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(PSN)BenHeisennberg

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Posts posted by (PSN)BenHeisennberg

  1. On 2020-06-25 at 7:11 PM, (XB1)Calliber said:

    Harder Enemies, I want to actually be worried about my frame going down. EDIT: Without self-nerfing my build that is.

    My favorite frame dies to two bullets outside her 4 at higher levels.  I don't want higher damage enemies, I want tankier enemies that can survive a couple shots.

  2. Nyx isn't the only frame that needs this, but as I'm the weirdo with about 35% of my 3.7k hours in Warframe played as Nyx, I'm massively biased and have my priorities lol

    Yes, Terminator Nyx will still absolutely function, but I primarily use her 4 for cases of "nuts, got an (insert heavy unit title), pop my four and deal with it before moving on," and I prefer a more active playstyle utilizing her 2 and 3.  I want her to work decently both inside and outside her 4.  The following suggestions are meant to be touch-ups, rather than ability replacements:

    First ability:  Nyx could get more benefit out of actually using her first ability by implementing dual-casting for other abilities.  For instance, her 3 could cover more ground with two instances cast, one by Nyx and a simultaneous one by her 1 target.  This could prove very useful for her 2 (though I'd understand toning it down, the shield and armor strip will undoubtedly be quite useful in Steel Path), and could work for memes for lower levels with her 4.

    Second ability:  Leave as is, perfect match for Steel Path.

    Third ability:  I know what you were going for with Nyx's 3 + 2, but standard clunkiness aside, that ain't gonna cut it if we're dealing with level 140 enemies with double health.  So a way to let us push that a bit further and make a bit more use out of absorbed damage would be (coding permitting) to allow Nyx to grant a debuff to enemies under the effects of her 3 based on the damage currently absorbed by her 4.  Allow her to cast her 3rd ability inside her 4 regardless of augment, and open enemies up to more damage from each other (or have them deal more damage to each other, whichever is easier to implement) based on the amount of damage absorbed by Nyx before casting her 3.  So, order of events:  Nyx casts her 4, enemies shoot Nyx's 4, Nyx casts her 3, damage currently absorbed by Nyx's 4 transferred to the enemies in the form of either them dealing more damage to each other or taking more damage from each other based on how much she absorbed.

    Fourth ability:  See above synergies.  Additionally, I'd recommend either increasing the base duration of the damage buff Nyx receives or keeping it active after Nyx recasts her 4.  Also, would be fun if the buff gets shared with her 1 target.

    • Like 1
  3. Alright, so Ophelia spawned a ball of light that glassified some enemies that I then shot in the weak spot to get Nightwave standing and a resonance thing.  Was about 15 minutes in.  Worked then.

    If Nora announces that something's spawning in, it's not bugged, if she just does her initial line and then nothing else, it probably is.

  4. Was told other people had submitted bug reports about it, hadn't heard anything from you guys about it so decided to submit my own and make sure.

    Siphons do not always progress.  Popping a cloud may or may not result in a siphon braid being destroyed, resulting in the siphon being bugged such that it cannot be completed.  Sometimes this comes with a visual indication that you have the bug, as braids sometimes do not actually descend from the siphon.

    Please fix, it's becoming very infuriating.

  5. Just now, --Brandt-- said:

    You can thank all of your console friends that complain about waiting a month for an update after PC gets it. Now y'all get an update quickly and see what it's like?

    I don't mind a faster update with slightly more bugs than usual.  Just not a fan of a two month delay for patches in the event DE decides to do so.  Gives the impression we're just a pinata stuffed with cash when a company does that.

  6. Lets go through a timeline:

    Railjack releases on PC.  It is almost instantly turned around and sent to console with most bugs still attached.

    PC gets additional bug changes and a massive change to the resource economy.  We're left with launch week version as DE left for Christmas.

    RNG gets addressed in early 2020.  More fixes and changes, but PC only.

    It is January 28th.  According to the PS4 at 4 stream, we will finally get a version of Railjack that isn't the launch week version, whenever PC gets Kuva Lich changes.

    My clanmates, friends, and I have dropped the RNG laden, poor resource economy, bug infested Railjack and have even started gravitating to other games.  On their behalf and mine, I ask that once you finally fix this messed up (and sometimes downright predatory) system, you learn from your mistakes.  I've played a DBG game, I know how poorly a console port can be treated, and I've held you in much higher regard.  Please don't change that.

    • Like 3
  7. Completed a 1 hour 20 minute Arbitration at 10:35 pm Pacific time.  The Playstation Network names of the squad members were:

    BenHeisennberg:  myself, the host.  No known internet issues.

    freakygamer2:  did not receive any mission rewards due to a "failed to update account."  If you could help my clanmate out, that would be great.

    MenacingSage:  was forcibly placed by the game into a solo squad around the 50 minute mark, was able to extract, unsure if he received all rewards.

    Sparticus21:  no issues that I know of.

    Mentioned all of us in as much detail as possible to hopefully help prevent this from occuring again.

    As freakygamer2 was understandably tired and frustrated, he did not want to set up an account here and quickly headed off for the night.  The rewards that I know we had were:

    At the absolute minimum, 35 vitus essence (before cat buffs, to stay on conservative side, pretty sure that's everyone's minimum total).

    1 Arcane Tanker, the primary reason for my buddy's frustration.

    At least 1 Blade Charger.

    Thank you, hope you're able to help freakygamer2 out, and use the information provided in any related bug fixing.

  8. 7 hours ago, (PS4)Gorbihn said:

    Can confirm with turning right. At the very least it is often very slow.

    Also, don't know if anyone else sees it as an issue, but once my Liches reach rank 5, they become practically immune to all sources of damage, including the damage source that is supposed to be their weakness. Max damage I seem to be able to deal with weakness type is 9.

    Thanks for the confirmation.

    My Liches are taking decent damage at all tiers.  You using high damage weapons and builds?

  9. I get it, PS4 doesn't have duplicate protection yet.  RNG that bad isn't possible on PC.

    But come on.  This is not the first time I've experienced fringe RNG in Warframe, and it feels worse this time due to the level of time investment.  The drop table is for an item unique to the player, the drop chances should rule out weapons past a certain number of times earned, if there are still a bunch of other weapons the player does not yet own.

  10. Turning left with R3 often turns the entire Warframe.  Turning right doesn't.  Observed with Ember Prime equipped.

    Aim gliding occasionally un-ADSes if you hold forward on L3 mid glide.

    Thralls can spawn under stairs in Corpus ship tileset.

    Would recommend checking Requiem Relic drop rates, everyone I've talked to has had issues getting IV to drop and I rarely see IV in fissure squads.

    Enemies might not be scaling up in level as my Lich ranks up.

    Experienced arsenal soft lock while changing loadout selection.

    I forget the others I saw in my 9 ish hours last night, will drop yall a second thread if I see more.

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