I am looking at Nightwave from the perspective of someone who has not completed the star chart, who makes steady progress by playing maybe 10 hours a week, usually in 1 hour blocks.
I mostly didn’t like Nightwave but my feelings are mixed.
- General concept and story.
- Wolf model
- Daily challenges that give you 3 days to complete them
- Challenges not tied to any particular quest or mission
- Rewards, notably Warframe/weapon slots, forma, kuva, potatoes - all the non wolf-credit items
- Nora. I found her kind of annoying, mostly because she makes the same comments over and over on fugitive capture.
- Wolf credits and what you can buy with them. Sorry, I am ALWAYS going to buy potatoes and Nitain. The blueprints and helmets are really not on the same value scale.
- Most challenges. Yeah, they’re okay, but not great. I would rather get challenges that are challenging but not grindy. Sort of like riven challenges.
For me, as someone who has tons to do in Warframe and in real life, I hated how Nightwave took up almost my entire play time each week. I couldn’t complete the quests or star chart. I could only get faction standing when it matched a Nightwave challenge. I hear a lot of experienced players say that Nightwave only took them a couple of hours each week. Well it took me all week. That seems the wrong way around if you ask me. Those guys are looking for something extra to do. I am not.
- Grindy challenges. When a challenge matched something I needed to do, it was great. When it didn’t, it sucked. The 60 minute ones and the friend/clan ones I didn’t even touch. Many of the others just seemed a little too long. I think the best idea I’ve seen people suggest is to make more challenges available and let people choose up to N of them each week.
- Wolf fight. I killed him once or twice but mostly his indestructible goons killed me. He ruined quite a few missions for me, which sucks when you can only play for an hour. It forced me to play certain frames because otherwise I was dead, and forget trying to rank up weapons. I rank things up as I play. I don’t go to that node everyone goes to farm affinity. I feel like Wolf punishes me for playing the game a non min-max way.
- Time pressure. The whole mechanic caused me stress. All week I am wondering whether I will have time to get enough challenges. I’m thinking about it at work, I’m thinking about it when doing stuff with the kids, I slept less because I stayed up late trying to make some progress. This was by far the worst aspect of Nightwave.
Well the bad outweighed the good. I didn’t dislike the concept or the awards, just the grind and the time component. Simple things like having more than a week to do a weekly would help. However, I would prefer no time pressure at all.
I don’t want Nightwave to be easier. Just less grindy and less intrusive. Challenges should challenge ability not time commitment.