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TheLexiConArtist

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Everything posted by TheLexiConArtist

  1. If it's 'already been run', why am I still 10k down?
  2. For a comparison, try floating around with a long ranged Hildryn. You will see enemies bouncing in and out of the CC because the slight lift somehow takes them 'out' of LOS. You will see enemies 'obstructed' by tiny crests in the level geometry, or by other small/narrow miscellany that doesn't stop them actually shooting. LOS check is always unreliable, and unreliable CC is tantamount to no CC (as if Overguard wasn't bad enough for that). The fact that Vortex is going to displace the enemies along the way is as likely to swing them right back out of the control as it is to 'collect' them 'when it matters'.
  3. Enemies should not 'count' unless inside the area. Currently any enemy spawned 'for' the mission, always counts 'against' the mission, even if they were stuck 2000m away. Airships themselves should not 'count'. This is just stupid. Dropships are there to drop enemies that count (or will count), not to contribute. Also, far beefier than a given unit at-level, so for a less well equipped player on a higher bounty they can be effectively 'free threat' for the time they exist. Most 'fun' in combination with (1) when a fully laden airship is trapped in some geometry somewhere, counting as enough threat to maintain 3%/tick loss while the player is left helplessly unaware if they didn't see the initial spawn. Enemies should be marked in case they are trapped out of sight. Since the game knows which enemies are, and are not related to the mission, players should be clarified of the same. Still relevant in some complex locations even if (1) was fixed. An enemy spawn wave should not be immediately triggered by the count of active enemies being reduced below a threshold. This is why it's more efficient to pace kills, as every new wave suffers 1/2 unless spawning via Orbital Drops. This factor also makes it nearly impossible for a player to actually capitalise on the 'low threat' 1%/tick, or the 'no threat' 0%/tick, no matter how well they do at cleaning up.
  4. Vazarin Object-objective protection is tantamount useless now since it was gutted down from having the same properties as the Actor (NPC/PC) buff of % heal and protection, to no protection and a weak flat heal. Capped garbage healing and unscaled natural healing mean a damaged pod can take so long enough to 'heal', even with the extra bump, that the auto-fail timeout kicks in - this can be easily seen in a late-round Steel Path Circuit when the pod has hundreds of thousands of health (and yet, still also takes seconds to die at the respective enemy level scale when they deal tens of thousands per shot, or over 100k for something like a Blitz Eximus ability). So, 'healing the objective' only works when you're at low levels where you probably don't need it.
  5. While I haven't dug through all this content there's one thing I just have to correct. Slash procs do not deal True Damage (any more). They deal Finisher Damage. The icons for the two are identical (courtesy of Inaros' abilities which feature both), but the function is still distinct. True damage bypasses Armour and Shields - an example being Trinity's EV damage. Finisher just ignores Armour and must still deplete a shield.
  6. That fix note doesn't say anything about Incarnon modes though? It says on the Latron (variant). Implying base Latron gunplay had problems which were fixed, not the Incarnon Modes thereof. You can point out if it's still bugged in the Incarnon mode, sure, but to take such a tone of condescension and accusation you should probably check your quotes make the claim you're refuting..
  7. Do they have the ability to put DE back into that position just so they can 'give to the needy'? No. Would we know if DE was actually haemorrhaging money and using this pack to inject recovery in the same way as Founders? Doubtful at this point. Are they still paying out a significant chunk of change for a one-time-only pack full of (commemorative) pomp and circumstance, which is arguably not worth the price tag, in support of DE continuing to develop Warframe? Yes. Why, exactly, must you implicitly gatekeep? You're not even a founder yourself, so it's not self-aggrandisement. What player agent difference is there between throwing money at a never-again Founder pack and throwing money at a never-again Heirloom pack? Were they even present and able to support with a Founder pack at the time? You don't know. Is the thing they are asking for even a Material Gain like the inaccessible equipment Primes of a Founder? No. It's just another cosmetic, a forum badge to match the ingame profile Accolade. Note that I say this having not bought Heirloom myself either.
  8. You got it the wrong way around. Ivara Prime should never have been a Jellyfish. Ivara Prime is actually Yareli Prime, launched before we even got base Yareli.
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