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RichardKam

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  1. Kuva and Tenet weapons were released before incarnon was a thing. My concern is that if DE only go with powercreep approach, the new kuva/tenet variants will either be dead on arrival outclassed by existing incarnon, or more OP than incarnon. I want to see more gimmick in these weapons. Kuva Quartakk is nice not only because of its fire power, but because of two mode of firing. For new weapons, I don't know, switch between auto-rifle and flame thrower? But please DE, no more alternative fire that "fire the remaining magazine in a short burst" or "consume 50 ammo for AoE explosive". These are not gimmick, these are boring.
  2. High voltage and shell shock are pretty big incentives for being efficient and skilled in hive.
  3. Dagath isn't really fun unless you enjoy shield gating and bashing 1 2 4 repeatedly. Other frames are more or less the same but at least you can bring in some variations like Kullervo or Voruna. Unless you subsume something over her 4. Overcome that wall, and you will be able to fight in more creative ways.
  4. I also subsume Fractured Blast over her 4 and you are not going to stop me.
  5. That's why I keep telling people to play railjack and hoard ticor plate, and none of you listened.
  6. Do you live in a real world Tenno? First time seeing time-limited sales?
  7. The problem is exaggerated by his kits. People expected more from Caliban given that he was locked behind TNW and the god awful bounties. His 1 is basically useless. Not a big problem because many frames have a helminth slot anyway. Sentient Wraith is problematic. It is a CC, but it also sends enemies into ragdoll. Yareli bubble is very similar but works much better. Lethal Progeny is......kind of ok-ish. Quick shield recharge is nice. But just like other summon abilities, his progeny is anything but lethal. His 4 is good in concept, grouping with armor strip, but also just like Yareli 4 before rework, you are locked in place in the entire casting window. Other armor strip abilities are much less demanding (terrify, tharros strike) or provide much better benefit (pillage). DE should give something extra to his 4.
  8. It was easy if 1. you got carried by one guy with fully built necramech, 2. you were playing the easiest tier and 3. you extracted after 3 orphix instead of 36. Operation Orphix Venom was launched when necramech was only available in isolation vault with abysmal drop rate. The rent-a-mech and mausolon were both un-modded and got one-shot pretty fast. The entire event was basically kicking people to buy one from the market.
  9. You don't finish it. We just leave it there. DE messed up the control meter. It was almost impossible (mathematically) to do it solo unless you are very, very lucky and devoted. Even if you do, it won't be an enjoyable task. If for whatever reason you must clear that node, find a team to do it.
  10. But you have decree in the Circuit, which does not translate back to starchart.
  11. Because even in regular starchart enemy level can be up to 100, not 25. It was a joke, I know. A reasonable benchmark at most is SP level below 500 or 1k, or regular starchart archon hunt or EDA. It covers almost 99% of the game contents and is the highest power level most players will find themselves in. For endless modes, most of the rewards follow AABC rotation except disruption, and there is no particular advantage of going beyond 4 (or 8, so to speak) rotations because you receive nothing extra. There is nothing new shiny for you beyond that, other than stretching your muscles. The only exception might be SP circuit if you want to reach tier 10 in one go. That's why using level cap as benchmark is stupid. There is nothing extra at level cap. You need to build for that purely for the sake of it. That's why when discussing whether a frame is good or not, context is important. "I can use XXX frame at level cap. Here is how I do it. So XXX frame is fine in terms of power". Congratulations. Very nice. Good for you. "XXX frame is a piece of trash because it just got one shot and is utterly non-functional beyond level 5000". Who cares about level 5000? What's the point? See the difference?
  12. The only thing got implemented was the tau fusion system. Other than that, players still have no agency in tau acquisition, which was the biggest request from the community. Was it really because DE listened, or because DE already have a road map of archon system expansion since day one? If the community really can push DE into doing something, at least we may have the tau fusion system earlier with a higher fusion ratio. Instead the whole stuff just pop up out of nowhere together with netracell against all established lore, aka the entire New War quest and Sentient conflict (the "lore" associated with how archon shard turns up in netracell is really just made up eternalism story by a 5 years old, don't take it seriously). You can continue to feel good about all these, but just like the AoE nerf, I seriously cannot see the community having any say in this. Go back and read the forum. Tons of people explicitly said "restricted loadout is not challenge", "we do not want to be told how to play in this power fantasy game" for the past 2 years. And here we are. It really does not require any gymnastic because DE basically replied "this is the only way to give any sort of difficulty late game so here is another randomizer for you, take it or leave it". How exactly that got implemented is not the main problem because the foundation of DA is "restricted loadout", which was the exact opposite of what the community asked for - unless you think the community was really looking for another restricted loadout game mode. What I was trying to say is not that feedback and request should not be made. My message is that people should stop giving feedback and request under the assumption that they are the main driving force of the game (aka what OP did). I hope you can tell the difference.
  13. Speak for yourself only. Don't try to represent other veterans because none of us share your view. Trash talk all your want. Stand up, be a man and admit it. Don't do it under the refuge of "high ranking players".
  14. You can believe all you want, that does not change the simple fact that none of the community suggestion on acquisition of archon shards were implemented. Remember the shard fragment idea, of which archon will drop one fragment and with 5 fragments you can fuse them to make a tau forge? Or dissolve the archon shard back to fragments so you can make a new one? Or put archon shards to SP shop so people can buy them once per week instead of Kahl mission? None of them. Zero. Nil. For one and a half years. The 5 fragments idea was essentially the same as what we have today (guaranteed 1 tau shard in 5 weeks) but with one big difference - unlike the shard fragment idea of which players can hoard fragments for later use, DE current system gives you zero agency on tau shard acquisition, a philosophy that remained unchanged since Sep 2022 when archon shard was introduced. That only changed when DE announced coalescent fusion. If anything was laughable, it would be the tau fusion because e.g. in order to make 1 tau green shard you need 6 regular shards. The power ratio between regular and tau was merely 1.5x while the fusion ratio was 3:1 (originally 4:1), hardly a fair trade compared to the ideal ratio of 3:2. DE could have just put tau green/topaz/violet in DA or EDA or netracell directly but anyway. In conclusion, the development and progression of the archon shard system was entirely different to what the players was suggesting / expecting. And you still believe player feedback had a role in this? On the contrary, you should also check how many buffs players demanded but was ignored. Also, you should know that randomizer works differently in the circuit and DA not because of player feedback, but because difficulty in the circuit +/- SP was offset by decrees, while difficulty in DA was tweaked by negative buff - two entirely different approach. How about you tell me where is the player input in the current DA. As far as I know, a lot of players explicitly told DE they hated restricted loadouts since the introduction of Duviri, and DE double down on it and gives you yet another game mode with restricted loadouts lol. The bottom line is, people should stop assuming Warframe is a game built by community, or guided by community, or "our feedback essentially shaped this game to what it is today". People should stop using mob tactics like "a petition to DE to do xxx", "here is the community demand to do xxx", "how dare DE do this and this and don't do as we say", because it will never work. Community feedback is important, but it was DE holding the steering wheel, not the community.
  15. One trigger of motion sickness is the disconnection between your reception. That's why some people (me) get sick when playing first person shooter. You are not moving, but your eyes and ears keep telling your brain you are moving and spinning. Third person shooter is fine because you are not moving, your warframe is. The same thing happened when I equipped hobble dragon key or in Kahl mission. When I moved forward, my brain expected me to go forward at a certain speed but my visual told me I was going really slow. Even that subtle disconnection is enough to make me a bit sick. In your case I suspect it is because of the night time ambient. There is no visual cue (ie background) to visualize your orientation except the pulsing pillars, which are very poor markers because they are pulsing (not stable) and cannot tell you the distance and depth of view (further disorientation). Coupled with all the action and spinning and random sparks and bullets here and there, and occasionally one or two enemies blocking the pillar pulse, it could get really messy. If you really want to check, trying simulacrum and put the pillars on the ground, and then jump high above them and look down. You should be fine when having the bird eye view of everything.
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