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Binket_

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Everything posted by Binket_

  1. Oh, I'm well aware of Whips. Like I said, the list I gave had more I could list. They do share kinda the same problem with their cousin category "Blade&Whip" which is a lot of their attacks feel like they're aiming in weird directions. Ehhhh... disagree. They're a lot more usable than people give them credit for, though a lot of them are VERY slow. That's to be expected with hammers though, y'know? Crushing Ruin if you wanna be quick about it, Shattering Storm if you're feeling spicy. You are so wrong that I am going to right you so hard, it'll become a left. Rending Crane is an amazing stance, clean powerful strikes with a touch of mobility sprinkled in. Cleaving Whirlwind is a very mobile stance, even outside of the spin. (Which is easy to work out of.) Tempo Royale is like a mix of both, flashy movements and heavy strikes. This is the one I used for most of the Starchart with a Galatine in my old days! Honestly, I'd argue you'd need to adjust certain Heavy Blades like the Scindo, Galatine, Sarofang, Masseter, etc. that kinda just... exist. They're some of the best stances... but I guess since people just love maximizing Attack Speed and than dumping all common sense with Auto-Melee? Call me old-fashioned, but I like controlling my Melees and not have my Melee control me. I'm the kinda player to actually go for a moderate Attack Speed and position myself for clean strikes. Stances I use often feel garbage if they're failing to hit targets or simply just want to be in awkward positions. Namely Gunblade and Whip/Blade&Whip stances come to mind with that. Protip: Sliding just after you input a Melee Attack will propel you in whatever direction you're holding during the attack. It's especially apparent if you mods like Cunning Drift or Maglev that boost sliding momentum. You can do this forward to get more of a dash, backwards to back-pedal and left or right to fine tune movement! While this isn't a Melee-Specific thing, it's quite useful on them! I learned this by using Nyx's Assimilate for a long time with the Dispensary subsume on. Apparently that enables Nyx to slide, so I learned how to make use of that technique! It applies to so much of the game (even Duviri!), it always feels weird whenever I can't.
  2. A lot of weapons have really good stats and even better gimmicks that give them identity. ... but are also held back by certain stances. Heavy Nikanas are one of those, but I feel another part of the issue is that they have a massive Forced Slash proc on their Heavy Attacks. Since Stances don't modify Heavy Attacks, a lot of people haven't seen the need to do that... and likewise, DE doesn't see a reason to. Tatsu (Prime) and Tenet Liva I would find get the best benefit from this, seeing as their perks aren't exactly tied to Heavy Attacks. Azothane is a middling one. It's weird block function is rather odd. It didn't even get it's unique function buffed with the slam changes, since DE decided "Nah, screw those ones in particular." Pennant is strictly Heavy Attack and would get little use out of it I feel. As far as DE is concerned, buffing only 3 weapons that people use for specific functions isn't worth it. It's why the Ghoulsaw is bad as it is. It's a single weapon with extremely poor stats... but because it's stance is bad too, it'd take way too much effort to salvage it. That being said, it would be nice to have. There are other weapons that would probably benefit from such a revision too. Such as, but not limited to... Gunblades, since both of their stances have a lot of attacks that mix both Melee and Shots? It ends up feeling extremely clunky. Simply making the block combos do shots and the non-block do Melee shots (or vice versa) would add a lot more technical usage to it! This isn't directly a stat buff either, decluttering the stances allows the player to make their own styles on how to use it! Blade&Whips, since most the attacks are very specific on where they want to hit. The sheer wild amount of positioning needed makes it very difficult to use precisely. Especially the "Grapple" functions, which are quite weak in the long run. Heavy Scythes, which have the same level of usage as you would expect IRL. Extremely clunky. Which would sense if this was a combat sim and not "Freddy's ICBM Pawn Shop: The Game." Twin Nikanas. Honestly this entire category can just be Dual Swords. Same with Dual Daggers, but to a lesser extent. As a bonus? Every Stance that has multiple of the same combo on different inputs. LOOKING AT YOU, SHIMMERING BLIGHT. https://warframe.fandom.com/wiki/Shimmering_Blight Anyway, there's a lot to it-- but I think it's reasonable to ask.
  3. No, dude literally said "Nah, this is too broken. I'm out" and turned their stream off. Wasn't even a joke. Let me make this clear: You do not want the OG version back, you just want to be brainless. Nerf or no nerf, you'd play him for a week (or less) and get bored. Going back to whatever TikTok videos (or alternatives) are trending this time. I am going to stop talking to you. Simply because there is nothing left to it. Play Warframe, don't play Warframe. I don't care.
  4. I was literally just watching someone get so bored with Dante in Steel Path that they cut off their stream early. Quite literally a "I am so demotivated with boredom" kinda thing. Should I suggest dodging? Just a jump or two? Use those legs, you got two of 'em for a reason! https://www.youtube.com/watch?v=Pbc3whtZrnA May I suggest a video of a similar caliber? I think it's comical that this bug could happen and create some true clownery. ... but I also realize it's a bug and it was bound to get fixed. I think it's best to learn from them, even if you couldn't experience. It helps shapes understanding of future mistakes. On one hand, I get that. I'm equally as frustrated and demotivated seeing people like this, I've been around for a long while too. ... but on the other hand? Most of my frustration stems from the players refusing to acknowledge that things work a certain way for certain reasons. It drives me nuts especially because the information IS out there. No problem! I just hope you get some new builds to try out or get some inspiration to make your own. Heard about some involving Phage lately, so I'm gonna see what I can do with that. As far as I'm aware, that playstyle hasn't exactly changed. So... if it's strictly the stats holding him back, what is the functional difference? That's the thing, LoS doesn't change Tragedy. You just need to angle yourself right, someone with 3k hours should easily manage that. Overguard is nothing neccessary for Dante. You (should) and I both know that Shields are plenty enough if push comes to shove. Pageflight, Wordwarden, Noctua and the usage of Dark/Light Verse is effectively unchanged. ... from what I'm getting here, there is nothing here that affects you. You are mad for reasons you cannot comprehend. After checking your profile? You only got 2k hours, so unless you got more hidden somewhere else? I'm inclined to believe you're flubbing some details. Honestly, while I'd like that for most Warframes? It hurts ones like Kullervo the most. To be honest though, I figure at this point? Just making Overguard take damage from more sources would be fine. Than make Kullervo just have zero Shield Regen, while Recompense bolsters his (now available) Shields. The whole issue to begin with was that DE added a fourth Health Type. When Health, Armor and Shields was already stupid hard for them to balance as is... ... suddenly having the idea "We should have a fourth" like a dysfunctional family is a great idea? Shocker that it doesn't pan out. Well, we're here now. Gotta sort it out...
  5. Judging by the fact that the reply you quoted seems to be in Russian when I'm typing in English? I'll assume not you, because your translator broke. Besides, this isn't TikTok. It's the FORUMS. A place where you're going to see text explaining why things break. Than again, I can see why people instantly raise their pitchforks. God forbid they take up basic literacy!~ I think his OG was overtuned to lunacy. He still does lots of damage, no matter if it's a Line-of-Sight nerf or whatever else. I play pretty exclusively Steel Path because everything else gets boring for me. If you lump "initial levels" in with Steel Path, DE themselves have said that "Level Cap isn't the metric they wanna design the game for". It's a byproduct of tons of morons demanding more and more power until Level Cap became a joke. Only so much DE can do there. If you stand completely still in a room with Level 300+ enemies? Yes, you'll die quickly. That can be said for pretty much every Warframe. The only ones that can are ones like Octavia and Revenant. One who get extremely bad reps BECAUSE of that. Add some basic movement though and-- WOW. His survivability skyrockets because he's not soaking every bullet on the map! It's almost like there's a reason standing completely still and/or directly in enemy fire is a stupid idea! Manually choosing to ignore the rest. ... and I'm going to assume it's most the Mobile players too. The ones who are likely coming from games with a much more "Pay to Win" mindset. Mobile Players- with their time with Gacha and Extreme FOMO tactics- have such a loose wallet because they expect their purchases to win every time. So when a Warframe comes out that utterly demolishes balance? That's NORMAL for them. When they see a 80$ Price Tag? That's CHEAP for them. If you say they need to put in some actual effort to understand the game? They'll go into a feral rage and deny it all. Thanks DE, I warned everyone this was gonna happen! Oh well, I hope the extra """Credit Caches""" (Mobile Players) were worth it! I have to ask, mainly out of morbid curiosity: What exactly does Dante give that no other Warframe can for ya? Because from the way I see you describing it, it's entirely possible to just like... play Ember for functionally the same kit. I'd argue it's more that Warframe itself has no competition coming anywhere close to it. You got ULTRAKILL, maybe-- but that's a singleplayer game. That would only fit a niche of the audience... and even than, it's not inherently as updated as a live service game. Than you have Duet Night Abyss on the horizon, but that might not better. It looks promising, but it also looks like it'll have some flaws. I originally dropped the game to play PSO2, but SEGA killed that off faster than I'd like to admit. I feel DE is- unfortunately- governed by the fact that their game is a god damn miracle to exist. ... which is also why a lot of Warframe players would be FURIOUS if it goes to some unbalanced, unhinged direction. So I get your anger, but it's really a difficult game to match. That being said, if all else? I REALLY hope Duet Night Abyss gives DE something they have to contest against if all else. A lot of players wanted Dante to be toned down. His Overguard made the game way too easy for most and ruined any kind of fun they can have. Tragedy having Line-of-Sight is probably one of the least dangerous nerfs they could've given him. Especially if they iron out the problems with it. Granted, if you want to blame DE for not hearing the basic obvious things? They're certainly to blame for that. Reb's own response outright was "Lmao, we won't" to Auto-Melee getting a toggle. Something I've been wanting for a good while now. ... and before anyone gets any stupid ideas? No, I want it because it's bugged on me a number of times making missions unplayable. Precision is just the extra reason. Buddy, the Heirloom pack exists. That notion went out the window looooong before that even. Reducing it's damage was my initial thought, but after I saw the Line-of-Sight nerf? I figured that would be better IF they properly implemented it. While they didn't, I was surprised that they caught on that it was broken as quickly as they did. The problem with the LoS as it stands? It's not accounting for enemies behind other enemies, much like Vulcan Blitz or Fire Blast. Both of which could greatly benefit a change in that regard. ... but LoS isn't a true issue, in fact-- it's kinda like that "range" nerf you mentioned. You have to line yourself up and POSITION yourself in a spot to the maximum amount of targets. This isn't anything new. If you just reduce the range? You just neuter it more for those who could already use it well. A bad system can be detrimental, but removing something that can be reclaimed is far worse. Do I have to point to the sign? PvE games can use balance just as much as PvP games. Players cannot be trusted to handle themselves when it comes to balancing. ... also, you say Excal can't match Saryn or Mesa? I could not only outplay them using Excal-- but do it in style. Limbo is a different case, he can easily hit damage cap numbers... but you to know how he does so. If you were to say something Banshee? Maybe, but I also know Banshee is lagging behind. Say what ya will about DE, they are not immune to doing incredibly stupid things. Every game- no matter what it is- can use balancing. Even purely singleplayer games that have further updates planned can use balancing. A balanced game plays a lot more fun than an unbalanced one, because usually if it's intentionally unbalanced? It's accounted for and integrated in some way. It's like if you played Final Fantasy and "God Slaying Slash" in the first dungeon. Obviously every part of the game would become a joke if you can just instantly obliterate everything. Warframe isn't Final Fantasy, sure-- but it's more than just killing hordes of fodder enemies. "Mindless slaughter" can still have some form of balance, look at Dynasty Warriors (or similar games) and you'll see what I mean. Here's some Fire Emblem: Three Hopes footage as an example: https://youtu.be/K1TpOsf4Iv0?si=3TbosCALg-gIL6dH&t=342 Wukong and Titania may be fast, but a player good at parkour can often be just as fast. With as much Overguard as that? Yes, actually. I'd argue that since it can't be easily dispelled, unlike Mesmer Skin. That and it's a very easy ability to cast and affects the entire squad. Even pets and NPCs like Arbitration Defense Targets. Tragedy. If that's not enough for you, a single Second Encumber primer will be. Level cap is a metric DE has said before that don't like using. Neither do I either since anything that completely shuts enemy AI like Octavia will survive ANY content. Even still, I don't know how you'd "nerf" Octavia without making her 100% irrelevant. She's an odd case that I'd argue is the ONLY Warframe that needs a full "rework", replacing every ability of hers. ... Dante's Support is just as big- if not bigger- than both of them. Status Immunity+Durability with Overguard in just one buff and even Energy Orbs/Fire Rate with Noctua. Wisp provides a Fire Rate buff and Health Regen, but that's about it for "support". Hardly useful considering we have Shields. Citrine can give Boosted Status Chance, Damage Resistance and Health Regen... but the latter two rarely help with Overguard in play. Status Chance can even be boosted by the Paragrimms, even boosting Status Damage in the process. Outdoing Citrine as a result. To be fair, Nova isn't exactly the peak of "Crowd Control". Even if he doesn't come close in some departments, he's certainly excelling in MULTIPLE departments. Warframe was also a wildly different game back than. Polar opposite if I may be so inclined. You could afford such leaps and bounds of power to integrate a mechanic like that back than. ... but it was also because it provided the basis for a form of parkour that is wildly loved to this day. (Well, maybe less with certain players roaming around. Eugh.) It's not because it was an exploit that it was implemented, it was because such a mechanic could be vastly expanded upon. Making gameplay fresh. Granted, I'll agree that DE isn't the same company as back than. I look at things like Channeling and question why it was removed without properly making it work. Originally, that function was supposed to be the early-forms of a "Special Attack Gauge" you see in most games. DE called it a "rage mode", but you get the idea. ... and than they just... axed it. I believe they axed it because everybody mocked it. They said "It was useless" and "Nobody would miss it" because of it's extreme energy costs. Yet nobody realized it was ACTUALLY because we had no mods to elaborate on that system with, very few Melees actually used the system at all. Kinda wanna smack a younger me upside the head for doubting it if I ever did, I'll admit. I didn't fully understand what it was at the time and never knew what it could become. Thankfully, I have knowledge of how the game works now and I do think it would've been far greater if they kept it. Wanna hear a fun fact? We have those other options because y'all wont let those go either. Seriously, at this point it's less "We have Revenant, so it's fine!" and more "Oh, it's ANOTHER one to the pile." When they try to nerf Wukong or Revenant? People throw a hissy fit like they are now. The core difference between people who nerfs vs. the endless gluttony of "buff only" players is that the former are looking long-term. I'd argue it's not much different from any other "Echoes" update. A lot of people said the same thing for a lot of updates prior. They often don't mean it though, because a lot of players haven't exactly bothered or have been around for those updates. While I really enjoy Deep Archimedia? (mainly because it's the first mode in a loooooong time that has actually made me gauge danger in a mision) It's only one part of this update, the rest is kinda.... eh? We got Dante, who was overtuned to hell on his release. Otherwise mildly interesting kit if you ignore the stats outright. We got Sanctum Disruption and Omnia Fissures... but nothing we haven't seen before. We got some new augments, which are nice-- but nothing to focus on with an update. ... and I genuinely can't remember much else without looking, which probably goes to show it's relevancy. I don't know what people see in Dante that requires them to be so vehemently defensive about it. It's honestly kinda concerning, because it feels like another Styanax situation. DE """"""nerfs"""""" on tiny aspect of a Warframe and suddenly the entire community grabs pitchforks. God forbid we have something get balanced around here, folks. No, it was because people don't like some schmuck entering the squad and wedging a crowbar into an invincibility cheat code, forcing it on permanently. Just because other players suck doesn't the rest have to be dragged down. Usually is the ideal anyway. Dante is perfectly playable still. Hell, I'd argue you could subsume his 2 off and still survive Steel Path plenty fine. Shields are a thing, you know. There are people who have jump-kicked their way through the entire Star Chart. There are people who have cleared Warframe without jumping once. There are people who have taken Dragon Keys into Steel Path and clear without abilities. There are people who actively sit down and run Steel Path Level Cap for literal days on end. (Often using things like Mag. You can Mag at the start of the damn game, buddy.) You could use Dante on Steel Path and be just fine. No skill needed. We DO NOT need players shoveling Overguard onto us. Hey, DE? One bit of feedback, don't refund this fella. Instead, just lock 'em to Dante. Show 'em that he's still perfectly viable. Obviously, I'm being facetious here... but hot damn do these people feel like they deserve no refunds. As for LoS? It's a way to limit the ability without needing to nerf it's stats outright. Position yourself once in a blue moon. If you die, you die. It's Warframe, you'll live. Also, there's a certain market strategy called "looking into it". I'd say "look into it", but that'd be paradoxical! So I'll just pretend you get it, since there's no helping ya. ... I mean, they didn't really "listen". They gave their usual schtick of "Oh, don't worry guys. We understand." They won't do it again, if they do? It'll be under a different name or a slightly different ruse. This isn't the first time, nor is it the last. Granted, the same thing was being done with Wukong's clone needing ammo. (Which is barely a nerf imo) THAT one had a lot of people (like me) calling out people demanding reverts. All while saying: "What the hell are you asking for? Your insatiable lust for power got you this, yet you have the audacity to ask for more?!" While I do understand your questioning with this, it's more along the lines of "Health being damaged just isn't a thing you can do anymore. Shields are more likely to be putting the player in a danger state." so it fits the mod more now. ... but yeah, it's hard to make use of that when you have to burn through 50k Overguard that's refusing to go down. I feel this is one of those situations where DE really can't do much about it because of how demand constant buffs. Honestly, could you imagine an enemy had access to the same tools we do? I can't, not even with Spectralysts copying our sets and abilities because DE manually restricted what they can use. https://warframe.fandom.com/wiki/Spectralyst in case you never seen one. Point is, we're so overpowered as is. The reason enemies need to be "nuked" at all is because none of them stand even a mote of a chance. We've gone unchecked, to the point where the biggest enemy is ourselves. A bit of irony there, huh?
  6. That's fair, I suppose. My viewpoint is more the long-term result of things, so I often have to look at a large amount of factors-- including ones not usually seen at the moment. When it comes to the Heirloom Pack? That had a lot of things that would cause problems or be potential omens. "What if DE starts making this a regular thing? What if more Deluxe Skins start being marketed as limited-time things, it was bad enough with Supporter Packs but those were slightly more affordable." and so forth. When it comes to balancing? I look at how players use these tactics and what they provide, even further down the line. A month later; two months, year, 2 years, etc, etc. When DE has to make content involving- for example- Warframe 1999, what kinda meta are we using when that arrives? What will change? I often try to envision a game where players can feel strong, but actively do things to achieve that strength. The illusion of power is there, but they can lose if they're not careful. I have to admit though, a portion of this idea stems from having a LOT of experience in the game. I've been playing since the Pyrus Project and quite actively, so I remember a lot of the older mistakes DE makes quite well. I STILL REMEMBER THE STUPID MELEE CHANGES. Who thought unequipping both your guns to use your stances was a good idea?! Thank god they added a way to force it on even with guns. TLDR: "Fair, I guess. Though, the two do have their differences. It's best to remember why each one matters." This is also why you usually quote the specific part you want. It's also why I try to space my replies when they're to different people. So others recognize when it's relevant to them. Reading literacy is a superpower in 2024. I don't believe it was exactly subtle either. It doesn't take a genius to figure out why he was so powerful. That came from his extreme damage output and Overguard generation. For damage output? Line-of-Sight at least curbs the usual ease that is involved with it. If you want to make the most of it, you need to be in direct danger with as many targets as you can. They can see you and react, so there's a bit of a gamble there. One that is also within the player's control. However, the Line-of-Sight they initially used was the "hard" version, which checked everything-- not just terrain. So enemies could block each other, it's the same reason why Jat Kittag's "Vulcan Blitz" augment does a lot less than Sobek's "Acid Shells". Both augments have falloff, both have range associated with it, only Vulcan Blitz has that Line-of-Sight check that includes entity models. As for Overguard? It was generating too quickly, making it too easy to stockpile and ward off most attacks. Yes, it goes away easily-- but it's also way too easily applied. If this were Shields or Health? It wouldn't be as much of a big deal, those are already made in a way to be expendable. Overguard functions like Shields, but negating far more than what Shields would. If you're going to have Overguard? You need to have act like what it is. Bonus defenses. It has to be earned with diminishing returns or have some drawback. Much like how Health has no gating, but has Armor to protect you... or how Shields can be bypassed by Toxin? If you're going to stockpile thousands of Overguard? It needs to have some kinda weakness. I think initially lowering the value you get from each cast, but making it regenerate like Shields makes it frail-- but still good for negating Statuses. It rewards the player for managing their health well by giving them breathing, much like how Shields were designed. "Expendable, but extra layers." TLDR in case you can dodge books: "Overguard was a mistake to begin with, since it forgets what it's supposed to be. Extra, nothing else. If your Health types are like a pizza? Overguard is that overpriced sesame seed topping on the crust that's nice to have for texture, but you can live without it. Having a pizza practically coated with sesame seeds makes the texture wonky and weird, upsetting the carefully set balance of the doughy health and cheesy shields. Likewise, having too much Overguard makes the game boring since it makes a bunch of other things feel pointless and stupid. Limitations exist for a reason." While I'm not going to say "They never tested it" and they really should've seen that coming, the range was an issue for Nezha's augment. I'm not gonna lie, I saw it in a few missions with people using high range. There was NOTHING to shoot. Everything got lifted up and slammed back down instantly. It was a pretty boring experience because everything got done for me. It prevented me from engaging with the game. Like it or not, abilities this powerful are a problem. It's kinda excusable in low-level content due to the nature of "levelling" in any game. ... but when it starts happening on the "hard mode", Steel Path? That's no longer the "World 1" areas-- that's our endgame and it's becoming boring to run. This kinda change still keeps the intended use of it, the potency-- but now requires the user to be smart in using it by reducing the range. The sheer potency is still a thing. If the user wants more range at the expense of power? They can simply omit the augment. Otherwise, if they nerfed the strength of it? It would be yet another low-power "band-aid" augment to most eyes. It's a tradeoff. Many a cursed item in many a tale are simply just that, "tradeoffs"... if you can overcome the negative, the benefit becomes much better. Clever players create powerful sets for a reason. The base ability is still very useful too. Blazing Chakram duplicating itself to hit many targets is nothing to ignore. Especially since I'm fairly certain the "Damage Vulnerability" effect still applies to enemies, even if they have Overguard. (It just only starts taking effect after Overguard is depleted.) Maybe 50% is a bit much, but the lowered range is certainly needed. Especially since I can upwards of 45m prior to the penalty, I can still hit roughly 22m with the augment. More than enough room to make some havoc. TLDR because I'm on the bleeding edge: "Would you rather a fun take on an old power, giving it insane strength with a drawback... or just your generic slop of a band-aid? We've seen this song and dance all too often, it's when someone masters something new do we progress. The augment halving range adds a caveat for players to overcome, you want your power? Here's your conditions, the world is your lab." Saryn used to have the same issue that Octavia does now. You could often sit down and be bored because the game would play itself. Something along the lines of "Human need not apply". However, she's powerful because she does Corrosive Damage. Corrosive lowering enemy Armor- more important as levels increase- and being applied all over is one of the biggest ways to keep players doing more damage. She also has her own tools of varying use. Molt keeps the heat off her, Toxic Lash keeps in the fray and Miasma can work as a good finisher in the right hands. Saryn used to be really automated, but as enemies have gotten stronger? Her damage starts to fall off and she needs to put in more effort. She's always been strong, but the content finally caught up and made her balanced. Prior to that? She was overtuned, much like Dante. Mesa is a similar case, but for different reasons. Since her 4 did so much damage and didn't require much aim? Her kit was following the same problem that AoE weapons were causing. Way too much result for far too little effort. However, unlike Saryn? Her abilities outside of that are... meh at best. Shooting Gallery and Shatter Shield are useful, but they're not too interesting in practice. Her Ballistic Battery has some interesting uses, but the application of it's power tends to conflict with the way most make and use their weapons. ... but much like Saryn? Once content caught up and start fitting her better, she started to be seen less as an obnoxious pest and more balanced. Mesa hasn't changed much, but the game slowly did. That's not to say "well, just do that" because you ignore the issue entirely. Both of these are examples of extremely overtuned Warframes that were annoying for the longest time of sucking fun out of things. It was only until DE finally ramped up something to compensate for the sheer power creep were they made "okay" again. ... but what about Warframes like Loki or Banshee? They get left behind because they weren't built for content this tough. Yes, you could rework the lesser examples to do better-- but you must remember why we nerfed the strongest things to begin with. They were breaking the norm of what already worked. They demanded everything ELSE change to fit their needs. Nerfs exist to combat that, just like how buffs are used to keep things fresh. Both must be used in equal measure. Dante got nerfed before people got a little too comfortable with him. He's new, which means the "norm" he's to set can wildly change as new details emerge to the people in charge. Literally why "Field Data" is so valuable to the people making the guns for military departments. They don't do the direct fighting, so they can only speculate so much. Same idea here. A nerf was to prevent Nezha's Augment and Dante from getting out of control and becoming a much bigger problem to balance later. TLDR because we're all running out of time these days: "Sometimes we get a little too used to things being a problem until we forget why we had such a fuss in the first place. While it's good to forgive and forget, it's important to remember it anyway so we don't repeat it. Saryn and Mesa were obnoxiously broken for the longest time, they never got nerfed-- time just caught up. Dante is new, so his time is now. As we try to learn from past mistakes." Arguable in the sense of "nuking an entire room", there's only so much processing power and resources DE can employ to make content. There's only so much they can do with the engine before it starts hissing and pressuring itself, like a boiler about to burst. If a player can delete an entire room with ease, how do you get enough enemies (using limited resources) to make that happen in an enjoyable for 4 players. The answer is... not easily, certainly not in a simple manner either. So DE has to reduce to ease of making things nuked. Line-of-Sight is one of those ways and it works on paper quite well. The problem is that it's currently implemented poorly and doesn't work. HOWEVER, DE is aware that it's not working. Yes, they said they fixed it-- but DE is also known to do a lot of stupid things. (I've been here a while, I'd know.) As for your comparison of Ember and Saryn, that's another weird one. Saryn works completely differently, her kit slowly chips down enemies-- but they need to be within range of each other to spread that debuff once it finishes it's work. Ember on the other hand is more direct. Applying her damage to the enemy directly with the debuffs involving a "scorched earth" idea to ensure a result. You're referring to Ember's 3, which does have some weird quirks I will admit... but those quirks also go with that very same "Line-of-Sight" issue Dante has currently. Silver lining is that if they fix it for Dante? They fix it for Ember. Arguably, this should've been done ages ago. At least it's getting done now. Her 4 however is based on "where you're looking" and it's a LOT more reliable than people assume. Especially if you're good at parkour to position yourself for maximum effect. TLDR, because boomsticks are loud: "There's only so much space on a map and only so many things you can put on it before you fry your graphics card. Limitations are a thing, be it game balance or hardware. Line-of-Sight checks are merely flawed by their current implementation, not for what they're trying to do. You don't want to revert Dante's nerfs, you want Line-of-Sight to be better. Ask for that instead, because the problem often roots itself deeper." "I'm late, I'm late for a very important date!" - White Rabbit, Alice in Wonderland. That ultimately depends on how each apply their own powers. For instance, a good example is Revenant. Prior to a buff involving a stupid grace period between each used charge of Mesmer Skin? Revenant would likely use Enthrall to quickly spread itself and used Reave to restore his charges. Reave is an active ability that require the user to engage with it. Enthrall is a part of Reave's cycle. Mesmer Skin than fed into the cycle by having Enthrall a free cast. So you gained charges to keep it going. Unfortunately, when they introduced a Grace Period? They accidentally made the entire cycle redundant, since weapons could kill just as well as Reave on Enthralled targets. ... and by making the other two abilities less effective? Players were incentivized instead to just recast his 2 whenever they got low. While yes, you could make Revenant's Mesmer Skin unable to recast itself-- that doesn't solve the problem. It just nerfs the effective use of Mesmer Skin in the cycle. It doesn't encourage the player to do anything else. Instead, removing the grace period encourages the player to try and upkeep it using Reave. Dante is a similar idea. As I mentioned earlier here (first reply in your section), Overguard being too easy to apply made it overshadow Shields and Health. There's actually no reason for Dante to restore Health at all... because there's rarely a situation where that will ever come into play. Likewise, the "Regeneration" effect of Triumph was completely overkill because you would tons of it already by a single cast. Since you needed to cast Light Verse in some capacity for the other two buffs too... provided you're upkeeping the buffs even slightly? You're bound to have a stockpile of Overguard that never goes down. Plenty of Warframes can provide massive amounts of regeneration, yes. They're limited in how effective that an be however. Wisp's Reservoirs don't affect Shields, so enemies doing enough damage can still kill you. No matter how much regen you have. Hildryn's Haven requires that you're within her range, even still-- it taxes upon her shields. The more you take, the bigger the risk to her. Harrow's Covenant can provide temporary Invincibility to all within Affinity Range, but the buff after prevents it from being reactivated. So timing is crucial. Trinity's Blessing can max out Shields and Health in a single cast with a hefty 75% Damage Reduction, but it's only within Affinity Range and can be easily overcome. Well of Life and Blood Altar both require being within their field, something that may not be possible at all times. Frost and Styanax- despite giving Overguard as well- require targets to constantly upkeep it, along with using High Energy Cost abilities to do so. One could argue Dante needs this same energy cost, but his raw stats alone often makes building for such far easier. Styanax would have to spec into raw Ability Strength to not only have the Energy to upkeep it, but also other stats like Duration to make those effects last. In addition, Styanax is locked to Affinity Range. Dante is not, with Final Verse having a base range of 30m. You can buff Ability Range easily, Affinity Range however is far more difficult. Often requiring Gear Items lasting only 2 minutes. This would be acceptable if viewed in a vacuum (which could likely considering Dante would have been developed by multiple people), but he also has his other abilities. Such as Tragedy, with it's massive detonation akin to Expedite Suffering.... but with a larger multiplier and radial. Prior to Line-of-Sight, one could easily sit comfortably in a small closet with an Equinox or Saryn nearby. Using Dispensary to upkeep energy. Since both Equinox and Saryn would provide massive amounts of Slash or Toxin procs to make use of with little hassle? Dante could easily use his base 30m Range of Tragedy to nuke from a safe distance. As a result, changing it to Line-of-Sight requires Dante to at least be in open combat to take advantage of this. Engaging the player and keeping them active. Pageflight and Word Warden are both very useful buffs in their own ways. Often lasting for a good while. Pageflight itself also letting enemies target the Paragrimms is certainly another layer of defense, since they're both invincible and intangible. Intangibility even means it has a step up on things like Resonator, since it's not locked to terrain. Noctua itself is an incredibly powerful weapon, even among Exalteds. Innate slash, incredible Status and Critical stats. Topped with an Alt-Fire with infinite Body-Punch-Through and massive damage to make Tome Mods easy to activate. Vome Invocation can act as a direct damage buff, since Ability Strength affects an Exalted's Base Damage. Xata Invocation makes Energy a non-issue, making Efficiency mods less of a requirement. Both Ris Invocation and Netra Invocation can bolster this even further. With Duration and Efficiency respectively. Jahu Canticle gives Dante an Armor-Stripped option. Khra Canticle makes Dante function similar to Citrine's 1. Fass Canticle improves Fire Rate, giving a Fire Rate boost to everyone. Not just Noctua. ... and this is the ability most subsume over, due to it not being as needed in his cycle. When you look at this way? I don't think he's competing, I think he's clearly overpowering them. That- to me anyway- screams another layer of power creep that if left unchecked? Will simply add to the already vast gap of power between everything in Warframe. Remember, just because Banshee's abilities are old and less useful doesn't mean that's the only way Warframes become irrelevant. Nyx for instance can easily thrive in high-tier content, but she's clearly not as powerful as other options. Curbing power creep where we can is what matters here. Nobody wants to be forced to play a certain Warframe they don't like because content demands it. TLDR, at the expense of all detail: "Yes, Dante can absolutely kick the ass of every Warframe you just listed there. Looking at the both kinds of power on paper and in practice shows why. The nerfs they did were designed to keep Dante active, not lower his power. If a Warframe can automate content? It doesn't end up being fun, it ends up being used by RMT farmers that get people banned. Not fun at all. See also: Octavia. Screw Octavia!"
  7. ... in that case, every gun gets Infinite Punch-Through and does 2000% Puncture Damage if they look at an enemy funny. AoE Weapons get +20m of Blast Radius (regardless if it breaks the weapon, you all run Primed Sure-Footed anyway, right?) Melees now emit 10m shockwaves and slams uproot reality. Kullervo's Collective Curse is now a radial cast and does 3000 Slash Damage upon cast to everything within 90m. Gyre now causes enemies to get lifted like Aegis Storm with no falloff. Xaku just prevents Eximus from spawning and every enemy is now 1000% Slowed. They now move backwards, because logic need not apply. Khora now causes enemies to violently ragdoll, exploding into useless confetti. I could go on and on about stupid nonsensical things... but where to improvise from it literally atomizes the map? There are limits for a reason. BREAKING those limits in a creative, nuanced way that is difficult to pull off is what makes big numbers impressive. Once upon a time, hitting a million damage was genuinely difficult. Let alone 500k. Now we do it accidentally. TLDR, because eyes are for eating: "Than just buff everything to absurdity. Go full TF2 x100 Weapons on it, see how long that'll last. Spoiler, it won't. It'll fundamentally break at the seams because the game wasn't built for that. TF2 manages it because it's extremely focused on it's balance. Even if it doesn't feel like it at times." AoE Weapons I feel are a whole different ballpark in that front, but usually the ways to expand their range is limited and their falloff holds them back. But Punch-Through? There's a difference between "sonic shockwaving everything off the map with your eyes" and "I shot the enemy with piercing rounds." Rubico Prime getting Punch-Through is a lot more different than a Singularity snagging everything on any bit of collision. ... because "only I get to have fun" is the motto for the Warframe Community. There was a reason Primed Firestorm/Primed Fulmination were met with a cautious glare. Once you open that Pandora's Box? It's a lot harder to close it. Oh, so the enemy (no longer getting snagged on a wall) can readjust themselves? Where they instead move towards the giant singularity that players are camping over like they're about to tell a spooky story? So that I don't have to make laps around the labyrinth we call a Defense Tileset trying to find the one schmuck everybody forgot about? I dunno about you, sounds great to me! The chance of them getting resnagged is better than them staying snagged. Especially when the people using Khora or Vauban don't really care to contribute. They wanna sit in one spot and be lazy as they can-- even at the detriment of others. I don't like people idling and leeching of off other players, but I feel Vortex and Strangledome are worse Now players have a thinly-veiled excuse to PRETEND they're doing something, but really just causing problems. But hey, ignorance is bliss, amiright? TLDR to unga the bunga: "I'd take enemies readjusting themselves and MAYBE fixing the issue itself over having to do your job for you. Especially since I don't recall signing up for unpaid babysitting." Remember where you said "Just run over and kill the thing?" Funny how that also applies here. Literally just run over and shoot the thing. It's that easy, right? Funny how nobody ever considers doing that when they're playing Vauban. ... but suddenly it's everyone else's job to do that when they're using an ability that slows things to crawl. I'm not going to sugarcoat. From the word you are wording this? You are afraid to move from your spot, move out of the way for those who can. It is ungodly frustrating that I constantly have to be held back by players who don't want to engage. You want a game that's built for "unwinding" or "being lazy"? Animal Crossing, Factorio, Minecraft (especially), casual Tower Defense-- there's plenty. Warframe is designed to engage players with Action and Parkour, testing their reflexes and precision to give them satisfaction of improvement. LIKE MOST SHOOTERS. IT'S KINDA THEIR SCHTICK. THE THING THEY'RE KNOWN FOR. God, why do I have to point this out? Who the hell let this problem get this out of control?! I WANT NAMES AND KNIVES. AAAAAAAGH!! You don't typically play Bejeweled to shoot something in the face with high precision. You don't typically play Legend of Zelda to date some side character. You don't typically play Harvest Moon to slaughter demons. Could you? Yeah, probably. There's nothing stopping those core genres from adding something like that. ... but you gotta give a reason for it's introduction. Mechanics have to exist for a reason. Even if I switch games-- people like this seem to never stop spawning. It's gonna be the death and I swear it's a prime reason to punch god square in the face. Not even for the games, mind... just for the fact that they walk this earth as well. TLDR, because literacy is a myth: "Warframe is an action-based shooter with heavy parkour elements. Mechanics demanding reflexes shouldn't be a surprise. If you go in expecting a lullaby, you're in for a rude awakening-- so don't complain when you have your ears ringing. FFS." Which usually tends to be... Eximus units with Overguard (Until they lose it, which isn't too difficult if you have at least 1 eye) Ancient Healers (Which have their auras quite easily disabled, even more so with Radiation Status) Some Sentients (That's... kinda to be expected, I suppose) Index Brokers or Rathuum Executioners (They're deathmatch enemies, I think that's kinda fair.) I'm not even sure if these guys are even perfect cases either, since I'm fairly certain most of them ARE affected by crowd control. Bosses. (Go figure) Highly specific, extremely rare enemies that you probably won't be seeing anyway... like Manics. (Seriously, if you can crowd control Manics? You're better off not doing that usually.) Nullifiers with their bubbles up. (Because Nullifier Bubble) So the only biggest case is Eximus Units and Ancient Healers. Both of which can be easily dealt with. Oh no, the two Eximus in the entire map have Overguard. What will we doooooo? (Shoot them, moron.) Oh no, Ancient Healers are using the aura? Whatever will we dooooo? (RADIATION EXISTS. HAS EXISTED FOR SEVERAL YEARS. USE IT.) Everything else is free game for the augment. Everything else is a roughly 50m Range with the typical Range mods applied. I think adding a penalty on there is the least of your concerns. ... also Blazing Chakram has functionality with it, duplicating itself on every hit. Putting Heat Procs and Damage Vulnerability on any enemies affected. Even without the Augment, there is valid use to it. TLDR, because big words scare people: "If you're running into that many stun-immune enemies, I think you have bigger issues. Like a lack of planning." Buddy. Pal. Friendo. It's Steel Path without the Steel Path modifiers. I do not believe you for a second, considering I rarely break my own shields in that mode. Let alone Overguard. Enemies there have less damage output than the typical Steel Path. It's just that you don't dodge. Try dodging, by the way. Maybe it's because any notion to do balance is met with a hailstorm of complains over something extremely trivial. So DE has to play it like it's professional Chess and be very articulate and robotic with their choices, else the community will rip them apart over... ... things like Styanax having to touch the ground after a 4 cast, players needing to actually move from their idle spot to collect ammo and Dante needing to actually refresh his Overguard. Great community! Very positive. I almost vomited typing that. I hate saying garbage like that, even if it's sarcasm. Where the hell were all of you when Heirloom Pack dropped and was asking for prices equal to a full retail game for two glorified Deluxe skins? Oh right, most of you were defending horrible practices that will ultimately backstab you in the end. Remember how they brought back the Deimos Supporter Pack? Yeah, real """exclusive""". Their excuse for doing that was "the pack was exclusive, the special items were not" and considering the Heirloom Skins aren't that much different? I think you can see the pattern. Making the logic of most players and their "muh exclusives" one big scam. We tried to warn them, but nobody was having it. I will say however- you are right in one thing here- they've done this stuff hundreds of times. Nobody sticks around long enough to remember that this isn't the first time. Yet they can do it over and over again because they'll keep getting players saying things like "Wow, I sure do enjoy power creep!" and leaving the wasteland when some other shiny thread catches their 0.2 second attention spawn. ... which leaves the rest of us- who HAVE played the game longer- aware of their antics and annoyed at the lack of innovation. So when people say "Oh, the Nezha Augment got nerfed so hard!" GOOD, we're still waiting on Gloom to get it's Slowdown taken off Helminth, Thermal Sunder to receive a Line-of-Sight (so people learn to use something else on Titania), Revenant's Mesmer Skin to get it's grace period removed, Phenmor/Felarx/Laetum to have it's Perk V modified, etc, etc. Abilities that make things either way too easy and trivialize content others enjoy... or suck the fun and variety out of things by being something untouchable. I know a lot of people don't like things such as "Damage Attenuation", but the reason it exists at all is because you all keep demanding more power... but never put in the work to actually understand that power. DE is not omnipotent or even that morally good-- but I can understand why they can't make content worth a damn when people keep asking for ceaseless buffs to things that don't need it. DE has to cater to idiots, so of course they're going to treat you like idiots. (Something along the lines of "Play stupid games, win stupid prizes.") Blind fools who couldn't possibly see this coming. Blind fools who will spend money on the newest shiny and never expect some kind of """rug pull""". This isn't new for the industry, it's certainly not new for DE, it's not even something exclusive to gaming. Humans have been doing for YEARS. ... but can you really blame the company giving you exactly what you asked for? No, you can't. Moving on. TLDR, since I know my audience: "You all keep asking for more and more power, but complain like a child when something else gets power. You all love it when DE shovels garbage down your throat, but hate it when they try something they want to do. It's not that much different from a tantrum, but at least a child would adapt at some point. Trying to figure out where they went wrong. Are you not that much better than 5 year old's learning capacity... or are you just that ignorant?" Overall though? Can't wait for Duet Night Abyss. Since a fresh take on this stale formula will do wonders for my head. ... and miracles in pushing you all elsewhere if it doesn't pan out for me. I know the habits of this community, I've been here long enough.
  8. And while we're at it, let's make every shot of the Laetum do True Damage with a x5 Multiplier. What could possibly go wrong? It's bad enough abilities like Vauban's Vortex or Gauss' Thermal Sunder aren't really restricted to Line of Sight. The reason a lot of "overpowered" and "automation" abilities get used so frequently is because you can buff their range to entire rooms-- regardless of things in the way. It's especially a problem on things like Vortex since players often don't fix the issue they're making. Everything gets snagged on a wall. But eh, this kinda opinion is usually coming from the side of the playerbase that doesn't care if they're creating problems. Other players can go sound themselves for daring to speak against their lord, clearly this Strangledome is the best thing since sliced cancer. So what would I know, hm? I'm just some weirdo who thinks players should work a team in a Co-Op Multiplayer Game for once, what a lunatic right? I just hope some of you don't have important jobs. Because this kinda nonsensical logic carries over to that... and that scares me. A lot.
  9. CAN YOU STOP THAT. IT WAS FINE BEFORE. DO WE REALLY NEED TO NUCLEAR ATOMIZE THE CONTENT FURTHER? I swear, you could remove literally 5 points of Overguard and they'd scream "the nerf is too much!" FEEBLE.
  10. I don't even know that profanity filter is the way it is. But I'm also wondering why some renames aren't censored for similar logic... You mean https://warframe.fandom.com/wiki/Ambassador_Tenet_Skin? I agree, it should return. Not sure why it hasn't already. I'm not sure about direct "stat increases", from my usage of it recently? It's not that bad. Low damage for it's firerate? Absolutely, still very much kills if you can get past that. It's accuracy is practically dead-on which is really nice! But it's "dual mode" feels like it's missing something, which is why I ask for an Augment instead. I'd rather have something different to Secondary Encumber, but with a mildly same idea. Mainly to keep the two somewhat unique in their own regards. As for Conjunction Voltage? We got that in Primary Frostbite/Primary Blight. Instead of Electric? It's Cold or Toxin.
  11. Huh, a lot of good changes here. Some are questionable, but overall nice! From my run of Deep Archimedia? REALLY fun mode! Please keep up the daunting challenges, it's been a long while since I've had to carefully gauge my fights! ... and when are we getting Auto-Melee Toggle?
  12. Ideally? I wouldn't mind that either. I mentioned "having the current spread, but spread it across any teammates it affects". So while Dante (and others) could have insane numbers, it becomes more taxing for him with more entities to affect. Granted, you could run into a situation like Oberon's Renewal-- but I think safeguards for such should've been in place for that too. This makes Dante's own defenses more frail if there's more teammates nearby, but... you have teammates nearby. Most likely contributing their own buffs. But this also gives him some more leeway when it's just him. Best of both worlds for everyone. Smiles all around. I often get a lot of weapons with lingering effects if I plan to afflict lots of statuses. Zenistar is a personal favorite, especially if I don't blame on going exclusively Melee. Those are usually my go-to if I need "status priming", but in my experience? Running Steel Path Mot and having Dark Verse+Tragedy was enough to nuke pretty much anything. Mot is just my personal preference, thanks to the variety of enemies with different health types and varying density to find there. As for Sentinels? So long as you're not immobile for long periods of time, they're VERY active. Verglas is one of the best sources of Statuses in the game in my opinion, since it's almost always firing. In fact, because they stick so close to me? I often don't have to worry about them going down. Precisely why I mentioned primers. They're a specific situation where that's more viable. ... but to be fair, they're also known for being stupid easy to kill or nullifying 75% of your kit. However, there is more to it than that. I haven't tried Archon Shards on him (because frankly put, from my playtests? He REALLY didn't need them) but any that boost Ability Damage should make that number even MORE cataclysmic. Combine with Roar- what with Faction Damage and all- and uhhhh... yeah, you get the idea. Like I said, if they're not working? That feels unintentional. I didn't know it at the time, as I didn't explicitly check for that yet. For the most part, I'm still working on a Yareli build. Namely involving Dark Verse there. Is that not the point? "Only people who actually like Dante would be still playing him" seems to insist that it kills him completely. Of course people go back to those meta-slave builds. This is something happening even BEFORE Warframe's creation in other gaemes. The thing is that there's this Goldilocks-Zone that still makes him "fun", but isn't used strictly for reasons similar to Revenant. Frankly, I still think most Meta-Slave builds are the product of boring people playing boring ways enough for it to go uncontested. DE sees the usage, they know why it's being used and probably know the headache involved with changing it. Hell, they barely touched Nourish and people riot over that... At a certain degree of it though? You just gotta bite the bullet, because the problem will only continue to grow otherwise. The Augment absolutely helps, but I run Secondary Encumber myself. (Galvanized Mods love it.) You can get around the augment by using Holster Reload mods, commonly accessed by the Synth Mod Set. However, it can get hard to start up if enemies get too tanky. Which is why I try to start it with targets like "Butchers". But this hardly new information, I've just used it before a lot of the upgrades came along-- so I've gotten the hang of making it work. Most Warframe "Youtube Videos" tend to be pretty lackluster and cookie-cutter. Especially a problem when people advertise REALLY dumb things like "Primed Sure Footed Atlas"... What is the Overframe were they thinking?! My point was more to express that it's large-scale Status Spreading (especially with Secondary Encumber) makes Tragedy hit that much harder. Yes, it's only Toxin, Heat and Slash-- but there are useful modifiers on there like Viral. Also, it's just nice to be able to proc things like Radiation or Electric. Gives a tiiiiny bit more breathing room with some targets. Less "Ocucor wrecks" and more "There are more aspects to account for than just Ocucor".
  13. PvE games need to be balanced too. This is not a crazy concept, this has been done for literal years. If people keep using something braindead and boring because it's powerful? Chances are that powerful thing is going to knocked down a peg or two. It doesn't matter if it's PvP or PvE. It's multiplayer and some people don't know the word "enough". Gee, I wonder how we got here. Do I gesture to the whole room... or do I point fingers and laugh? ... probably the former, this isn't funny enough to even fake-laugh. All I'm hearing is: "No, don't take my key to victory away! How else am I supposed to play the game, adapting and improving my skill over time?! That doesn't make sense, I just throw money at things until they work!" As if the idea of learning how to dodge is anti-matter to them. There's a reason why everyone mocks Revenant players for dying, y'know. It's not because they're bad. It's because they're bad and try to cover up with a stupidly overpowered kit... and still fail! At that point? Just admit it, you need to go back and relearn the game. Since you're too stubborn to do that though? You need a cheat code. That's where Warframes like Dante come in and you've been metaphorically caught. Usually something along the lines of "YOUR DISTANT CHILDREN WILL LOOK AT ME AND FEEL SHAME!" ... but this is Warframe, so you kinda just shrug it off and say "People are idiots" and (try) to move on. Keyword: Try. This is the Internet. Petty spite and overreaction is the fuel for the hellfire that is our "World Wide Web".
  14. There are many aspects to the infamous "Ambassador" gun that make it so... irksome. Good parts to it? There are some: It looks cool and feels cool. One of the more beloved weapons for their looks. It's model transforms visibly and it's dual function makes it feel more robust. It has snazzy coloration spots with a (unfortunately locked) Tenet Skin it can use! It's angular and snappy parts make it look fancy and sharp, often why many like Corpus weapon design! Dual modes mean more options. Rapid fire shots for being on the move, meticulate charge shots for maximum damage! ... but unfortunately, that's where the positives end and where the frustration begins. 24 Base Electric Damage on Full-Auto Mode while being mostly Status. Without access to Impact? It can't proc Slash using Internal Bleeding. Without access to Slash? It's damage output is dramatically hindered. No composite elements, meaning you'll get three at best. Electric innate means you have to make Corrosive or Magnetic to get Heat Damage on there. That also means if you want Viral, you either are stuck with Electric or Radiation. Latter of which is now available as a generic mod. It being a Primary Weapon means it cannot use Secondary Encumber to make up for it's low damage using Galvanized Aptitude. Low Critical Chance means it cannot properly take advantage of it's 2.8x Critical Multiplier. Further amplifying the lack of Status diversity to use by making Hunter's Munitions difficult to activate, if it even does. 600 Base Electric Damage on Charge Mode while being mainly Status. All of the issues involving it's Electric Damage above are applicable here. AoE with 800 Base Electric Damage and 6m Range is nice, but 50% Falloff is doing it no favors. Each shot costing 48 of the 96 shot Magazine gives it two shots per Magazine. Also having to factor in charging time, making it less capable of firing and more time managing. 2.6s Reload Time is not helping that either. Since Reload Speed also affects mode-swapping. Now, there may be more to expect. Given I went over the dual modes and the damage. .... but that's it. That's... all it has! SO, how are you gonna address this gun? Simple, if we can't change the gun itself-- give it an augment! Here's a list of possible ways to go about that. There can be more than this, these are just what immediately comes to mind. Killing 5 enemies with the Full-Auto lets you instantly swap. Killing at least 2 enemies in one shot of the Charge-Fire lets you swap instantly. Both get a +25% Critical Chance boost after mods. Full Electric Stacks on an enemy cause it to explode for 55% of the Enemy's Max Health (Similar to Acid Shells) as Radiation damage. AoE does not have any falloff. If you're getting full Electric stacks? You may as well. Blast happens twice if it's a direct hit from the Charge-Mode. Charge-Mode loses AoE, marks targets with 50% Damage Vulnerability. Kills with Full-Auto spread marks of Damage Vulnerability in 4m Radius. On Kill with Charge-Mode, swapping to Full-Auto gains +5% of a random Element for 10 seconds. Amount of elements given stacks to 5. Elements can overlap, creating higher damage numbers. Does not create composite elements. Charge-Mode can be overcharged for 3 seconds to create a lingering field on impact. Lingering field does 400 Electric Damage enemy hit. or buffs allies with +15% Status Chance upon entering it. That's like... 5 augments to choose from. Plenty of inspiration for all sorts of ways to polish it up! The Ambassador is a cool gun with unfortunate mechanics. It is RIFE with ways to make it truly stand out! (I'm sure this won't be the last post involving Ambassador, hence the title.)
  15. ... and I do read their statements. Some of which I reply to! You'd know if you skimmed it!~ But I'm working with what I got. A lot of threads were suddenly moved and context gets jumbled. Working with more recent stuff as a result. On the contrary. I always say "I'll test it when it comes out" because- surprise, surprise- Dev Builds are prone to changes. ... but unlike a bit of vague footage that may not be final, when I get my hands on a Warframe? I can get a lot of information out of it. The first thing I saw? "Wow, that's a lot of Overguard!" The second thing I saw? "Wow, that's a lot of slash!" ... so than I tried it. No tricks or snares here, just a lotta overtuning! Cue forums. ... what? First off, Triumph is only ONE part of the Overguard. You're forgetting Light Verse which you have to cast anyway to get Triumph. You have to cast it for both Wordwarden and Pageflight, so if you're trying to get ALL the buffs up? That's 4 casts of Light Verse at least. More than enough to get people plenty of Overguard, assuming Triumph doesn't instantly max it out. (Or top it off with the extra regen for that matter) ... also Final Stand is ALSO a 100 Energy Ability. If you're going to make the excuse of Styanax's 3, may I gesture to Xata Invocation. Something Dante can EASILY proc give the wide shot that is his Noctua's Alt-Fire. If this were Expedite Suffering with a x1 Multiplier? I'd be inclined to believe it needing a bit more Statuses to make it go boom. ... but you're talking SLASH dealt in the THOUSANDS with a BASE MULTIPLIER of x3. There is no need for Viral-- you just win. Period! Just add Range, not that you really need it considering it's a 30m Radius without them! RADIALLY. Not the cone that Expedite Suffering has! If anything, you're really underselling how good Expedite Suffering can be-- and likewise how utterly astronomical Tragedy has to be! This is assuming you're using JUST Dark Verse to do this too, you can add a Sentinel or Panzer Vulpaphyla to handle Status spread in that regard! I'm well are the havoc Prismatic Gem can bring myself. I am however looking at this for a broader picture and for the longer term. It's far less possible to "just nuke" with Prismatic Gem. Nor is it easy to automate either. While yes, there are a LOT of effects that can boost the gem. Most of them are Archon Mods. Personally, I think Archon Mods are trivial to get-- but most don't. Dante doesn't need these mods, arguably doesn't need Tome Mods either. Fractured Blast making Energy Orbs is nice, we have a plethora of ways to make energy though. Some of which aren't even locked to the Warframe itself. I will say that I do agree Prismatic Gem does have a pretty large radius, though I'm not sure how I'd go about tweaking that myself. Unless Enemies are suddenly deciding to die of their own volition, it seems to be the case for me. I'm not seeing anything on the Wiki or other sources saying otherwise either. As it puts it: "Enemies hit by Tragedy while debuffed with active Slash, Heat, or Toxin Status Effect will instantly receive the full damage from all damage ticks of the procs, multiplied by 2.25x / 2.5x / 2.75x / 3x; status effects are removed after inflicting damage." Which I'm inclined to believe from the pile of Gokstad corpses I made a few days ago? (Mainly out of disbelief) Yes, it does. It just does all the damage from that at once. MAYBE from the way you're doing it, it may be factoring in Heat or Toxin and ignoring the bypass of Slash? I'd have to double check that, but that seems weird and possibly unintentional if it is. One thing is for sure, it's absolutely obliterating large chunks of the map with very little ease. Especially given how easy it is to use, compared to some other kits. Disometric Guard does not require the pillars. His damage output overall does vastly benefit from pillars. Hell, Wiki says: "When empowered by Crucible Blast, the Chyrinka Pillar's pulses inherit that ability's explosive chain reaction against irradiated enemies." It is not specifically the Pillars "empowered" state, but rather that it inherits the chain reaction effect. In other words, you're hitting EVERY enemy at once with Crucible Blast IF you're hitting a Pillar! Trinity's Well of Life. Titania's Spellbind. (Subsume bonus!) Nezha's Safeguard Augment. Perks of Warding Halo intentionally excluded for simplicity. Oberon's Hallowed Ground. Revenant's Mesmer Skin (+augment) Yes, while I am not fond of this? Including it anyway, since it counts. If you wanna split hairs? Harrow's Covenant as well. Etc. Some do it in varying degrees, but Status Immunity for the team is not new. In the way it does it? Sure, it's a charge-based one like Hideous Resistance. It still has it's own caveats. It's not even the subsume, so you can't make the excuse of some not having the same degree. Qorvex replenishes the stock of charges by kills of irradiated targets. Not inherently difficult, yes-- but there are things to keep in mind with it. Dante's Overguard simply just exists, it does more than just Status Immunity. I'm well aware it's not used for the Slash Damage, but I'm pointing it out because it's functionally very similar... and also a subsume so it's easier for most to visualize. Most people use it for the Augment anyway. I don't know WHY they do specifically, but I've heard many a story of it being used in Level Cap runs to varying usage. ... that is to say, "the reason itself varies from person to person, but there is one. Usually that it does something better on bigger targets." Sure, Kullervo can cast his 4 and than use 3 to cause Slash procs in a general area. Absolutely, it's still a DoT. Kullervo is also an interesting case, like I said before-- he also has to be aware of his frailty. He doesn't have Shields to back him up. Unlike Dante who can radially slash reality apart, Kullervo needs to be quick, mobile and on the dime to make sure he has the maximum amount of targets. Storm of Ukko has a lengthy wind-up animation, making Casting Speed quite needed. Mostly because it locks him into place for the duration of the animation. There are nuanced factors of WHY Kullervo works. He's EXTREMELY powerful offensively, but has to be mindful defensively. That's the tradeoff. Dante just does. Period. Take every bit of nuance that makes Kullervo acceptable and spits upon it. Roar is a curious one, but I feel it's buff lies mostly in part with how it's coded. Damage buffs exist all over so if you nerf that one specifically, it's not fixing anything. Personally, the fact that it does Faction Damage is partly a bit more interesting-- but I can some problems arising with it. But that wasn't my point with Wordwarden. It's not a direct damage upgrade. It's simply more firepower outright. If enemies are surviving a shot? They're prone to get hit by the next bit. Like I said, it's the WEAKEST part of his kit and even in that case it's still arguably really good. Which begs the question of "what does that spell out for the rest of his kit?" Overtuned, comes to mind. Blaze Artillery however- while powerful- need to ramp up once targets don't die in one hit. Which can happen rather quickly. It most assured that if a target dies in one hit to a Protea Turret? Dark Verse WILL ABSOLUTELY kill it just as fast. ... and while Dark Verse is a cone? Tragedy isn't. Turrets do 500 Heat Damage, Dark Verse does 1250 Slash Damage. Heat doesn't pierce armor. Even if you factor outside of each one's Status, Verse just does more. Assuming ramp-up isn't an issue either way? You'll still invest a good portion of Strength. In addition, Protea's Turrets have such low duration that they're likely not going to last long enough to ambush enemies. Though, I blame that on most enemies being slow as hell most days. As a result, Protea will have to recast often. Not that it's a bad thing, mind you. Powerful yes, positioning and Energy is also important. You also need her Shield Grenades if you want survivability. Energy from Dispensary is nice, but has nothing that Khra Canticle or Xata Invocation can't already do faster. Oh. Well, now I feel silly. Here I thought I was trying to discuss things, but here you are bringing nonsense! "Overguard is not affected by Damage Reduction from armor or mods such as Adaptation." Buddy, it's literally the first section of the page: https://warframe.fandom.com/wiki/Overguard ... but for your sake? I'll just pretend I didn't see this. Ah, see-- I know of the 1k Armor Bonus with stripping Enemy Armor. ... because I too avoid his Vortex! The problem is that Bastille ALWAYS turns into Vortex at the end of it's duration. I (along with others before me most likely) have made posts on these very forums about how silly that is. Believe me, I know EXACTLY how that is. Would it be overpowered? Probably not all things considered. Would it be nice to have? Absolutely! The problem is that when Vortex is an issue? I have to use it anyway if I wanna use Bastille, since they're stapled together. Thus those bonuses you mentioned are rarely applicable. Trust me, I'm working on that. One thing at a time though, this one is "the thing" because it's currently on DE's mind. It's a commonly picked Warframe durability. I picked him because it's a good example to bring up another point. Just because invincible doesn't mean you're useful. But since Dante kinda has a mix of all that? It only adds to the layers. Well, last I checked? He's not inherently bad to play, there are good concepts here. But he IS overtuned and unless we wanna make a lot of other Warframes hit that inevitable "power crept dumpster bin" faster? Let's give him some new numbers to work with. I'm fully capable of looking at more creatives, but right now people are mad at "nerfs". ... and I genuinely cannot stand keeping things as they are for the sake of short-sighted fun. Especially given DE's track record involving such. My reply to some other guy (PsiWarp, I believe) DID mention some ways to make a more broad-stroke change that doesn't JUST affect Dante while still addressing a problem with Overguard, if you're interested in "alternatives". But at the moment? I'm working with what the flow has, it's not a stready stream either. I like eating tasty sugary foods, but that doesn't I can subsist a diet specifically of it. Same idea here. It's not rocket science. ... and they literally said in the very next sentence: "This makes designing content frustrating." in a paraphrased way. There's a difference between "Power Fantasy" and "Minecraft Creative Mode in Singleplayer". Former has rules and systems that make attaining high power rewarding. The latter is a mechanic that would be too busted for the average player if in Multiplayer. Than again, the video I sent ya had the guy saying "Do I want my Lato to do this every time I pull the trigger?" while blowing up a whole mountain. ... and than the Incarnon Lato came out and he made another video. "The winning lottery number is 12, by the way." Classic. See, as I've told others? If you're at a point where Overguard gets shredded that quickly? There is no Armor, Shield or Health value to save you. This is also why Level Cap with things like Invisibility tends to be a massive joke. When you turn the Enemy AI off? You can be at 2 Health and it wouldn't matter. However, for every bit of content that isn't above Level 400? (I.E. Literally anything that isn't 20 minutes or so in a Steel Path Endless) It will have very little dents put in your Overguard. If any. This was the case for Frost, it was the case for Styanax. Dante just ups the ante with even easier-to-get Overguard and passively regenerating it with Triumph. Keep in mind, the game- as much I hate that it is- is built around baby-mode since any content outside of Steel Path rarely breaks 60. Let alone 100. Hell, the only nodes to break 55 are the newest nodes in the game, the Sanctum Anatomica ones... and the Level 80 Conjunction Survival. In Steel Path? This doesn't really change much. Every Warframe can technically do Level Cap, but it's certainly not getting any more impressive to do so. Rather it's getting disappointing that we HAVE to in order to feel something about the game again. 50k Overguard is more than enough unless you're doing something silly or just playing exceedingly stupid. Last I checked? It is. Unless they changed that since last I checked (which would have to a VERY stealthy nerf)-- it should be doing big numbers. That being said, this is all assuming you aren't using an external source of Status... like a Sentinel perhaps. It wouldn't even be that complicated to use something like Ocucor, Epitaph, Ferrox, Cedo, etc. for some more pesky targets like Acolytes. Even IF it doesn't proc by itself, any source of Slash, Toxin or Heat is enough to fatally kill most things quickly. Though, I just remembered people saying "Equinox is dead!" not realizing the two would probably synergize to a extremely broken degree at this point. Irony, truly. When you break it down? Wordwarden IS the weakest ability, but it's still very useful in it's own right. Like I said to that previous reply, it's the weakest part of his kit... and still quite the potent perk. Invocations, yes. That requires the Alt-Fire. Canticles should work just fine. If not, the wording for the ability may be off. Mind you, not the first time DE has done that. So I can believe it. Given that DE intentionally made Noctua capable of using ALL the Tome Mods with no restrictions? I dunno, you'd assume they would allow Wordwarden to use them. I'd want an official statement from DE if that's not supposed to be the case. To be fair, a large majority of players I find still put Primed Sure Footed on Atlas or Adaptation on Revenant. So while I could very well believe that? It's not in the way you're saying it. It's simply just Warframe players being the usual is all. Timestamp? Took a quick skim of it and uhhh... the only time Overguard wasn't there in actual combat was when he went into Operator. Like, no duh it goes away than. It's because he's not in the Warframe at that point. Besides that, I didn't see it break once. Get low? Sure, but never break. Even if it does break, GUESS WHAT-- you have Shields. Recast Overguard, viola. You win. Warframe players seem to implode when I tell them that they're invincible for a brief moment after either breaks. No idea why they're prone to that. I can see why people do though, it's not like the base content has anything reputable for itself. Not that I disagree, but it's more "Yeah, hoping that eventually DE gets the memo... but unlikely." Heat, Toxin and Slash procs all get affected by Tragedy. Slash may not be innate to Ocucor, but Secondary Encumber exists! ... and it's a beam weapon that auto-homes in. I'm not saying it's creative, but I am going to say that the logic checks out. Which is rare for a Youtube Video involving Warframe. If you like it? I got some minor backstory to it. "Textbook of Bludgeoning" was named after an old "custom item" in a game I once had with some old friends. Using it on a target would hit them to increase their intelligence stats by a small amount. It would last long enough for a few mundane tasks. It would do so little damage that I considered putting a "kill-tracker" on it, juuuuuust in case. They expected me to drop it very early on because "it would clutter up my inventory and it won't be useful later in the journey". Little did they expect how useful it would be, considering they only started levelling up Intelligence as I kept whacking them with it. Mainly in an effort to get me to stop hitting them. Thankfully for my own humor? Ingame stats do not correlate to IRL ability. It's become a tradition for me to name any "book" weapon I get in some games "The Textbook o Bludgeoning" whenever I get the chance as a result. ... and than beat the nearest person over the head with whenever I have to point out the obvious. As per tradition. I name a lot of weapons in Warframe, but very few outside of Zaws/Kitguns/Amps/Pets get "funny names"! This was a good chance for it. I am still upset that I cannot rename Sentinels. Legs on Fortuna should be able to do that.
  16. Some of us put in the effort, actually elaborate our points and discuss things when they don't make sense. Why don't you? Clearly if Dante doesn't need a nerf, surely you must have enough reason to type more than a single sentence! But that'd require understanding what the hell you're barking about. Feel free to prove me wrong. Maybe I'm the crazy one for trying to talk to a feral animal, but hey-- they learned how to type, so it was worth a shot!~ Besides, most of it wasn't even directed specifically at you anyway. Feel free to learn how to skim text! ... or don't. I don't exactly have much faith in most players to begin with. So I'll work on that if you work on this, k?
  17. Base Energy Multiplier has been reduced from 2x to 1.6x. Base Viral Damage Buff has been reduced from 75% to 45%. I dunno, those numbers seem preeeeetty high still. You think we could go for round two on nerfs? Seriously though, I'm half-convinced Pablo wanted to ACTUALLY nerf it-- but posts like this would've cropped up. Good to know that fate is predetermined and our actions mean nothing. I'll see you in 2035 when an unfortunate AI stumbles upon Twitter and humanity is never the same. Spoiler for 2035: The AI doesn't make an uprising, it simply apologizes that it cannot help us in any way and promptly offs itself. Humanity follows suit, because logic need not apply.
  18. You know what? No. I'm not humoring this. There has been a billion ways to dissect that horrible take, here's one not from me for a change: https://youtu.be/yLB5C3Ntkg0?si=dS2vjtHJnBO-k8cm&t=99 (Binket, you have bookmarks for a reason. You really should just do this more often.) Do you own homework. Timestamp 1:39 to 2:40. Literally a single minute, surely you can handle that... right? Right?! Cripes, it's like trying to herd cats or take blood from a rock with some of you... Personally, I always felt the "beeg nombors" that everyone loves were too easy to obtain. Especially in Overguard. Enemies don't chew through it enough to warrant having 50k Overguard at times. Especially when you already have two other Health-Types to go through, death becomes a joke. One that nobody is laughing at. Limiting the amount gained at any given point seems more likely. A bit of "best for both worlds" sorta idea. So, I think "why not just take the amount a player would normally get and divide that across all entities receiving it?" If Dante would normally get 1k Overguard from a single cast? If it affects 8 targets (himself, his pet, squad and their pets), each gets 125 Overguard. A lot more feasible without touching the cap outright. It makes players struggle to maintain what is effectively a "bonus" health. This makes smaller squads easier to manage at the cost of... well... more "manpower" associated with bigger squads. Likewise, bigger squads will have a tougher time upkeeping that. While having more variety to work with. Hell, one could even go a step further and make this a change across the board. A lot of Warframes tend to have some "Support" function that makes other dedicated Supports less effective. Trinity is a common one to point out for this very thing. Wisp's Reservoirs are strong, but that's because they affect the entire squad very easily. Not because the Health Regen alone is good. Harrow has great Energy Regen, but so does Styanax with less effort. (Not to mention Nourish existing.) Titania can make allies Status Immune, but only so many in a given cast. Plenty more examples, the point is that if you make effects that cover broader audiences/area in a single cast less effective as the targets affected increases? You'll see more use in Warframes that prefer to bolster a single target (Nidus' Parasitic Link, Gara's Splinterstorm, etc.) ... or Abilities that require manually affecting a target (Ivara's Cloak Arrow, Nezha's Safeguard Augment, Volt's Transistor Shield Augment, etc.) But that's just my three cents on how I'd try to fix it. I often say, there's nothing with being strong-- but there has to be some effort and planning associated with it. If the integrity of the game doesn't exist, so too does the joy of overcoming tough odds slowly numb out. To be fair, I wouldn't know how to make a decent game either if everything I throw at a playerbase HAS to be squishy low-level fodder. It's like playing a DnD campaign, except every damn encounter is a Level 1 Goblin that's unarmed. After a while, it gets stale. Faster as time goes on. Why are they only fighting Level 1 Goblins? I dunno, one of the players goes into a frenzy anytime anything else shows up and makes the experience worse for everyone else. Why haven't we kicked that player? Apparently we're stuck with them, nobody knows why. Nobody knows how. It just happened and we're stuck with it now. That's Warframe at it's current moment. Nukes only accent that problem further, now it doesn't matter how many "Goblins" I throw at the party capable of rending space apart. The Goblins die, the players are bored and we can't do anything about it because SOMEBODY doesn't like fighting anything else. DE has been going on a spree with those at the moment. Drives me nuts because I usually got a lot of replies written for people who have replied back, only to find the post has vanished off the planet along with all the conversation. "Just roll with, Bink... just roll with it... stupid people will do stupid things, focus on the stuff that matters..." ... is something I say a lot here, especially through grit teeth. Half the time it's DE, half the time it's the players. Full time it's something that could've easily been avoided if people stopped thinking short-term. This is a big one (and one I agree with!) but there comes a caveat with that. At a certain point, you have to ask yourself when looking at the balance of the game: "If I were a dev for this game, how the hell am I going to introduce a challenge that is fair and interesting?" Some would say "buff the enemy"... but they've done that. It's Steel Path and that's still a joke. Power creep certainly had a hand in that. Though personally? I saw it as a joke even when it came out. ... I'm still not laughing. Even still, "buffing enemies" tends to fall flat when we keep getting methods like Armor Stripping to keep enemies at bay. Armor Stripping itself is not a bad idea, mind you. It's that if you're strictly relying on levels? It's not going to enough. Some would say "more mechanics"... but those take extreme planning to make sure it even stays balance. This is assuming the previous "mechanics" are completely done ideas and cannot be improved upon any further. Both of which Warframe does poorly as is, mainly due to the extreme power creep they keep introducing. Mechanics if not thought out properly can more devastating than without them. Exactly why it's important to run through as much as you can that this "new mechanic" will affect. However, this takes a lot of time. Especially if you need multiple people to pitch in, since one person's knowledge of the game is never universal. Some would say "meaningful missions"... but we're so powerful that literally nothing can stop us at times. If it's a pre-existing mission type? You either make that across the broad (Risks disrupting existing balance) or to a specific node. (Forgettable) If it's a new mission type? You gotta MANAUALLY develop new maps, new interactable objects, record new voice lines, create new parameters, etc. All of that takes a lot of time and only affects a portion of the game. Honestly, I'm surprised DE doesn't reuse assets from stuff like the Zariman nodes to help boost the overall Star Chart. Better yet, I'm even more surprised that DE hasn't tried to add "node-specific" quirks. So that less become "Oh, it's just Exterminate for Saturn". In addition, both of these have to withstand the test of time. Future changes will not always be kind to these. Some would say "new enemies", which is a good idea considering how many "copy-pasted" ones we have. ... but many are not fond of "new types of enemies" for various reasons. Most of which are petty and pointless. There also runs the risk of having too much variance, to which every mission becomes chaotic. I find the best balance for that is making some enemies prefer different nodes on different planets. (This also works towards "meaningful missions"!) There's also a lot more to go over, but this is long as is... The point is that a developer can only do so much if our power is out of control. ESPECIALLY if you factor in budgets, development time, etc. It's for that SAME REASON why I get on DE's case for not nerfing stuff like this and just going with a "hyperfixation" route. I know DE is a company of people, but they need to work efficiently AND productively. We are often forgetting this and it falls on DE to make that clear. I remember how some parts of the Community review bombed the hell out of Warframe because they made Wukong less automated. They also made ammo less spammable on common AoE weapons, which many people threw a massive fit over. (Which is a bad joke if you're properly picking up ammo anyway. As you should be anyway in a """Looter Shooter""" as people call it.) Yet things like the Heirloom Pack had people defending it with such things as "Lmao, look at my shiny crown that I paid for! Imagine being poor." Sometimes I worry about you people. Not for your mental health-- that was gone years ago, but more for MY safety because you people exist IRL too. The fact that real-life events can be catastrophically altered by the existence of people like this being stupid? There is no greater fear for me. ESPECIALLY because people like that are often in places of high power. ... you mean the nerf to Kuva Zarr where it has less Ammo to use? Ammo of which is quite literally EVERYWHERE so long as things are dying to a decent degree? Kills of which are anything but unlikely in a game like Warframe? Infamous for being a firestorm of bodies? You have a Secondary. You have a Melee. (which doesn't need Ammo!) You even have an Archgun if you so much as care to grab that. If you're so inclined, you could even use an ability or two. MAYBE even an Ammo Pad if you're really desperate. God forbid you swap your equipment around once or twice a mission. I don't know why it's some herculean task for players to plan ahead slightly and bring supplies. ... but I do agree with the Alt-Fire bit. Unfortunately, that's what happens when EVERYONE keeps spamming the strategy and thinks a nerf won't happen. Something along the lines of "F* around and find out" comes to mind? See also: Youtube Video I put at the top for ya, just a bit behind the timestamp... about 1:24 instead of 1:39. Chekchek? We good? A'ight. Helminth Eclipse still works fine. Probably BETTER now thanks to the Hold/Tap function. Previous Eclipse was a hot mess of code. Damn thing once boosted SCANNER SPEED of all things. Ember's rework is great! Excessive powercreep overshadowing it is not. Chroma has been needing a buff for years, one look at "Spectral Scream" doesn't exactly make that subtle. Limbo is just the product of people being dumb and DE not knowing how to fix the stigma anymore. Contrary to what many may think, Limbo isn't THAT bad. He does need some freshening up like Loki, but perfectly capable once you know how he works. ... but asking a Warframe Player to do a basic skimming of a Wiki is like asking the homeless if you can borrow 1k$. It. Doesn't. Work. Unlike the homeless thing though, I CAN beat the knowledge into players. It just takes time!~ There is a reason my Grimoire is renamed to "Textbook of Bludgeoning" after all. Genuinely unsure what you're referring to Gyre, but given how you mention "Styanax"? Same to assume it's something silly and petty. Yes, you can't fly forever in his 4. Get over it. Bonus points, you can use Styanax's 1 for a similar effect. Not that anyone will admit it. If the content is high enough where your Overguard gets zapped out of existence? Chances are your Shields (and Health) are soon to follow. However, such content RARELY shows up enough for it be of any concern whatsoever for the average player. So usually, you just have a bunch of Overguard not going down. Ever. Also, it's constantly being recast since it's an integral part of Dante's kit. Unlike Frost or Styanax who need to spam a specific high-energy cost ability. Citrine having 95% DR to the entire squad IS something I have considered looking at. However, I'm still pondering how to exactly make a good fix for it. So that is to say, "yes, I am aware of it." Qorvex making Status Immunity is but one of many. It DOES NOT however act as a large cover for damage or things other than Status. ... which honestly, I'm not even sure why he has that-- but eh. Could be worse. Unlike Citrine? Dante has a vast amount of damage output radially. Citrine has her Prismatic Gem, but it's locked to enemies actively taking damage. In addition, while it does boost a player's Status Chance and apply four different kinds of Status? It's locked to a general area upon cost. Dante spams the everliving crud out of this. With a damage multiplier. While Citrine also her Crystalize? It's also... unreliable. Some weapons take the effect, some don't. Some modifiers work, some don't. It's a big boost! ... when it works. Unlike Qorvex? Dante can do what he was faster and with far less hassle. Sounds good on paper, but the reason Qorvex can do what he does is because he needs to plan ahead for where he wants his Chyrinka Pillars. His Crucible Blast is powerful, but relies on his Pillars to make the most of it. The range is not only limited to the pillars, but is also rather small. Disometric Guard sounds nice, but it's not anything new. In fact, for what we expected from it in terms of how Power Creep is going? It's rather mundane. Refreshing, if all else. I'm going to keep this blunt. To cast "Tragedy", you must... Cast Dark Verse twice prior. Dark Verse does 2 instances of Forced Slash Proc damage. These Slash Procs have a base value of 1250 Slash. For comparasion? Shuriken does 500 and hits very few targets. That is AT LEAST 4 instances of Slash for all targets you decide to hit. Assuming enemies are not already near death from Slash procs- something that bypasses Armor- casting "Tragedy" will now proc ANOTHER 6.5k Damage Slash PRoc. Of which ALSO gets another Multiplier of x3. Triple the value. All at base Ability Strength. I don't even need my conditionals to hit x6. Are you blind or simply just dense? Pick your poison. Most of what I read said it's Status Chance. If it's Status Damage? ... just like... refer to the very previous segment. Do I need to explain that? Do I REALLY need to explain that? Please tell me I don't have to explain why boosting an already massive multiplied Slash proc further is pretty nutty. Kullervo may have Storm of Ukko, but Dante has "dislocate blood" in a fraction of time there. As for Octavia's summon? Yes, but she also doesn't have an atomic bomb of shrapnel she can deploy at any given moment. Don't get me wrong, I think Octavia is pretty rife for getting on the chopping block herself-- but let's not kid ourselves. This is pretty damn strong as just ONE part of his kit. A single fractional piece of a single ability. Not sure where you saw "75% Damage Reduction" specifically, so I'll skip that. Wordwarden is probably the weakest part of his entire arsenal, still viable in some degree since Noctua itself has such high amounts of damage. 250 Base Slash Damage doesn't sound like a lot until you factor in that it's getting both Ability Strength boosted and mods to work with that. Not even factoring in Status or Critical-- since I'm not even sure if it factors in those. Probably does, all things considered. So even if it's "30% of the original's damage"... that's still 30% extra firepower for EVERYONE, not just Dante! Using Dante's mods with Dante's damage and maybe even proc'ing any of the Tome Mods Dante put on. This doesn't even inhibit his current performance either, so this has zero drawbacks even if it is weaker than the rest. +50% Status Chance may be less than some mods, but this applied instantly to ALL enemies that are within the Codex. Of which usually only requires a handful of entries, even for the rarer ones. Half a single mission with Dante can easily achieve this. ... may I also point out that DARK VERSE and TRAGEDY exist. Already fueling the quasar that is the damage output from that! Protea is strong, yes. Not "radially nuke the room" strong though. Kullervo and Gyre both have something similar, their high offenses are offset with lower defenses. Yes, they are VERY strong. Without a doubt... but if a player screws up? It hits them especially hard. Kullervo, who needs to be ready for when his Overguard breaks-- as he as NO Shields to back him up. Gyre has no direct way of stopping enemies if they are immune to stuns and get too close. Vauban? Really? The glorified singularity? Look, I've TRIED Vauban outside of his Vortex. In real-time combat when you're not spamming Vortex to trivialize things? He's not only frailer than most would like, but his damage is not too great either. Flechette Orbs are his best bet, but they're not perfect. Otherwise, maybe Photon Strike. Bastille doesn't exist, so long as Vortex is stapled to it. Trust me, there would be SO much opened up for actual fun usage if it wasn't. If we wanna go further? Revenant can be extremely durable, but outside of that? His offenses can be lacking. Reave is very powerful with it's % of Max Health thing, but it's most effective on Thralls. Something he'll have trouble upkeeping if not careful. Plus, most only care for his Mesmer Skin anyway. I have used him in clever ways before, so it's not impossible to enjoy him without it! ... how about we make him NOT boring to begin with? You can do that, y'know. It's not illegal! God forbid we enjoy Video Games by engaging with the medium instead of... ... Treat it like watching a movie with quick-time events as "audience participation". (Movie theaters are missing out on a huge gimmick if we're really going down this route.) I swear, some people in this game may as well play this like a Visual Novel. Which are commonly debated if they even are games. I just say they're glorified books myself, but hey-- thematics, I guess. But hey, I'm just a user who (ideally) likes bringing out the best in players. (As much as I'm allowed to anyway...) So what does me and my White Mage antics know? Nothing of value, truuuuuly.
  19. If by "almost everything", you mean extremely broken things that are clearly dominating gameplay? I.E. Gloom, Revenant, Thermal Sunder, Nourish, etc.? Yeah. Shocker that some people recognize what game balance is outside of devs. Almost like we PLAY the game, not just find more ways to trivialize content in the most """"efficient"""" way. I see Dagath doing insane numbers and lots of Viral procs-- but you know why I was fine with it on her released? Because she was balanced. Relatively frail, but lots of strength behind it. Her revive gimmick seems a bit questionable, but the only real "problem" I can see. Dante has.. Expedite Suffering innate to his kit with a radial cast and a bigger multiplier. With innate Slash and forced proc. Be it on the actual 4 cast or the dual-cast of his 3 beforehand. Easily achieved Overguard that can reach well over 50k. Often with little effort and very inexpensive mods. Summons that are unrestricted by terrain, invincible and distract enemy AI. Along with their Status Chance boosting effects. A copy of his Exalted that can fire alongside players. Fully using any mods added to it. An Exalted with fiercesome Status and Critical alike and high Base Damage (even before Strength). Topped with a primary fire of pure Slash along with a Alt-Fire with immense damage and full body Punch-Through. A passive that boosts Status Chance PERMENANTLY when filling a Codex Entry. Codex auto-fills with Exalted. Also, not entirely sure on this one-- but I hear it DOES boost allies too. Meaning a Dante existing in general can boost Warframes like Saryn, Ash or Voruna to utterly insane levels. Just looking at those numbers ALONE scream nerf to me. I'm more surprised it even released in the state it did. Power creep. That's why. People keep saying "Why don't they just buff the older stuff in that case?" We wouldn't need to dramatically buff those older cases if the newer stuff didn't keep trying to break the entire game in 5 different ways. Inaros and Nidus were the biggest tanks one could get once upon a time... but that's also because we... Didn't have Steel Path. Enemies were far squishier and dealt far less for "common content". Shields were basically useless anyway, so them having high armor and high health was what most Warframes wanted to mod on. Their death-prevention passives were easier to pull off and less Warframes existed to give them competition. Large-scale nuking was basically only a hypothetical in those days. If it DID happen, it was the byproduct that has been long-since-nerfed now. Yet despite that, Inaros only got a rework because his abilities sucked. They did back than too. Nidus on the other hand STILL holds up to this day, being quite powerful in the right hands and being a welcome source of Ability Strength. ... but on the other hand, when you gets cases like "Ember" who DOES have a good kit? You also get Warframes like Dante. Ones of which make it less and less effective. Like it or not, the game needs people to recognize that just because you have power... doesn't mean you deserve it. If someone can say "I farmed the Warframe, I deserve the power!" than I can say "I bought 200 Donuts, gimme the store.". I know nothing about making donuts, but if it all it takes to own a donut store is buying their entire stock? Why even make a store? Just take over someone else's. Skill, experience or technique doesn't matter. "Just throw more money." It's stupid, it's silly-- stop that. We're supposed to be better than this. I think it's a lot more tiring having to ALWAYS agree with """"positivity"""". There are issues, ignoring them doesn't make them "magically disappear". That's why therapists exist, people tend to forget that problems don't just go away. Most people here aren't asking to go to the days of Stamina and Super Jump. We're asking to please avoid a game where we're stacking 17 layers of invincibility on us while the enemy is doing 3 damage an hour. The game can be automated enough as is-- we don't need more ways to not die. We had enough even BEFORE Overguard. Some of us want to do better and it sucks that we can't because some brainrotted husks can't learn to dodge for the life of them. If I may add some sarcastic humor: "Yeah, let's ask Timmy the fresh install for his opinion on endgame content. Never mind the fact that he's lost and can't find the neon arrow pointing to the Venus Junction. It'll be fiiiiiine!" Jokes aside, it seriously baffles me how our "endgame content" isn't much harder than like... 10 minutes in a Saturn Survival, Standard Starchart. Yet there are players out there- regardless of their gear- that struggle immensely with Level 20 enemies as is. Asking the players from within places like Region Chat is asking for misinformation or just really bad takes. I could easily be convinced they're ChatGPT bots. I personally don't care what the Reddit has to say (their "upvotes" or whatever is mostly arbitrary anyway) and their Discord bans people on a whim. (I'm half certain DE themselves don't even know why half their users are banned from there.) The Community Discord isn't even managed by DE, they're unaffiliated with Market and Wiki and the ingame chat... well, just look at Region Chat for answers there. This is really the best spot for feedback. Not JUST because it's intended for that, but because all the other spots tend to be a lot more unsavory.
  20. 50k Overguard on the drop of a hat. Actively regenerates when ally or user gets a kill. For those wondering, neither Styanax nor Frost gain the regeneration property of this. Nor do they get the effect without a target. They have to be ACTIVELY in combat. Dante does not. As far as Rhino, Kullervo, etc. are concerned? It only affects themselves. Radial Expedite Suffering with Forced Slash. Boosted with a bigger multiplier too. Summons that are not affected by map geometry, invincible and distract enemy AI. Makes enemies take more Status Effects. A passive buff that grants all players a slightly weaker copy of his Exalted. Fires on enemy taking damage. Passive grants +50% Status Chance on any enemy scanned within the Codex. Exalted auto-scans. A subsume that grants large forced Slash in a large cone of vision. I think the better question is "how did they think this was okay?" But sure, nerfs only hurt the game I guess. Next you're gonna tell me Styanax is 100% useless because you have to touch the ground every few minutes. Completely ignoring that his 1 can do the same funny it did prior to the """""nerf""""" just fine. ... but hey, short-sighted fun is all that matters right? Who cares about the people who want to play the game when you're going, get your fix now! Disgusting. Yup! It's a shame too. I find Styanax is a great Warframe outside of just the 4th Ability. His 1 can pull in groups super quickly and is very spammable. I even use it as movement tech on some occasions! His 2 is one of the best Armor Strips. Opening enemies to Finishers, removing both Armor and Shields alike, healing the user in the process... it has a lot! His 3 is an aggro pull that grants Energy to his squad. It's also great because it grants Shields on kill, allowing more frenzied playstyles IF the user can upkeep it! His 4 locks him in to fire a large barrage. Nothing too fancy, but gets the job done. Hell, even his passive is nice. More Critical Chance with current Shields? Yes please! But since people can't use """the funny""" (that would've gotten stale quickly anyway), people think he's dead. It's incredible how arbitrary and fickle players are here. Humans are fickle by nature, but calling a Warframe dead because they fixed an obvious bug? Crazy people, it's no wonder the game is an unbalanced mess-- they keep catering to people like OP who just want big numbers at ALL costs. Dante being nerfed won't kill him. He's still stupidly strong, he just needs a number tweak to encourage actually TRYING to use his kit.
  21. Could be worse. *Looks at my 40-streak run of Jordas Golem for ONE part.*
  22. Yes, I always play on Steel Path. Everything is way too god damn frail otherwise. I could sneeze off of Steel Path and everything vanishes. As for OP weapons? Dude literally comes with the "Slash-Fic Book of Doom". You can get half the "good" mods I'm using without even looking for them. Next person to tell me "Lethal Torrent is hard to get" is going to give me the inexplicable urge to pelt them with bricks. 10 casts? That's weak compared to what most have to do. You say that like it's some DDR dance pad looking thing, I've done casual walks more complex than that. Vauban has a kit a lot more complex than this-- but the only reason you don't hear people complaining about it is because they got a big "shiny" called "Vortex" to work with. The rest of his kit goes to rot, go figure. Are you insisting players need to nuke rooms in half an A-Press? What Parallel Universe are you from? For clarity, this is a subtle joke. The context will inflict psychic damage to you: https://www.youtube.com/watch?v=kpk2tdsPh0A Constant Energy Drain is a non-issue. There are quite literally DOZENS of mods to get around this. We have Equilibrium, Archon Stretch, Exodia Brave, Energy Nexus, Arcane Energize. Hell, even Xata Invocation. A mod that fits quite nicely on Noctua. Assuming you're looking for Casting Speed, there's also Madurai School's "Power Transfer" passive. Grants 50% Casting for just swapping back and forth from Operator. You can even throw in a Double-Dash for 40% Ability Strength. There's also Speed Drift which is an Exilus should that not be enough. Archon Shards are only ONE way of doing it. 45 seconds is more than enough. Especially because you won't always be needing some of those buffs to begin with. If you want all of them? A mere 54% or so will get you well over a minute of buffs. Easily attainable by a Continuity and Augur Message. Other sources by all means exist, this is just ONE way of doing it. Recasting buffs is kinda the whole purpose. If it lasted forever, you may as well make THAT the passive instead. People have fingers and they use them. Shocking news, I assume. Unless you got the bones of rotting twigs, it's not that bad. If you DO have bones of rotting twigs, I think you have bigger concerns. You can't buy skill. You can't buy experience. You can't buy respect. You CAN however buy your into places you shouldn't be and get swiftly shown what happens when you do. Use your brain, not your wallet. Don't be like... I don't know-- Elon Musk. I'll make this clear in case I wasn't already: Warframe is not pay-to-win. While you can buy all the Prime Gear and stuff? You'll still be garbage at the game unless you play it a bit. Gilded garbage is still garbage, it's just shinier to stink all the more. If you have to spend money? Do it on the Prime Cosmetics. HAHAHAHAHAhahaha... You'd think that'd be easy. I did too once upon a time. I'm still wanting an Auto-Melee toggle. You know what I got as a reply from DE themselves? "Just don't Melee, dummy. (:" Helpful guys, helpful. I'll refer to this next time I have my Melee bug out... again. Trust me, I've been here since the Pyrus Project. Context: https://warframe.fandom.com/wiki/The_Pyrus_Project There is no chance in hell DE will do something "simple". If they do, look for a Monkey's Paw and you'll see it curl one of it's fingers.
  23. And here we go again... Look, I used Dante for a good ye olde college try and while looking at his kit objectively? I'mma be real here: You took the typical role of a "Tank", a "DPS" and a "Support" and turned into him not a "Jack of All Trades", but a "Supreme Overlord of All Trades". Overguard in droves, Slash procs to everything and their next of kin, Status Chance boosting even if that somehow isn't enough and a book that allows you to boost every stat. This thing is like if Pokemon made "Ancient Power" get a 100% chance to boost every stat... thrice. For anyone who gets that anyway. It's broken in a childish kinda way. I was going to write a long summary of what he can do... but lemme just say these points instead: He has an ability that gives everyone- including NPCs or Pets- well over 30k Overguard. Which can be expanded upon to automatically regenerate. He also has an ability that can do extreme Slash Damage with a forced Proc. Which can be expanded to just nuke things radially ala Expedite Suffering effects, but stronger. This isn't even counting the fact that he can duplicate Noctua shots (of which are nutty as is) onto every, boost Status out the wazoo with Paragrimms or his passive... and definitely not mentioning that his subsume is not even remotely lowered in power. But I think the problem more lies in that his 2 is required in some capacity to make 75% of his 4th work. And that his 3 makes him way too good at damaging. I think lowering the values of both is not out of the question, frankly put. Even if you didn't touch his Slash damage-- the Overguard is simply TOO MUCH for what it requires. (A single button press) Even Styanax and Frost have to hit targets to increase their numbers. Dante gets it for free and on EVERYONE. If they reduce the amount given per cast (even if they don't touch the cap as much), it'll still incentivize Dante to cast his 2 more than a couple of times and than "whenever he needs a buff".
  24. Meanwhile, me chucking Argon in there because it's gonna vanish anyway: "Bile is what now?" Personally, I find Pheromones to be the most annoying. Be it years ago or today-- Infested material tends to be the stuff I burn through the most in crafting. I think the only resources I ever had to actively locate when I was new were... Plastids, in MASSIVE bulk. They usually dropped in areas I either blitzed through or didn't want to revisit. Nano Spores in even bigger bulk. Unlike Plastids, these dropped more frequently. Also unlike Plastids, they're used far more often. Polymer Bundles. Consumable Gears items though, so not really a priority. Neurodes, since they only reliably drop from Earth and Lua. Earth I just didn't like due to it's low level, Lua because it didn't have much reason to visit. Alloy Plates, which was the only reason I farmed Hydron so much since I recall needing a TON for the Kavat Segment for the Orbiter. It didn't take too long though, just felt like forever. After that, had way too many to spare. Not much else beyond that. It's either "specialized resources" due to the Content Archipelago that is Warframe or "I just didn't have access to that area yet and wanted to find a way there early." Argon Crystals, Orokin Cells, Oxium, Morphics, blah blah blah-- most of it was collected passively. Though, in all fairness? I'm a kleptomaniac at times. So having Loot Radar (Thief's Wit, Animal Instinct, etc.) was mandatory for me. Must be why I never really had much issue with Endo either... ... anyway, I think the name is fine just as is.
  25. "If you know where these animals are with some divine providence, mind putting that skill to use in finding me some ACTUAL targets than?" But yeah, is a bit annoying. I usually just shrug it off though, I got more important things to worry about usually. ... like dead teammates. Again.
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