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(PS4)Iron4EverRooster

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  1. Mecha, Good day, I will respond to your comments soon. The couple sentences that I read of your comments, was time well spent. Additionally, I removed some of my comments, to avoid generating responses that might be aimed at a person, instead of aimed at the problem. I have not read all the comments, to determine if that happened, however, I do not want to cause such comments. I will read all the comments on this post. After which, I will add an excel file with suggestions. The aim of the excel file will be to make suggestions to DE. The file will be kept online to collect suggestions to send to DE. Those suggestions will be how to have more engaging content, instead of bullet-sponges, nerfs, and grind.
  2. Loza, your comments are reasonable. My Thoughts: The changes are in respect to how their programs are written. When they were doing the changes for Hard Mode, more than likely they parameterized, encapsulated, or stored the objects (small portions of the program) in memory. Those storage objects can be manipulated at runtime. Definitely, they will have constraints, however, things like run speed, sprint speed, or idle mode are more than likely able to be manipulated at run time. The runtime manipulations make it possible to (as you would have guessed), pass 2 or 3 as an integer value to one of the objects. With some proper testing, the reaction time or run speed of an enemy can be changed. We can ignore the type of object, to prevent going in to long discussions about generics, collections, classes, arrays, and others. Writing a simple game in Java, WebGL Unreal, C#, Unity, C++ or other languages, would be a day or up to three. A better program one month, a very good game could take three years or less (even one year, depending on resources). In essence, with more effort or more time or even more resources, they could have done a better job. DE made that choice but they could have made a better choice.
  3. Hello D.E., Good day, we finally got a hard mode. However, please can you return the shield and armour values of the enemies in hard mode, to the original high level. Their shields and armour were sufficient. Additionally, please improve the enemies as stated below: 1. Improve their shields and armour, as I requested above. 2. Improve their attack speed. 3. Improve their A.I. so that they will be better attackers. 4. Reduce their inattentiveness. So many times they are not paying attention to the warframes. 5. Improve their accuracy. The difficulty that is really needed in Warframe, is just far better A.I. for the enemies. If points 2 to 4 above were implemented, maybe we would not even need a hard mode. 1. Profit Taker mission was softened. 2. Railjack enemies were softened. 3. Hard Mode was softened. Please do not let Steel Path become: Weak Path = Steel Path Soft Path = Steel Path Limp Path = Steel Path
  4. DE, Forget Loki. Please add A.I. to Hard Mode. RocketPunch12210 is unloading on Vay Hek, but Vay Hek is hardly fighting back. 1. The enemies are preoccupied with not attacking. 2. The enemies miss too often. 3. The enemies are too slow.
  5. Hello D.E., Can you give Loki the ability to shape-shift? Shape-shifting could allow him to change into the shape of a Warframe, and also, get their passive and fourth abilities. Thanks.
  6. PI_No_One, Okay, so you meant that the utility could be shape-shifting. So, when Loki changes his shape (shape-shifting), that ability (shape-shifting) would; disable all enemies ' abilities, remove the nullifier's shields for at least 1 second. That is a good idea, so more time (maybe three seconds instead of one second) would be available to escape or get invisible. Also, try the Support Desk at the links below, for the problem you typed about. https://digitalextremes.zendesk.com/hc/en-us/categories/202940408-General-Game-Support- https://digitalextremes.zendesk.com/hc/en-us/categories/202940448-Technical-Support Thanks.
  7. Hello DE, Good day, please allow Loki to shape-shift (change his shape). Loki could change his shape to that of: 1. A frame that is in the mission, or a frame that is not in the mission. 2. An enemy in the mission, or an enemy that must not be in that mission. Maybe shape-shifting could only be activated in a group mission. Additionally, after shape-shifting, Loki could get one or more of the abilities of the frame in the mission. Loki would only get the frame's ability, if he changes his shape into the shape of that frame. Thanks.
  8. Hello DE, Good day, please allow Loki to shape-shift, to align his abilities to his original Norse lore. When he is not invisible, Loki could retain his abilities, but be able to change his shape to that of: 1. The enemy 2. A female Warframe and get her passive abilities 3. Any male Warframe only in Ultra Hard Mode with a random new Warframe ability every time. Please support a rework for Loki at http://chng.it/PnysZPFgVj.
  9. Savior Decoy - Duck Duck Augment
  10. Hello DE, Good day, please allow Loki to shape-shift, to help him survive, plus, align his abilities to his original Norse lore. DE please allow Loki to shape-shift. Shape-shifting could give Loki the passive ability and or the minor ability of any warframe. This could be for just one warframe, after it expires, Loki could use the passive ability and or the minor ability of a different warframe. Please support a rework for Loki at http://chng.it/PnysZPFgVj. Read or ignore the suggestions below. They are there just to keep the history of this Loki Rework topic. Loki's Abilities:. 1. Shape-shifting - replace Loki's passive, with a syndicate mod that will enable shape-shifting. 2. Remove line-of-sight for switch teleport. 3. Cast a Decoy or a Specter 4. Replace Wall Latch with a 5% radiation proc.The radiation proc would confuse the enemy, in an extremely slight manner. This would help Loki to survive. 5. Change Loki's passive to the "Confusion Effect" of radiation. 6. Replace Savior Decoy with Savior Specter. The specter could enter the game to assist Loki. 7. Replace Safeguard Switch with Shape-Shifting. This could be a way to enable Loki to disguise (shape-shift) as the enemy. 8. Decoy is invulnerable. - by (XB1)elmarco88 Loki's Passive: 1. Mind Control - Get enemies to do his will when injured 2. Saving Sprint - Increased sprint speed when injured 3. Mind Projection - Make Loki leave his warframe and his operator, then exist as an entity that can fight without weapons. Therefore, enabling Loki, his operator, and his projection to all fight at the same time. 4. Savior Specter. The specter could enter the game to assist Loki. 5. Shape-Shifter. This could be a way to enable Loki to disguise (shape-shift) as the enemy. 6. Confusion - A radiation proc of 5%.The radiation proc would confuse the enemy, in an extremely slight manner. This would help Loki to survive. 7. Adaptation - 5% damage mitigation of any damage type.
  11. http://chng.it/PnysZPFgVj Please support a rework for Loki at http://chng.it/PnysZPFgVj. Please.
  12. Please support a rework for Loki at https://www.change.org/p/22032189/share_for_starters?just_created=true&tag_selected=other_topic Please
  13. The mods below would be useful if: 1. They get activated simultaneously when invisibility is activated. 2. They scaled of 3x times or more duration. 3. Decoy had some extended life (quasi invincibility). https://warframe.fandom.com/wiki/Deceptive_Bond - Almost useless https://warframe.fandom.com/wiki/Savior_Decoy - Almost useless
  14. Shape-shifting is to align Loki to his original Norse mythology as shown below: Loki. Loki, in Norse mythology, a cunning trickster who had the ability to change his shape and sex. In addition, shape-shifting can provide your suggestion of "non immediate targeting effect".
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