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Girador

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Posts posted by Girador

  1. 1 hour ago, zurefox said:

    Knowing this the proc priority should be Corrosive, heat and impact (because this is the lowest)

    hqdefault.jpg

    While I haven't had a chance to test out primary Catchmoon, guns that produce that type of projectile have a tendency to have guaranteed impact procs and a quick check of the wiki shows that this is the case for the Catchmoon as well.

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  2. 4 hours ago, Sentinel-14 said:

    I rather like the operator, as it provides me additional capabilities that I otherwise wouldn't have unless I chose a specific frame. I like being able in invis while reviving people, and I use Magus Elevate for free HP recovery on my warframe (not that I need it, but it's nice to have for panic moments). Magus Lockdown is another arcane I see used quite a bit for it's crowd control capabilities, especially since it seems to be one of the few things that can actually immobilize a Demo unit in Disruption.

    I'm going to assume you've done little, or nothing, with your focus schools. If you have and/or know this stuff already, feel free to ignore the below.

      Hide contents

    I suggest starting with the Zenurik school. After unlocking Energy Pulse, get the first pip or two of Energizng Dash so that you can restore warframe energy. Don't bother putting points into Energy Pulse until later: it's not that useful. Next, start working on Void Siphon and Void Flow: ideally you should unlock Siphon, then Flow, then alternate upgrading them till about halfway. Once both are halfway upgraded, finish leveling and unbinding Siphon, then go back and finish and unbind Flow. Doing this will give you a fairly high amount of Void energy, which means you can stay invisible (and damage immune) for quite some time.

    Next I'd work on Naramon. If you play frames where energy management isn't a problem, run Naramon as your active school instead so that you can make use of it's core node, Affinity SPike: this will give you increased affinity on melee kills, thus giving increased focus points if your melee weapon has a lens. Spend points getting the two operator movment nodes, Mind Step and Mind Sprint, upgraded as well. Operator's base movement speed is just terrible and the faster you move the more ground you can cover before your invis runs out. I like to use my operator to stealth my way through Spy missions so the invis and movment speed are a must for me.

    After that, focus on whatever schools you want.

    IN any case, at first you should only put points into the Waybound nodes, because those are the only ones you can unbind and use with any active school. If you put points into, say, Madurai's Phoenix Spirit, even if you max it out, you only get the affect of it if you run Madurai as your active school. So you're better off getting the Waybounds unlocked first.

    Lastly, I recall reading a few years ago that a properly outfitted Operator, with the right arcanes and unbound focus nodes, is tankier than a Vex-armored Chroma. Dont know if it's true, but it wouldn't surprise me.

    3205 EHP max in Unairu 2534 in any other school but important to note is you have near total invincibility whilst in void mode. so usually you are better off with arcanes that help you stay in void mode.

  3. From what i'm seeing there is a significant difference between Redeemer prime in game and what was listed in the patch notes. In game the listed damage is 10x what is listed in the patch notes and what you guys have described suggests that for clients it's doing the damage listed in the patch notes vs the host getting the 10x the damage that was listed in the patch notes.

    I can't help but wonder if this is happening on normal redeemer too.

  4. 45 minutes ago, taiiat said:

    pick something that you like. Hybrid or bust as always, and then either decide if you want to spam Heavies or not (it doesn't matter which you pick - though non Heavy is better IMO since it's less clunky).

    i wouldn't replace Organ Shatter with a Riven, even if you had a Crit Damage Riven, Organ Shatter would be one of the most important Mods on the Weapon. i'd sooner reconsider whether you actually 'need' the extra Range.

    I don't think he's talking amalgam organ shatter just baseline organ shatter and while I would agree with you on AOS baseline version of the mod i really wouldn't.

  5. 19 minutes ago, -AoN-CanoLathra- said:

    Condition Overload is only better than PPP iff you can either apply two status effects to the enemy before you hit them, or if the enemies you are facing are tough enough that a PPP/Sacrificial build can't kill them in the first two hits. Otherwise, CO takes too long to build up, and a normal build would have killed the enemy already.

    Personally, I have been using Sacrificial Pressure, Sacrificial Steel, Killing Blow, and Corrupt Charge for heavy attack builds, or PPP and Blood Rush for light attack spam builds. Range, attack speed, and elementals are added to both builds, of course.

    He is testing under circumstances where Condition Overload is going to do better though. Though I would say that he would probably want to test under as close to live fire as he can get in the Simulacrum.

  6. Hmmm, My go to melee right now is Fragor Prime with the following setup these days.

     

    CswTFVG.jpg

    The build hits like a buick though if your looking for a bit of nastiness that does well on basic attacks I'd recommend probably Fang prime with spinning needle TBH. The stance gets you a few guaranteed procs in addition to having a decentish crit/status chance baseline.

  7. 12 hours ago, Uthael said:

    @Cloudyvisage - Thanks for the recommendations, will check the weapons out!

    @Girador - Darnit, you're right. Without arbitration or corruption bonuses, the maximum power strength would be somewhere in ~900%. Just tested it myself. With ~400%+ strength, it needs 3 casts. Same as with 300%.
    Would a Mirage's Total Eclipse or Rhino's Roar be able to correct this? I know Rhino can make a +200% , which would tripple the damage.
    Edit: If that works, putting a Power Donation on Trin to boost the Rhino might make that one-shot easier to pull off than building pure strength on Trin and rhino separately.

    @(PS4)Agent_CHAR - I read somewhere that it's patched. And we're talking about level 9999 enemies here! Catchmoon needs some serious mechanics abuse to catch up. Banshee weak point stacking might be a viable choice, but it takes a long time to do.

    Magus Lockdown, operator arcane, does 60% target's max HP as puncture damage. It does work on multiple targets, but only after 4 seconds. And you can drop multiples. The only problem here are the enemies with shields. The damage needs to chew through the shield first. The shield has 50% resist to puncture and Shield:HP ratio scales stupidly strong into high levels (like the Like:Dislike bar on some YouTube videos).

    The problem is one of diminishing returns you have to get to a point where y=(z/4)*x y≥(1-x)^3 where x is % of enemies health per pulse and z is your enemies max health. Solve that and you will know how much each pulse needs to do for a one cast kill. Though i will note my original power strength estimate was off. it's going to be less than 1600% though i'm not sure how high you'd need to get it and i'm not sure if damage boosts other than power strength effect trins EV. I sadly lack the ability to test this easily as it would be something that cannot be tested easily.

  8. Just double checked this in testing because I thought something was wrong with it and I was right, Trinity's EV will never single cast kill a mob, You physically cannot get sufficient power strength for her to do so. this is because the damage per pulse gets recalced after each pulse. Baseline it will do per pulse 1/16th of an enemies current health or 1/16th of 1/4 of an enemies max health.  note that the minimum damage is affected by power strength much like pulses at max health will be. In theory if you got to 1600% power strength you could one shot a mob but to the best of my knowledge it's not possible to get that high of power strength even with the ridiculous combos like strength build Equinox + strength build Nidus.

  9. 1 minute ago, MPonder said:

    Same as the guy above me said. You can't hit limbs from second and third eidolons when your team fast break their 1st shield on water with projectile weapons, while with hit-scans like Rubico you can.

    That's agravating, I can't get anywhere close to my DPS with the Lanka on Rubico Prime

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