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Valiran

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Posts posted by Valiran

  1. 7 hours ago, HugintheCrow said:

    It's nice to actually get feedback once in a while.

    Regarding Corpus weapons, I intend to roll out a large scale retooling of existing units as well as adding a ton of my own original ones (art for 30-ish is on my DeviantArt already, if you don't mind spoilers), it will come out this week maybe.

    Not to mention I do want to make several Corpus Reinforcements (I use the word reinforcements for thread updates containing new weapons), which will be used by my units.

    About Nullifiers and Combas, I've removed them as unique units instead they have become Corpus-exclusive Eximus types, read more here: Link

     

    8 hours ago, Valiran said:

    I might make my own thread

    The more the better. I am of an opinion that we could use way more fan concepts that aren't just "new warframe #32434654642"

     

    4 hours ago, (XB1)Fluffywolf36 said:

    Considering that like 80% of my thread is guns, I may not be in the right place to judge, but:

    Concur'd.

    Make updates for the game you want to play, yeah? Cause we complain all the time. Come up with solutions, new game modes, make that weapon from that game that you feel could be easily exported in easily (You know I do this all the time). 

    Glad to have such positive responses! Now I just need to get a hold of Grineer and Corpus models so I can pose them in SFM. I figure that's the only way that I'd be able to accurately show what my concept for any given unit looks like, what with lacking any other skills that would accomplish the same thing.

  2. On 2019-05-11 at 7:49 PM, RevanGarcia said:

    ... what is going on here?

    Triglavians invading Warframe?

    22 hours ago, HugintheCrow said:

    Another somewhat skeletal post, but I want to lay some groundwork now.

    This time, I'd like to introduce a system, which makes the enemy factions more unique, a way for all those units I create to also act differently, based on what faction the belong to.

     

    Enemy Faction Tactics:

    Each faction fights differently, not only because of their equipment but also due to completely different strategic philosophies and military traditions (or instincts if we're talking about the Infested). The main systems at play here are:

    Faction Focus: What the given faction emphasises and what they do best; but also what they do worst.

    Stratagems: Broad and general behaviours of the given faction.

    Tactics: More specific ways that the enemy will react when faced with given situations.

    Grineer:

      Reveal hidden contents

    Focus: Overwhelming Strength, Brute Force:

    The Grineer are the strongest of the factions when it comes to pure, raw power. Overpowering weapons combined with insane protection offered by armor make each and every single clone a true warmachine.

    Pros:

    • Probably the strongest in small numbers. Each unit is powerful on their own.
    • At the same time, they are also easily replaced.
    • Heavy armor makes the Grineer the most durable faction.
    • Unified by a single purpose, the Grineer march as one.

    Cons:

    • Susceptible to Crowd Control due to low amount of specialists and defensive units.
    • Grineer fireteams require ample space to manouver properly.
    • If they aren't able to deal direct damage, they can't do much else.
    • Strict chain of command may cause chaos if the priority targets are eliminated.

     

    Stratagems:

    1. Fireteams:

    The Grineer army always moves in squads. Led by command units, like Commanders, Captains and other officer-types, these fireteams are highly coordinated, heavily bonded and ready to fight.

    As Grineer level goes up, their squad tactics improve:

    • + Coordinated Target Acquisition (attacking the same target, prioritizing main damage dealers or squishy enemies, etc.).
    • + Squad Communication (identifying targets, alert status, etc.).
    • + Squad Actions (simultaneously taking cover + covering fire, dodging attacks, coordinated grenades, etc.).
    • + Bonus abilities and aura effects for Officer-type units.

    Lower ranked units are likely to attempt to cover their superiors with their bodies.

     

    2. The Elites of the Elites:

    The Grineer are known for their Social-Darwinist approach to their clones. Everyone can achieve great honour and strength if they can prove themselves to be worthy.

    Grineer possess and additional unit tier above Eximus, the Ultras.

    As Grineer level goes up, the chance to spawn as an Ultra improves:

    • + Stronger Eximus effects.
    • + Bonus Ultra effects, drawing from a unique list.
    • + Awe-inspiring raw offensive power.

     

    Tactics:

     

    Corpus:

      Reveal hidden contents

    Focus: Absolute Control, Complete Denial:

    The Corpus use some of the most advanced technology in the System to achieve perfect domination over the battlefield, their specialised proxies and highly-trained professional mercenaries choose not only when to fight, but also HOW to fight.

    Pros:

    • If the enemy can't move, they can't kill you...
    • Multiple specialists can easily support each other to create a heavily defended position.
    • Orokin technology allows to bypass certain issues arising from fighting the Tenno.
    • Elastic, remote control systems ensure maximum combat effectiveness at all times.

    Cons:

    • ...but if they can, you are out of options.
    • Losing key units can cause fatal failure of the defense.
    • Using advanced technology in an attrition war is extremely expensive.
    • Bureacracy and conflicts of interests can cause problems with large-scale operations

     

    Stratagems:

    1. Synergistic Approach:

    Having literally built their entire military from scratch, the Corpus makes their Proxies deadly on their own, nigh-invulnerable when together.

    As Corpus level goes up, inter-unit synergies improve:

    • + Ability Power Increase (stacking effects, combining auras, etc.).
    • + Change of functionality based on allies' needs.
    • + Mid-Combat repair, enhance, upgrades, etc.
    • + Working Together (units more likely to group up on defensive positions).

     

    2. Send the Robots!:

    The Corpus, having less raw manpower, prefers to count their losses in synthetics.

    As Corpus level goes up, Robotic enemies' care for human life improves:

    • + Robotic Spawns/ – Crewmen Spawns.
    • + Robotics Attack, Crewmen Retreat (Human enemies more likely to avoid death at all cost, causing the Robotics to defend them more fiercely).
    • + Reactive Shielding Improvement (Damage-gate system*)

    *More on that later, idea credit: @DrMegavolt.

     

    Tactics:

     

    Infestation:

      Reveal hidden contents

    Focus: Endless Horde Consumes All:

    The Infested are unfettered by anything, they simply move forward until one side of the conflict is wiped out. Even when you think you killed them all, they simply return stronger, having consumed the flesh and experiences of their fallen.

    Pros:

    • A giant flood of units can easily overwhelm enemy positions.
    • Chaotic combat lends itself to natural strengths of the Infested.
    • Whoever succumbs is either replaced or instantly "recruited" into the ranks.
    • No clear control point makes defending against the Infested difficult.

    Cons:

    • Massed, straightforward charges are easily countered by area of effect weaponry.
    • A smart enemy can easily hide within the chaos of battle, making elimination of priority foes difficult.
    • If there is no biomass to consume, the Infestation dies on it's own.
    • No control point means no priorities, no real strategy can cause easy defeat against well-coordinated forces.

     

    Stratagems:

    1. In Death, We Grow:

    Infestation responds favourably to great amount of death in the area, even if it's the Infested dying.

    As Infested level goes up, their immortality improves:

    • + Revive Chance (units can come back, even as different unit types, removed with 18?cb=20140124221428 Heat damage).
    • + Infection Vector (damage dealt by Infested or to Infested can cause nearby units to become Infested on death).
    • + Body Horror (Infested can avoid death by combining with nearby allies).
    • + Assimilation (All non-Infested have an Infested counterpart).

     

    2. Why do you defile us:

    Infestation naturally resists Warframes' influence due to their common origins.

    As Infested level goes up, their unnatural powers improve:

    • + Special and Eximus units Spawn chance (Up to guaranteed Eximus status on every unit spawn).
    • + Re-Evolution Engine (Tactical Responses allow units to change into other units).
    • + Void Eclipse (increasing resistance to powers, chance to summon reinforcements every time a power is used).

     

    Tactics:

     

     

    Back to the Main Post

     

    Dammit, I've had an idea like this for a while now but no time to work on it! I've always wanted to see the enemy factions use better tactics instead of just getting bigger numbers until they're basically immune to everything and one-shot anything that isn't invisible.

    If I might make a suggestion re: dedicated melee units, I think they could use something of a rework as well. At least for the Grineer and Corpus, the Infested have the opposite problem.

    Grineer can afford to use melee units because they grow clones in job lots, so sending people in to fight an Infested or a Tenno in melee combat is actually a viable option instead of a waste. In addition, some of the clones are probably too aggressive to hang back and shoot the enemy no matter how much you train them, so giving them a machete or cleaver and sending them forward in a charge is probably the best way to use them.

    Now, with that said, as much as Corpus propaganda would like you to believe otherwise the Grineer are not complete idiots, and any melee units they deploy are going to be equipped in such a way that they are as effective as possible. Guns replaced melee weapons for a reason, and charging someone head-on while they shoot you full of holes is just stupid. Any melee units should have a bulletproof shield like the Shield Lancer, a jetpack like the Hellion or Reaver, teleport like a Flameblade, or ambush you like a Manic.

    As for the Corpus, since they make heavy use of proxies instead of industrial-scale cloning facilities like the Grineer everyone they train to fight is much less replaceable than Grineer soldiers are (and probably better educated, too). As such, the Corpus generally refuse to engage in melee combat unless they have no other choice, instead preferring to blast their enemies at range from behind a wall of expendable proxies. Prod Crewmen should be given a short range weapon like the Quanta, Glaxion, or Amprex and renamed appropriately to reflect this (that this makes John Prodman even more of a badass is just gravy).

    Every Corpus unit is armed with their primary weapon, a Spectra as a sidearm/utility weapon, and (depending on the environment) a Prova/Kreska/both as a backup melee weapon. Units that need to get close for their abilities to work like Nullifiers, Comba, and Scrambus will use short range weapons like the Sonicor, Convectrix, or Plasmor. Since they're such a game-changing unit for fighting the Tenno, Nullifiers in particular ought to be treated like rare and valuable assets, equipped with the best technology the Corpus can buy and armed with their most expensive and powerful short-ranged weapons, such as the Exergis or Arca Plasmor.

    Any dedicated melee troops should be elite units only found at higher levels like Comba and Scrambus and equipped with every possible advantage such as hover tech, jetpacks, nullifier bubbles, etc. to maximize the chances of such a risky investment paying off, and their lore should reflect how the rest of the Corpus' military forces think they're nuts. Corpus melee weapons should also reflect this, with the Prova and Kreska being utility weapons while the Lecta, Galvacord, and Falcor can strike from range. Any deviation from this formula needs justification in the lore, which is already the case for several weapons:

    1.  The Ohma are used only by Tia Mayn, and quite obviously custom weapons designed for her like Derim Zahn's Ferrox. We just got our hands on the blueprints.
    2. The Serro was originally designed as a tool to scrap obsolete ships but was quickly banned after rebels discovered it could be used as a weapon. That the rebels were in the Sedna region implies it was sold to the Grineer for use by their slaves while the Corpus had a laugh at the Grineer's foolishness for not using automated shipyards, then laughed even harder as violence ensued.
    3. The Obex are constructed using Corpus technology, but their lore states that they were designed by the Tenno. This might also be the origin of the Falcor since it's described as a (emphasis mine) "Corpus-tech glaive" instead of "Corpus-designed glaive" or just "Corpus glaive".

    The only outlier here is the Arca Titron, and I can see that being a weapon intended for jumping shock troops like the Trencher or another custom job like the Ohma. Time will tell what DE chooses, but I'd lean slightly towards the latter.

    Anyway, that's just my advice/opinion, but feedback would certainly be appreciated! I like what you're doing here, and I might make my own thread if I can figure out how to rip weapon and unit models from the game and import them into SFM or GMOD. Being able to actually show what I want a unit to look like without relying on badly-photoshopped screenshots would certainly be nice...

  3. 16 hours ago, Nocam said:

    Why should it replace the MK1 weaponry? Or affect the current batch of weapons? I'd rather see a brand new batch of militia weapons without having to replace what we already have. Maybe add some quests or missions for them? Maybe Invasion/syndicate style missions, only with militias?

    Defending a small village, there's four gates, ans the enemy is sending waves at the village. You have to defend all four gates. Like Defense, but mixed with interception, as there's four points. Each gate has some militia with their weapons, and you, or you and friends, help them out. Make it endless even.

    Nice idea for the defense. As for replacing the Mk1 weapons, they are all inferior copies of existing weapons and serve no other purpose except as mastery fodder. I don't like that. I realize that keeping all the weapons present in the game balanced with each other is almost certainly an impossible task, but I see no reason to exacerbate it with including weapons that were so blatantly designed to be maxed and then discarded. Better to introduce weapons with interesting mechanics that make them stand out from the crowd.

    13 hours ago, DeckChairVonBananaCamel said:

    im for the idea of colonist weapons. you know, weapons that are clearly ancient, but over the years have been maintained with whatever they could get their hands on, resulting in weapons that may not perform particularly well, and look like they are held together with duct tape and scrap metal. Or tools that have been re-fashioned into weapons.
    They would ideally be very cheap to purchase from the market, or be very cheap to make, using only common materials like salvage and alloys.
    They would have to be somewhat interesting in design, like a rivet gun that fires ricocheting shrapnel (think individual drakgoon pellets) or a heavily modified welding gun that smacks enemies with a short range jet of liquid metal (functionally a shorter range, burst-fire ignis)

    "Held together with duct tape and scrap metal" isn't going to work with what I had in mind. You need to remember that while some parts of the Origin system may seem similar to what we have in the 21st century, that similarity is only skin deep. The Origin system is advanced enough that everyone has access to fabricators that are to modern 3d printers as a top-of-the-line supercomputer is to the first IBM PC. They're not going to kludge together barely functional weapons out of whatever they can scavenge, they can just throw raw materials into a fabber and then wait a few hours for it to build them a gun, and with manufacturing quality even the best precision machining tools we have now couldn't hope to match.

    Furthermore, from what's been shown to us the humanity which exists in the far future of Warframe has been genetically altered to the point they probably aren't even homo sapiens anymore. While the people inhabiting the system are no doubt descended from modern humanity, even the civilian hostages the Tenno have to rescue are capable of at least:

    1. Superhuman agility and stamina required to keep up with their rescuers.
    2. Bone and muscle strength required to use weapons like the Bolto, a pistol which fires spikes that can pin a heavily-armored Grineer to walls over a dozen meters behind them.

    In all likelihood what passes for a baseline human in Warframe would be considered a supersoldier in other settings.

    That said, I do like your idea for the gun that fires jets of molten metal.

  4. Semi-crossposted from the Fan Concepts forum, which I think might not have been the best place for it since I'm not getting much feedback.

    This thread is intended to detail and brainstorm ideas for independent groups that are scattered throughout the Origin system, separate from the current syndicates. My initial reasons were to think of a way to replace MK1 weaponry with something other than mastery fodder and not require DE to do as much in the way of modeling new weapons as they would otherwise. Eventually it grew into how DE could introduce unaligned civilian militias into the game, which is something I haven't thought about as much as I did the weapons. Ideas and constructive criticism are welcome, especially when it comes to names!

    We've all heard about the civilian population that lives throughout the Origin system. While we never see them, Cordylon's justification for this - that the Lotus does all she can to prevent us coming into contact with them - is a reasonable one. God only knows what the Grineer and Corpus would do to anyone who interacted with a Tenno, but I doubt it would be pleasant. That said, the Lotus is neither all-powerful nor all-knowing. For all the effort she and her agents put into opposing them, there have to have been times when a Grineer platoon slipped under her radar and murdered a civilian enclave, or the Corpus dispatched troops to "repossess" someone's colony. With the outbreaks of Infestation across the system, there are going to be even more instances of civilian populations getting attacked.

    Since the Lotus is painfully aware that she can't directly aid everyone, she's managed to find a number of ways to help the downtrodden through indirect means. The most notable is assisting in the design and distribution of a wide variety of weapons that are cheap to make, simple to use, and easy to maintain. Her phenomenal ability at electronic warfare allowed her to spread the designs across the system as open source information to the point where there is no hope of the Grineer or Corpus ever being rid of them.

    Ketra Assault Rifle

    The very first weapon to be distributed by the Lotus, The Ketra was originally a Corpus design. The intention was that the blueprint would be sold to colonists under threat from the Grineer, allowing them to manufacture weapons for themselves using their own fabrication units. The catch was that they would have to pay the Corpus a fee for every rifle they wanted to make, or else the blueprint wouldn't work.

    Seeing the Corpus attempting to extort desperate colonists in such a manner caused the Lotus to steal the design from their databanks, add a few minor improvements after removing the outrageous DRM, and then freely distribute the blueprint across the entire system. The end result of this was the Ketra becoming one of the most easily acquired weapons in the system, and the Corpus losing out on a significant profit.

    The Ketra fires bullets made of a special composite material that hardens when striking a rigid object such as armor plating, but disintegrates into fragments upon entering biological material, shredding it. This, combined with its large magazine, high accuracy, and high rate of fire make it ideal for combating the Grineer.

    NOTES:

    • Renamed and revamped Braton MK1.
    • It uses the same model as the current Braton and MK1, but the stats are different, doing primarily puncture and slash damage since it's meant to be used against the Grineer.
    • The Braton gets reskinned like the Burston was to look more like the other Tenno weapons.
    • Name originates from the staccato sound of the weapon firing and how the Corpus appear to have a theme of their weapons' names ending with the letter "a".

    Brakoris Battle Rifle

    As the Ketra is to the Grineer, the Brakoris is to the Corpus. Created from whole cloth by the Lotus, the Brakoris is a high-powered caseless rifle that utilizes bullets made of a similar composite to those fired by the Ketra, but optimized for use against the shield systems used by the Corpus instead of Grineer armor plating. The Brakoris can fire either a short burst or a single, more powerful shot thanks to the special design of the firing chamber.

    The Brakoris incorporates a detonite injection system derived from Grineer weapons that is linked to the fire select button. When set to burst fire, the injector squirts a relatively conventional amount of detonite compound into the chamber, where it is ignited by an electrical current. When set to single fire, the injector squirts a much larger amount of detonite into the chamber, giving the bullet considerably more stopping power.

    While the weapon is relatively more complex to make and maintain than the Ketra, it is still easy to acquire, and many Corpus assets have been lost to colonists objecting to "resource acquisition groups" dispatched by greedy executives.

    NOTES:

    • Uses the old Burston model.
    • Does primarily impact and slash damage.
    • Fire select is like Stradavar, affecting damage, recoil, and firing speed.
    • Current Burston and Prime get renamed to something less silly, ideas welcome.
    • Name is meant to sound vaguely Grineer, owing to the fact that it uses some of their technology and is meant to be used against the Corpus. Another (out-of-universe) reason is that Elite Lancers once used them until the Hind was released.

    Starka Sniper Rifle

    Designed by a resistance movement using Corpus technology, the Starka is a high-powered sniper rifle meant for use on the battlefield by combatants who lack the resources to create and maintain the high-tech weapons systems used by the Corpus. The designers' initial concept was to create a simplified version of the Lanka, a lightspeed weapon unaffected by weather, gravity, or planetary rotation like a projectile would.

    Unfortunately, every attempt to design the initial Starka met with failure. There was no way for them to create a single energy weapon capable of meeting their requirements for range, cost, reliability, and ease of construction. In light of this knowledge, they decided scrap the requirement for the Starka to be a directed energy weapon, allowing them to use a design that would not have the enormous power requirements such devices required.

    Instead, they chose to use an electrically charged rail system, or railgun, to launch a magnetic slug at hypersonic velocities. The redesigned Starka proved to be a resounding success in meeting the requirements set for it. While the resistance movement that created it has long since been destroyed, the Lotus has ensured that the Starka remains an open-source design available to anyone with access to a fabrication unit.

    NOTES:

    • "Snipetron" has to be the most absurd name for any weapon in Warframe, and I welcome any Corpus-sounding alternatives readers can suggest.
    • Weapon should make a really loud *crack* when fired, with a large, brief but very intense muzzle-flash that matches the energy color.
    • The Lanka gets revamped into a high-powered particle beam rifle, one where the beams look like unusually straight lightning bolts (think MechWarrior 4 PPC), and is reskinned to differentiate it from the Snipetron. Preferably with @4ever4gotin's awesome concept art as a basis.

    Crin Spike Launcher

    Like the Snipetron, the Crin uses electromagnetic force to launch projectiles, but this is where the similarity ends. While the Snipetron is meant for long-range combat, the Crin's purpose is to kill with stealth. To succeed in this purpose, it uses a coilgun design to fire a large spike of metal - similar to a crossbow bolt - with as little noise as possible. While the Crin requires more specialized materials to construct than more conventional weapons, this is offset by the specialized nature of the weapon relegating it to specialized roles in assassination and sentry elimination.

    The Crin's unusual design is a result of the limitations resistance movements must operate under. The vast majority of unaffiliated rebels are not as skilled as the organized Syndicates, and are more used to conventional firearms instead of the accelerator bows used by the Red Veil and Tenno. These weapons required skill in archery no civilian would possess, and strength that could only be acquired with the use of powered exoskeletons and expensive gene-mods.

    In light of this, the requirement for a weapon that would let them pick off targets in relative stealth necessitated a more conventional layout. Thankfully, electromagnetic spike drivers were ubiquitous throughout the system for use in mining and industrial applications. Stripping one of these tools down for use on the battlefield was an unworkable prospect, but the principles behind their operation were well understood by engineers and physicists across the system.

    A weaponized coilgun would be more than capable of accelerating a projectile to the velocities necessary for piercing Grineer armor and Corpus shields, but not without breaking the sound barrier and creating noise that would alert nearby enemies. In order to compensate for this the projectile was made considerably larger and more massive than a conventional round, retaining the kinetic energy that would otherwise be lost due to its now subsonic velocity.

    The Crin lacks the sophistication and elegance of Tenno or Syndicate weaponry, but fulfills its role admirably in the fight against Grineer dominance and Corpus greed.

    NOTES:

    • Replaces the Paris MK1.
    • Aside from the necessary buff it functions the same way; hold the trigger button to charge the shot, let go to fire.
    • First weapon in this list that requires a new model. I get the feeling DE were going to reskin the Braton and Lanka anyway, so they don't count.
    • If the Paris is supposed to magnetically accelerate arrows like a railgun, then how did the Sentients not subvert it like they did other advanced technologies? My guess is that such an obviously inefficient weapon confused them too much to try.

    Strun Sonic Blaster

    Derived from tools that use sound waves for mining and demolition work, the Strun's predecessors were exceedingly powerful and well adapted for shattering rock in great quantities. Their obvious power and utility convinced the Lotus to research how these tools might be effectively weaponized. Unfortunately they were highly energy-intensive and had to be connected to a stationary power source in order to function.  Even then they could only fire once every few minutes.

    Undeterred, the Lotus and her allies focused on designing a weapon that would function in infantry combat. Discarding the original power source for smaller capacitors drastically lowered the weapon's power, but the result was a bulky, effective device that functioned well at short ranges and could be carried by an infantryman. In order to increase combat effectiveness, the Strun possesses a sonar function linked to a targeting computer. With the press of a button, the sonar will analyze the composition of whatever enemy or object the weapon is pointed at, and adjust the sonic blast it fires to more effectively damage it.

    NOTES:

    • Replaces the Strun MK1, but uses the same model.
    • Firing should sound like the space charges Jango used against Obi-wan in the Geonosis asteroid belt, but not close enough to get sued. ;P
    • Aiming activates the sonar function. After one second pointed at an enemy the weapon chirps an alert, and firing will greatly increase the chances of critical hits and status procs.
    • Independent of procs, the Strun should have a chance to stagger and/or knockdown enemies.
    • The original Strun gets a new name and model to fit in with other Tenno weaponry. Assuming, of course, that it is a Tenno weapon. If not, give it a new model anyway because the current one looks too cartoonish to be an actual shotgun. Seriously, what's up with that barrel?

    Thrun Sonic Resonator

    Like the Strun, the Thrun was derived from sonic mining and demolition equipment. Unlike the Strun, it is intended to operate in a support role. Instead of firing a single blast of concussive force, it emits continuous waves of damaging sonic reverberations to crack armor and rupture flesh. It possesses the same sonar function as the Strun, which also activates whenever the trigger is held down, meaning that continuous fire will result in ever greater damage inflicted the longer the Thrun is held on target.

    NOTES:

    • Uses the Boar's current model. I'm sure DE means to reskin it like they did with the Burston, but haven't gotten around to it yet.
    • Relatively speaking, it doesn't do as much damage as other weapons, but has a significant chance of causing status procs. Also nauseates Crewmen and most Grineer.
    • The longer something is hit by it, the greater its crit chance becomes.
    • For those of you who think this weapon is a bad idea, I have two words to say to you: dubstep gun.

    Takris Submachine Gun

    NEEDS DESCRIPTION

    NOTES:

    • Replaces the MK1 Furis.
    • Basically Warframe's equivalent of the Calico M-950.
    • Can be dual-wielded, but unless the user is carrying something they hold it like a regular person would hold an SMG.

    Tekna Pistol

    Simple, effective pistol. NEEDS BETTER DESCRIPTION

    NOTES:

    • Uses the Lex's current model, which doesn't look anything like a Tenno weapon but would work perfectly as an unaligned gun.

    Grenades

    Simple but effective, these grenades consist of a detonite-based plastic explosive held within a notched casing made from dense metal, and a variable fuse that can be set to go off after a few seconds, at the user's command, or on impact. When they detonate, the heat and pressure of the explosion liquefies the casing and sends darts of molten metal spraying across the area with enough force to punch through conventional armor.

    NOTES:

    • Replaces the MK1 Kunai.
    • Does native blast damage in addition to physical damage, mainly puncture and impact.

    Allos Combat Stave(s)

    Needing effective melee weapons in order to face the Grineer's vicious soldiers and the Corpus' well-equipped security and proxies, the various civilian militias across the Origin system resorted to using anything and everything in order to protect themselves in close combat. Despite their best efforts, no single weapon could be effective against every enemy they faced, and the lack of standardization was a major hindrance to training new fighters in CQC.

    No one knows who originally designed it, but when the Lotus spread the Allos' blueprint across the Origin system alongside that of the Cestus, these issues vanished almost overnight. Constructed from an extremely durable non-conductive alloy wrapped around a dense core to provide greater striking power, the Allos is incredibly simple to use and learn, and its effectiveness against the Corpus has made it extremely popular with those who have to deal with them regularly.

    The weapon is also designed so that a quick field modification can split it into two short staves for dual wielding for use in cramped quarters or due to personal preference. Finally, the ends of the staff are worked to allow it to function as a pry-bar for levering open stuck doors and other impediments.

    NOTES:

    • Replaces the MK1 Bo, but uses the same model.
    • Regular Bo gets a reskin to make it look more like a Tenno weapon. Pretty sure DE was going to do this anyway, like the Burston.
    • Like the dark split sword, this weapon can be used as a larger single weapon (staff) or two smaller ones (staves). Impact damage for both, but the staves would obviously be faster than the staff in exchange for less reach.
    • Alternatively, this could be split into two weapons. If so, the one-handed staves would use the Prova's old model from before U8.2.
    • Weapon does not actually function as a pry-bar, that's just fluff or something you'll see civilians doing

    Cestus Assault Gauntlets

    Anti-Grineer pile-bunker. NEEDS BETTER DESCRIPTION

    NOTES:

    • Replaces the MK1 Furax.
    • Tenno now get to use a pile-bunker. Have fun.

    Keep in mind that these people will use whatever equipment they can beg, borrow, or steal, so it's uncommon but not not unusual to find them using Tenno, Corpus or Grineer weaponry. One particular example of this would be the Serro, given the lore we have about it. Here's how I imagine it went:

    Quote

    Grineer Councilor: We need a tool our slaves can use to cut up our old ships!

    Corpus Board: ...:devil:! Sure, we can do that!

    *Later, at Sedna*

    Grineer Slave Driver: Keep chopping you lazy slags! *whipcrack*

    Slave: *sotto voce* I swear to god, if he hits me with that thing one more time...

    Grineer Slave Driver: WHAT ARE YOU GRUMBLING ABOUT YOU WORTHLESS SACK OF PUS?! *CRACK*

    Slave: Okay, that's it! EAT THIS, TANKSPAWN!!!

    Grineer Slave Driver: WHAT ARE YOU DOI-AAAAARRRRGGGHHH!

    *Meanwhile, at a Corpus Board meeting*

    Hidden Camera Feed: *Grineer dying horribly*

    Executive: It's the simple things in life you treasure.

  5. This thread is intended to detail and brainstorm ideas for independent groups that are scattered throughout the Origin system, separate from the current syndicates. My initial reasons were to think of a way to replace MK1 weaponry with something other than mastery fodder and not require DE to do as much in the way of modeling new weapons as they would otherwise. Eventually it grew into how DE could introduce unaligned civilian militias into the game, which is something I haven't thought about as much as I did the weapons. Ideas and constructive criticism are welcome, especially when it comes to names!

    We've all heard about the civilian population that lives throughout the Origin system. While we never see them, Cordylon's justification for this - that the Lotus does all she can to prevent us coming into contact with them - is a reasonable one. God only knows what the Grineer and Corpus would do to anyone who interacted with a Tenno, but I doubt it would be pleasant. That said, the Lotus is neither all-powerful nor all-knowing. For all the effort she and her agents put into opposing them, there have to have been times when a Grineer platoon slipped under her radar and murdered a civilian enclave, or the Corpus dispatched troops to "repossess" someone's colony. With the outbreaks of Infestation across the system, there are going to be even more instances of civilian populations getting attacked.

    Since the Lotus is painfully aware that she can't directly aid everyone, she's managed to find a number of ways to help the downtrodden through indirect means. The most notable is assisting in the design and distribution of a wide variety of weapons that are cheap to make, simple to use, and easy to maintain. Her phenomenal ability at electronic warfare allowed her to spread the designs across the system as open source information to the point where there is no hope of the Grineer or Corpus ever being rid of them.

    Ketra Assault Rifle

    The very first weapon to be distributed by the Lotus, The Ketra was originally a Corpus design. The intention was that the blueprint would be sold to colonists under threat from the Grineer, allowing them to manufacture weapons for themselves using their own fabrication units. The catch was that they would have to pay the Corpus a fee for every rifle they wanted to make, or else the blueprint wouldn't work.

    Seeing the Corpus attempting to extort desperate colonists in such a manner caused the Lotus to steal the design from their databanks, add a few minor improvements after removing the outrageous DRM, and then freely distribute the blueprint across the entire system. The end result of this was the Ketra becoming one of the most easily acquired weapons in the system, and the Corpus losing out on a significant profit.

    The Ketra fires bullets made of a special composite material that hardens when striking a rigid object such as armor plating, but disintegrates into fragments upon entering biological material, shredding it. This, combined with its large magazine, high accuracy, and high rate of fire make it ideal for combating the Grineer.

    NOTES:

    • Renamed and revamped Braton MK1.
    • It uses the same model as the current Braton and MK1, but the stats are different, doing primarily puncture and slash damage since it's meant to be used against the Grineer.
    • The Braton gets reskinned like the Burston was to look more like the other Tenno weapons.
    • Name originates from the staccato sound of the weapon firing and how the Corpus appear to have a theme of their weapons' names ending with the letter "a".

    Brakoris Battle Rifle

    As the Ketra is to the Grineer, the Brakoris is to the Corpus. Created from whole cloth by the Lotus, the Brakoris is a high-powered caseless rifle that utilizes bullets made of a similar composite to those fired by the Ketra, but optimized for use against the shield systems used by the Corpus instead of Grineer armor plating. The Brakoris can fire either a short burst or a single, more powerful shot thanks to the special design of the firing chamber.

    The Brakoris incorporates a detonite injection system derived from Grineer weapons that is linked to the fire select button. When set to burst fire, the injector squirts a relatively conventional amount of detonite compound into the chamber, where it is ignited by an electrical current. When set to single fire, the injector squirts a much larger amount of detonite into the chamber, giving the bullet considerably more stopping power.

    While the weapon is relatively more complex to make and maintain than the Ketra, it is still easy to acquire, and many Corpus assets have been lost to colonists objecting to "resource acquisition groups" dispatched by greedy executives.

    NOTES:

    • Uses the old Burston model.
    • Does primarily impact and slash damage.
    • Fire select is like Stradavar, affecting damage, recoil, and firing speed.
    • Current Burston and Prime get renamed to something less silly, ideas welcome.
    • Name is meant to sound vaguely Grineer, owing to the fact that it uses some of their technology and is meant to be used against the Corpus. Another (out-of-universe) reason is that Elite Lancers once used them until the Hind was released.

    Starka Sniper Rifle

    Designed by a resistance movement using Corpus technology, the Starka is a high-powered sniper rifle meant for use on the battlefield by combatants who lack the resources to create and maintain the high-tech weapons systems used by the Corpus. The designers' initial concept was to create a simplified version of the Lanka, a lightspeed weapon unaffected by weather, gravity, or planetary rotation like a projectile would.

    Unfortunately, every attempt to design the initial Starka met with failure. There was no way for them to create a single energy weapon capable of meeting their requirements for range, cost, reliability, and ease of construction. In light of this knowledge, they decided scrap the requirement for the Starka to be a directed energy weapon, allowing them to use a design that would not have the enormous power requirements such devices required.

    Instead, they chose to use an electrically charged rail system, or railgun, to launch a magnetic slug at hypersonic velocities. The redesigned Starka proved to be a resounding success in meeting the requirements set for it. While the resistance movement that created it has long since been destroyed, the Lotus has ensured that the Starka remains an open-source design available to anyone with access to a fabrication unit.

    NOTES:

    • "Snipetron" has to be the most absurd name for any weapon in Warframe, and I welcome any Corpus-sounding alternatives readers can suggest.
    • Weapon should make a really loud *crack* when fired, with a large, brief but very intense muzzle-flash that matches the energy color.
    • The Lanka gets revamped into a high-powered particle beam rifle, one where the beams look like unusually straight lightning bolts (think MechWarrior 4 PPC), and is reskinned to differentiate it from the Snipetron. Preferably with @4ever4gotin's awesome concept art as a basis.

    Crin Spike Launcher

    Like the Snipetron, the Crin uses electromagnetic force to launch projectiles, but this is where the similarity ends. While the Snipetron is meant for long-range combat, the Crin's purpose is to kill with stealth. To succeed in this purpose, it uses a coilgun design to fire a large spike of metal - similar to a crossbow bolt - with as little noise as possible. While the Crin requires more specialized materials to construct than more conventional weapons, this is offset by the specialized nature of the weapon relegating it to specialized roles in assassination and sentry elimination.

    The Crin's unusual design is a result of the limitations resistance movements must operate under. The vast majority of unaffiliated rebels are not as skilled as the organized Syndicates, and are more used to conventional firearms instead of the accelerator bows used by the Red Veil and Tenno. These weapons required skill in archery no civilian would possess, and strength that could only be acquired with the use of powered exoskeletons and expensive gene-mods.

    In light of this, the requirement for a weapon that would let them pick off targets in relative stealth necessitated a more conventional layout. Thankfully, electromagnetic spike drivers were ubiquitous throughout the system for use in mining and industrial applications. Stripping one of these tools down for use on the battlefield was an unworkable prospect, but the principles behind their operation were well understood by engineers and physicists across the system.

    A weaponized coilgun would be more than capable of accelerating a projectile to the velocities necessary for piercing Grineer armor and Corpus shields, but not without breaking the sound barrier and creating noise that would alert nearby enemies. In order to compensate for this the projectile was made considerably larger and more massive than a conventional round, retaining the kinetic energy that would otherwise be lost due to its now subsonic velocity.

    The Crin lacks the sophistication and elegance of Tenno or Syndicate weaponry, but fulfills its role admirably in the fight against Grineer dominance and Corpus greed.

    NOTES:

    • Replaces the Paris MK1.
    • Aside from the necessary buff it functions the same way; hold the trigger button to charge the shot, let go to fire.
    • First weapon in this list that requires a new model. I get the feeling DE were going to reskin the Braton and Lanka anyway, so they don't count.
    • If the Paris is supposed to magnetically accelerate arrows like a railgun, then how did the Sentients not subvert it like they did other advanced technologies? My guess is that such an obviously inefficient weapon confused them too much to try.

    Strun Sonic Blaster

    Derived from tools that use sound waves for mining and demolition work, the Strun's predecessors were exceedingly powerful and well adapted for shattering rock in great quantities. Their obvious power and utility convinced the Lotus to research how these tools might be effectively weaponized. Unfortunately they were highly energy-intensive and had to be connected to a stationary power source in order to function.  Even then they could only fire once every few minutes.

    Undeterred, the Lotus and her allies focused on designing a weapon that would function in infantry combat. Discarding the original power source for smaller capacitors drastically lowered the weapon's power, but the result was a bulky, effective device that functioned well at short ranges and could be carried by an infantryman. In order to increase combat effectiveness, the Strun possesses a sonar function linked to a targeting computer. With the press of a button, the sonar will analyze the composition of whatever enemy or object the weapon is pointed at, and adjust the sonic blast it fires to more effectively damage it.

    NOTES:

    • Replaces the Strun MK1, but uses the same model.
    • Firing should sound like the space charges Jango used against Obi-wan in the Geonosis asteroid belt, but not close enough to get sued. ;P
    • Aiming activates the sonar function. After one second pointed at an enemy the weapon chirps an alert, and firing will greatly increase the chances of critical hits and status procs.
    • Independent of procs, the Strun should have a chance to stagger and/or knockdown enemies.
    • The original Strun gets a new name and model to fit in with other Tenno weaponry. Assuming, of course, that it is a Tenno weapon. If not, give it a new model anyway because the current one looks too cartoonish to be an actual shotgun. Seriously, what's up with that barrel?

    Thrun Sonic Resonator

    Like the Strun, the Thrun was derived from sonic mining and demolition equipment. Unlike the Strun, it is intended to operate in a support role. Instead of firing a single blast of concussive force, it emits continuous waves of damaging sonic reverberations to crack armor and rupture flesh. It possesses the same sonar function as the Strun, which also activates whenever the trigger is held down, meaning that continuous fire will result in ever greater damage inflicted the longer the Thrun is held on target.

    NOTES:

    • Uses the Boar's current model. I'm sure DE means to reskin it like they did with the Burston, but haven't gotten around to it yet.
    • Relatively speaking, it doesn't do as much damage as other weapons, but has a significant chance of causing status procs. Also nauseates Crewmen and most Grineer.
    • The longer something is hit by it, the greater its crit chance becomes.
    • For those of you who think this weapon is a bad idea, I have two words to say to you: dubstep gun.

    Takris Submachine Gun

    NEEDS DESCRIPTION

    NOTES:

    • Replaces the MK1 Furis.
    • Basically Warframe's equivalent of the Calico M-950.
    • Can be dual-wielded, but unless the user is carrying something they hold it like a regular person would hold an SMG.

    Tekna Pistol

    Simple, effective pistol. NEEDS BETTER DESCRIPTION

    NOTES:

    • Uses the Lex's current model, which doesn't look anything like a Tenno weapon but would work perfectly as an unaligned gun.

    Grenades

    Simple but effective, these grenades consist of a detonite-based plastic explosive held within a notched casing made from dense metal, and a variable fuse that can be set to go off after a few seconds, at the user's command, or on impact. When they detonate, the heat and pressure of the explosion liquefies the casing and sends darts of molten metal spraying across the area with enough force to punch through conventional armor.

    NOTES:

    • Replaces the MK1 Kunai.
    • Does native blast damage in addition to physical damage, mainly puncture and impact.

    Allos Combat Stave(s)

    Needing effective melee weapons in order to face the Grineer's vicious soldiers and the Corpus' well-equipped security and proxies, the various civilian militias across the Origin system resorted to using anything and everything in order to protect themselves in close combat. Despite their best efforts, no single weapon could be effective against every enemy they faced, and the lack of standardization was a major hindrance to training new fighters in CQC.

    No one knows who originally designed it, but when the Lotus spread the Allos' blueprint across the Origin system alongside that of the Cestus, these issues vanished almost overnight. Constructed from an extremely durable non-conductive alloy wrapped around a dense core to provide greater striking power, the Allos is incredibly simple to use and learn, and its effectiveness against the Corpus has made it extremely popular with those who have to deal with them regularly.

    The weapon is also designed so that a quick field modification can split it into two short staves for dual wielding for use in cramped quarters or due to personal preference. Finally, the ends of the staff are worked to allow it to function as a pry-bar for levering open stuck doors and other impediments.

    NOTES:

    • Replaces the MK1 Bo, but uses the same model.
    • Regular Bo gets a reskin to make it look more like a Tenno weapon. Pretty sure DE was going to do this anyway, like the Burston.
    • Like the dark split sword, this weapon can be used as a larger single weapon (staff) or two smaller ones (staves). Impact damage for both, but the staves would obviously be faster than the staff in exchange for less reach.
    • Alternatively, this could be split into two weapons. If so, the one-handed staves would use the Prova's old model from before U8.2.
    • Weapon does not actually function as a pry-bar, that's just fluff or something you'll see civilians doing

    Cestus Assault Gauntlets

    Anti-Grineer pile-bunker. NEEDS BETTER DESCRIPTION

    NOTES:

    • Replaces the MK1 Furax.
    • Tenno now get to use a pile-bunker. Have fun.

    Keep in mind that these people will use whatever equipment they can beg, borrow, or steal, so it's uncommon but not not unusual to find them using Tenno, Corpus or Grineer weaponry. One particular example of this would be the Serro, given the lore we have about it. Here's how I imagine it went:

    Quote

    Grineer Councilor: We need a tool our slaves can use to cut up our old ships!

    Corpus Board: ...:devil:! Sure, we can do that!

    *Later, at Sedna*

    Grineer Slave Driver: Keep chopping you lazy slags! *whipcrack*

    Slave: *sotto voce* I swear to god, if he hits me with that thing one more time...

    Grineer Slave Driver: WHAT ARE YOU GRUMBLING ABOUT YOU WORTHLESS SACK OF PUS?! *CRACK*

    Slave: Okay, that's it! EAT THIS, TANKSPAWN!!!

    Grineer Slave Driver: WHAT ARE YOU DOI-AAAAARRRRGGGHHH!

    *Meanwhile, at a Corpus Board meeting*

    Hidden Camera Feed: *Grineer dying horribly*

    Executive: It's the simple things in life you treasure.

     

  6. 11 hours ago, Aurea_Hiigara said:

    Try bookmarking it into a folder specifically for archived threads?

    It's true, we could do that, but I'd prefer to be able to do this on the forums themselves. Other forums let you follow/subscribe/bookmark locked threads, why shouldn't we be able to do so here?

  7. Like the title says. I don't use the "follow thread" option just to stay aware of what's going on in active threads, I also use it to keep track of all the threads I like and might want to refer back to at some point. Even if we can't respond to archived threads, wouldn't it be fine for us to at least add them to our list of followed threads?

  8. This has been present ever since the new tutorial, but I assumed that it would eventually get fixed.  Alas, it appears no one but me has seen fit to mention it before now.

     

    After every boss fight I get a new Nav Segment, despite having earned all of them a long time ago.  I've got over 20 Eris segments after farming Regor for the Equinox.

     

    I'd really appreciate it if this could be fixed and the unneeded nav segments removed from my inventory.

     

    P.S. Was the Ascaris Negator and its BP supposed to remain in my inventory?

     

    P.P.S. I first posted this in the wrong forum. https://forums.warframe.com/index.php?/topic/512487-nav-segments-after-every-boss-fight/ DERP

  9. This has been present ever since the new tutorial, but I assumed that it would eventually get fixed.  Alas, no one else seems to have this problem, or if they do they have not seen fit to mention it.

     

    After every boss fight I get a new Nav Segment, despite having earned all of them a long time ago.  I've got over 20 Eris segments after farming Regor for the Equinox.

     

    I'd really appreciate it if this could be fixed and the unneeded nav segments removed from my inventory.

     

    P.S. Was the Ascaris Negator and its BP supposed to remain in my inventory?

  10. Is this official lore? That all prime gear is actually the original version? Design wise it doesn't seem to make sense to me. The Primes look like fancy ornate variations of the regular gear. Its hard to imagine that the Braton is a recreation of Braton prime. It more looks like Braton prime is an ornate version of the Braton. Even the frames seem more natural with their regular designs and the Primes looking like they were based of of the original with ADDED flair, not the other way around.

     

    can someone explain this to me? what is the reasoning and lore behind Primes being the original? 

    Hell, the Braton only looks slightly like its prime version.  The Boltor, Latron, Lato, and Sicarus all have the silvery metal and wood furnishings common to Tenno weaponry, but the Braton looks like it was made by the Corpus.

     

    I think DE ought to make a new model for the Braton that looks more like the Prime version as well as other Tenno weaponry.

  11. Lanka = Corpus

    Snipetron = Also Corpus. It's the main reason it got removed. Corpus don't use bullet weapons but laser weapons -> Snipetron was a bullet weapon.

    Braton = Reverse engineered (from Orokin) Corpus weapon hence it has a Prime version which normally only Tenno weapons have (Since Tenno weapons are modernized versions of the Primes). It's not made by the Tenno just adapted by them. 

    You say the Corpus don't use bullet weapons, then say that the Braton is a Corpus weapon despite being a bullet weapon.  This does not make sense.  The Braton and its Prime variant are Tenno weapons just like the Skana, Lato, Latron, and their prime variants are Tenno weapons.

     

    The idea I put forward in the opening post is not reintroducing the Snipetron as a Corpus weapon the Tenno make use of, but as a Tenno weapon fitting the same purpose for sniper rifles that the Braton does for assault rifles.  It's the basic Tenno sniper rifle.

     

    As for the new Tenno sniper rifle, there's nothing stopping DE from using both it and the Snipetron in-game.  Just as the Braton is to the Soma, so could the Snipetron be to the new rifle.  I really don't get why nobody seems to like the idea, it would be quite easy to implement.

  12. Using an artist's images from deviantART without the creator's permission is frowned upon, and can be considered plagiarism.

    Also, as others have said before, it is unlikely that they will bring the Snipetron back in any form, and thus it would be simpler and easier to just give the Lanka a unique appearance.

    Besides, it will be replaced by a Tenno sniper rifle soon.

    I was using those as examples of what the new Snipetron model might look like, I wasn't aware that could be considered plagiarism.  I'll switch the images to links so people can see who made them.

     

    And if you just give the Lanka a new appearance, why not bring back the Snipetron as the basic Tenno sniper rifle like the Braton is for Assault rifles?

  13. The Snipetron was removed due to lore (i.e. Corpus were not meant to fire bullets from their weapons). Unless the devs change their minds, there's no way to re-implement the Snipetron into the game. Thus, people have aimed to change the Lanka's model, except most people consider the Lanka the "upgraded/modernized" Snipetron...

    You misunderstand me.  The Lanka is the Corpus sniper rifle.  The Snipetron would be the Tenno's basic sniper rifle in the same manner as the Braton is the basic Tenno assault rifle.

  14. We all know how the Snipetron was removed in update 8 to make room for the Lanka.  We also know that the two weapons appear nearly identical from a visual standpoint.  To folks who still have Snipetrons from before U8 came around, it can feel like owning what is essentially two copies of the same weapon.  Three, if they earned the Vandal model during the Informer event.

     

    What I propose is that we bring the Snipetron back, but give it a different appearance that still gels with the Braton and Burston.  Maybe something like these:

     

    http://arkiniano.deviantart.com/art/Ghost-Rifle-128749726

    http://count-one.deviantart.com/art/SA-equipment-Sniper-Rifle-146403791

    http://jimsvanberg.deviantart.com/art/Clan-Arena-Sniper-concept01-70633672

     

    This has been done before with the Boltor, which originally used the Braton model as a placeholder until DE finished the awesome Tyranid-esque "weaponized spinal column" model it has today.  This would serve as a way to bring back the snipetron, letting new players get their hands on one, while giving people who already own one to play with a visually distinctive weapon instead of the Lanka's older twin brother.

     

    Let me know your thoughts on this matter.  If enough people approve, DE might implement it in a future update.

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