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Everything posted by taiiat

  1. i agree, we need some more versions of the Cernos.
  2. hm, i don't follow in your supposed incapability of Shield Gating more than once ever. if your Shields are down, and there are no Energy Orbs nearby - that's the worst possible scenario that we try to avoid ever getting into to begin with. as long as you have some amount of Shields and/or there is an Energy Orb nearby, you can always boost your Shields so that they do not run out. in that light, Hildryn additionally benefits extra well from Shield Recharge Mods, to maximize the amount of scenarios that you will maintain having some Shields.
  3. as aforementioned, there's no clear outline provided by Digital Extremes on how things change, we just know that the Chances for different Login Rewards "gets less crap" the higher your Mastery Rank is. with both Mastery Rank and days logged influencing the volume of your Rewards when you get them.
  4. i mean, why could you not do both? an Aesthetic Theme is not an exclusive thing, and the mechanical themes of Warframes can cover a wide area.
  5. technically you can exceed the 32-Bit Integer value, but your game client can't display it anymore. your Account tracks with a larger Variable size than that. but as far as your game client is concerned, many Players have overflowed that value in the past and caused some issues for the game, which necessitated changing how the game handles that value to how it i just mentioned it. in the past the game didn't handle it quite as gracefully.
  6. i'm just talking about what would make it kinda decent and be quick changes rather than a major rethink and re-creation of the Ability. low hanging fruit that would have a positive effect and solve the main reason why it's garbo now and will always be garbo with similar mechanics, because it directly competes with your Weapons so that means it would have to be atleast as good as them to make any sense to use. so just, not doing that, would make it atleast usable.
  7. difference of something being a Bonus versus a hard number.
  8. that's exactly correct. on average, 1.9x Projectiles means 1.9x Damage. there is no other way to represent it in a somewhat accurate way without making it massively more complicated and adding extra Stats so that it expresses that you will 100% of the time deal __ Damage and 90% of the time deal 2 * __ Damage. there's nothing wrong with how it expresses itself currently. fun fact, numerous Stats are rounded to the nearest tenth or even whole number too. have fun with that.
  9. at this point, might as well. irregardless of the "power" of any type of item, it might as well have something that acts like an Aura. just do it for everything. because again, might as well.
  10. far from every one, too. the 2/3 estimate is even based off of Seasons ending in the usual timely manner, but they usually don't so that means that necessary rate is more around like... half, maybe even less. whether that be do a few things every Week or even skip some Weeks and fully complete some others.... just so many chores Tasks that you don't have to do.
  11. totes, some Players normally Roll a lot or very sparingly, and/or are building towards using Rolls for survivability or just mobility - and so those two ends of the spectrum will prefer different Stats. ah, right! Rolling Guard enables at the start of Rolls not the end. i didn't remember. :) it's a longstanding legtimate gripe that is usually expressed by a Volt casts Speed at an inconvenient time for you and you're suddenly moving at 3x the speed that you were a fraction of a Second ago and you fall into a pit, smash into a Wall, Et Cetera. and then some people actual
  12. the Roll completes faster, we can do more other actions in the same timeframe. that's all. not desirable if one was using Rolling Guard, but for movement speed, i think it's one of those things that you feel neked without once you get used to having it. i can't give you a specific answer to that - i use my tools in whatever order and distance makes sense for the Terrain i'm covering. most of the decisions even get made subconsciously. yeah, it sounds like a good enough bandaid to me to work.
  13. it's a bit vague, but that does give me just enough information to take a good guess at the Processor, so that'll do for that! (most likely either an Ivy Bridge or Haswell Processor) no Images of the inside though, so i can't make any guesses on that. but that's okay, i'll wait.
  14. that is debatable - people building around relying on Rolling Guard for survivability yes, but if you're using Rolls as a part of Parkour to move fast, Amalgam Diffusion is already a must have Mod to, well, move faster. i do not build around relying on Rolling for survivability for that exact reason that i'm Rolling on a regular basis anytime anywhere so i can move at the fastest rate that i can. so as like, having the Sprint Button control it irregardless of what the buff type is? maybe, i suppose.
  15. just don't have Spectral Scream disable your Weapons and don't restrict Movement, and it suddenly becomes decent. free Status Effects and AoE Damage to go with your Weapons.
  16. every Parkour action, Et Cetera. you can't Sprint during those, just between them. perhaps worded vaguely, but buffs that affect Movement in general, affect many more things than just Sprint bonuses. that being said i don't usually prefer what Speed gives me versus other buff types - but that's neither here nor there since i only really use Volt for Eidolon Hunting, so what the Warframe does i am only a secondary target demographic of. lots of Players like how Speed works currently, and i don't want to harm what they like about the Warframe that makes them pick it over others. just
  17. it's impossible for it to be the same. affecting Sprint only would for one, make it basically not affect any non Players ever again, and also not affect your speed during the many actions that we do that isn't exactly Sprinting (since during several other actions Sprinting is not something you can do). those are irreparable changes, Stats can't change the mechanical loss of things.
  18. that'd end up nerfing the Ability, so you'd be in hot water anyways.
  19. it's alright. the Damage/Crit Damage did roll above the half mark for their Stat Ranges. though the Range looks like it rolled the minimum possible value. better as a Stat Stick Riven than for actual use. but there's way better Stat Stick Weapons, so, eh.
  20. certain Enemies like Oxium Ospreys do show up in all Specs a bit more often now, but i very much miss when the Enemy Specs differed and that you had regions of the Solar Map to play in when looking for certain types of Enemies. that was both good feeling for collecting Resources as well as made Missions feel less redundant as they were less samey. different Gameplay experiences in different regions.
  21. Enemy Specs used to differ across Tilesets and certain Mission Types, which not only increased variety across the game but also let people target Resources. but, the game isn't like that today. heh.
  22. @iPathos sorry not sorry that i'm too much of an expert to dilly dally with incorrect information and let incorrect information misguide people. innocent bystanders deserve better than to be fed misleading information. amount of RAM which is good enough, but not a useful description of your Processor. a Model Number is the simplest information if you're not familiar. and then i asked about what your Power Supply has to offer, and where you are in the world to adjust pricing for.
  23. this is not an explanation, but since it's brought up, you know it would potentially make sense that since Steel Path forced 4 Player Enemy Spawns, that it might also make 1 Player have Spawns for 4 Players for special things too. not confirmed or even tested, but if i think about it it sounds like something that could make sense.
  24. Zephyr already was for quite some time. so now just improved more over that.
  25. it's people spreading wrong information about these subjects that makes MY job harder. you don't like what you received, stop spreading wrong information.
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