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(PSN)Hopper_Orouk

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Everything posted by (PSN)Hopper_Orouk

  1. Darn you console...what's the point? A few years down the line and PS5 will be replaced with PS ultra pro or something and the same thing happens lol
  2. third time today...they don't spawn enough at the start of the mission to kill them all, so I have to do objective, which causes them to not spawn at all...aborting all the effort and time I've spent. is it yet another reason why PS4 sucks? or this is still a legit bug for everyone?
  3. I can't stand the randomizer, so I don't play it. I can only tolerate up to rank 5 to get one of the incarnon weapons then I never touch it again. experience during those 5 ranks is absolutely terrible, I have to handle a frame I'm not used with a weapon I don't use or stopped using so I can push through steel path level enemies. there are times where the circuit has a frame I used to main, but if it's not my "Warframe of the week/month" main, I don't use it.
  4. it is interesting yes, it's why I use it....but please don't use it in public groups.
  5. No matter how short I make my posts, people still remind me of the "huh!" cat. I never go more than 4, 5 sentences and I still get these kind of responses lmao. like what? do I need to link a subway surfer gameplay underneath or something?
  6. is this about being usable on your frame or being DETRIMENTAL to all other players? I CHOSE to use this mod because I have Hildryn who is a shield tank, and having status damage to heavy attack dot procs as a multiplicative buff is pretty strong if you ask me (not that people had a hard time without it) other players, didn't...so every heavy attack they do will cost them their shields...some players are shield gating, so they have 50- like shields but the mod will STILL deplete it. this is one of the worst support aura mods because it doesn't actually support.
  7. Combat discipline made it in the smart way, you sacrifice health on kill but your allies gain health on kill. this mod, however, forces all players in the squad to loose 90 shields per heavy attack per hit...PER HIT. sure nobody is using this mod let alone in public groups, but I have started to use it...and I've seen more people using it too, so please make it beneficial for groups. either making them restore shield on heavy attack instead of loosing it, or change the mod function entirely.
  8. I already have 2 red tau shards and 2 blue tau ones, ready to be combined, very curious to see what the purple shard will do, if it's anything relating to shields or anything like that...would be great on Hildryn.
  9. why is this in players helping players? I'm not asking for a build this is literally nothing more than a general discussion
  10. I remember the leverian entry, dude sucker punched a whole meteor. Is it because Gara can scale her damage indefinitely?
  11. Pure, unfiltered and unstoppable brute force...raw damage and power. with ultimate durability. I recently been enjoying all the content invincible is getting, and with Omni man being one of the most unique and interesting characters added to mortal Kombat, I'd like to know in The Warframe world, who's our omniman? this description seems like it describes someone like Atlas or Rhino, but I'm sure among the 54 warframes we have there must be a few more that fit the description.
  12. I guess I can just make the most out of what I have...which is not the bad, just mildly annoying.
  13. there is a weird thing going on tho, a charged shot from balefire actually did less damage from a quickshot....It was against an acolyte where their shields were visible and clear, one quickshot took out like 40% while a charged shot took half of that...
  14. these are some interesting points tho, and I already have tenacious bond and arcane avenger to boost the crit and crit damage stats. but what do you think about the idea of using it for a specific faction? if my normal guns lean more towards dealing with armor and grineer health, balefire can be used as a corpus weapon....so I dont have to run magnetic anywhere else.
  15. It's an ok exalted with really high base damage, and if you have arcane avenger and added critical damage mods it can have decent crit to compliment it. but it has so many issues, the fact that DE for some unknown reason made it so the gun will ragdoll enemies if you have overshields...one of the most awful ideas I've ever seen, and makes her 4 seem more stupid because it ragdolls them out the CC. the other problem is target enemy, I already have three weapons modded either corrosive and cold for raw damage, viral and slash or heat for dot damage, that have waaaaay more dps than balefire charger. I moded Balefire for Magnetic and toxin and made it a corpus killer weapon...but is it really necessary?
  16. this is an interesting gate to a question, WHY most bosses' health is alloy armor? every boss is weak to radiation, it's like is a known unwritten rule in Warframe gameplay
  17. I'm not talking about his design, I think it's tops, I'm talking about his kit (guess I shouldn't have added the "looking" verb) his 1 is yet another slow ability, his 2 is actually interesting but knowing DE, it's just another grouping ability, his three is just hideous resistance, the ability from helminth, I mean really DE? that's all you got? his 4 might be fun but knowing DE, it'll be just another Sol gate, or fusion strike. See? from afar he doesn't seem like much of a frame, so I really shouldn't project hate initially until he's out. me personally, if I wanted a radioactive frame that procs constant radiation procs, I can just play Oberon.
  18. And it still only gives me like what? 50 shields? A Warframe with 150 energy when he picks up a 25 energy orb he's restoring 17% of his energy. my Hildryn has 6000 shields, a 50 shields energy orb will restore 0.8%...
  19. It's one of the worst abilities in the game in my Opinion, and the Worst fourth ability in the game. it's nothing but a bastille where you become the bastille, Limiting yourself from everything, Including zooming. it has no synergy with any ability, even the second Balefire charger is just a cosmetic effect, no firerate boost, not fire modes nothing, you can't even aim. all you have is a weak CC power that spawns energy, the one thing you never need with Hildryn. I can just subsume Gara's three on her for a better CC and energy spawning with her augment. I'd rather subsume Rebuild shields on her, and I did, at at Least I have a a get out of jail free ability whenever my shields are low and enemies are drained of shields and armor...it's a free arcane barrier without the proc chance. I'd like to know what kind of power does DE think this ability have to prevent you from fast travel, zooming, casting Pillage, moving normally, use your weapons (or at least your archgun), take additional shields on rolling, and take a lot of animation time casting and de casting the ability.
  20. Sometimes I want a third ability to be on the first ability slot and uses first ability key. For example I wanted my Ash to copy the keys and ability slots of Stalker in the circuit, having his teleport on his 1, invis on his 3 and blade storm the same. I know you can use keybinding options, but it's universal, I think, it's not for specific Warframes. there are times where I feel like it's a lot more appropriate for me to have a fourth ability put on the first slot...so can we have that option? does it already exist?
  21. Just remove the damn rockets from his 4 and he'll be the most OP Warframe to ever walk on Lua.
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