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About (PS4)Limorkil

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  1. I am looking at Nightwave from the perspective of someone who has not completed the star chart, who makes steady progress by playing maybe 10 hours a week, usually in 1 hour blocks. I mostly didn’t like Nightwave but my feelings are mixed. Good - General concept and story. - Wolf model - Daily challenges that give you 3 days to complete them - Challenges not tied to any particular quest or mission - Rewards, notably Warframe/weapon slots, forma, kuva, potatoes - all the non wolf-credit items Neutral - Nora. I found her kind of annoying, mostly because she makes the same comments over and over on fugitive capture. - Wolf credits and what you can buy with them. Sorry, I am ALWAYS going to buy potatoes and Nitain. The blueprints and helmets are really not on the same value scale. - Most challenges. Yeah, they’re okay, but not great. I would rather get challenges that are challenging but not grindy. Sort of like riven challenges. Bad For me, as someone who has tons to do in Warframe and in real life, I hated how Nightwave took up almost my entire play time each week. I couldn’t complete the quests or star chart. I could only get faction standing when it matched a Nightwave challenge. I hear a lot of experienced players say that Nightwave only took them a couple of hours each week. Well it took me all week. That seems the wrong way around if you ask me. Those guys are looking for something extra to do. I am not. - Grindy challenges. When a challenge matched something I needed to do, it was great. When it didn’t, it sucked. The 60 minute ones and the friend/clan ones I didn’t even touch. Many of the others just seemed a little too long. I think the best idea I’ve seen people suggest is to make more challenges available and let people choose up to N of them each week. - Wolf fight. I killed him once or twice but mostly his indestructible goons killed me. He ruined quite a few missions for me, which sucks when you can only play for an hour. It forced me to play certain frames because otherwise I was dead, and forget trying to rank up weapons. I rank things up as I play. I don’t go to that node everyone goes to farm affinity. I feel like Wolf punishes me for playing the game a non min-max way. - Time pressure. The whole mechanic caused me stress. All week I am wondering whether I will have time to get enough challenges. I’m thinking about it at work, I’m thinking about it when doing stuff with the kids, I slept less because I stayed up late trying to make some progress. This was by far the worst aspect of Nightwave. Overall Well the bad outweighed the good. I didn’t dislike the concept or the awards, just the grind and the time component. Simple things like having more than a week to do a weekly would help. However, I would prefer no time pressure at all. I don’t want Nightwave to be easier. Just less grindy and less intrusive. Challenges should challenge ability not time commitment.
  2. Five minute rounds. Enemies scale double normal. Permadeath.
  3. Feedback: Note: PS4 controller I like the easy switching from melee to weapon and back. However, I find when I go from melee to ranged I often have the other gun active, not the one I used before melee. This has led me to only equip one gun for hard missions so that I never need to swap guns. I don’t know what causes this. I swap from melee to gun by aiming. Somehow my gun switches behind the scenes while my melee weapon is out. Controllers use many buttons for different purposes. For example, the use ability command also makes use of the weapon swap button. I like the aerial melee slam attack. I am not sure how to land an arch wing now without ground slamming.
  4. Since I have a clan of one and no friends I appreciate the change. Went from impossible to easy. Thanks!
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