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(PSN)Hopper_Orouk

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Everything posted by (PSN)Hopper_Orouk

  1. It made me realize how fun Archguns can be...sure they're kind of weak right now...and I hear they're getting another stat boost...but Mandonel, this thing is amazing. it has a great alternate fire that synergizes with Qorvex's Pillars, I don't think we have had a weapon that synergizes directly with a Warframe ability before. as well, it buffs your weapon shots with so much stats. not to mention the weapon itself looks really well designed! What are the possibilities of getting an Archgun slot? what would be the key bindings to switch to it?
  2. It used to be the game kicking you out because another player with a better connection, better region and device joined for some reason. now it's the game literally Crashing EVERY SINGLE TIME you decide to matchmake or join a public mission. that's it I've had it, no more consoles, I'm not even asking for a fix, I'm trashing this thing the moment Crossave is available so please hurry up...don't ship it in 2024, we don't have time for that.
  3. I have full umbral mods plus armored agility to get me 2800 armor, that's 90.1% damage reduction, anymore is a waste imo...but he is very tanky!. Maybe that's why his 3 doesn't give any defense beside status immunity. now I am hoping for that Duviri decree that gives power strength with every x points of armor to be a mod or an arcane in the normal game.
  4. I don't really want to use the "meta cheese" setup, I wanted to use Qorvex and Vasto prime, so I did...sure it's not the best set up, I didn't have eclipse or roar or anything, but it was very fun.
  5. Holy moly that was intense, or, in my case a lot of Varazin dashes LOL but I managed to finish with ONLY Qorvex Solo...I had to use my best weapons like Vasto prime incarnon coupled with Secondary outburst. I didn't use a weapon buff like Roar or anything like that which made the end feel more rewarding!!! Qorvex's 4 helped as well, distract enemies with radiation stacks and deal a bit of damage to crowds (I still think it needs buffs DE) all this time I used to say how difficult it is for Warframes with no weapon buffs to fight through this type of bosses, but I DID IT. that was one of the most fun missions I've ever experienced in the game.
  6. speaking of crossave, I Purchased some tenno gen items and skins before last devstream of the year, but it had the account bound warning on the purchase (the one that says these items and gifts won't crossover). does that mean when I cross, I won't receive these items? or is it like an early warning? is there a way to know what will carry on to my account and what won't?
  7. Lavos, I mean that with a 100% with a 1000%, I've never seen somebody so ugly in my life I dead ahh have not seen such ugly frame, if he has kids? oh my god.
  8. can confirm after a few years playing Gauss, the headbutting and constant crashing got tiresome and annoying...as well as the annoying rockets from redline, Gauss turned from being one of my all time favorite warframes to a visual annoyance that I can't stand...and that's saying something.
  9. well in Warframe's case, do players and youtubers mostly do this so that DE can notice and tweak what's "wrong" about them? because I don't think this ever worked out... it might work on a warframe who was actually bad like Hydroid but she's far from that.
  10. weird decision to remove her priority damage ability...if anything, replace her 1 since it's not that important really, and nobody like slows anymore.
  11. I love her, alright? she's the first Warframe for me with a damage buffing ability that isn't a damage buff and actually works on acolytes, and other boss types...unlike Citrine's 4. she's such an unorthodox Warframe with an armor strip ability as her ultimate, that also happens to be the highest base ability damage in the game. her survivability is janky a little bit, relying on shield gating, but I managed to be saved by her third more times than not...if only there was a way to cut down the cooldown period using kills or something. so I don't really understand why people think she's boring? why didn't you think Kullervo is boring? he's like the 100th melee based Warframe that we've got. her looks are incredible and spooky, her energy color shape is unique, she's easy to build...like what more could you ask for? (other than better survivability lol)
  12. Absolutely gorgeous! I'm on a quest to look for to look for one of the best Lavos deluxe concepts and give them some appreciation :D. this one is awesome, and I can definitely see as something DE would preach, since most deluxes we've got recently were as radical as this one.
  13. are you sure it was about just that?... seems fair, I swear these guys confuse me all the time...it's why I didn't complain about it in the OP because I KNEW there must be something I misunderstood.
  14. I'm not saying they straight up said they won't be like normal syndicates, because they didn't say it directly...but they spent a good amount of time in the devstream dodging that word, making us expect a new leveling system or something...I'm quite confused...what's different? everything is exactly the same as Zariman, Deimos, and the ones before them.
  15. for example start off with 50% or 60% of the maximum modded Eclipse value, permanently, it doesn't drop. that value increases based on lighting levels, if you're in dark areas the damage reduction will increase and damage buff stays the same, if you're in bright areas that damage buff will increase, and damage reduction stays the same. that is, in my opinion the only way to fix eclipse inconsistencies without completely removing it's gimmick.
  16. I was using mirage in deimos mirror defense, only...so I don't know if it works in other new missions types. basically there is nowhere on this map that can give me the damage buff, and I'm getting the dark version 100% of the time. when will DE realize this type of conditions for an ability just doesn't work? an ability that changes it's buffs based on ray tracing? it sounds insanely situational and impractical.
  17. thank God! this passive scared me tbh. Idk why, but a passive radiation proc that I cannot control felt wrong.
  18. Common Grineer after Loki one shotted him with 50 million damage from behind:
  19. The simple fact that DE allowed something as complicated and as nuanced as Wukong's passive to exist makes me believe ANYTHING is possible at this point
  20. ah yes, Let's rework Loki to give him armor strip, shield strip...15,000 viral and corrosive damage on ultimate, 95% damage reduction and 30 seconds of invulnerability. because that's the only things that count as useful? sorry I'm being aggressively sarcastic, but yeah I'm trying to say he doesn't actually need any reworks...if anything I think his invis duration needs to be nerfed heavily...and give him a passive that compensates for it, as I have explained above
  21. I have been thinking about another passive for Loki that would fix most problems I have with him and his invisibility first of all for this passive to find some use, his invisibility needs to be nerfed to 3 seconds only at base. the passive is as follows: Reduce the enemy detection and hearing range for Loki by 50%. this means Loki will practically be unperceivable if you position yourself away enough from enemies, and unheard of if you do the same. this is a passive invisibility and hushed invisibility that is always active, without concealing Loki's dapper fashion and bleach the camera view with golden hue. nerfing his original ability to three seconds means he spends less time in it, and only uses it as an "oh crap" button, since Loki has a lot of those buttons actually.
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