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TheMasterSwordMaster976

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About TheMasterSwordMaster976

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  1. the skin is no fatter than saryn orphid skin. grow up
  2. considering that velocitus does ricochet while in archwing but not while in gravimag mode, i dont even know what to think
  3. Idk if im doing something wrong but I dont think the custom Urushu mesh skin is working now either. Just took this pic in captura now.
  4. Veratria Blade and Whip skin makes heavy attacks completely miss where they're supposed to hit, they fly way above the target. This happened to me in Sanctuary onslaught and i completely missed my target and hit a nullifier bubble on the platform above me.
  5. Veratria Blade and Whip skin makes heavy attacks completely miss where they're supposed to hit, they fly way above the target. This happened to me in Sanctuary onslaught and i completely missed my target and hit a nullifier bubble on the platform above me. Edit: Still Broken as of Hotfix 28.1.1
  6. Veratria Blade and Whip skin makes heavy attacks completely miss where they're supposed to hit, they fly way above the target. This happened to me in Sanctuary onslaught and i completely missed my target and hit a nullifier bubble on the platform above me.
  7. if you read any of the other posts about why this change makes no sense you'd see that this doesn't promote player choice. The only benefit xoris had against other stat sticks is infinite combo duration. It had no other modifiers and a lackluster riven dispo, meaning for khora and naramon it was already easy to never have to worry about low combo counter, along with having better weapon passives and riven dispositions. And how does getting rid of xoris stop people from going with stat sticks that are awful as actual weapons? i dont see anything about Mire / venka prime being cut out of exalted interaction. Or any other weapon with 5/5 riven dispo. This doesnt push us "in the right direction" it pushes us backwards, to where we already were.
  8. if this is the case then why in the holy name of Pablo did Xoris make it past the design phase with this mechanic in the first place?
  9. that sounds like an even worse change to xoris, and would kinda defeat the purpose of having infinite combo duration in the first place
  10. I really cant understand how developers who know everything there is to know about their own video game and "play the game" and know exactly how the community works and what they do with their builds didn't forsee people using xoris's infinite combo counter for exalted weapons. How did they NOT see this coming?
  11. making a weapon completely worthless to use on these specific warframes is NOT THE WAY TO DO IT. Yes, xoris infinite combo duration was obviously overpowered for exalted weapons, i never said otherwise (congrats on just restating your original point). what I said is that there are better ways to make xoris's combo counter not interact with the exalted weapons such as... having the combo counter not interact with exalted weapons!
  12. because theres a bunch of ways this nerf couldve been made other than making xoris worthless to use even on its own when using those frames. Now when you use your 1st ability even once with atlas, it completely resets the combo counter. tell me that xoris is still good when you look at that.
  13. or why not just make the melee combo counter not apply to exalted weapons instead of making xoris unusable for atlas, baruuk, khora ,excalibur, valkyr, wukong, and ash?111
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