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(PSN)GEN-Son_17

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Everything posted by (PSN)GEN-Son_17

  1. But wouldn't this erase the category of semi-auto? Instead, I would like to see a power dominance of these weapons over automatics.
  2. That's you demonstrating superior high level skill though. You've worked your way up to gathering all of the right mods for the job and earned your way through the entire game to get to Helminth. From there, you are highly skilled enough to use "any under-modded or unfamiliar frame" to complete the mission. In contrast, demonstrating minimum competency would be selecting your most meta builds, your most powerful setup, and playing a mission with restrictions you could easily offset.
  3. I agree here, and that's the problem. I think we should be pointing at 60 eyes and saying, "more of that, and always make it hidden". We then should be telling YouTubers "hey, don't spoil this!!!", and then let some super cool, but very conditional mods, shards and arcanes, be the rewards. If DE has a buffer from social media spoiling crap all of the time, or forum posters whining about how something hard is "annoying", then I think we can have difficulty added. I would start by asking what were the most difficult first experiences you've had in Warframe? For me, it was Mot, the Eidolon, the Tridolons, PT, 60 Eyes, 1000+ SP Circuit and SP Fortuna Arena.
  4. Why is challenge and difficulty still being placed in the same category? A challenge doesn't have to be difficult. I can challenge you to count to 10. It's just a game mode that offers a unique twist to the all day, everyday style of play. They gave us the 60 eyes boss as a "higher end difficulty challenge", with its own set of rewards structure. DA and EDA are other types of challenges, where some may find difficult (and there are many from what I'm experiencing), again with its own rewards structure. The challenge is the game mode and its conditions. The difficulty is the subjective toughness of the challenge. This has been a tiring issue with Warframe, where both completely different words are attempted to be combined as one. You guys gotta change this way of thinking because the message of what you want gets mixed with those who want what a challenge actually is: new game modes, new ways of playing, interesting conditionals, etc. You guys want it to be "difficult", but you honestly have done an extremely poor job of explaining to DE what that actually is. Every single time a difficulty topic is brought up, it's quickly blended with challenge, and challenge carries the weight of the topic's ideas. Separate the two and tell us exactly what a difficult mission looks like, because this seems to be the most difficult task we all have, me included.
  5. Yes...but I would agree if the entire high end part of Warframe was based on Deep Archimedean. So far though, we only have 3 game modes that offer this: Sortie, Circuit and Deep Archimedean. The rest of the entire game, from beginning to high end, allows full arsenal choice and usage. This is why I'm hellbent on making sure "challenge " stays within its definition. It's a special contest within Whispers, and the Circuit was a part of Duviri, each with special rewards to match. To an extent, I think it's unfair that we try to restrict DE from creating new modes for us to try out. It was this type of experimentation that got us over 10 years of play and enough variety to beat out every other game. I say let's at least try to get a laugh and the challenge of trying an unfamiliar loadout and see what we can do!
  6. I'm just here to +1 this presentation. Very nicely done sir!
  7. A lot of those resources are "in a pinch" types. We have plenty of general resources to go with and it's only when you're kinda overdoing Helminth that it becomes an issue. Actually, I never noticed the cost until I began moving shards around. The good thing here is that I had to back off and remember this game isn't going away anytime soon.
  8. Try this combination: Rolling Guard, Umbra set, Prime Vigor, Prime Redirection Adaptation and one of the enhanced bullet jump mods in the exilus slot (heat or electric are great for infested). Use Arcane Grace or Guardian plus Arcane Aegis. Subsume her 1 for Fire Blast (and fill your final slot with Healing Flames). While you lose most of the ability enhancement options, you gain an INSANELY high eHP, with rolling guard providing a buffer as Fire Blast recovers your lost HP during the invincibility phase. She can also fire off multiple Fire Blasts without a remote risk of losing shields and Pillage refills shields asap. Lastly, the enhanced bullet jump mod clear Hildryn from the area and turn procs enemies for even more time to readjust. For even more fun, try the Rakta Dark Dagger with some range and the range Tennokai mod. 😁
  9. Believe me, I'm with ya on the difficulty thing. I always have a hard time trying to figure out what would that difficulty look like without pissing off the main playerbase. My only thought would be to introduce a retro Warframe mode, where we don't have shield gating and maybe our operators have Lavos style ability cooldown timers. That would force us to rethink a lot of our setups and beef up defenses and utilities like status proc reducers.
  10. Challenge #1: Can you clear Deep Archimedean? Yep, challenge accepted! Challenge #2: Can you complete DA with maybe a specific set of primaries, secondaries, melees OR warframes? Uhhh, sure, let's do it! Challenge #3: How about choosing your ENTIRE loadout based on what we offer? Dang...the whole loadout? Aight, Lego!! Challenge #4: Sooo....how about do that in ELITE DA!?!? HAHAHAHAHAAAAA!! Son of a....screw it, I'm in!! All of the above are the challenges DA offers. Whether any of them are difficult, convenient, ideal or fun, is 100% subjective. What is not subjective is whether or not they are challenges.
  11. It is a challenge...but it is not necessarily difficult (for some of us, at least). I think this is where most of the discussions get a little mixed up, IMO. Challenge and difficulty are not the same, particularly difficulty because it's subjective and dynamic. The challenge is simply "can you do this with just this and that?". I would say EDA vs DA would be a better discussion on difficulty.
  12. Agreed, and this is why I like the optional challenges associated with DA and EDA. To be able to get things faster should come with a consequence to push through. Whether that consequence is beneficial or not is as subjective as it gets, but the fact we can't use our comfort setups to get the rewards from this single, high end game mode is cool.
  13. This is the only complaint I really dislike. A video game offering a type of game mode that asks you to use what we claim we have mastered is perfectly acceptable and is a standard type of challenge since video games began. Just because you don't like it does not mean it's stupid or a "poor excuse". What's even worse is that the complaints are based on a 100% optional method to claiming the rewards. Why wouldn't the most challenging situation also be the most rewarding? I don't get the complaints about this.
  14. What type of balancing are we talking about though. Warframe's gameplay and longevity puts it in uncharted territory. It doesn't really have an equal that could be used for a balancing reference, especially when the theme is power fantasy. What could be used to create, and maintain, that balance without upsetting the playerbase?
  15. No need to apologize. Most of us understood what you were saying very clearly. Some people just feel entitled to offer corrections without realizing there's an entire world beyond their own.
  16. You're trying to give people more credit than they even remotely deserve. We have seen backlash over many common sense changes DE made, yet we are to somehow expect a lesser amount of response for the Heirloom packs?
  17. Corrosive+Radiation is a great alternative as well. The new radiation mods saves us a slot to add whatever. I've added cold to slow enemies and increase crit effectiveness.
  18. It was the intro sentinel weapon so bI think it can't really compare to anything else, in regards to power. However, is utility holds up to most weapons. If a weapon can't kill enemies effectively, then it needs to be able to help keep me alive. A guaranteed, highly stacked, cold proc means I get hit less and can manage my shields better.
  19. I think they're in a good spot. Fass, Jahu and Khra blend so well with team play and gives of an excellent reward for teams that stay close and coordinate. Lohk's fire rate supports the stream of alt fires you can release, which supports AoE, stat priming, stun locks and energy regen. That is a LOT of support from a single weapon. Adding more would be too much, IMO.
  20. Maybe I'm wrong but I remember the explanation as being a way for players to learn the benefits of using CC and stat procs instead of just raw power. Personally, I think DE knew how much of a powerful tool Artax is to vets too. Now with Shivering Contagion available, Artax is downright scary.
  21. And they said CC was dead? 🤣🤣🤣
  22. Not a bad idea but I think a quick run to your arsenal to make a more calculated change is far superior. The other, potentially piggybacking issue with your suggestion is players wanting to make a changes and have to remember loadouts. It's just easier to select your weapon and select yes for the mission when you're ready. At least that convenience is there.
  23. The solution I used for that was to add my Duviri specific build into layout B on both Ember Primes and used a lower ranked exilus mod.
  24. Exactly, and it would make sense, considering you're using an explosive force to break through something.
  25. What DE is doing is performing a mass adjustment due to a breakthrough in understanding of the full issue. This will effect a lot more than just abilities and may fix issues that were caused by one of the limitations of certain consoles /platforms. It may also be a solution for other games DE works on, offering a tremendous assistance to development. What seems like an easy solution may not be.
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