then it's not fine.

    Reality of the game is so low, I'm talking about stuff above the reallity. LoL. If you are having problem with her dmg in the reality of this game, which is around 80-120 at most. You should consider learn how to build stuff before you type.

  6. 32 minutes ago, Krankbert said:

    You know what else melts stuff? Guns. Saying the damage is fine if you soften the enemies up with gunfire first means that the damage is absolutely not fine. Saying the damage is fine because it would be fine if the game had different armor scaling means that not only is the damage not fine, but you also have no concept of what "the damage is fine" means.

    If you can't bypass armor or reduce it in anyway with her abilities. they will have to buff the damage of the ability for a lot for no reason, since the 50% reduction of the fire is not enough. Or they could let her 1 ability also group enemies for her 2.

  7. 43 minutes ago, Aoennor said:

    I wonder what is right ?

    If you want more damage on the second ability, Narrow minded is the mod that will give the most damage to it, even if you have a primed continuity, even more than blind rage on how the ability works, none video from youtubers they were using. The ability combo counter stack per hit, not per shot, if you control the ability to hit multiple enemies, it will do a lot of damage because it will stacks a lot of combo counter.

    You have some control over where it will hit, because it is a 130 angle.

    Narrow mind negative is pretty fixable with other range mods, since its base range is 30m.

  8. 8 hours ago, Aoennor said:

    Blaze artillery, this needs scaling damage, as this is the only way to burst single target down in short amount of time, the range is okay, Not a bad skill IMO. Staying longer will redundant her well rounded skill, so the short duration is reasonable. 

    2nd ability damage is fine, it is fire damage with 100% status proc chance I think. ofc it is not going to kill single high armor enemies, if you remove enemies armor with corrosive for example, it melts stuff. Damage is not the problem, but armor is, and always will be with how Warframe scale works.

    Plus, 99% of the people are building her so wrong probably since she just released.

  9. Also agree with Ember been bad and her rework sucks. I said this since her rework, She sucks.

    Her 2nd ability and its augments were the most disappointing thing. A simple band-aid with a bad scaling system, same goes for 3rd ability removing armor. The lost of accelerant and flash accelerant for this crap just because bad players can't survive sorties levels with her before, a thing that should be fixed in game for every Warframe, not just a band-aid in a rework, its buffs are so bad too, for ultimate, the buff sucks, for first ability, well, that ability is pointless, for the third, good, but again, just a band-aid.

    Her energy management is bad, it is not difficult, just simple bad and just don't work as it should.

    People usually say this Ember is better than older one however both Embers existed in different fire status era. The only way to do a fair compare between both Embers were if both existed at some point after fire status got reworked. I kind doubt that old Ember kit would lose in DPS to the new Ember if it had the fire status rework in most of Warframe content if it got just some range tweaks, much more doubt after Warframe revisited.

    • 1st ability: An augment mod that instead of 3 orbs, just release 1 with the this orb having duration/range/damage the sum of the 3 orbs in one. Also with draggin enemies to its center.
    • 2nd ability: Great damage, but wasting time on a ability to cast 3 gadgets that kind disappear fast that's not a one-handed action is kind annoying. Also an augment mod that instead of 3 towers, just put one that has the duration of 3 together. Also, let you make it hit a specific target if you have one enemy in the aim before activating it  until it die. Also make it prioritize enemies you are hitting.
    • 3rd ability: Maybe make it repeat itens drop just a little faster, just a little.
    • 4th ability: Let you recast the ult a 2nd time so you stop the rewind before the anchor point.
  10. 1 hour ago, ZelgarX9 said:

    Hi guys.. i make a mistake by bought one warframe in market. That is Garuda, since she can restore energy( the reason why i bought her in the first place). My concern is, is she good late game? I usually melee her. Combine her first skill with heavy melee attack( Garuda Talon) is quite satisfying.So is she good or do i make newbie mistake by bought her? Also i heard Valkyr is good late game contender. I working on getting her.

    Warframe has no endgame. I think she needs a good ammount of upgraded mods and arcanes, she is not tank, but she can be build with a lot of survivability.

    Just get Mesa, that's my recommendation for you. it doesn't require expensive mods nor arcanes to survive Lv 80s+ enemies and you can do Void missions with easy.

  11. 58 minutes ago, -HG-Lair360 said:

    Hello DE and Devs,

    If we are getting primary weapon kitgun, please - please include modules to craft a sniper variant! I would be jumping up and down like a cat on fire... T_T

    That would be broken for eidolon hunt, since secondaries has better damage mods, multishot mods, critical chance mods, elemental mods and offensive arcanes, just problems are the lack of arcane momentum and the buff of the set vigilants.

  12. 9 hours ago, SpicyDinosaur said:

    water limbs?

     

    Lanka and Rubico have always been the meta afaik. And Vulkar is a status sniper, and eidolons are immune to status, only the initial damage affects the synovias.

    Lanka has always been meta for bad players or people with not enough exp in Eidolon hunt, just the truth, because projectile weapons are bugged since Thumpers were introduced.

    Vulkar wraith has decent critical chance with a riven with big dispo, 3 stats, one being multishot 110%>, even with 3 stats. And it has an augment mod that gives 60% multiplicative bonus damage to it.

    Lanka is an exp test. If someone say it is good efficient in eidolon hunt, that person probably doesn`t do eidolon hunt.

  13. 2 minutes ago, DemonicDerp000 said:

    I just got a Kuva Chakkhurr which is supposed to do 4000+ damage per shot (after modding), and it does against everything, except eidolons and the ropalolyst. When I try and use it on the eidolon limbs it does less than 300 damage. Is there something I am doing wrong?

    Rubico Prime is the best weapon for eidolon. Just use it.

  14. 11 hours ago, VoltTheHero said:

    Hello everyone, I was just curious, what are some things that you think Digital Extremes could incorporate into this game to make it better? Work on stuff we already have, add something new, etc? Leave your thoughts in this thread.

    Coop content. Even if you have more 3 people in the mission, it doesn't feel at all like it is coop, just 4 players running to extraction or waiting for a timer.

    • Like 1
  15. 3 hours ago, tipsy_princess said:

    feels like eidolons is pve conclave equivalent. aka dead.

    some significant bugs exist since always, some hang for 1.5 year already, some appear after every huge patch. some being fixed only partly, some not fixed at all.

    that not only ruins your gameplay, but also making you stick to a very narrow amount of properly working frames/weapons/amps.

    rewards not worth it because of scarlet spear ruined market completely. so in plat/arcane matters it's way faster to gain same plat different way (and exchange it for arcanes if needed)

    so eidolons in current state only worth for leveling focus over the daily cap.

    Pretty much, projectile weapons doomed since Thumpers were introduced, as a client, sometimes you lose complete control and even can't use chat after stagger were introduced, 627 bugged when eidolons are comming from water since it was introduced, sometimes the squad can't put 4 shards, and the list goes on.

     Fun part was that they didn't even put arbitration's arcane there for no reason on Scarlet Spear.

    • Like 1
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