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Rhundis

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Posts posted by Rhundis

  1. On 2020-02-14 at 9:23 AM, DrytheSA said:

    Can Warframe 'veterans' stop trying to gatekeep pointless things in a video game from others?? Like, I'm sure you have something more important in your life you can focus on rather than this.

    Veteran here, personally I feel there's a lot of salt flying around due to a mods rarity suddenly dropping for the first time in 5+ years. Most of these people are the ones who originally had the mod and are disappointed that it's no longer unique to them. 

    I've never had Primed Chamber until last Saturday and I'm quite happy that I now own a piece of Warframe history. The mod itself in the current sandbox isn't all that powerful, no where near gamebreaking, but a nice unique thing that has a lot of story behind it.

    For those of you who had it before, you had your run (5+ years of it), and for those who have it now, enjoy it. (And maybe look into the history a bit, it's an interesting read.)

    • Like 2
  2. Finally got my shirt! 

    Looks and feels great. It’s a bit loose on me but that’s due to the fact that I’m one of those people who are “in between” sizes. Might shrink in the wash a bit (100% polyester) but I’m very happy with it. 

    Not having any issues with “see through” but, as a guy I don’t usually wear anything underneath t shirts.

  3. So anyone get their shirt yet? It's been about a week and a half since I got the new email on Oct 7th stating that the last shipment of shirts is due in their warehouse next week and that we "should" be receiving a delivery notification within the next 2 weeks.

    Well, i still haven't gotten a delivery confirmation. If I don't get something by Friday DE's store support is really going to hear from me as it's now going on 14 months since I ordered my product and have not received it.

  4. It’s been 2 weeks now since I got an email stating that they would ship the shirts within 2 weeks. Still no email giving me a shipping date. Common DE it’s been well over a year, what company did you go through that can’t give a proper delivery date?!

  5. 2 hours ago, xamtheone said:

    So I just received this email:

     

    Dear Tenno, 

    We have received several inquiries about the status of Vitruvian t-shirt orders, and we wanted to provide you with a full update. 

    The t-shirt manufacturer we have been working with has been shipping shirts in batches, and we have been fulfilling orders in chronological order. There was a slight shipping delay with the last batch of shirts. We are currently waiting for this batch to arrive at our warehouse, and it’s currently scheduled to arrive next week. Once received, it will take about 2-3 days to process and ship out to you. You should expect your order to arrive in the next two weeks.

    We understand this has been a frustrating process, and we deeply apologize. We are committed to improving our pre-order process as well as our communication with you. 

    If you have any questions about your order or would like to request a refund, please contact Customer Service through https://store.warframe.com/pages/contact. Thank you again for your continued patience and support.


    Digital Extremes

    Also got that email.

    If I don't get a code for "something" with  this shirt I'm going to be very upset. 

    ONE YEAR!! 👿

  6. On 2019-10-03 at 7:17 PM, DOGO3 said:

    same here more or less, im thinking about canceling the order but also afraid the shirts could come soon(TM)

    Ill contact customer service again to see if there are any news or something

    Contacted them recently. Got a reply within 2 days stating that their sorry for the delay and they should be shipping "soon." Well seeing as they've said that the past 3 times i've asked them, my patience and trust with the Warframe Store is running thin at the moment. 

  7. 21 hours ago, BiancaRoughfin said:

    And thus why i dont sell stuff for plat. I only buy stuff from other players when really needed and still only with plat i get every 3~4 months from Prime Access.

    I wish [DE] kept a Trade/Transaction log for every account and instead of punishing the player who received the fake plat, they would undo the trade and block the account of the fake plat trader.

    Well if the plat is removed via Charge-back then most likely the account associated with the Charge-back would be banned. It's standard practice in the gaming industry these days.

  8. 13 hours ago, Birdframe_Prime said:

    Oh, nononono ^^ I only mentioned Snowglobe as a way to illustrate how it takes on the old cast and incorporates it into the new one. The actual visuals would probably be something like a knee-high ring of rock, maybe with an Energy colour to it, so it's clear that enemies can't hide behind it, that we can just step over it, but that the Rumblers that the ability generates won't go past that point.

    You combine that simple enemy debuff function with a more balanced form of area denial by making it have a limited range. The Rumblers can't just run off wherever and be doing something else, while you'd far rather they be where you are helping you do things you're doing.

    Just a range line, not even as much visual clutter as Strangledome.

    Ah ok, I misunderstood your comment.

    13 hours ago, Birdframe_Prime said:

    Alrighty, let me explain.

    That 'some kind of mobility drawback' is the inability to run or jump. At all. Try playing PvE Warframe without running or jumping and the closest you get to it is walking off an edge and aim-gliding. That, for one, is not ever going to be fun. Even Grendel, the Meatball, can jump while in his roller-ball form.

    Isn't Mesa already like this with her Waltz?

  9. 1 hour ago, Birdframe_Prime said:

    The question is not 'what is the best themed', is it though?

    The actual question is one raised by Tom Hanks in his role in the 1988 movie 'Big', and it's far more complex than the five word question would seem: "But what does it do?"

    Warframe themes are all tempered by practicality, and by the reality that these are frames created to be 'masters of gun and blade'. Whatever you create for a Warframe, it needs to be based on the practical merits as much as the theme, and in PvP this is not only thematic, it's practical. Because you are dealing not with the scaling of PvE, but with the balance of PvP where the risk/reward is more in your favour.

    Atlas can use Rumbled to gain a survivability advantage and still output decent damage, while also using Abilities. And this isn't a disadvantage because the damage output is balanced against all of the other damage outputting functions in that mode.

    That definitely isn't the case in PvE.

    What would be the best function to incorporate for Atlas? An additive one. One that doesn't take away weapons, doesn't take away his mobility options, and doesn't need to have some kind of silly tie-in to things like Primary or Melee weapon mods in order to scale up.

    Earth and Rock are a heck of a broad range to draw from, and if you're already summoning stone golems... why not take a page out of another Elemental frame's book? In fact, let's take functions we know work, and use them to make the ability work better overall.

    An idea below:

      Reveal hidden contents

     

    People don't like Titanic Rumbler because it's basically just a better regular Rumbler that's easier to maintain and harder to kill. It doesn't really do much extra. So let's make one that uses that idea and makes it better.

    So instead? I give you Rumble Dome. Instead of summoning 1 giant or 2 regular Rumblers, Atlas summons up to 10 small Rumblers within a rock arena (just a visual effect that enemies can freely enter and leave to designate the radius), these aggressively charge enemies within the 'dome' and latch to them for instant CC. Hitting an enemy with a latching Rumbler with your 1 deals multiplied damage and destroys the Rumbler. Enemies with latched Rumblers take bonus damage from all other sources, killing an enemy with a weapon does not destroy the Rumbler (meaning it can re-target!).

    Recasting within the previous Rumble Dome will absorb the previous (just like Snowglobe does) and refund a percentage of the energy spent based on how many mini-Rumblers are left (so if you kill off 5 mini-rumblers, 50% of your energy spent on the next cast is refunded).

    So this takes from both Zephyr's Funnel Clouds, multiplying the existing instances, and from Nidus' maggots from his 4. Plus it has synergy with what you're already doing as an Atlas player, you're free to use his weapons, you're actively synergising with his 1, and if you really want to you could use this as a supplement to his 3 (for example, Rumblers won't latch to petrified enemies).

    So no, it's not as Earth themed as Rumbled is, but it works with what he has and makes it better by changing what it does. Instead of a massive source of aggro and damage that's separate from you, it's a source of self-buffing beyond what Atlas can do for himself normally.

     

    Again, the simple way I see it is that Rumbled does less for Atlas than another potential augment would do.

    No matter how on theme it is, you always have to consider what it does for a Warframe as a whole... (which is something I think DE could stand to do more in their own existing creations)...

    As a side note:

    Oh, that's a can of worms you don't really want to get into. There have been literal years of topics on exactly that concept.

    The general consensus that I've picked up from all of those threads (ones that got way too heated... over and over...) is that second augments are absolutely fine as a concept, but that the first frames to get them should be the oldest frames, and that frames should only get a second augment once the frames older than them have received all four augments.

    So, in the overall opinion of the people that have come before us on this subject; in order for Atlas to be the first to get a second, then Mirage, Limbo, Zephyr, Vauban, Saryn and Trinity would need to get theirs first.

    After that, the fanbase can argue about it more, I'm just reporting the findings as I've read them so far.

    Well put, I admit some of my love for the frame and my imagination running overboard has swayed my opinion, but what I'm understanding is that you would like to see what's best physically for Atlas, not what could be best with the community and it's interactions with Atlas. 

    For example, your idea of a rumble dome, although interesting, would be a bit of an eyesore to other players. Remember how people complained (and still complain) about Frost's snow globe taking up too much room and impeeding other players? Well I'm sure that would also get picked as annoying by others.

    The fact of the matter is, the ability needs to be synergistic to the frame in question without hindering both itself and others, and if it's an augment, provide some form of different playstyle which gives trade-offs that are equal or greater than the demerits it applies.

    Otherwise, from what your saying, it sounds as if Atlas's Rumblers were a bit more aggressive you would be fairly happy with the ability.

    In terms of Rumbled, Ive played a lot of games which have abilities that provide negatives with beneficial positives. So for example, if Atlas uses Rumbled as it is, (not being able to parkour, use guns, etc) he should gain positive effects that would outweigh this detriment. Examples being heavily increased armor, access to an area CC, access to a ranged AoE, immunity to CC, the list could go on.

     

  10. 5 hours ago, Birdframe_Prime said:

    So, neither of you actually denies that the frames are actually balanced against each other, just with my phrasing. Good, then my point stands.

    It only works because nobody has over a certain amount of EHP and because they can clearly balance how much damage and resistance Rumbled gives the Atlas player in relation to the other players.

    The entire game mode is substantially different from PvE because of the player intelligence giving it an actual difficulty that the main game has to compensate for by actual scaling. And not even the good kind of scaling, as we all know, the main game just devolves into Rocket Tag due to the enemy having auto aim, seeking fire and no tactical awareness, with its worst enemies either attempting to ignore or negate our actual abilities in order to last even seconds longer against us.

    Clearly, but I don't blame you for that, because you haven't actually thought through what it entails, why Titanic Rumbler 'wouldn't be missed' is part of that, and how this would seriously hinder an Atlas player when it comes to actual scaling content.

    Some serious retooling would have to go into this, not limited to the part where we would not be able to use regular weapons and would be confined to pure abilities, which severely limits a lot of Warframes, and would remove a lot of Atlas' best combinations (especially now that his petrify actually allows new Status procs on enemies).

    Again, cool in theory, just not in practice.

    But I'll give you another angle on this, because I really want to put a point here that needs to be said; a PvP augment was already ported to the main game once, and you know what? I absolutely believe that we lost the possibility of a far better Augment existing in that case. Mesa's Waltz is alright as a function in PvP, but it lends literally nothing to the game play of PvE. We had people on here theory crafting dozens of Augments that would have made Peacemaker different, functionally different, in ways that would have completely changed up how you modded her, how you played her, how you made her 4 work with her 3 and 2 and even her 1 (making her 1 actually reliable to use consistently instead of people forgetting about it all of the time). And what did we get instead? The ability to walk slowly around in the exact same old Peacemaker.

    Rumbled is just Atlas again, no change, just a suit he's wearing. It takes away the weapons he could be using to have far greater effect, and limits him to just being the same Atlas with a different visual and maybe a little extra EHP.

    By wanting to bring it over to PvE you're just giving DE a free pass to not do something better. Something that would make a replacement for Titanic Rumbler that would actually change up how you play Atlas. Something that allowed him to use his kit in a different way.

    I, especially as we're looking at Atlas Prime in the coming month, don't want to have just the same-old-same-old with him, I want something there to make him better.

    And I don't think that Rumbled is it.

    That's quite the well thought out response. While I agree with your comment, I still feel that the Rumbled augment could be viable in PvE on the grounds that it fits Atlas thematically.

    While you could go off and come up with amazingly complex and thought out suggestions, at the end of the day, Atlas is personified as the "unmovable rock" (though there are frames that do this better) and is by far the most Earth themed Augment for him.

    • Like 2
  11. I feel like just minor changes to his current abilities would work.

    Example: Make his Landslide scale with Range mods, increase the size and damage of his 2 and make it deal scaling impact and puncture damage, and remove the time limit on his 4 and have them based off their health.

  12. 7 hours ago, xamtheone said:

    Theory: DE had these shirts made a while back and delivered to them early, but discovered that they where flawed: too see-through.

    They argue to the manufacturer that this is not acceptable and try to get them to deliver new shirts for free. Argument lasts for months and no deal happens. Under customer pressure, DE concedes and starts shipping the shirts.

    At least, they're shipping.

     

    To some people. With all my salt about not getting my shirt yet I've built a throne for myself.

  13. 22 hours ago, (XB1)ShadowBlood89 said:

    can be explained as the tenno had latent ability to use transference without the transference chair
    the tenno was in dire situation an tapped into that latent power that we unlocked in the war within quest

    I'm going to say on the grounds we were more or less knocked out that it was the warframe. But to each their own.

  14. 34 minutes ago, (XB1)ShadowBlood89 said:

    this would only be possible with 
    umbra
    memory of umbra'd warframe

    as the only time when we are not using transferance on the warframe to make it move, we have to have are hand on or have some kind of physical connection to the warframe.
    as in the second dream we held are hand on the back of the warframe as they carried us around. only time we didnt was when xD we had the bug wehre the warframe would act like were a purse wallet which i remember an still funny to me

    You forget that during the second dream our warframe acted on its own when stabbed though with Hunhow. 

  15. So we all know about using emotes with our frames and if in operator mode our operators. But what if we had a unique set of emotes that used both our Warframe and Operator interacting with each other. 

    Example: Warframe picking up operator and putting them on its shoulder, Striking a crossed arms pose together, etc. 

    Would be really cool to see something like this as I had the idea from looking at the old Lunaro poster art with Warframe's and operators interacting together.

    Thoughts?

    • Like 3
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