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(PSN)GEN-Son_17

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Everything posted by (PSN)GEN-Son_17

  1. The theme I'm getting here is that you have simply experienced what every long time player has: your normalcy of the game has shifted too high upward and you now only see your current very high baseline as everyone's baseline. Man, I really wish I could remove all of the YouTuber "how-to" and opinion posts and wipe all of our memories of them, because I can tell you from several friends that this game does not have the type of power creep people normally reference. Only your mod collection and mod ranks determine what is powerful and what isn't. A fully ranked and well modded Veykor Hek easily outperforms an unranked or poorly modded Kuva Bramma...and that's a weapon history that's almost 6-7 years apart? In addition, without any of the handholding, we have clearly seen players begging for help with so much of this game's content. Many still are deeply afraid to try SP! Powercreep is not the issue or even an issue. The issue is with the extreme handholding and biased takes of the game based on what some players and content creators assume the game is all about (grinding, endgame, speed rush, long endurance, collecting, etc). Warframe is all of these things at all times, so it is hard for me to look at your points and see any of them as issues. I play a chill style, more than casual but not catering to any of the endgame, grinding or "rushframe" stuff, so the game still has plenty of difficulty, a TON of stuff to do and has a near over loading schedule of updates that I love to be behind on. So, with that said, how would you view the current and future state of the game if you played like me?
  2. Actually, my intent was to present to you the option of using an SSD external drive to run Warframe on. This will DRAMATICALLY increase your load times and changes the way the game handles processing missions. It really was a game changer when I had my PS4. Perhaps I misread, but I thought Tennogen stuff would cross over up to the date of the devstream announcement. No?
  3. I noticed you recently have a series of issue posts with the game. During the Thanksgiving week, I played Warframe on my nephew's PS4 and ran some RJ missions to help him get some holokeys. For reference, we never ran into spawn issues or bugs, but we were running solo. Pub matches were FAR more problematic because the Internet connection of one of the other player's PS4 wasn't good. One big note is I bought him an external SSD drive to run his games on and Warframe is a very different experience on SSD.
  4. I had good luck with 2x2 matches and we had a great time with it. I got wrecked in the first match but realized I kept playing like a noob and decided to wise up and use team strategy to fight. Ended in a 2 point loss in the second match and then a draw on the third. Personally, I think PvP would be IMMENSELY better with Duviri Drifter, the necramechs or Kahl and the enemy factions. The slower movements and lower parkour ability would mean slower but more traditional movements and tactics.
  5. Players will always be able to power through content exponentially faster than devs can make it. Even with 10x the team size, the development side still won't compare. By allowing caps, time gates and power chance rates, there can at least be a fighting chance to have a decent window between creating new content and having players/content creators doing the overdramatic fire starting about content drought.
  6. Nice! Here we go: Frames: Frost Prime, Yareli, Umbra Primaries: Proboscis Cernos, Sybaris Prime, Braton Prime Incarnon Secondaries: Synoid Gammacor, Atomis Incarnon, Gaze kitgun. Melee: Sancti Magistar Incarnon, Prisma Dual Cleavers, Dual Keres
  7. Trinity is a pretty potent tank/healer though. She can redirect aggro, hold down defense zones and I like to focus her weaponry around radiation procs to keep the battlefield in chaos. I really enjoy what she brings to a mission and abilities allow for some interesting weapon combos. I think adding OP's Link idea would be perfect for her kit, but I like the rest of her kit as is. The Well is a great first ability and falls in line with most 1st abilities.
  8. I didn't get a chance to play Plague Star this year and was wondering how it would interact with the new environmental changes. Granted, this year's Plague Star was only meant to be a content holdover so I didn't expect DE to invest time into rebuilding it. The reward rush is the driving force and is most important so players wouldn't have to or want to bother with observing and gaining lore.
  9. It's exciting to me that there is so much to work with and on with this game. The Grineer and Corpus' internal conflicts and power moves are enough to provide years of updates and DE could very well create brand new tilesets per planet reflecting those emerging sub factions. That can be placed during and after TMITW series has taken off and could even dive into the 1999 stuff, depending on what unfolds. And we still have the Amalgam program, Liches, advanced Arlo infested and whatever the hell the Grineer queen is up to, that gives access to advanced enemies and new bosses. I think the challenge will be exactly what this thread is about: Can the player base accept leaving some of the old behind in order to allow the new vision to materialize.
  10. I actually like this. It's a nice change of pace that is very rare. In my 8 years of playing, I think I've encountered this about 20-25 times. The extra minute or two it adds to the missions is very far from unacceptable.
  11. I think we are at the mercy of actual human dev limit. I mean, DE was basically fighting through a pandemic to get Deimos and New War off the ground, then TennoCon. Next was heads down to push out Duviri and then heads down for the QoL update and Whispers. They did mention hints at more activity on Fortuna (Reb pointed out the Narmer drone observing the third Orb) so I don't think it's forgotten. Personally, I think Nef is still waiting for his opportunity to exact revenge on Solaris and Narmer, so maybe Fortuna is gearing up to be the next huge chapter. We shall see.
  12. .....and then add a riven with ammo capacity on top of it. A constant Sobek barrage, along with the faction mod procs, sound crazy.
  13. Yeah but who's gonna wanna climb that giant statue to do it?
  14. True, but that depends on the timeline of the story. From the looks of it, none of the factions currently on Fortuna have the resources or strength in numbers to rebuild.
  15. They are options in case players don't have access to one or the other. Primed Ammo Stock is harder to acquire and may take a newer player almost a year or more to acquire, especially if Baro shows up when they don't have the ducats to purchase. The variety is also only really noticeable after playing for quite a while. The ability to stack is the other reason for the reload speed drawback. 120% to 170% more shotgun up time for such a small reload penalty is a nice tradeoff.
  16. We're at the mercy of an ongoing story. I think DE would rather keep us in reminder that we screwed up in the war and now must live with it. Having a revert option would be cool but it would defeat that purpose.
  17. I think Nidus is the perfect example of a do all frame that excels at defense and excavation missions, but can be a drag on extermination and high mobility missions. Great CC, aggro reduction and a highly achievable invulnerability makes him great in SP Circuit as well. I don't think there's a fix needed for him but I do think he belongs in niche missions more than all missions.
  18. Doesn't matter. I'm not the one attempting to redefine the intent of the devs. I'm stating exactly what they are. It costs a mod slot for the enhanced ability, thus taking away from an ideal mod. The more ability enhancements, the less slots for other mods. Nothing horrible nor hard about that.
  19. Augment means increase or enhance, not change. This is why it's not a band-aid. You have the examples reversed. Alter is to change, which is what Helminth does. Again, these are not Band-Aids just because we just assume the original ability should have the augment. Ice Wave, for example, was a devastating ability in the pre Steel Path days and impedance was well known as a tile lockdown for defense missions and it has a cheaper casting cost than avalanche...but impedance was not necessary for non endurance missions because the wave usually wrecked or nearly wrecked the room. Biting Frost is absolutely not necessary for Frost because he is monstrously powerful without it. Just running the Umbra mods pushes him to armor strip, so the crit bonuses from the augment was not a necessity. Yes, I want more from Frost's passive, but not to the level of Biting Frost. Lastly, why would DE ruin added playtime (finding, leveling, creating the new build, testing the new build, learning and optimizing)?
  20. The augments are not Band-Aids though. Assumption is OP's mistake and, just because it's a feel good augment, that doesn't mean the augment should be default. They're meant as a give & take, costing a mod slot and, thus, requiring focusing on the remainder of the setup to get the loadout close to where we want it. That adds diversity and more creativity to the game. Of course we would like the ultimate setup and think certain augments or mods belong to the default ability or weapon, but having to sacrifice something for something is important.
  21. The point of my post was to point out the entire community is expressing both sides of the issue. It's more than a few players apparently, and DE is seeing enough of the player base with less optimized platforms, as well as internet connections, to warrant the need to keep trying to find a middle ground. My suggestion was to use player to player communication to help both sides find the best way to play together AND weed out the players not looking to play an endurance round. @Mag_Gaming Am I seriously trying to educate you? I, honestly, don't care either way. If that is not a solution that is suitable for you, then don't use it. If it is, then use it.
  22. We just had a player post about not being able to get an updated console...and you are saying DE should just stop catering to those consoles. Someone else mentioned that DE doesn't optimize the game on older consoles yet clearly they have done this for a very long time. I bring this up because the player base already has solutions to these issues and they are promoted almost every time these threads come up: recruit chat, clan play and friend play. The parameters are much more controlled when communication and organization is considered, and saying you don't have time doesn't work when your entire mission is to play for hours. Honestly, I have yet to have an issue when using these tools and, while it could take longer to initiate, the benefit of having an entire squad on the same page as you is excellent. We cannot control people's internet, systems or power, but we can communicate and organize.
  23. It's more than basic burnout you're experiencing. At 2.5k hours, you've just moved beyond normalcy. It's a normal occurrence, nothing is bound to keeping you happy forever. My first time experiencing this was during Fortuna, where I was so involved in it that, eventually, I started to drastically slow down and then took a break. Helping some friends and my nephew on some Railjack missions got me hyped again after a few months. If there's nothing that excites you to return, it's all good. For me, Railjack's different mechanics and gameplay is just too good and always causes me to dive back in.
  24. This could be a great thing. I honestly think the incarnon project was the result of riven usage data, and/or internal riven attribute tests on the current incarnon weapons. If so, then maybe we would only see two dispos in the future: moderately high and moderately low, auto attributed based on Incarnon adapter equipping. This would work very well because the weapon would now have two "high powered" variants, making either option even more variable for SP combat.
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