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DeweySalt

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  1. I just did the highest level bounty available from the steel path selection for Cavia, which says it should give 7,500 standing, but I only got 2,000 standing from it. I then tried the highest level bounty available from the normal selection instead, which says it should give 5,000 standing, but I only got 1,000 from it. I have plenty of daily standing left, so I don't know why they're giving this little.
  2. I think part of the problem might be that DE is straight-up not capable of programming complex mechanics that would make activities more interesting. For example - raids, one of the most complex activities in the game were removed because DE couldn't make it stable. For a while, Eidolons filled the itch for an activity that was actually mentally engaging. You had to work with a team, have the right build, and know what you were doing to complete Eidolons optimally. Then in Angels of the Zariman, DE introduced new arcanes that basically made Eidolons push-overs. What you once needed a team to accomplish could now be done faster in a boring solo farm. I think DE is and will always be interested in whatever will make them the most money in the short-term. Long-term health of the game be damned.
  3. I think most of DE's money-making potential comes from cosmetics, prime frames, and updates that just add new frames/weapons, as those are all platinum/real-money purchases. Most of Duviri doesn't have anything to purchase for platinum, aside from the standard cosmetics/weapons. If DE's goal is to bring in new paying players with these more gameplay-focused updates, it would be ideal to fix things that hamper the experience (prog-stops) before releasing.
  4. I'm going to be blunt: this is a horrible suggestion. With how different UE5 is from the Evolution Engine, the game would basically have to be rewritten from scratch. While that might sound nice to users not familiar with the reality of game development, a rewrite at this stage would take YEARS to complete. Small indie studios fall into the trap of thinking "a rewrite will solve our issues" far too often. Most of those studios either fall into irrelevancy far before the rewrite is complete, or the rewrite only helps minimally/not at all. However, I do agree that DE needs to alter their current development strategy. It's clear that their current modus operandi results in bug-ridden updates without fail. I'm not going to speculate on what the issue is internally, as only the developers inside DE truly know why it's so difficult to make the game stable. But something needs to change.
  5. It takes a certain kind of skill to play Warframe... the skill to dodge all the bugs so that you can get to the end of the mission without a prog-stop.
  6. I shudder to think how bad of a state Duviri was in at the end of last year if this is how bad it is right now. 2 hotfixes in, and I'm still getting progression stopping bugs in a majority of my Duviri Experience runs. If drifter intrinsics weren't saved from all the runs I was forced to quit because it was impossible to progress, I would've just given up on Duviri already. I am baffled how after all this time, DE is still releasing updates with massive swaths of prog-stop bugs.
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