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android3162

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  1. I don't really think the combat moveset is really that new. There's a parry button, but the rest is built off of Warframe melee. It just feels different, like Teshin feeling different despite being a mashup of existing stances. I'm not saying the gameplay isn't a consideration, so let me rephrase myself: I don't think the gameplay is supposed to be the reason you play Duviri. I think the gameplay is supposed to lend it self to Duviri... That is, allow Duviri to show its unique aspects and shine, rather than be overruled by the ability of a frame to jump 30 feet in the air suddenly and freeze the entire map. For example, look at how cool the Orowyrm fight preview felt... It's very scripted, most of that stuff is not at all base-combat. But if Drifter had Operator-like movement, it would no longer feel that epic and more like a very specific weird thing you are restricted into doing. As for the enemy AI, I think the AI is either dumb because there's a lot of them and Drifter is VERY squishy (And if it's similar to the Soulframe Demo, it might be why Scott was so damn nervous playing live), or that this is how things look on the "easy mode." Cause in another fight, the horseback knight unit thing managed to perfectly stunlock Rebecca.
  2. I was not talking about exploits like using Hek to one shot the Archon. If you mod your weapon properly, as intended by Devs, you will have a balanced experience fighting the Archons. It'll feel much slower than other bosses that go down in seconds rather than minutes, but that's the point.
  3. Well the fact this, this isn't the work of "the better part of 5 years." It's the better part of one year, and maybe 1.5 Based on the realistic figures I don't think anybody would expect much more than this, stripped-down-combat-basics wise, from an update that's not primarily or even secondarily about combat itself. Duviri is a new alternate beginning to the game, and even though it will inevitably have a lot less depth than the Warframe-side on release, there is a ton of room to improve the basics of combat over time. Just like how today's Warframe wasn't made in a couple updates. To have any impression about Duviri itself, we'll have to see what the unique things about Duviri look like - intrinsics, decrees, roguelite aspect, and the weirdness in general. Then again, given how many people want things from New War like slow gameplay back, and hate that Drifter has operator abilities, I don't know anything anymore.
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