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taiiat

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Everything posted by taiiat

  1. Dissic/6 is amusing to use, even though it's not actually very good. shame it couldn't have nuts Status Chance or something, so that it could be good for Elemental spacekid playstyles. oh, and cost a bit less Ammo.
  2. i always wanted to run the Glaive, but we were forced into running the Piercing Flak or the Timebomb for so long, and swapping Amps is wayyyyyyy too tedious to ever remember to do so i just accepted picking an Amp based on Damage to Eidolons and the rest of the game has to deal with it. now that we finally murdered that problem to allow diversity, i can finally use whatever i think is cool without being unable to Kill Eidolons if i decide to play them again.
  3. there's no changes on that that i'm aware of - the rounding was just always on the actual Armor value, not the Percentage. so getting to 0.49 actual Armor would round down, but 0.49% Armor would just be Armor/204. oh, then yeah they basically did. 13 Corrosive Status will be about as close to 0 Armor as you can get without hitting 0%. you might be able to get closer with a low strength anti-Armor Ability, but that's too fiddly for me to ever consider doing it. the only appropriate Saryn is one stacking 3x Elemental buffs to become the modern form of rainbow Damage :^) whether that be Nourish, Xata's Whisper, or one of the other Elements, more preference than anything. going without Nourish is fine enough i think, i just Mod Viral on most of my Weapons to cover that, letting me pick a different Element that's harder to get. i go with Void so that i have consistent performance against normal Enemies and Eximus, but i couldn't discount one choosing to add Radiation or something. or just doing Roar for the obvious strength (esp with Toxin Damage Shard, since those Shards are all Multiplicative).
  4. oh, indeed. awful. 50/50 that WYSIWYG Editors help create some trouble plus all Browsers doing super dumb things and collectively deciding to change Ctrl+C to copy with Formatting, and having an alternative Paste to remove Formatting instead of the actual sane thing and keeping Copy/Paste the way it had always been and making Copy/Paste with Formatting to be the new option on Ctrl+Shift. ugh. here's a Browser Plugin that i like that somewhat helps bandaid this behavior, anyways. so that you don't have to learn new behavior just to get the expected results. https://chromewebstore.google.com/detail/auto-copy/bijpdibkloghppkbmhcklkogpjaenfkg it's pretty great most of the time indeed. great Stats and you can get it to multihit 'forever' if your Prism is good at applying Status. i like Cantic/Burst myself, in practice it's like Raplak/DMR but with higher effective Status since it hits more often.
  5. if you're dealing with just the Earth Amp parts, and not Venus yet, then... the Shotgun part (2) is pretty good if you are going to be standing at the feet of the Eidolon and shooting directly up, to get lots of multi-hits. the autogun part (4) historically was pretty weak. however, did they buff its Crit Chance? i don't remember it being 30%, could've sworn it was 20%. seeing as the Crit Chance has been increased, then it's okay. i still don't think it has any distinct strengths to offer compared to the other Prisms though. the burst Grenades (3) doesn't have any particular traits to mention compared to the others. it'll hit more often than the autogun, so you could trigger on-Crit Arcanes more reliably i suppose. also you can remove copied Formatting from Text with this Button:
  6. 2.1 Billion is still a lot higher than a Beam/Continuous hitting for tens of Millions. it could instead be unsigned, that's worth it enough to do since that won't require changing very much. but at the same time you do have to ask what benefit it offers the game.
  7. if you don't have an Arcane to offer +Damage yet(or Multishot, but there aren't any Multishot Arcanes that would be useful for Ignis), then in the meantime Serration/Heavy Caliber will be worth having. there's no chance in hell those Mods fit without adding any Polarities, you'll obviously have to add some, heh.
  8. Overguard is indeed 'extra fun' as the Abilities which are converted to interacting with Overguard make all of the other Abilities that are even a bit similar but do not make use of Overguard now entirely obsolete and pointless. (plus the obvious part of what it does with Eximus)
  9. uhh, you're referring to 3x Corrosive Projection, and 1 Corrosive Shard, i presume? is Corrosive Projection Multiplicative with Corrosive Status? or Additive? 3 Corrosive Projections is pretty overkill for Green stripping, wasn't it? i thought it was 1 Green Shard and Corrosive Projection would strip. i don't know how these things interact since removing Armor only matters in Endurance and i can't be bothered to do Endurance anymore. i never care about weakening Armor thesedays(and haven't for Years, even the Bosses tend to not matter since we end up hitting Damage Caps on them with or without Armor so w/e), i just shoot things with rainbows and Kill them through their Armor.
  10. yeah lemme get real creative and just magicu up ways to have interesting Abilities that aren't just Weapon buffs or DR stacking, when faced with ever increasing Enemies that which are immune to the things that Abilities are actually better than Weapons at most of the time - that being, things other than DPS. just like other ever increasing types of "this Enemy is immune to some/many Game Mechanics, cuz". you just gotta be more creative bro, if you cope hard enough then Enemies that are immune will suddenly not be. it's not a lack of variety that so many choices just don't work bro, you're just supposed to exploit things that unintentionally work until that gets fixed and move on to the next bug and use that until that gets fixed. see bro, it's easy. we definitely aren't seeing a dramatic increase to Weapon buffs and Et Cetera Augments or whichever being added, or Abilities being given Weapon buffs in recent times, as a way to bandaid things by letting everyone have some of those to use to 'make up for' most of their kit not working :^) (oh wait, that's exactly what the game has been doing in recent Years)
  11. we got way bigger problems. like Enemy designs that make most Abilities arguably not worth using. so you just shoot things and apply buffs to your Guns. there's your lack of variety.
  12. the 'generic' Ignis loadout is Viral/Fire, tossing in Hunter Munitions too for good measure. you can think about using Critical Delay, Firestorm, Punchthrough, Anti-Faction as more use case specific options you could opt for. if you're not likely to be able to get enough Kills to stack the Arcane, then Heavy Caliber(the mild penalty is arguably helpful if anything) over either the Fire or Slash will help with having some Damage.
  13. hopefully to the right place, with Warframe Market - and not Warframe Support, since Digital Extremes isn't involved.
  14. the Inbox of the Account is full. you'll just have to wait for it to be cleaned up some in the future. i'm sure lots of People are sending it PM's all Day every Day.
  15. you can try contacting Support to proactively explain and that might have a positive result.
  16. that isn't available at all times, but it is something one should consider whether they're going to reliably be able to take advantage of, yes.
  17. so kinda yes and no. long Missions is okay, but if a really long Mission has you coming out with an abnormally high amount of Resources relative to Mission time or such, that is liable to autoflag your Account to be locked. if something like that happens it should be resolvable through Support, but obviously not having to deal with it at all is prefreable. long Mission time on its own shouuuuuuuuuuuuuuuuld be okay ™, it's generally about having a very unusual Resources/Rewards to Mission time Ratio.
  18. ¯\_(ツ)_/¯ it's entirely logical, so idk that i could ask for anything else - all of the other Guns in the game abide by the same principles with this, and they're all still Guns (well, almost all, some things aren't Guns).
  19. so, yes, and no. when you use Fine Aim with Sniper Rifles, Bows, and such, you do get a perfect 0° of Spread. however, this does not prevent you getting some Spread increase from firing itself. if you spray super fast, you'll end up with some Spread.
  20. the Inherit property only takes Status Duration Mods, Fire Mods, and Anti-Faction Mods. the rest of the Mods would be for the Damage of the Weapon itself, not as a Primer. so they do not affect the Inherit property. so if the Priming Weapon is entirely just for Priming, then once you have those 3 types of Mods maxed out, the other Mod Slots could just be empty, they don't do anything.
  21. it's pretty likely that the Consoles are already CPUbound more than never as it is(despite that they would generally be GPUbound this Generation, with their usual target Resolution and target Graphics Settings, let alone if they were aiming for a higher target.
  22. Weeping Wounds is obviously more effective, yes. as long as ones' playstyle conforms with Shadow Debt Mods (hence why almost everything i mentioned was open ended and a suggestion, i can't guess their playstyle nor tell them what their playstyle is).
  23. it makes them far more likely to actually apply Slash, and applying two Slash Status in __ time is going to be significantly more effective than one Slash Status less reliably at slightly more Damage per Tick. 34% probability to apply Slash when applying Status isn't bad, but, it could be significantly better. it's unequivocally the best Slash Mod it'd come after more Attack Speed for me, i find heavy Melee unusably slow without a like 120%+ boost, at all times (can't be unreliable), but if one is ok using Arcane Strike or likes that speed already, then that would be a significant improvement to anything you're not oneshotting since they're already pretty saturated on +Damage and Crit Chance. may as well lean into a fairly high Status playstyle considering their Riven, but one could certainly consider Gladiator Might instead if they wanted to lean more towards raw Damage (when uh... you're using Damage Types the Enemies are weak to). though if you add a bunch of Shards for Crit Damage then er, Gladiator Might isn't that great anymore, anyways. Reach could be 'beneficial' in a way by taking advantage of how hard Follow Through hits Damage to let you stack more Status before the Enemy dies - but is that really actually better (kinda isn't). heavy Melee has pretty mediocre Follow Through, it's not like if they were inquiring about Dual Daggers or Fists or something. if you're really meaning that they should lean into raw Damage because of how slow heavy Melee is and to not rely on applying Status - that could certainly be fair enough and they'll still have decent Status via their Riven anyways. it would be fair enough and quite true that one may as well just spam Block and Forward-Block regardless of Stance and just take the movement paired with big Multipliers and AoE-ish, stacking Attack Speed to turn themselves into a never ending chain explosion. however you didn't actually like, say, that. but it definitely has been said, now. whether they can be bothered to prime things and stack Attack Speed also matters anyways - if they don't like playing like that then it doesn't matter if it's good or not.
  24. you sure Vigilante Vigor isn't preferable over Shield Capacity? i'd find it unlikely that it wouldn't be, tbh less actual Regen but your Delay will be pretty short...
  25. i assume you're using Naramon with this, since there's no Hit Counter extension(Combo Duration) present here? or you're extending it with something else? i think Weeping Wounds is superfluous since you already have 91% at all times. when you have your Counter built up you will be able to get to roughly 200% - a matter of preference i suppose. Carnis Mandible may be worth considering (90% Slash, 60% Status Chance) i can't stand using heavy Melee without a lot more Attack Speed than that, but maybe it's okay for you. Arcane Strike as mentioned is pretty nice though. if you're going to use Heavies like ever at all, you should be using Amalgam Organ Shatter.
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