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About (PS4)Cryptyyyx

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  1. I really hope that DE reads this thread because I really like the melee channelling mechanic, especially on low energy cost frames such as Hildryn (duh), Nekros (with despoil) and Loki (high duration and efficiency + zenurik or energy siphon). Apart from looking stylish, channelling can improve stealth game-play, if you are going for that. I would really like to see how we could change some builds if all the channelling mods were buffed and newer mods, like you proposed, were introduced. I think that it is kind of boring, that most weapons can be effectively used with the same 3 builds which creates situations where all 4 squad-members have the exact same damage types and often even the exact same weapon-types. Nowadays, most players run around with a crit-status hybrid (mostly AOE) primary, heavy crit secondary (mostly kitguns) and long range melee weapons (polearms, zaws...). There is almost no diversity at all... I really hope that DE tackles channelling in melee 3.0 with thew intent of buffing the mechanic instead of removing it altogether. AK - alias Cryptyyyx
  2. Hi - Since Hildryns release, there was a bug where, after a host migration (HM), several things can go hilariously wrong. Hildryn gives the Larkspur +300 maximal ammo, but after HM, all of Hildryns weapons, including the Larkspur itself, have +300 maximum ammo and sometimes the standard Larkspur skin is added to the right hand no matter what weapon you are using. It does nothing but it can block your sight a bit... especially when one tries to aim down-sights. To my knowledge, this bug is not consistent, but when it occurs, one could cheese the game by bringing a high power but low ammo weapon like the Lenz, and bring havoc over the battlefield because you suddenly have 305 maximum ammo instead of 5. I will try to find out how to consistently trigger this bug, but I hope you (DE) will be faster. PS: This bug was in from the start but I did not see it for a while now until recently, and sometimes things get even more absurd: I had a 672 ammo Daikyu and a 920 ammo Akjagara which would indicate that this bug happened twice on the same HM (Daikyu has 72 max ammo and Akjagara has 320 max ammo (without mods)). A. K. alias Cryptyyyx
  3. Hi - I really like the design of Hildryn, but there are a few things that slightly annoy me, especially with Aegis Storm: The purely cosmetic second weapon (that you as the player barely see anyway) is a bit... disappointing - please give us something like an increased firerate or slightly reduced shield costs... Secondly, could you please apply both control schemes (normal/experimental) for this ability? I play a lot of Titania and a bit of Archwing (thanks Larkspur) and I use the experimental scheme, meaning that hitting L1 means going up and X means going down. I always get confused with Aegis Storm because the controls are inversed (probably normal control scheme?).
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