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A_Lil_Kitsune

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  1. You’re telling me it actually works sometimes? I’m calling hacks.
  2. Pyrana Prime When getting 3 kills the second weapon appears, but it is still firing like a single gun sidearm. Does not reload properly for the 2 weapons Other Dual Wield Secondaries Going down seems to make them start firing like single side arms. Sometimes start mission firing like single side arms.
  3. I personally like them both. Though I prefer the previous alert system. It was nice to just click and play, sometimes meeting new players to help out or making new friends. Or people using the same stupid set ups (Max range vauban). I'd like both systems to run.
  4. As someone who plays ash too much recently, does seeking shuriken work? I might have to find a way of fitting it in with fatal teleport... My poor build..
  5. I know, but I tend to run a baza a lot, and it's the only time he shows up. That or when I'm using daikyu.
  6. He doesn't need a nerf, but screw status immunity. He can be pretty easy to cheese - If you're prepared for it. I mainly bring status weapons that work by stacking status effects, it can be a bit of a pain. But other than that, it's kinda fun.
  7. I have a hunter munitions + riven baza. This thing melts lvl 150+ Corrupted heavy gunners. But the wolf just kept going. It's scary.
  8. Overview This update has been well received by many, however, there have also been a few who've presented different views (myself being one of them). The below points are designed to demonstrated the opinions of me and my friend, who stand at each end of the spectrum on this. Whilst we see the pluses to the new system, we also see each other's perspectives. This is to say, we can see that yes, in some ways, a few things stand to be either changed or catered for. This is intended to highlight these things, and will be finished with a recommendation. Feel free to ignore the recommendation, it's to make me feel better that I put my point forward. If it's in italics, assume I'm presenting my own personal gripes. "Fast Switch" Pros - "New system allows me to have my cake and eat it too" Feels more Fluid compared to switching in the old system. Don't lose combos when switching, as opposed to the old system. Shows combos more often, as compared to not knowing combos without melee out in old system. "Fast Switch" Cons - "Oi, that was my cake." Missing a definite and hard to mistake way of pulling out melee, which was done better in the old system by holding "F". "But I had the power cell a second ago" as I switch accidentally (Attributed to the first point). Pressing mouse 2 in a fall, but switching to your ranged weapons instead of staying melee, unlike the old system. (This is not fun when you transition directly into a rubico prime scope.) Just a personal gripe which might just be me, so feel free to ignore this, but what happened to channeling for life strike??? "Auto-Block" Pros - "I'm a Jedi." Streamlines melee without dumbing down IE. i can do all of the combos i could before and block with fewer key-presses. integrates the full suite of melee into the rest of game-play IE. no more having to pick either gun and really awful quick melee and full melee combos and blocking and channeling and building combo over guns. feels more fluid IE. going from one method of combat to another doesn't require a long switching time which usually results in losing combo unless I used 2 combo duration mods and I can go from one to the other instantaneously. "Auto-Block" Cons - "But I wanted to be a lancer." I have been stun-locked by this animation, leading to me going down. As Inaros, no less. This is not right. Now, not gonna lie, the same thing happened to me in the old system, but at least it was my own fault then. As stated in the quote reflecting my stance, sometimes it feels good to block everything, not because the game forces you to, but because you decided to. It felt really good to perform blocking combos (Even with a full berseker build + fury (I hated that timing)) and shred most everything. This might just be my opinion but yeah. Now you can't really block of your own accord, and when you do, it seems to toggle, not the best thing in the world, in my eyes. Again, linking back into the "Fast switch", I don't want to transition straight into a sniper while gliding. In the old system, it was helpful to be able to control your flight with your melee out, but now it seems to force you to use guns mainly, which I disagree with. Obviously. In my eyes, Warframe should give you the option to run melee or ranged, or both if you're so inclined. I can see how the switching might be helpful, but yeah... Come on, guys, give me my m2. "Directional Slam" Pros - "Yeah, I can't really fault that" This is just fun, objectively. I don't care what anyone says. "Directional Slam" Cons - "Worry not, someone else managed to though" Used to the old system. Legitimately the only reason. Recommendation As someone who develops software (and this was parroted by my friend), you don't just update a system without building in some acceptance for legacy formats, styles, files, the list goes on and can go on until we're long in the tooth. From this viewpoint, we have come up with this proposal; give us a choice. It's as simple as that (Yes, I know easier said than done), give us an option about whether or not we want fast switch. Whether or not we want auto-block. And yes, for that picky individual, even the option to do the old slam. Heaven only knows why you'd want to, but someone does. This recommendation doesn't have to be taken on board, but we would appreciate you at least take it into consideration. Understanding the constraints around implementing this, we understand if it simply can't be done, but from our perspective, it would improve the experience of the player considerably. But seriously, guys, life strike? Why would you do this to us? 😭 Note - This was originally put in general feedback but someone suggested I put it here. So I just copy-pasted. Sorry.
  9. Which is why I present the recommendation of letting the players decide the style they want to play. Some like shooters, some don't, best of both worlds \o/
  10. Yes, it's kind of fixed, but it toggles block, which means once you're slowing down, you're stuck slowed down. Really annoying, in my eyes.
  11. Thank you, I'm glad I wasn't giving feedback to a void lol
  12. Overview This update has been well received by many, however, there have also been a few who've presented different views (myself being one of them). The below points are designed to demonstrated the opinions of me and my friend, who stand at each end of the spectrum on this. Whilst we see the pluses to the new system, we also see each other's perspectives. This is to say, we can see that yes, in some ways, a few things stand to be either changed or catered for. This is intended to highlight these things, and will be finished with a recommendation. Feel free to ignore the recommendation, it's to make me feel better that I put my point forward. If it's in italics, assume I'm presenting my own personal gripes. "Fast Switch" Pros - "New system allows me to have my cake and eat it too" Feels more Fluid compared to switching in the old system. Don't lose combos when switching, as opposed to the old system. Shows combos more often, as compared to not knowing combos without melee out in old system. "Fast Switch" Cons - "Oi, that was my cake." Missing a definite and hard to mistake way of pulling out melee, which was done better in the old system by holding "F". "But I had the power cell a second ago" as I switch accidentally (Attributed to the first point). Pressing mouse 2 in a fall, but switching to your ranged weapons instead of staying melee, unlike the old system. (This is not fun when you transition directly into a rubico prime scope.) Just a personal gripe which might just be me, so feel free to ignore this, but what happened to channeling for life strike??? "Auto-Block" Pros - "I'm a Jedi." Streamlines melee without dumbing down IE. i can do all of the combos i could before and block with fewer key-presses. integrates the full suite of melee into the rest of game-play IE. no more having to pick either gun and really awful quick melee and full melee combos and blocking and channeling and building combo over guns. feels more fluid IE. going from one method of combat to another doesn't require a long switching time which usually results in losing combo unless I used 2 combo duration mods and I can go from one to the other instantaneously. "Auto-Block" Cons - "But I wanted to be a lancer." I have been stun-locked by this animation, leading to me going down. As Inaros, no less. This is not right. Now, not gonna lie, the same thing happened to me in the old system, but at least it was my own fault then. As stated in the quote reflecting my stance, sometimes it feels good to block everything, not because the game forces you to, but because you decided to. It felt really good to perform blocking combos (Even with a full berseker build + fury (I hated that timing)) and shred most everything. This might just be my opinion but yeah. Now you can't really block of your own accord, and when you do, it seems to toggle, not the best thing in the world, in my eyes. Again, linking back into the "Fast switch", I don't want to transition straight into a sniper while gliding. In the old system, it was helpful to be able to control your flight with your melee out, but now it seems to force you to use guns mainly, which I disagree with. Obviously. In my eyes, Warframe should give you the option to run melee or ranged, or both if you're so inclined. I can see how the switching might be helpful, but yeah... Come on, guys, give me my m2. "Directional Slam" Pros - "Yeah, I can't really fault that" This is just fun, objectively. I don't care what anyone says. "Directional Slam" Cons - "Worry not, someone else managed to though" Used to the old system. Legitimately the only reason. Recommendation As someone who develops software (and this was parroted by my friend), you don't just update a system without building in some acceptance for legacy formats, styles, files, the list goes on and can go on until we're long in the tooth. From this viewpoint, we have come up with this proposal; give us a choice. It's as simple as that (Yes, I know easier said than done), give us an option about whether or not we want fast switch. Whether or not we want auto-block. And yes, for that picky individual, even the option to do the old slam. Heaven only knows why you'd want to, but someone does. This recommendation doesn't have to be taken on board, but we would appreciate you at least take it into consideration. Understanding the constraints around implementing this, we understand if it simply can't be done, but from our perspective, it would improve the experience of the player considerably. But seriously, guys, life strike? Why would you do this to us? 😭 Might not be a big deal in the grand scheme of things, but just thought you might like to hear the opinions of both sides, instead of just a rant about how x feature doesn't suit someone. Cheers for reviewing this if you do ❤️
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