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(XBOX)CaligulaTwily

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Everything posted by (XBOX)CaligulaTwily

  1. Okay, what about when they muck up the mission, forcing the entire squad to abort? Limbo deserves it. "It would hurt the blacklister more" um yes, because completing missions and getting rewards hurts.
  2. Wukong, Titania Limbo I want to put these frames on a "black list" so that I don't show up in their squad, and so that they don't show up in my squad. These Frames, or the players using them, somehow find ways to muck up the mission so it's uncompletable (Rushing the exit on "Destroy Culverin Weakpoints" making enemies stop spawning) or just making the mission Not Fun. I hate Wukong. They Rush and muck up missions. Titania rushes + turns the game into a Parkour or Walking Simulator I hate Wukong. I absolutely Hate Limbo, either putting bubbles on mobile defense or Sabotage targets (or others) making the things uninteractable, or freezing everything so missions Take Forever. tho it's been a while since that happened, I still hate Limbo tho. I hate Wukong.
  3. Switch was a dead platform anyways. Sooner games stop getting developed for the Switch, the better. Nintendo needs to cook a new system.
  4. I actually like having leeches in my squad. They increase enemy spawns, and they're not killing/nuking enemies themselves so I can actually have fun and get kills. I like leeches more than nukers. When it gets to the point that I'm the only person playing with 3 AFK squadmates, then I'll start manually reporting them.
  5. We got a big wrench for the hammers. I want a big flathead screwdriver as a polearm skin. Bonus points if it's Qorvex Signiture Weapon skin, like how Kullervo got his Vaenn Signiture Weapon as a skin.
  6. Yes. I'm tired of loot getting stuck in inaccessible areas.
  7. Remove loot drops. If an enemy "drops something" (not ammo) teleport it directly into my inventory. I hate Vacuum. I hate running over to a thing to "pick it up". I hate Ayatans Stars and Sculptures requiring me to stand in a specific spot while looking at them from a specific angle and Hold X to pick it up. I hate Vacuum, but let me Vacuum the sculptures and stars. It's BS when mods or arcanes get stuck under the ground or teleported outside the map.
  8. From the movie "Everything Everywhere All At Once" theres a multidimensional Demon named Jobu Tupaki that simultaneously experiences every reality and possible timeline, and has developed "Nihilism" or the belief that nothing matters, and seeks to destroy all universes.
  9. "The Indifference" is like, nothing matters. Because of Eternalism, your parents are dead, your parents are alive. It doesn't really matter, or the state of things are meaningless. Nihilism. The Man in the Wall suffers from Eternalism. The Man in the Wall seems to be weak to compassion, or "caring" the opposite of Indifference.
  10. The counterplay is the weirdass hitboxes and the enemies crawling on the ground or flying, making aiming at them an inconvenience. It's easier for me to melee them
  11. I hated breaking those windows. They should be a modifier in nightmare missions, the windows break. Or even better, the nightmare mission is the oldschool tileset. Because it's like "a nightmare from the past"
  12. The snowball game sucks imo. If thats the "best version of Conclave" I'm joining the Remove Conclave Team
  13. Inspired by, The Year (Warframe)1999, slow internet connection and download speed, and ancient potato technology Actual Warframe name and armor and HP stats and number specifics and whatnot, I'll let DE worry about that. Passive, Damage Lag. Like a two second delay between receiving damage and the hitpoints or shieldpoints actually being deducted. So can receive fatal damage with two second safety window to activate rolling guard to negate damage or pick up (enough) health orbs or activate pizza or whatever to be nonfatal damage. The damage is "still there" just on a delay that should be different or easier to react to. 1 Real-time Lapse. Warframe leaves afterimage trail behind itself when Any Movement. Afterimage trail acts as physical object, can use as platform or wall latch or whatever. Melee weapon swing hitboxes "persist", and afterimage trail impedes enemy movement and blocks projectiles. Afterimage trail does not act as a physical object to allies, does not impede their movement or block projectiles. Likely channeled ability, base duration of actual afterimage likely 3 seconds or something. Inspired by, timelapse pictures but something in the picture moved resulting in a stretched abomination, bad ping or bad internet connection/communication, and Alucard from SotN. 2 Burn In. Warframe generates spherical aura. Aura damages enemies (fire damage) and gives self+allies in range of aura damage reduction. Real-time Lapse afterimage trail also emits the aura, giving the aura some "persistence". Fire Damage and Damage Reduction scale with the Warframes (self+allies) "persistence", building when the Warframe is stationary or close/touching the Real-time Lapse afterimage trail, and dropping when the Warframe is zooming across tilesets. Inspired by, Image burn in, or monitor burn in for image persisting on screen too long. 3 Latency Skip. Warframe releases a spherical pulse. Enemies hit are affected for a duration. Over the course of the duration, Enemies will cycle between being completely paused for .1 seconds (scales with strength) then given freedom of movement for 1 second. Warframe casting speed *might* affect the freedom of movement duration, not sure, with higher casting speeds reducing the enemies freedom. Inspired by, the pausing and skipping and teleporting or zooming of npcs (Plaguestar Drone) or other players when bad ping. Helminth Subsume ability. Because this is something every Tenno playing online has likely experienced. 4 Windows of Dorian. Press to activate, hold to nullify effects or "clean the screen" On activation, a screencap of the current display is made and turned into a glyph, then "glyphed" stationary hovering infront of the Warframe for a duration. Any attacks or damage inflicted on the Screencap Glyph will manifest on The Users Screen, as enemy damaging artifacts, likely for a seperate duration. Likely a limit on number of attacks able to become artifacts at once, with old artifacts fading away as new ones are made. Bonus Points if combos with "Burn In" to stack the aura to multiply the damage. No limit to the amount of aura stacks that can be layered, but it should make the game completely unplayable for PotatoFrame as the balancing point "so it's not OP" , unable to see anything on screen or any UI elements because of layered "burn in" effects blindingly bright. Inspired by, Desktop Destruction oldschool computer game. And also Dorian Gray, story about immortal guy with cursed painting that aged for him. Wanted to include a "Windows computer pun" somewhere in there.
  14. Most complaints I see about The Circuit is the randomization. I don't really mind the randomization tbh, it usually keeps the game interesting. But sometimes I'm just in the mood for "I wanna test this exact build in Circuit scenario" but the randomization makes that tedious. Or I just wanna "get to level cap fast" or whatever, I've never done that before, kinda sounds boring, but level cap Circuit sounds like the most entertaining method to reach level cap. Or I wanna level up something new or that I just put Forma on (most likely scenario for me) Make it a Special Reward for reaching round 10 in Circuit or something (so not just doing a single round then leaving), and make it 10 Required to "Overide Equipment Slot" (so it'd be like 40 Total for Warframe+Primary+Secondary+Melee) the Special Reward wouldn't be my primary reason to reach round 10 but it'd be extra incentive. Or if thats "too easy and negates too much of the Circuit RNG" maybe tie it to the weekly rewards list for Warframe Parts or Incarnon or whatever. Still 1 Special Reward a Week, 10 required to "Overide Equipment Slot", 40 required for entire loadout. I'd like that a tiny bit more as a Reward than uhhh, 6K Endo or, some Yao Shrub or something.
  15. GHOULSAW also has Headshot and Accuracy stats, shared with ranged weapons and melee weapons with ranged options, like gunblades or glaives or thrown zaws ("standard" melee weapons don't have Accuracy and Headshot stats) Incarnon GHOULSAW when, DE? I want Magnetic Flying GHOULSAW Blades, like what the plains Ghouls use. Incarnon GHOULSAW with unlimited saw riding duration (for the duration of the Incarnon Transformation), Followthrough Above One that scales with combo multiplier, and Magnetic Flying GHOULSAW Blades; when, DE?
  16. This And I think the Decrees are optional too, like they don't have to be selected, letting a bunch of "choose your decree"s build up. For extra challenge or whatevers clever.
  17. Probably not, because Gyre wont be several rooms ahead, and I can get a lil affinity as a treat. Yalls reading comprehension is terrible. Dont comment if you don't know what you're talking about.
  18. It's not "one" bad experience lmao, this has happened many times. You need to git gudur at this "I know better than you" schtick.
  19. Because I was taking unleveled Dagath on fisures? Killing two birds with one stone? Increasing my incentive to play the game. Wasn't any endless fissures available. Favorite mission types be Mobile Defense actually. Not available at the time. There's a "triangle" of things that I'd like out of a Warframe game session. Combat/Gameplay, Affinity, and End Mission Rewards. I'm pretty happy if I can get 2/3 of those triangle points. 3/3 is a very good game session, entertaining and progressing something. Getting 1/3 is usually a bad game session, has me like "why am I playing". Thermal Sunder Titania usually degrades 3/3 game sessions into 2/3, or turns 2/3 into 1/3.
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